// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sun Dec 24 20:15:48 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 3
dcl_indexrange v1.xyzw 2
mov r0.xyzw, l(0,0,0,0)
mov r1.x, l(0)
loop
  ige r1.y, r1.x, l(2)
  breakc_nz r1.y
  sample_indexable(texture2d)(float,float,float,float) r1.yzw, v[r1.x + 1].xyxx, t0.wxyz, s0
  mad r2.xyzw, r1.yzww, cb0[0].zzzz, r0.xyzw
  sample_indexable(texture2d)(float,float,float,float) r1.yzw, v[r1.x + 1].zwzz, t0.wxyz, s0
  mad r0.xyzw, r1.yzww, cb0[0].zzzz, r2.xyzw
  iadd r1.x, r1.x, l(1)
endloop
mov o0.xyzw, r0.xyzw
ret
// Approximately 0 instruction slots used
