// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 30 23:23:34 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 4   xyzw        3     NONE   float   xyzw
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// TEXCOORD                 6   xyzw        5     NONE   float   xyzw
// TEXCOORD                 7   xyzw        6     NONE   float    yz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 5     z         1     NONE   float     z
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// P                        0   x           6  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o6.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[6], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.yz
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.z
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 29
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r29.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r29.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
dp4 r0.x, v0.xyzw, v3.xyzw
dp4 r0.y, v0.xyzw, v4.xyzw
dp4 r0.z, v0.xyzw, v5.xyzw
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb2[0].xyzw
dp4 r1.y, r0.xyzw, cb2[1].xyzw
dp4 r1.w, r0.xyzw, cb2[3].xyzw
mov r20.xyw, r1.xyxw
mov o3.xy, r1.xyxx
mov o5.x, r1.w
dp4 r20.z, r0.xyzw, cb2[2].xyzw
add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x
mov o0.xyzw, r20.xyzw
frc r1.xy, v6.yzyy
add r1.xy, -r1.xyxx, v6.yzyy
mul o1.z, r1.y, l(0.00235294132)
mad o4.w, -r1.x, l(0.00392156886), l(1.000000)
mul o1.xy, v2.xyxx, cb0[1].xxxx
dp3 r1.x, v1.xyzx, v3.xyzx
dp3 r1.y, v1.xyzx, v4.xyzx
dp3 r1.z, v1.xyzx, v5.xyzx
dp3 r2.x, r1.xyzx, cb2[4].xyzx
dp3 r2.y, r1.xyzx, cb2[5].xyzx
dp3 r2.z, r1.xyzx, cb2[6].xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
rsq r1.x, r1.x
mul r1.xyzw, r1.xxxx, r2.xyzx
mad o2.xyzw, r1.xyzw, cb0[0].xxxy, cb0[0].xxxz
dp4 o3.z, r0.xyzw, cb0[2].xyzw
dp4 o3.w, r0.xyzw, cb0[3].xyzw
dp4 o4.x, r0.xyzw, cb2[4].xyzw
dp4 o4.y, r0.xyzw, cb2[5].xyzw
dp4 o4.z, r0.xyzw, cb2[6].xyzw
dp4 o5.y, r0.xyzw, cb0[5].xyzw
mov o5.zw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
