//Water caustics on walls 2. Expansion.
// ---- Created with 3Dmigoto v0.6.181 on Thu Dec 28 16:24:28 2023
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[37];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[8];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = v0.xy * cb2[9].xy + cb2[9].zw;
  r0.zw = v0.xy * cb2[7].xy + cb2[7].zw;
  r1.x = t1.SampleLevel(s3_s, r0.zw, 0).x;
  r1.yzw = t0.SampleLevel(s2_s, r0.zw, 0).xyz;
  r1.yzw = r1.yzw * float3(2,2,2) + float3(-1,-1,-1);
  r0.zw = r1.xx * cb2[8].xy + cb2[8].zw;
  r0.z = r0.z / -r0.w;
  
  r0.x-=stereo.x*(1-stereo.y/r0.z)/cb2[30].x;
  
  r2.xy = r0.xy * abs(r0.zz);
  r2.z = -abs(r0.z);
  r2.w = 1;
  r0.x = dot(r2.xyzw, v2.xyzw);
  r0.z = dot(r2.xyzw, v4.xyzw);
  r0.y = dot(r2.xyzw, v3.xyzw);
  r3.xyz = cmp(abs(r0.zxy) < float3(1,1,1));
  r0.xzw = float3(0.100000001,0.100000001,0.100000001) * r0.xyz;
  r0.y = cmp(0 < r0.y);
  r0.y = r0.y ? 1.000000 : 0;
  r1.x = cmp((int)r3.x == 0);
  r1.x = r3.y ? r1.x : -1;
  r1.x = r3.z ? r1.x : -1;
  if (r1.x != 0) discard;
  r3.x = dot(r2.xyzw, cb2[10].xyzw);
  r3.y = dot(r2.xyzw, cb2[11].xyzw);
  r3.z = dot(r2.xyzw, cb2[12].xyzw);
  r1.x = dot(r2.xyz, r2.xyz);
  r1.x = sqrt(r1.x);
  r1.x = cb0[7].x * r1.x;
  r1.x = exp2(r1.x);
  r2.xyz = r3.xyz * cb0[0].www + cb0[0].xyz;
  r3.xyzw = r2.yzyz * cb0[5].xxzz + cb0[5].yyww;
  r4.xy = float2(0.200000003,0.200000003) * r2.xy;
  r4.zw = cb2[16].xx * float2(0.5,0.600000024);
  sincos(r4.z, r5.x, r6.x);
  sincos(r4.w, r7.x, r8.x);
  r5.y = r6.x;
  r4.zw = r5.xy * float2(0.100000001,0.100000001) + r4.xy;
  r4.zw = t3.Sample(s1_s, r4.zw).yw;
  r4.zw = r4.zw * float2(2,2) + float2(-1,-1);
  r3.xy = r4.zw * float2(0.100000001,0.100000001) + r3.xy;
  r2.w = 25 * abs(r0.z);
  r3.x = t2.SampleLevel(s0_s, r3.xy, r2.w).y;
  r3.y = dot(r1.yzw, r1.yzw);
  r3.y = rsqrt(r3.y);
  r1.yzw = r3.yyy * r1.yzw;
  r3.y = dot(cb0[2].xyz, r1.yzw);
  r3.x = r3.x * abs(r3.y);
  r8.y = r7.x;
  r4.xy = r8.xy * float2(0.100000001,0.100000001) + r4.xy;
  r4.xy = t3.Sample(s1_s, r4.xy).yw;
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r3.zw = r4.xy * float2(0.100000001,0.100000001) + r3.zw;
  r3.z = t2.SampleLevel(s0_s, r3.zw, r2.w).y;
  r3.y = r3.z * abs(r3.y);
  r3.x = r3.x * r3.y;
  r5.xyzw = r2.xzxz * cb0[4].xxzz + cb0[4].yyww;
  r6.xyzw = r2.xyxy * cb0[6].xxzz + cb0[6].yyww;
  r2.xy = r4.zw * float2(0.100000001,0.100000001) + r5.xy;
  r3.yz = r4.xy * float2(0.100000001,0.100000001) + r5.zw;
