//Distant water PS in expansion.
// ---- Created with 3Dmigoto v0.6.181 on Thu Dec 28 17:44:49 2023
Texture2D<float4> t10 : register(t10);

Texture2D<float4> t9 : register(t9);

Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s11_s : register(s11);

SamplerState s10_s : register(s10);

SamplerState s9_s : register(s9);

SamplerState s8_s : register(s8);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[33];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[28];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  float4 v5 : TEXCOORD4,
  float4 v6 : TEXCOORD5,
  float2 v7 : TEXCOORD6,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r11;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = t6.Sample(s6_s, v5.zw).yw;
  r0.xy = r0.yx * float2(2,2) + float2(-1,-1);
  r1.x = dot(r0.xy, cb0[12].xy);
  r1.z = dot(r0.yx, cb0[12].xz);
  r0.xy = t7.Sample(s7_s, v4.xy).yw;
  r0.xy = r0.yx * float2(2,2) + float2(-1,-1);
  r2.x = dot(r0.xy, cb0[13].xy);
  r2.z = dot(r0.yx, cb0[13].xz);
  r0.xy = r2.xz + r1.xz;
  r0.zw = t8.Sample(s8_s, v4.zw).yw;
  r0.zw = r0.wz * float2(2,2) + float2(-1,-1);
  r1.x = dot(r0.zw, cb0[14].xy);
  r1.z = dot(r0.wz, cb0[14].xz);
  r0.xy = r1.xz + r0.xy;
  r0.zw = t9.Sample(s9_s, v5.xy).yw;
  r0.zw = r0.wz * float2(2,2) + float2(-1,-1);
  r1.x = dot(r0.zw, cb0[15].xy);
  r1.z = dot(r0.wz, cb0[15].xz);
  r0.xy = r1.xz + r0.xy;
  r0.zw = v0.xy * cb2[7].xy + cb2[7].zw;
  r1.xy = t10.SampleLevel(s10_s, r0.zw, 0).xy;
  r0.xy = r1.xy * float2(2,2) + r0.xy;
  r0.xy = float2(-1,-1) + r0.xy;
  r1.xy = v0.xy * cb2[9].xy + cb2[9].zw;
  r1.z = t0.SampleLevel(s11_s, r0.zw, 0).x;
  
  r11.x = r1.z;
  
  r1.zw = r1.zz * cb2[8].xy + cb2[8].zw;
  r1.z = r1.z / -r1.w;
  
  r1.x-=stereo.x*(1-stereo.y*r11.x)/cb2[30].x;
  
