// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Sun Dec 24 23:46:24 2023
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[40];                    // Index:    0-39             Components:   160
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[11];                    // Index:    0-10             Components:    44
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xyz
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[31], immediateIndexed
dcl_constantbuffer CB0[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyz
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_output o0.xyzw
dcl_temps 6
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
mad r1.yz, v0.xxyx, cb2[9].xxyx, cb2[9].zzwz
mad r0.zw, v0.xxxy, cb2[7].xxxy, cb2[7].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t0.yzwx, s1, l(0.000000)
mad r2.xy, r1.wwww, cb2[8].xyxx, cb2[8].zwzz
div r1.w, r2.x, -r2.y
div r0.y, r0.y, r1.w
add r0.y, -r0.y, l(1.000000)
mul r0.x, r0.y, r0.x
div r0.x, r0.x, cb2[30].x
add r1.x, -r0.x, r1.y
mul r2.xy, |r1.wwww|, r1.xzxx
mov r2.z, -|r1.w|
mov r2.w, l(1.000000)
dp4 r1.x, r2.xyzw, v3.xyzw
dp4 r1.z, r2.xyzw, v4.xyzw
dp4 r1.y, r2.xyzw, v5.xyzw
mad r1.xyz, r1.xyzx, l(1.000000, 1.000000, 2.000000, 0.000000), l(0.000000, 0.000000, 1.000000, 0.000000)
max r0.x, |r1.y|, |r1.x|
max r0.x, |r1.z|, r0.x
add r0.x, -r0.x, l(1.000000)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.zwzz, t1.xyzw, s0
dp3 r1.x, r2.xyzx, r2.xyzx
sqrt r1.x, r1.x
dp3 r1.y, v1.xyzx, v1.xyzx
rsq r1.y, r1.y
mul r2.xyz, r1.yyyy, v1.xyzx
mov r2.w, l(1.000000)
dp4 r3.x, cb0[4].xyzw, r2.xyzw
dp4 r3.y, cb0[5].xyzw, r2.xyzw
dp4 r3.z, cb0[6].xyzw, r2.xyzw
mul r4.xyzw, r2.yzzx, r2.xyzz
dp4 r5.x, cb0[7].xyzw, r4.xyzw
dp4 r5.y, cb0[8].xyzw, r4.xyzw
dp4 r5.z, cb0[9].xyzw, r4.xyzw
add r1.yzw, r3.xxyz, r5.xxyz
mul r2.y, r2.y, r2.y
mad r2.x, r2.x, r2.x, -r2.y
mad r1.yzw, cb0[10].xxyz, r2.xxxx, r1.yyzw
add r1.yzw, r1.yyzw, cb0[1].xxyz
mul r1.yzw, r1.yyzw, cb0[0].xxyz
mul r2.xyz, -r1.xxxx, cb0[3].xyzx
mul r3.xyz, -r1.xxxx, cb0[2].xyzx
exp r3.xyz, r3.xyzx
exp r2.xyz, r2.xyzx
mad r1.xyz, -r1.yzwy, r2.xyzx, r1.yzwy
mad o0.xyz, r0.xyzx, r3.xyzx, r1.xyzx
mov o0.w, r0.w
ret
// Approximately 51 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Sun Dec 24 23:46:24 2023
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[40] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[11] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float4 v2 : TEXCOORD1,
//   float4 v3 : TEXCOORD2,
//   float4 v4 : TEXCOORD3,
//   float4 v5 : TEXCOORD4,
//   out float4 o0 : SV_TARGET0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r1.yz = v0.xy * cb2[9].xy + cb2[9].zw;
//   r0.zw = v0.xy * cb2[7].xy + cb2[7].zw;
//   r1.w = t0.SampleLevel(s1_s_s, r0.zw, 0).x;
//   r2.xy = r1.ww * cb2[8].xy + cb2[8].zw;
//   r1.w = r2.x / -r2.y;
//   r0.y = r0.y / r1.w;
//   r0.y = 1 + -r0.y;
//   r0.x = r0.x * r0.y;
//   r0.x = r0.x / cb2[30].x;
//   r1.x = r1.y + -r0.x;
//   r2.xy = r1.xz * abs(r1.ww);
//   r2.z = -abs(r1.w);
//   r2.w = 1;
//   r1.x = dot(r2.xyzw, v3.xyzw);
//   r1.z = dot(r2.xyzw, v4.xyzw);
//   r1.y = dot(r2.xyzw, v5.xyzw);
//   r1.xyz = r1.xyz * float3(1,1,2) + float3(0,0,1);
//   r0.x = max(abs(r1.x), abs(r1.y));
//   r0.x = max(r0.x, abs(r1.z));
//   r0.x = 1 + -r0.x;
//   r0.x = cmp(r0.x < 0);
//   if (r0.x != 0) discard;
//   r0.xyzw = t1.Sample(s0_s_s, r0.zw).xyzw;
//   r1.x = dot(r2.xyz, r2.xyz);
//   r1.x = sqrt(r1.x);
//   r1.y = dot(v1.xyz, v1.xyz);
//   r1.y = rsqrt(r1.y);
//   r2.xyz = v1.xyz * r1.yyy;
//   r2.w = 1;
//   r3.x = dot(cb0[4].xyzw, r2.xyzw);
//   r3.y = dot(cb0[5].xyzw, r2.xyzw);
//   r3.z = dot(cb0[6].xyzw, r2.xyzw);
//   r4.xyzw = r2.xyzz * r2.yzzx;
//   r5.x = dot(cb0[7].xyzw, r4.xyzw);
//   r5.y = dot(cb0[8].xyzw, r4.xyzw);
//   r5.z = dot(cb0[9].xyzw, r4.xyzw);
//   r1.yzw = r5.xyz + r3.xyz;
//   r2.y = r2.y * r2.y;
//   r2.x = r2.x * r2.x + -r2.y;
//   r1.yzw = cb0[10].xyz * r2.xxx + r1.yzw;
//   r1.yzw = cb0[1].xyz + r1.yzw;
//   r1.yzw = cb0[0].xyz * r1.yzw;
//   r2.xyz = cb0[3].xyz * -r1.xxx;
//   r3.xyz = cb0[2].xyz * -r1.xxx;
//   r3.xyz = exp2(r3.xyz);
//   r2.xyz = exp2(r2.xyz);
//   r1.xyz = -r1.yzw * r2.xyz + r1.yzw;
//   o0.xyz = r0.xyz * r3.xyz + r1.xyz;
//   o0.w = r0.w;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
