// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Mon Dec 25 14:29:18 2023
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[33];                    // Index:    0-32             Components:   132
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[24];                    // Index:    0-23             Components:    96
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s6_s                              sampler      NA          NA    6        1
// s7_s                              sampler      NA          NA    7        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xyzw        2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xy          5     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[31], immediateIndexed
dcl_constantbuffer CB0[24], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xy
dcl_output o0.xyzw
dcl_temps 12
mad r0.yz, v0.xxyx, cb2[9].xxyx, cb2[9].zzwz
mad r1.xy, v0.xyxx, cb2[7].xyxx, cb2[7].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t0.yzwx, s7, l(0.000000)
ld_indexable(buffer)(float,float,float,float) r1.zw, l(0, 0, 0, 0), t125.zwxy
mad r2.x, -r1.w, r0.w, l(1.000000)
mad r2.yz, r0.wwww, cb2[8].xxyx, cb2[8].zzwz
div r0.w, r2.y, -r2.z
mul r2.x, r1.z, r2.x
div r2.x, r2.x, cb2[30].x
add r0.x, r0.y, -r2.x
mul r0.yz, r0.xxzx, |r0.wwww|
mov r0.x, -|r0.w|
deriv_rtx_coarse r2.xyz, r0.xyzx
deriv_rty_coarse r3.xyz, r0.zxyz
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
mul r0.yzw, r2.zzxy, r3.yyzx
mad r0.yzw, r3.xxyz, r2.xxyz, -r0.yyzw
dp3 r2.x, r0.yzwy, r0.yzwy
rsq r2.x, r2.x
mul r0.yzw, r0.yyzw, r2.xxxx
dp3 r2.y, r0.yzwy, cb2[11].xyzx
dp3 r2.x, r0.yzwy, cb2[10].xyzx
dp3 r2.z, r0.yzwy, cb2[12].xyzx
dp3 r0.y, r2.xyzx, r2.xyzx
rsq r0.y, r0.y
mul r0.yz, r0.yyyy, r2.xxzx
dp2 r0.w, v4.xyxx, cb0[10].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.x, v4.zwzz, t4.yxzw, s3
sample_indexable(texture2d)(float,float,float,float) r2.y, v5.xyxx, t4.xyzw, s3
dp3 r2.z, v2.xyzx, v2.xyzx
sqrt r2.w, r2.z
add r0.x, r0.x, -r2.w
mul r3.xyz, r2.wwww, cb0[20].xyzx
exp r3.xyz, r3.xyzx
mul_sat r2.w, r0.x, cb0[11].x
mad r3.w, r2.w, cb0[9].w, cb0[8].w
mad r2.y, r2.y, cb0[5].z, r3.w
mad r2.x, r2.x, cb0[5].z, r2.y
mad r0.w, -r0.w, cb0[6].w, r2.x
sample_indexable(texture2d)(float,float,float,float) r2.xy, r0.wwww, t5.ywxz, s4
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
add r0.w, -r2.w, l(1.000000)
mul r0.w, r0.w, r2.x
mul r2.xy, r2.yyyy, l(1.000000, 2.000000, 0.000000, 0.000000)
mul r0.w, r0.w, cb0[7].w
sample_l_indexable(texture2d)(float,float,float,float) r4.xy, r1.xyxx, t6.xyzw, s6, l(0.000000)
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r4.xy, r0.yzyy, r0.wwww, r4.xyxx
mul r0.yz, r0.wwww, r0.yyzy
mad r4.xz, r2.wwww, r4.xxyx, -r0.yyzy
mul r0.y, r2.w, cb0[9].w
mad r0.yz, r0.yyyy, l(0.000000, 2.000000, 15.000000, 0.000000), r2.xxyx