  r2.yz = r1.xy * abs(r1.zz);
  r2.x = -abs(r1.z);
  r1.xyz = ddx_coarse(r2.zxy);
  r3.xyz = ddy_coarse(r2.xyz);
  r1.w = dot(r2.xyz, r2.xyz);
  r1.w = sqrt(r1.w);
  r2.xyz = r3.xyz * r1.xyz;
  r1.xyz = r3.zxy * r1.yzx + -r2.xyz;
  r2.x = dot(r1.xyz, r1.xyz);
  r2.x = rsqrt(r2.x);
  r1.xyz = r2.xxx * r1.xyz;
  r2.y = dot(r1.xyz, cb2[11].xyz);
  r2.x = dot(r1.xyz, cb2[10].xyz);
  r2.z = dot(r1.xyz, cb2[12].xyz);
  r1.x = dot(r2.xyz, r2.xyz);
  r1.x = rsqrt(r1.x);
  r1.xy = r2.xz * r1.xx;
  r1.z = dot(v7.xy, cb0[10].xy);
  r2.x = t4.Sample(s3_s, v6.zw).y;
  r2.y = t4.Sample(s3_s, v6.xy).y;
  r2.z = dot(v2.xyz, v2.xyz);
  r2.w = sqrt(r2.z);
  r1.w = -r2.w + r1.w;
  r3.xyz = cb0[24].xyz * r2.www;
  r3.xyz = exp2(r3.xyz);
  r2.w = saturate(cb0[11].x * r1.w);
  r3.w = r2.w * cb0[9].w + cb0[8].w;
  r2.y = r2.y * cb0[5].z + r3.w;
  r2.x = r2.x * cb0[5].z + r2.y;
  r1.z = -r1.z * cb0[6].w + r2.x;
  r2.xy = t5.Sample(s4_s, r1.zz).yw;
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r1.z = 1 + -r2.w;
  r1.z = r2.x * r1.z;
  r2.xy = float2(1,2) * r2.yy;
  r1.z = cb0[7].w * r1.z;
  r0.xy = r1.xy * r1.zz + r0.xy;
  r1.xy = r1.xy * r1.zz;
  r1.xz = r2.ww * r0.xy + -r1.xy;
  r0.x = cb0[9].w * r2.w;
  r0.xy = r0.xx * float2(2,15) + r2.xy;
  r0.xy = saturate(float2(-1,-2) + r0.xy);
  r1.y = 1;
  r2.x = dot(r1.xyz, r1.xyz);
  r2.x = rsqrt(r2.x);
  r1.xyz = r2.xxx * r1.xyz;
  r2.xy = r1.xz * r2.zz;
  r2.z = rsqrt(r2.z);
  r4.xz = r2.xy * cb0[5].yy + v3.xz;
  r4.y = v3.y;
  r4.w = 1;
  r2.x = dot(r4.xyzw, cb2[0].xyzw);
  r2.y = dot(r4.xyzw, cb2[1].xyzw);
  r2.w = dot(r4.xyzw, cb2[3].xyzw);
  
  r2.x+=stereo.x*(r2.w-stereo.y);
  
