// MANUALLY DUMPED [ShaderRegexLightingPS1_nospec] Expansion water PS. Underwater. Cave with second revolver.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Fri Dec 29 21:08:52 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// TEXCOORD                 7   xy          8     NONE   float   xy
// TEXCOORD                 8   xyzw        9     NONE   float
// TEXCOORD                 9   xyzw       10     NONE   float
// TEXCOORD                10   xyzw       11     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[20], immediateIndexed
dcl_constantbuffer CB2[13], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyzw
dcl_input_ps linear v8.xy
dcl_output o0.xyzw
dcl_temps 27
dcl_resource_texture2d (float,float,float,float) t125
sample_indexable(texture2d)(float,float,float,float) r0.xy, v6.zwzz, t6.ywxz, s6
mad r0.xy, r0.yxyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.x, r0.xyxx, cb0[9].xyxx
dp2 r1.z, r0.yxyy, cb0[9].xzxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, v5.xyxx, t7.ywxz, s7
mad r0.xy, r0.yxyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.x, r0.xyxx, cb0[10].xyxx
dp2 r2.z, r0.yxyy, cb0[10].xzxx
add r0.xy, r1.xzxx, r2.xzxx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v5.zwzz, t8.xzyw, s8
mad r0.zw, r0.wwwz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.x, r0.zwzz, cb0[11].xyxx
dp2 r1.z, r0.wzww, cb0[11].xzxx
add r0.xy, r0.xyxx, r1.xzxx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v6.xyxx, t9.xzyw, s9
mad r0.zw, r0.wwwz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.x, r0.zwzz, cb0[12].xyxx
dp2 r1.z, r0.wzww, cb0[12].xzxx
add r0.xy, r0.xyxx, r1.xzxx
mad r0.zw, v0.xxxy, cb2[7].xxxy, cb2[7].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r0.zwzz, t10.xyzw, s10, l(0.000000)
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
add r0.xy, r0.xyxx, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.zwzz, t5.xyzw, s5
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r2.y, r1.xyzx, cb2[11].xyzx
dp3 r2.x, r1.xyzx, cb2[10].xyzx
dp3 r2.z, r1.xyzx, cb2[12].xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
rsq r1.x, r1.x
mul r1.xy, r1.xxxx, r2.xzxx
dp2 r1.z, v8.xyxx, cb0[7].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, v7.zwzz, t3.xzwy, s3
sample_indexable(texture2d)(float,float,float,float) r2.x, v7.xyxx, t3.yxzw, s3
sample_l_indexable(texture2d)(float,float,float,float) r2.y, r0.zwzz, t0.yxzw, s11, l(0.000000)

mov r11.x, r2.y

mad r2.yz, r2.yyyy, cb2[8].xxyx, cb2[8].zzwz
div r2.y, r2.y, -r2.z
mad r2.zw, v0.xxxy, cb2[9].xxxy, cb2[9].zzzw

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r6.x, r5.y, r11.x
add r6.x, l(1.0), -r6.x
div r6.x, r6.x, cb2[30].x
mad r2.z, -r5.x, r6.x, r2.z
mul r3.xy, |r2.yyyy|, r2.zwzz

mov r3.z, -|r2.y|
dp3 r2.y, r3.xyzx, r3.xyzx
dp3 r2.z, v2.xyzx, v2.xyzx
sqrt r2.yw, r2.yyyz
add r2.y, -r2.w, r2.y
mul_sat r3.x, r2.y, cb0[8].y
mul_sat r2.y, r2.y, cb0[4].w
mad r3.y, r3.x, cb0[8].x, cb0[6].w
mad r2.x, r2.x, cb0[5].w, r3.y
mad r1.w, r1.w, cb0[5].w, r2.x
mad r1.z, -r1.z, cb0[6].y, r1.w
sample_indexable(texture2d)(float,float,float,float) r1.zw, r1.zzzz, t4.xzyw, s4
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
add r2.x, -r3.x, l(1.000000)
mul r1.z, r1.z, r2.x
mul r1.z, r1.z, cb0[6].z
mul r1.xy, r1.zzzz, r1.xyxx
mad r0.xy, r1.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000), r0.xyxx
mul r1.xy, r1.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000)
mad r1.xz, r3.xxxx, r0.xxyx, -r1.xxyx
mul r0.x, r3.x, cb0[8].x
mad r0.x, r0.x, l(2.000000), r1.w
add_sat r0.x, r0.x, l(-1.000000)
mov r1.y, l(1.000000)
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r1.xyzx
dp3 r3.x, -r1.xyzx, cb2[0].xyzx
dp3 r3.y, -r1.xyzx, cb2[1].xyzx
mov r4.x, -cb2[0].y
mov r4.y, -cb2[1].y
add r3.xy, r3.xyxx, -r4.xyxx
div r0.y, cb0[4].z, r2.w
mul r0.y, r2.y, r0.y
mul r2.xy, r0.yyyy, r3.xyxx
mad r0.xy, r2.xyxx, r0.xxxx, r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t1.xyzw, s0
mul r2.xy, r2.zzzz, -r1.xzxx
rsq r1.w, r2.z
mul r3.xyz, r1.wwww, v2.xyzx
mad r4.xz, r2.xxyx, cb0[4].yyyy, v4.xxzx
mov r4.y, v4.y
mov r4.w, l(1.000000)
dp4 r2.x, r4.xyzw, cb2[0].xyzw
dp4 r2.y, r4.xyzw, cb2[1].xyzw
dp4 r1.w, r4.xyzw, cb2[3].xyzw

add r20.x, r1.w, -r5.y
mad r2.x, r5.x, r20.x, r2.x

div r2.xy, r2.xyxx, r1.wwww
mad r2.xy, r2.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t2.xyzw, s2, l(0.000000)
add r0.xyz, r0.xyzx, -r2.xyzx
mov o0.w, r0.w
dp3 r0.w, -r3.xyzx, -r1.xyzx
add r0.w, -r0.w, l(1.000000)
mad r0.w, -r0.w, r0.w, l(1.000000)
mad r0.xyz, r0.wwww, r0.xyzx, r2.xyzx
mov r3.w, l(1.000000)
dp4 r1.x, cb0[13].xyzw, r3.xyzw
dp4 r1.y, cb0[14].xyzw, r3.xyzw
dp4 r1.z, cb0[15].xyzw, r3.xyzw
mul r4.xyzw, r3.yzzx, r3.xyzz
dp4 r2.x, cb0[16].xyzw, r4.xyzw
dp4 r2.y, cb0[17].xyzw, r4.xyzw
dp4 r2.z, cb0[18].xyzw, r4.xyzw
add r1.xyz, r1.xyzx, r2.xyzx
mul r0.w, r3.y, r3.y
mad r0.w, r3.x, r3.x, -r0.w
mad r1.xyz, cb0[19].xyzx, r0.wwww, r1.xyzx
add r1.xyz, r1.xyzx, cb0[1].xyzx
mul r1.xyz, r1.xyzx, cb0[0].xyzx
mul r2.xyz, -r2.wwww, cb0[3].xyzx
mul r3.xyz, -r2.wwww, cb0[2].xyzx
exp r3.xyz, r3.xyzx
exp r2.xyz, r2.xyzx
mad r1.xyz, -r1.xyzx, r2.xyzx, r1.xyzx
mad o0.xyz, r0.xyzx, r3.xyzx, r1.xyzx
ret
// Approximately 0 instruction slots used