add_sat r0.yz, r0.yyzy, l(0.000000, -1.000000, -2.000000, 0.000000)
mov r4.yw, l(0,1.000000,0,1.000000)
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r2.xyw, r0.wwww, r4.xyxz
mul r4.xy, r2.zzzz, r2.xwxx
rsq r0.w, r2.z
mad r4.xz, r4.xxyx, cb0[5].yyyy, v3.xxzx
mov r4.y, v3.y
dp4 r2.z, r4.xyzw, cb2[3].xyzw
add r1.w, -r1.w, r2.z
dp4 r3.w, r4.xyzw, cb2[0].xyzw
dp4 r4.y, r4.xyzw, cb2[1].xyzw
mad r4.x, r1.z, r1.w, r3.w
div r1.zw, r4.xxxy, r2.zzzz
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r1.zwzz, t3.xyzw, s2, l(0.000000)
mul r5.xyz, -r0.xxxx, cb0[3].xyzx
mul r6.xyz, -r0.xxxx, cb0[2].xyzx
exp r6.xyz, r6.xyzx
exp r5.xyz, r5.xyzx
mov r7.w, l(1.000000)
mul r7.xyz, r0.wwww, v2.xyzx
mad r8.xyz, -v2.xyzx, r0.wwww, cb0[7].xyzx
dp4 r9.x, cb0[12].xyzw, r7.xyzw
dp4 r9.y, cb0[13].xyzw, r7.xyzw
dp4 r9.z, cb0[14].xyzw, r7.xyzw
mul r10.xyzw, r7.yzzx, r7.xyzz
dp4 r11.x, cb0[15].xyzw, r10.xyzw
dp4 r11.y, cb0[16].xyzw, r10.xyzw
dp4 r11.z, cb0[17].xyzw, r10.xyzw
add r9.xyz, r9.xyzx, r11.xyzx
mul r0.x, r7.y, r7.y
mad r0.x, r7.x, r7.x, -r0.x
mad r9.xyz, cb0[18].xyzx, r0.xxxx, r9.xyzx
add r9.xyz, r9.xyzx, cb0[1].xyzx
mul r9.xyz, r9.xyzx, cb0[0].xyzx
mad r5.xyz, -r9.xyzx, r5.xyzx, r9.xyzx
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r1.xyxx, t1.xyzw, s0
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r1.xyxx, t2.xyzw, s1, l(0.000000)
mad r1.xyz, r9.xyzx, r6.xyzx, r5.xyzx
mov o0.w, r9.w
add r4.xyz, -r1.xyzx, r4.xyzx
dp3 r5.z, -r7.xyzx, r2.xywx
dp3_sat r0.w, r7.xyzx, cb0[6].xyzx
mov_sat r1.w, r5.z
mul r1.w, r1.w, l(-8.656170)
exp r1.w, r1.w
mad_sat r1.w, cb0[4].w, r1.w, cb0[3].w
mul r1.w, r0.y, r1.w
mad r1.xyz, r1.wwww, r4.xyzx, r1.xyzx
dp3 r1.w, r8.xyzx, r8.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r8.xyzx
dp3 r5.x, r2.xywx, r4.xyzx
dp3 r5.y, cb0[7].xyzx, r4.xyzx
dp3 r5.w, cb0[7].xyzx, r2.xywx
max r2.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
mad r2.zw, r2.zzzw, cb0[4].yyyy, cb0[4].xxxx
mul r1.w, r2.w, r2.z
mul r2.x, r2.x, r2.x
mul r2.y, r2.y, l(-8.656170)
exp r2.y, r2.y
mad_sat r2.y, cb0[4].z, r2.y, cb0[3].w
mad r2.x, r2.x, cb0[0].w, l(1.000000)
mul r2.x, r2.x, r2.x
mul r1.w, r1.w, r2.x
mul r1.w, r1.w, l(4.000000)
div r1.w, cb0[1].w, r1.w
mul r1.w, r1.w, r2.y
mul_sat r1.w, r5.w, r1.w
mul r1.w, r0.y, r1.w
add r0.y, r0.z, r0.y
min r0.y, r0.y, l(1.000000)
mul r0.x, r0.x, r1.w
mad r1.xyz, r0.xxxx, cb0[8].xyzx, r1.xyzx
mad_sat r2.xyz, r1.xyzx, cb0[19].xyzx, r3.xyzx
mad r0.x, cb0[22].w, r0.w, cb0[23].x
mul r0.z, r0.w, r0.w
mad r0.z, r0.z, l(0.238732412), l(0.238732412)
sqrt r0.x, r0.x
mul r0.w, r0.x, r0.x
mul r0.x, r0.x, r0.w
div r4.xyz, cb0[22].xyzx, r0.xxxx
mad r0.xzw, cb0[21].xxyz, r0.zzzz, r4.xxyz
mad r0.xzw, -r0.xxzw, r3.xxyz, r0.xxzw
mad r0.xzw, r1.xxyz, r2.xxyz, r0.xxzw
add r0.xzw, -r1.xxyz, r0.xxzw