  r2.xy = r2.xy / r2.ww;
  r2.xy = r2.xy * float2(0.5,-0.5) + float2(0.5,0.5);
  r2.xyw = t3.SampleLevel(s2_s, r2.xy, 0).xyz;
  r4.w = 1;
  r4.xyz = v2.xyz * r2.zzz;
  r5.xyz = -v2.xyz * r2.zzz + cb0[7].xyz;
  r6.x = dot(cb0[16].xyzw, r4.xyzw);
  r6.y = dot(cb0[17].xyzw, r4.xyzw);
  r6.z = dot(cb0[18].xyzw, r4.xyzw);
  r7.xyzw = r4.xyzz * r4.yzzx;
  r8.x = dot(cb0[19].xyzw, r7.xyzw);
  r8.y = dot(cb0[20].xyzw, r7.xyzw);
  r8.z = dot(cb0[21].xyzw, r7.xyzw);
  r6.xyz = r8.xyz + r6.xyz;
  r2.z = r4.y * r4.y;
  r2.z = r4.x * r4.x + -r2.z;
  r6.xyz = cb0[22].xyz * r2.zzz + r6.xyz;
  r6.xyz = cb0[1].xyz + r6.xyz;
  r6.xyz = cb0[0].xyz * r6.xyz;
  r7.xyz = cb0[3].xyz * -r1.www;
  r8.xyz = cb0[2].xyz * -r1.www;
  r8.xyz = exp2(r8.xyz);
  r7.xyz = exp2(r7.xyz);
  r6.xyz = -r6.xyz * r7.xyz + r6.xyz;
  r7.xyzw = t1.Sample(s0_s, r0.zw).xyzw;
  r0.z = t2.SampleLevel(s1_s, r0.zw, 0).x;
  r6.xyz = r7.xyz * r8.xyz + r6.xyz;
  o0.w = r7.w;
  r2.xyz = -r6.xyz + r2.xyw;
  r7.z = dot(-r4.xyz, r1.xyz);
  r0.w = saturate(dot(r4.xyz, cb0[6].xyz));
  r1.w = saturate(r7.z);
  r1.w = -8.65616989 * r1.w;
  r1.w = exp2(r1.w);
  r1.w = saturate(cb0[4].w * r1.w + cb0[3].w);
  r1.w = r1.w * r0.x;
  r2.xyz = r1.www * r2.xyz + r6.xyz;
  r1.w = dot(r5.xyz, r5.xyz);
  r1.w = rsqrt(r1.w);
  r4.xyz = r5.xyz * r1.www;
  r7.x = dot(r1.xyz, r4.xyz);
  r7.y = dot(cb0[7].xyz, r4.xyz);
  r7.w = dot(cb0[7].xyz, r1.xyz);
  r1.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r7.xyzw);
  r1.zw = r1.zw * cb0[4].yy + cb0[4].xx;
  r1.xz = r1.xz * r1.xw;
  r1.y = -8.65616989 * r1.y;
  r1.y = exp2(r1.y);
  r1.y = saturate(cb0[4].z * r1.y + cb0[3].w);
  r1.x = r1.x * cb0[0].w + 1;
  r1.x = r1.x * r1.x;
  r1.x = 4 * r1.x;
  r1.x = r1.x * r1.z;
  r1.x = cb0[1].w / r1.x;
  r1.x = r1.y * r1.x;
  r1.x = saturate(r1.x * r7.w);
  r1.x = r1.x * r0.x;
  r0.x = r0.x + r0.y;
  r0.x = min(1, r0.x);
  r0.y = r1.x * r0.z;
  r1.xyz = r0.yyy * cb0[8].xyz + r2.xyz;
  r2.xyz = saturate(r1.xyz * cb0[23].xyz + r3.xyz);
  r0.y = cb0[26].w * r0.w + cb0[27].x;
  r0.z = r0.w * r0.w;
  r0.z = r0.z * 0.238732412 + 0.238732412;
  r0.y = sqrt(r0.y);
  r0.w = r0.y * r0.y;
  r0.y = r0.w * r0.y;
  r4.xyz = cb0[26].xyz / r0.yyy;
  r0.yzw = cb0[25].xyz * r0.zzz + r4.xyz;
  r0.yzw = -r0.yzw * r3.xyz + r0.yzw;
  r0.yzw = r1.xyz * r2.xyz + r0.yzw;
  r0.yzw = r0.yzw + -r1.xyz;
  o0.xyz = r0.xxx * r0.yzw + r1.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Thu Dec 28 17:44:49 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xy          7     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[28], immediateIndexed
dcl_constantbuffer CB2[13], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xy
dcl_output o0.xyzw
dcl_temps 9
sample_indexable(texture2d)(float,float,float,float) r0.xy, v5.zwzz, t6.ywxz, s6
