// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Thu Dec 28 13:32:01 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// BLENDWEIGHT              0   xyzw        1     NONE   float   xyzw
// BLENDINDICES             0   xyzw        2     NONE   float   xyzw
// SV_VERTEXID              0   x           3   VERTID    uint   x
// NORMAL                   0   xyz         4     NONE   float   xyz
// TEXCOORD                 0   xy          5     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 2     z         1     NONE   float     z
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// P                        0   x           3  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o3.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[36], dynamicIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB4[1536], dynamicIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input_sgv v3.x, vertex_id
dcl_input v4.xyz
dcl_input v5.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.z
dcl_output o2.xyzw
dcl_temps 29
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r29.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o3.x, r29.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v2.xyzw, l(765.299988, 765.299988, 765.299988, 765.299988)
ftoi r0.xyzw, r0.xyzw
ishl r1.xyzw, r0.xyzw, l(1, 1, 1, 1)
mul r2.xyzw, v1.yyyy, cb4[r1.y + 0].xyzw
mad r2.xyzw, cb4[r1.x + 0].xyzw, v1.xxxx, r2.xyzw
mad r2.xyzw, cb4[r1.z + 0].xyzw, v1.zzzz, r2.xyzw
mad r2.xyzw, cb4[r1.w + 0].xyzw, v1.wwww, r2.xyzw
bfi r0.xyzw, l(31, 31, 31, 31), l(1, 1, 1, 1), r0.xyzw, l(1, 1, 1, 1)
mul r3.xyzw, v1.yyyy, cb4[r0.y + 0].xyzw
mad r3.xyzw, cb4[r0.x + 0].xyzw, v1.xxxx, r3.xyzw
mad r3.xyzw, cb4[r0.z + 0].xyzw, v1.zzzz, r3.xyzw
mad r0.xyzw, cb4[r0.w + 0].xyzw, v1.wwww, r3.xyzw
iadd r1.xyzw, r1.xyzw, l(2, 2, 2, 2)
mul r3.xyzw, v1.yyyy, cb4[r1.y + 0].xyzw
mad r3.xyzw, cb4[r1.x + 0].xyzw, v1.xxxx, r3.xyzw
mad r3.xyzw, cb4[r1.z + 0].xyzw, v1.zzzz, r3.xyzw
mad r1.xyzw, cb4[r1.w + 0].xyzw, v1.wwww, r3.xyzw
mov r3.xyz, v0.xyzx
mov r4.x, l(0)
loop
  ige r4.y, r4.x, cb0[3].x
  breakc_nz r4.y
  ftoi r4.yz, cb0[r4.x + 4].xxzx
  iadd r4.yz, r4.yyzy, v3.xxxx
  ld_indexable(buffer)(float,float,float,float) r5.xyz, r4.yyyy, t0.xyzw
  ld_indexable(buffer)(float,float,float,float) r4.yzw, r4.zzzz, t0.wxyz
  mad r5.xyz, r5.xyzx, cb0[r4.x + 4].yyyy, r3.xyzx
  mad r3.xyz, r4.yzwy, cb0[r4.x + 4].wwww, r5.xyzx
  iadd r4.x, r4.x, l(1)
endloop
frc r4.x, cb0[0].y
add r4.x, -r4.x, cb0[0].y
mad o1.z, -r4.x, l(0.00392156886), l(1.000000)
dp3 r4.x, v4.xyzx, r2.xyzx
dp3 r4.y, v4.xyzx, r0.xyzx
dp3 r4.z, v4.xyzx, r1.xyzx
mov r3.w, v0.w
dp4 r2.x, r3.xyzw, r2.xyzw
dp4 r2.y, r3.xyzw, r0.xyzw
dp4 r2.z, r3.xyzw, r1.xyzw
mul o1.xy, v5.xyxx, cb0[1].wwww
mov r2.w, l(1.000000)
dp4 r20.x, r2.xyzw, cb2[0].xyzw
dp4 r20.y, r2.xyzw, cb2[1].xyzw
dp4 r20.z, r2.xyzw, cb2[2].xyzw
dp4 r20.w, r2.xyzw, cb2[3].xyzw
add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x
mov o0.xyzw, r20.xyzw
dp3 r0.x, r4.xyzx, cb2[4].xyzx
dp3 r0.y, r4.xyzx, cb2[5].xyzx
dp3 r0.z, r4.xyzx, cb2[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyzw, r0.wwww, r0.xyzx
mad o2.xyzw, r0.xyzw, cb0[2].xxxy, cb0[2].xxxz
ret
// Approximately 0 instruction slots used