mad o0.xyz, r0.yyyy, r0.xzwx, r1.xyzx
ret
// Approximately 143 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Mon Dec 25 14:29:18 2023
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[33] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[24] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s6_s_s : register(s6);
// SamplerState s7_s_s : register(s7);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float4 v2 : TEXCOORD1,
//   float4 v3 : TEXCOORD2,
//   float4 v4 : TEXCOORD3,
//   float2 v5 : TEXCOORD4,
//   out float4 o0 : SV_TARGET0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.yz = v0.xy * cb2[9].xy + cb2[9].zw;
//   r1.xy = v0.xy * cb2[7].xy + cb2[7].zw;
//   r0.w = t0.SampleLevel(s7_s_s, r1.xy, 0).x;
//   r1.zw = StereoParams.Load(float4(0,0,0,0)).xy;
//   r2.x = -r1.w * r0.w + 1;
//   r2.yz = r0.ww * cb2[8].xy + cb2[8].zw;
//   r0.w = r2.y / -r2.z;
//   r2.x = r2.x * r1.z;
//   r2.x = r2.x / cb2[30].x;
//   r0.x = -r2.x + r0.y;
//   r0.yz = abs(r0.ww) * r0.xz;
//   r0.x = -abs(r0.w);
//   r2.xyz = ddx_coarse(r0.xyz);
//   r3.xyz = ddy_coarse(r0.zxy);
//   r0.x = dot(r0.xyz, r0.xyz);
//   r0.x = sqrt(r0.x);
//   r0.yzw = r3.yzx * r2.zxy;
//   r0.yzw = r3.xyz * r2.xyz + -r0.yzw;
//   r2.x = dot(r0.yzw, r0.yzw);
//   r2.x = rsqrt(r2.x);
//   r0.yzw = r2.xxx * r0.yzw;
//   r2.y = dot(r0.yzw, cb2[11].xyz);
//   r2.x = dot(r0.yzw, cb2[10].xyz);
//   r2.z = dot(r0.yzw, cb2[12].xyz);
//   r0.y = dot(r2.xyz, r2.xyz);
//   r0.y = rsqrt(r0.y);
//   r0.yz = r2.xz * r0.yy;
//   r0.w = dot(v4.xy, cb0[10].xy);
//   r2.x = t4.Sample(s3_s_s, v4.zw).y;
//   r2.y = t4.Sample(s3_s_s, v5.xy).y;
//   r2.z = dot(v2.xyz, v2.xyz);
//   r2.w = sqrt(r2.z);
//   r0.x = -r2.w + r0.x;
//   r3.xyz = cb0[20].xyz * r2.www;
//   r3.xyz = exp2(r3.xyz);
//   r2.w = saturate(cb0[11].x * r0.x);
//   r3.w = r2.w * cb0[9].w + cb0[8].w;
//   r2.y = r2.y * cb0[5].z + r3.w;
//   r2.x = r2.x * cb0[5].z + r2.y;
//   r0.w = -r0.w * cb0[6].w + r2.x;
//   r2.xy = t5.Sample(s4_s_s, r0.ww).yw;
//   r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
//   r0.w = 1 + -r2.w;
//   r0.w = r2.x * r0.w;
//   r2.xy = float2(1,2) * r2.yy;
//   r0.w = cb0[7].w * r0.w;
//   r4.xy = t6.SampleLevel(s6_s_s, r1.xy, 0).xy;
//   r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
//   r4.xy = r0.yz * r0.ww + r4.xy;
//   r0.yz = r0.yz * r0.ww;
//   r4.xz = r2.ww * r4.xy + -r0.yz;
//   r0.y = cb0[9].w * r2.w;
//   r0.yz = r0.yy * float2(2,15) + r2.xy;
//   r0.yz = saturate(float2(-1,-2) + r0.yz);
//   r4.yw = float2(1,1);
//   r0.w = dot(r4.xyz, r4.xyz);
//   r0.w = rsqrt(r0.w);
//   r2.xyw = r4.xyz * r0.www;
//   r4.xy = r2.xw * r2.zz;
//   r0.w = rsqrt(r2.z);
//   r4.xz = r4.xy * cb0[5].yy + v3.xz;
//   r4.y = v3.y;
//   r2.z = dot(r4.xyzw, cb2[3].xyzw);