mad r0.xy, r0.yxyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.x, r0.xyxx, cb0[12].xyxx
dp2 r1.z, r0.yxyy, cb0[12].xzxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, v4.xyxx, t7.ywxz, s7
mad r0.xy, r0.yxyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.x, r0.xyxx, cb0[13].xyxx
dp2 r2.z, r0.yxyy, cb0[13].xzxx
add r0.xy, r1.xzxx, r2.xzxx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v4.zwzz, t8.xzyw, s8
mad r0.zw, r0.wwwz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.x, r0.zwzz, cb0[14].xyxx
dp2 r1.z, r0.wzww, cb0[14].xzxx
add r0.xy, r0.xyxx, r1.xzxx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v5.xyxx, t9.xzyw, s9
mad r0.zw, r0.wwwz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.x, r0.zwzz, cb0[15].xyxx
dp2 r1.z, r0.wzww, cb0[15].xzxx
add r0.xy, r0.xyxx, r1.xzxx
mad r0.zw, v0.xxxy, cb2[7].xxxy, cb2[7].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r0.zwzz, t10.xyzw, s10, l(0.000000)
mad r0.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r0.xyxx
add r0.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r1.xy, v0.xyxx, cb2[9].xyxx, cb2[9].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.z, r0.zwzz, t0.yzxw, s11, l(0.000000)
mad r1.zw, r1.zzzz, cb2[8].xxxy, cb2[8].zzzw
div r1.z, r1.z, -r1.w
mul r2.yz, |r1.zzzz|, r1.xxyx
mov r2.x, -|r1.z|
deriv_rtx_coarse r1.xyz, r2.zxyz
deriv_rty_coarse r3.xyz, r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
sqrt r1.w, r1.w
mul r2.xyz, r1.xyzx, r3.xyzx
mad r1.xyz, r3.zxyz, r1.yzxy, -r2.xyzx
dp3 r2.x, r1.xyzx, r1.xyzx
rsq r2.x, r2.x
mul r1.xyz, r1.xyzx, r2.xxxx
dp3 r2.y, r1.xyzx, cb2[11].xyzx
dp3 r2.x, r1.xyzx, cb2[10].xyzx
dp3 r2.z, r1.xyzx, cb2[12].xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
rsq r1.x, r1.x
mul r1.xy, r1.xxxx, r2.xzxx
dp2 r1.z, v7.xyxx, cb0[10].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.x, v6.zwzz, t4.yxzw, s3
sample_indexable(texture2d)(float,float,float,float) r2.y, v6.xyxx, t4.xyzw, s3
dp3 r2.z, v2.xyzx, v2.xyzx
sqrt r2.w, r2.z
add r1.w, r1.w, -r2.w
mul r3.xyz, r2.wwww, cb0[24].xyzx
exp r3.xyz, r3.xyzx
mul_sat r2.w, r1.w, cb0[11].x
mad r3.w, r2.w, cb0[9].w, cb0[8].w
mad r2.y, r2.y, cb0[5].z, r3.w
mad r2.x, r2.x, cb0[5].z, r2.y
mad r1.z, -r1.z, cb0[6].w, r2.x
sample_indexable(texture2d)(float,float,float,float) r2.xy, r1.zzzz, t5.ywxz, s4
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
add r1.z, -r2.w, l(1.000000)
mul r1.z, r1.z, r2.x
mul r2.xy, r2.yyyy, l(1.000000, 2.000000, 0.000000, 0.000000)
mul r1.z, r1.z, cb0[7].w
mad r0.xy, r1.xyxx, r1.zzzz, r0.xyxx
mul r1.xy, r1.zzzz, r1.xyxx
mad r1.xz, r2.wwww, r0.xxyx, -r1.xxyx
mul r0.x, r2.w, cb0[9].w
mad r0.xy, r0.xxxx, l(2.000000, 15.000000, 0.000000, 0.000000), r2.xyxx
