// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 30 19:43:18 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TANGENT                  0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// TEXCOORD                 7   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 5     zw        1     NONE   float     zw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// P                        0   x           6  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o6.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.xyz
dcl_output o3.xyz
dcl_output o4.xyz
dcl_output o5.xyz
dcl_temps 30
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r30.z
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.w, l(1.000000)
dp4 r0.x, v0.xyzw, v4.xyzw
dp4 r0.y, v0.xyzw, v5.xyzw
dp4 r0.z, v0.xyzw, v6.xyzw
dp4 r20.x, r0.xyzw, cb2[0].xyzw
dp4 r20.y, r0.xyzw, cb2[1].xyzw
dp4 r20.z, r0.xyzw, cb2[2].xyzw
dp4 r20.w, r0.xyzw, cb2[3].xyzw
add r26.x, r20.w, -r6.y
mad r20.x, r6.x, r26.x, r20.x
mov o0.xyzw, r20.xyzw
mov r8.xyz, cb2[13].xyzx
mul r7.xyz, r6.yyyy, cb2[4].xyzx
div r7.xyz, r7.xyzx, cb2[30].xxxx
mad r8.xyz, r6.xxxx, r7.xyzx, r8.xyzx
add r0.xyz, r0.xyzx, -r8.xyzx
mul o1.xy, v3.xyxx, cb0[0].wwww
mov o1.zw, l(0,0,0,0)
dp3 r1.x, v1.xyzx, v4.xyzx
dp3 r1.y, v1.xyzx, v5.xyzx
dp3 r1.z, v1.xyzx, v6.xyzx
dp3 r2.x, r1.xyzx, cb2[4].xyzx
dp3 r2.y, r1.xyzx, cb2[5].xyzx
dp3 r2.z, r1.xyzx, cb2[6].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r3.x, v2.xyzx, v4.xyzx
dp3 r3.y, v2.xyzx, v5.xyzx
dp3 r3.z, v2.xyzx, v6.xyzx
dp3 r4.x, r3.xyzx, cb2[4].xyzx
dp3 r4.y, r3.xyzx, cb2[5].xyzx
dp3 r4.z, r3.xyzx, cb2[6].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
mul r5.xyz, r2.zxyz, r4.yzxy
mad r5.xyz, r2.yzxy, r4.zxyz, -r5.xyzx
mov o4.xyz, r2.xyzx
mov o3.xyz, r4.xyzx
mul o2.xyz, r5.xyzx, v2.wwww
mul r2.xyz, r1.zxyz, r3.yzxy
mad r2.xyz, r1.yzxy, r3.zxyz, -r2.xyzx
dp3 o5.z, r0.xyzx, r1.xyzx
dp3 o5.x, r0.xyzx, r3.xyzx
mul r1.xyz, r2.xyzx, v2.wwww
dp3 o5.y, r0.xyzx, r1.xyzx
ret
// Approximately 0 instruction slots used