//   r1.w = r2.z + -r1.w;
//   r3.w = dot(r4.xyzw, cb2[0].xyzw);
//   r4.y = dot(r4.xyzw, cb2[1].xyzw);
//   r4.x = r1.z * r1.w + r3.w;
//   r1.zw = r4.xy / r2.zz;
//   r1.zw = r1.zw * float2(0.5,-0.5) + float2(0.5,0.5);
//   r4.xyz = t3.SampleLevel(s2_s_s, r1.zw, 0).xyz;
//   r5.xyz = cb0[3].xyz * -r0.xxx;
//   r6.xyz = cb0[2].xyz * -r0.xxx;
//   r6.xyz = exp2(r6.xyz);
//   r5.xyz = exp2(r5.xyz);
//   r7.w = 1;
//   r7.xyz = v2.xyz * r0.www;
//   r8.xyz = -v2.xyz * r0.www + cb0[7].xyz;
//   r9.x = dot(cb0[12].xyzw, r7.xyzw);
//   r9.y = dot(cb0[13].xyzw, r7.xyzw);
//   r9.z = dot(cb0[14].xyzw, r7.xyzw);
//   r10.xyzw = r7.xyzz * r7.yzzx;
//   r11.x = dot(cb0[15].xyzw, r10.xyzw);
//   r11.y = dot(cb0[16].xyzw, r10.xyzw);
//   r11.z = dot(cb0[17].xyzw, r10.xyzw);
//   r9.xyz = r11.xyz + r9.xyz;
//   r0.x = r7.y * r7.y;
//   r0.x = r7.x * r7.x + -r0.x;
//   r9.xyz = cb0[18].xyz * r0.xxx + r9.xyz;
//   r9.xyz = cb0[1].xyz + r9.xyz;
//   r9.xyz = cb0[0].xyz * r9.xyz;
//   r5.xyz = -r9.xyz * r5.xyz + r9.xyz;
//   r9.xyzw = t1.Sample(s0_s_s, r1.xy).xyzw;
//   r0.x = t2.SampleLevel(s1_s_s, r1.xy, 0).x;
//   r1.xyz = r9.xyz * r6.xyz + r5.xyz;
//   o0.w = r9.w;
//   r4.xyz = r4.xyz + -r1.xyz;
//   r5.z = dot(-r7.xyz, r2.xyw);
//   r0.w = saturate(dot(r7.xyz, cb0[6].xyz));
//   r1.w = saturate(r5.z);
//   r1.w = -8.65616989 * r1.w;
//   r1.w = exp2(r1.w);
//   r1.w = saturate(cb0[4].w * r1.w + cb0[3].w);
//   r1.w = r1.w * r0.y;
//   r1.xyz = r1.www * r4.xyz + r1.xyz;
//   r1.w = dot(r8.xyz, r8.xyz);
//   r1.w = rsqrt(r1.w);
//   r4.xyz = r8.xyz * r1.www;
//   r5.x = dot(r2.xyw, r4.xyz);
//   r5.y = dot(cb0[7].xyz, r4.xyz);
//   r5.w = dot(cb0[7].xyz, r2.xyw);
//   r2.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
//   r2.zw = r2.zw * cb0[4].yy + cb0[4].xx;
//   r1.w = r2.z * r2.w;
//   r2.x = r2.x * r2.x;
//   r2.y = -8.65616989 * r2.y;
//   r2.y = exp2(r2.y);
//   r2.y = saturate(cb0[4].z * r2.y + cb0[3].w);
//   r2.x = r2.x * cb0[0].w + 1;
//   r2.x = r2.x * r2.x;
//   r1.w = r2.x * r1.w;
//   r1.w = 4 * r1.w;
//   r1.w = cb0[1].w / r1.w;
//   r1.w = r2.y * r1.w;
//   r1.w = saturate(r1.w * r5.w);
//   r1.w = r1.w * r0.y;
//   r0.y = r0.y + r0.z;
//   r0.y = min(1, r0.y);
//   r0.x = r1.w * r0.x;
//   r1.xyz = r0.xxx * cb0[8].xyz + r1.xyz;
//   r2.xyz = saturate(r1.xyz * cb0[19].xyz + r3.xyz);
//   r0.x = cb0[22].w * r0.w + cb0[23].x;
//   r0.z = r0.w * r0.w;
//   r0.z = r0.z * 0.238732412 + 0.238732412;
//   r0.x = sqrt(r0.x);
//   r0.w = r0.x * r0.x;
//   r0.x = r0.w * r0.x;
//   r4.xyz = cb0[22].xyz / r0.xxx;
//   r0.xzw = cb0[21].xyz * r0.zzz + r4.xyz;
//   r0.xzw = -r0.xzw * r3.xyz + r0.xzw;
//   r0.xzw = r1.xyz * r2.xyz + r0.xzw;
//   r0.xzw = r0.xzw + -r1.xyz;
//   o0.xyz = r0.yyy * r0.xzw + r1.xyz;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