  r4.xy = r4.xy * float2(0.100000001,0.100000001) + r6.zw;
  r4.zw = r4.zw * float2(0.100000001,0.100000001) + r6.xy;
  r2.z = t2.SampleLevel(s0_s, r4.zw, r2.w).y;
  r3.w = t2.SampleLevel(s0_s, r4.xy, r2.w).y;
  r3.y = t2.SampleLevel(s0_s, r3.yz, r2.w).y;
  r2.x = t2.SampleLevel(s0_s, r2.xy, r2.w).y;
  r2.y = dot(cb0[1].xyz, r1.yzw);
  r2.x = r2.x * abs(r2.y);
  r2.y = r3.y * abs(r2.y);
  r2.x = r2.x * r2.y + r3.x;
  r2.y = dot(cb0[3].xyz, r1.yzw);
  r1.y = dot(-cb0[1].xyz, r1.yzw);
  r1.y = r1.y * cb0[1].w + -cb0[2].w;
  r1.y = saturate(r1.y * 0.5 + 0.5);
  r1.z = r2.z * abs(r2.y);
  r1.w = r3.w * abs(r2.y);
  r1.z = r1.z * r1.w + r2.x;
  r1.z = -0.0500000007 + r1.z;
  r1.z = max(0, r1.z);
  r1.z = r1.z * r1.z;
  r1.z = 8 * r1.z;
  r1.z = cb0[3].w * r1.z;
  r2.xyzw = v1.xyzw * r1.zzzz;
  r2.xyzw = r2.xyzw * r1.yyyy;
  r2.xyzw = r2.xyzw * r0.yyyy;
  r0.x = max(abs(r0.x), abs(r0.z));
  r0.x = max(r0.x, abs(r0.w));
  r0.x = r0.x * r0.x;
  r0.x = cmp(1 < r0.x);
  r0.xyzw = r0.xxxx ? float4(0,0,0,0) : r2.xyzw;
  o0.xyz = r0.xyz * r1.xxx;
  o0.w = r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Thu Dec 28 16:24:28 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[8], immediateIndexed
dcl_constantbuffer CB2[17], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_output o0.xyzw
dcl_temps 9
mad r0.xy, v0.xyxx, cb2[9].xyxx, cb2[9].zwzz
mad r0.zw, v0.xxxy, cb2[7].xxxy, cb2[7].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r0.zwzz, t1.xyzw, s3, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.yzw, r0.zwzz, t0.wxyz, s2, l(0.000000)
mad r1.yzw, r1.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
mad r0.zw, r1.xxxx, cb2[8].xxxy, cb2[8].zzzw
div r0.z, r0.z, -r0.w
mul r2.xy, |r0.zzzz|, r0.xyxx
mov r2.z, -|r0.z|
mov r2.w, l(1.000000)
dp4 r0.x, r2.xyzw, v2.xyzw
dp4 r0.z, r2.xyzw, v4.xyzw
dp4 r0.y, r2.xyzw, v3.xyzw
lt r3.xyz, |r0.zxyz|, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r0.xzw, r0.xxyz, l(0.100000, 0.000000, 0.100000, 0.100000)
lt r0.y, l(0.000000), r0.y
and r0.y, r0.y, l(0x3f800000)
ieq r1.x, r3.x, l(0)
movc r1.x, r3.y, r1.x, l(-1)
movc r1.x, r3.z, r1.x, l(-1)
discard_nz r1.x
dp4 r3.x, r2.xyzw, cb2[10].xyzw
dp4 r3.y, r2.xyzw, cb2[11].xyzw
dp4 r3.z, r2.xyzw, cb2[12].xyzw
dp3 r1.x, r2.xyzx, r2.xyzx
sqrt r1.x, r1.x
mul r1.x, r1.x, cb0[7].x
exp r1.x, r1.x
mad r2.xyz, r3.xyzx, cb0[0].wwww, cb0[0].xyzx
mad r3.xyzw, r2.yzyz, cb0[5].xxzz, cb0[5].yyww
mul r4.xy, r2.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000)