add_sat r0.xy, r0.xyxx, l(-1.000000, -2.000000, 0.000000, 0.000000)
mov r1.y, l(1.000000)
dp3 r2.x, r1.xyzx, r1.xyzx
rsq r2.x, r2.x
mul r1.xyz, r1.xyzx, r2.xxxx
mul r2.xy, r2.zzzz, r1.xzxx
rsq r2.z, r2.z
mad r4.xz, r2.xxyx, cb0[5].yyyy, v3.xxzx
mov r4.y, v3.y
mov r4.w, l(1.000000)
dp4 r2.x, r4.xyzw, cb2[0].xyzw
dp4 r2.y, r4.xyzw, cb2[1].xyzw
dp4 r2.w, r4.xyzw, cb2[3].xyzw
div r2.xy, r2.xyxx, r2.wwww
mad r2.xy, r2.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.xyw, r2.xyxx, t3.xywz, s2, l(0.000000)
mov r4.w, l(1.000000)
mul r4.xyz, r2.zzzz, v2.xyzx
mad r5.xyz, -v2.xyzx, r2.zzzz, cb0[7].xyzx
dp4 r6.x, cb0[16].xyzw, r4.xyzw
dp4 r6.y, cb0[17].xyzw, r4.xyzw
dp4 r6.z, cb0[18].xyzw, r4.xyzw
mul r7.xyzw, r4.yzzx, r4.xyzz
dp4 r8.x, cb0[19].xyzw, r7.xyzw
dp4 r8.y, cb0[20].xyzw, r7.xyzw
dp4 r8.z, cb0[21].xyzw, r7.xyzw
add r6.xyz, r6.xyzx, r8.xyzx
mul r2.z, r4.y, r4.y
mad r2.z, r4.x, r4.x, -r2.z
mad r6.xyz, cb0[22].xyzx, r2.zzzz, r6.xyzx
add r6.xyz, r6.xyzx, cb0[1].xyzx
mul r6.xyz, r6.xyzx, cb0[0].xyzx
mul r7.xyz, -r1.wwww, cb0[3].xyzx
mul r8.xyz, -r1.wwww, cb0[2].xyzx
exp r8.xyz, r8.xyzx
exp r7.xyz, r7.xyzx
mad r6.xyz, -r6.xyzx, r7.xyzx, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r0.zwzz, t1.xyzw, s0
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t2.yzxw, s1, l(0.000000)
mad r6.xyz, r7.xyzx, r8.xyzx, r6.xyzx
mov o0.w, r7.w
add r2.xyz, r2.xywx, -r6.xyzx
dp3 r7.z, -r4.xyzx, r1.xyzx
dp3_sat r0.w, r4.xyzx, cb0[6].xyzx
mov_sat r1.w, r7.z
mul r1.w, r1.w, l(-8.656170)
exp r1.w, r1.w
mad_sat r1.w, cb0[4].w, r1.w, cb0[3].w
mul r1.w, r0.x, r1.w
mad r2.xyz, r1.wwww, r2.xyzx, r6.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r5.xyzx
dp3 r7.x, r1.xyzx, r4.xyzx
dp3 r7.y, cb0[7].xyzx, r4.xyzx
dp3 r7.w, cb0[7].xyzx, r1.xyzx
max r1.xyzw, r7.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
mad r1.zw, r1.zzzw, cb0[4].yyyy, cb0[4].xxxx
mul r1.xz, r1.xxwx, r1.xxzx
mul r1.y, r1.y, l(-8.656170)
exp r1.y, r1.y
mad_sat r1.y, cb0[4].z, r1.y, cb0[3].w
mad r1.x, r1.x, cb0[0].w, l(1.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, l(4.000000)
mul r1.x, r1.z, r1.x
div r1.x, cb0[1].w, r1.x
mul r1.x, r1.x, r1.y
mul_sat r1.x, r7.w, r1.x
mul r1.x, r0.x, r1.x
add r0.x, r0.y, r0.x
min r0.x, r0.x, l(1.000000)
mul r0.y, r0.z, r1.x
mad r1.xyz, r0.yyyy, cb0[8].xyzx, r2.xyzx
mad_sat r2.xyz, r1.xyzx, cb0[23].xyzx, r3.xyzx
mad r0.y, cb0[26].w, r0.w, cb0[27].x
mul r0.z, r0.w, r0.w
mad r0.z, r0.z, l(0.238732412), l(0.238732412)
sqrt r0.y, r0.y
mul r0.w, r0.y, r0.y
mul r0.y, r0.y, r0.w
div r4.xyz, cb0[26].xyzx, r0.yyyy
mad r0.yzw, cb0[25].xxyz, r0.zzzz, r4.xxyz
mad r0.yzw, -r0.yyzw, r3.xxyz, r0.yyzw
mad r0.yzw, r1.xxyz, r2.xxyz, r0.yyzw
add r0.yzw, -r1.xxyz, r0.yyzw
mad o0.xyz, r0.xxxx, r0.yzwy, r1.xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