mul r4.zw, l(0.000000, 0.000000, 0.500000, 0.600000), cb2[16].xxxx
sincos r5.x, r6.x, r4.z
sincos r7.x, r8.x, r4.w
mov r5.y, r6.x
mad r4.zw, r5.xxxy, l(0.000000, 0.000000, 0.100000, 0.100000), r4.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t3.xzyw, s1
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r3.xy, r4.zwzz, l(0.100000, 0.100000, 0.000000, 0.000000), r3.xyxx
mul r2.w, |r0.z|, l(25.000000)
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t2.yxzw, s0, r2.w
dp3 r3.y, r1.yzwy, r1.yzwy
rsq r3.y, r3.y
mul r1.yzw, r1.yyzw, r3.yyyy
dp3 r3.y, cb0[2].xyzx, r1.yzwy
mul r3.x, |r3.y|, r3.x
mov r8.y, r7.x
mad r4.xy, r8.xyxx, l(0.100000, 0.100000, 0.000000, 0.000000), r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t3.ywxz, s1
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r3.zw, r4.xxxy, l(0.000000, 0.000000, 0.100000, 0.100000), r3.zzzw
sample_l_indexable(texture2d)(float,float,float,float) r3.z, r3.zwzz, t2.xzyw, s0, r2.w
mul r3.y, |r3.y|, r3.z
mul r3.x, r3.y, r3.x
mad r5.xyzw, r2.xzxz, cb0[4].xxzz, cb0[4].yyww
mad r6.xyzw, r2.xyxy, cb0[6].xxzz, cb0[6].yyww
mad r2.xy, r4.zwzz, l(0.100000, 0.100000, 0.000000, 0.000000), r5.xyxx
mad r3.yz, r4.xxyx, l(0.000000, 0.100000, 0.100000, 0.000000), r5.zzwz
mad r4.xy, r4.xyxx, l(0.100000, 0.100000, 0.000000, 0.000000), r6.zwzz
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.100000, 0.100000), r6.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r2.z, r4.zwzz, t2.xzyw, s0, r2.w
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r4.xyxx, t2.xzwy, s0, r2.w
sample_l_indexable(texture2d)(float,float,float,float) r3.y, r3.yzyy, t2.xyzw, s0, r2.w
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t2.yxzw, s0, r2.w
dp3 r2.y, cb0[1].xyzx, r1.yzwy
mul r2.x, |r2.y|, r2.x
mul r2.y, |r2.y|, r3.y
mad r2.x, r2.x, r2.y, r3.x
dp3 r2.y, cb0[3].xyzx, r1.yzwy
dp3 r1.y, -cb0[1].xyzx, r1.yzwy
mad r1.y, r1.y, cb0[1].w, -cb0[2].w
mad_sat r1.y, r1.y, l(0.500000), l(0.500000)
mul r1.z, |r2.y|, r2.z
mul r1.w, |r2.y|, r3.w
mad r1.z, r1.z, r1.w, r2.x
add r1.z, r1.z, l(-0.050000)
max r1.z, r1.z, l(0.000000)
mul r1.z, r1.z, r1.z
mul r1.z, r1.z, l(8.000000)
mul r1.z, r1.z, cb0[3].w
mul r2.xyzw, r1.zzzz, v1.xyzw
mul r2.xyzw, r1.yyyy, r2.xyzw
mul r2.xyzw, r0.yyyy, r2.xyzw
max r0.x, |r0.z|, |r0.x|
max r0.x, |r0.w|, r0.x
mul r0.x, r0.x, r0.x
lt r0.x, l(1.000000), r0.x
movc r0.xyzw, r0.xxxx, l(0,0,0,0), r2.xyzw
mul o0.xyz, r1.xxxx, r0.xyzx
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
