//Geometry VS 115.
// ---- Created with 3Dmigoto v0.6.181 on Fri Dec 29 13:00:24 2023
//Buffer<float4> t0 : register(t0);
//
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[1536];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[7];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[35];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : POSITION0,
//  float4 v1 : BLENDWEIGHT0,
//  float4 v2 : BLENDINDICES0,
//  uint v3 : SV_VERTEXID0,
//  float3 v4 : NORMAL0,
//  float4 v5 : TANGENT0,
//  float2 v6 : TEXCOORD0,
//  out float4 o0 : SV_Position0,
//  out float2 o1 : TEXCOORD0,
//  out float2 p1 : TEXCOORD5,
//  out float4 o2 : TEXCOORD1,
//  out float4 o3 : TEXCOORD2,
//  out float4 o4 : TEXCOORD3,
//  out float3 o5 : TEXCOORD4)
//{
//// Needs manual fix for instruction:
//// unknown dcl_: dcl_input_sgv v3.x, vertex_id
//  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xyzw = float4(765.299988,765.299988,765.299988,765.299988) * v2.xyzw;
//  r0.xyzw = (int4)r0.xyzw;
//  r1.xyzw = (uint4)r0.xyzw << int4(1,1,1,1);
//  r2.xyzw = cb4[r1.y+0].xyzw * v1.yyyy;
//  r2.xyzw = cb4[r1.x+0].xyzw * v1.xxxx + r2.xyzw;
//  r2.xyzw = cb4[r1.z+0].xyzw * v1.zzzz + r2.xyzw;
//  r2.xyzw = cb4[r1.w+0].xyzw * v1.wwww + r2.xyzw;
//  bitmask.x = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.x = (((uint)r0.x << 1) & bitmask.x) | ((uint)1 & ~bitmask.x);
//  bitmask.y = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.y = (((uint)r0.y << 1) & bitmask.y) | ((uint)1 & ~bitmask.y);
//  bitmask.z = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.z = (((uint)r0.z << 1) & bitmask.z) | ((uint)1 & ~bitmask.z);
//  bitmask.w = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.w = (((uint)r0.w << 1) & bitmask.w) | ((uint)1 & ~bitmask.w);
//  r3.xyzw = cb4[r0.y+0].xyzw * v1.yyyy;
//  r3.xyzw = cb4[r0.x+0].xyzw * v1.xxxx + r3.xyzw;
//  r3.xyzw = cb4[r0.z+0].xyzw * v1.zzzz + r3.xyzw;
//  r0.xyzw = cb4[r0.w+0].xyzw * v1.wwww + r3.xyzw;
//  r3.xyzw = (int4)r1.xyzw + int4(2,2,2,2);
//  r4.xyzw = cb4[r3.y+0].xyzw * v1.yyyy;
//  r4.xyzw = cb4[r3.x+0].xyzw * v1.xxxx + r4.xyzw;
//  r4.xyzw = cb4[r3.z+0].xyzw * v1.zzzz + r4.xyzw;
//  r3.xyzw = cb4[r3.w+0].xyzw * v1.wwww + r4.xyzw;
//  r4.xyzw = (int4)r1.xyzw + int4(3,3,3,3);
//  r5.xyzw = cb4[r4.y+0].xyzw * v1.yyyy;
//  r5.xyzw = cb4[r4.x+0].xyzw * v1.xxxx + r5.xyzw;
//  r5.xyzw = cb4[r4.z+0].xyzw * v1.zzzz + r5.xyzw;
//  r4.xyzw = cb4[r4.w+0].xyzw * v1.wwww + r5.xyzw;
//  r5.xyzw = (int4)r1.xyzw + int4(4,4,4,4);
//  r6.xyzw = cb4[r5.y+0].xyzw * v1.yyyy;
//  r6.xyzw = cb4[r5.x+0].xyzw * v1.xxxx + r6.xyzw;
//  r6.xyzw = cb4[r5.z+0].xyzw * v1.zzzz + r6.xyzw;
//  r5.xyzw = cb4[r5.w+0].xyzw * v1.wwww + r6.xyzw;
//  r1.xyzw = (int4)r1.xyzw + int4(5,5,5,5);
//  r6.xyzw = cb4[r1.y+0].xyzw * v1.yyyy;
//  r6.xyzw = cb4[r1.x+0].xyzw * v1.xxxx + r6.xyzw;
//  r6.xyzw = cb4[r1.z+0].xyzw * v1.zzzz + r6.xyzw;
//  r1.xyzw = cb4[r1.w+0].xyzw * v1.wwww + r6.xyzw;
//  r6.xyz = v0.xyz;
//  r7.x = 0;
//  while (true) {
//    r7.y = cmp((int)r7.x >= asint(cb0[2].x));
//    if (r7.y != 0) break;
//    r7.yz = (int2)cb0[r7.x+3].xz;
//    r7.yz = (int2)r7.yz + (int2)v3.xx;
//    r8.xyz = t0.Load(r7.y).xyz;
//    r7.yzw = t0.Load(r7.z).xyz;
//    r8.xyz = r8.xyz * cb0[r7.x+3].yyy + r6.xyz;
//    r6.xyz = r7.yzw * cb0[r7.x+3].www + r8.xyz;
//    r7.x = (int)r7.x + 1;
//  }
//  r7.xy = frac(cb0[0].yz);
//  r7.xy = cb0[0].yz + -r7.xy;
//  o3.w = 0.00235294132 * r7.y;
//  o2.w = -r7.x * 0.00392156886 + 1;
//  r7.x = dot(v4.xyz, r2.xyz);
//  r7.y = dot(v4.xyz, r0.xyz);
//  r7.z = dot(v4.xyz, r3.xyz);
//  r6.w = v0.w;
//  r8.x = dot(r6.xyzw, r2.xyzw);
//  r8.y = dot(r6.xyzw, r0.xyzw);
//  r8.z = dot(r6.xyzw, r3.xyzw);
//  o1.xy = cb0[1].ww * v6.xy;
//  r8.w = 1;
//  r9.x = dot(r8.xyzw, cb2[0].xyzw);
//  r9.y = dot(r8.xyzw, cb2[1].xyzw);
//  o0.z = dot(r8.xyzw, cb2[2].xyzw);
//  r9.w = dot(r8.xyzw, cb2[3].xyzw);
//  r4.x = dot(r6.xyzw, r4.xyzw);
//  r4.y = dot(r6.xyzw, r5.xyzw);
//  r4.z = dot(r6.xyzw, r1.xyzw);
//  r4.w = 1;
//  r1.z = dot(r4.xyzw, cb2[0].xyzw);
//  r1.w = dot(r4.xyzw, cb2[1].xyzw);
//  r0.w = dot(r4.xyzw, cb2[3].xyzw);
//  r1.xy = r9.xy / r9.ww;
//  r1.zw = r1.zw / r0.ww;
//  r1.xy = r1.xy + -r1.zw;
//  r4.x = dot(r7.xyz, cb2[4].xyz);
//  r4.y = dot(r7.xyz, cb2[5].xyz);
//  r4.z = dot(r7.xyz, cb2[6].xyz);
//  r0.w = dot(r4.xyz, r4.xyz);
//  r0.w = rsqrt(r0.w);
//  r4.xyz = r4.xyz * r0.www;
//  r2.x = dot(v5.xyz, r2.xyz);
//  r2.y = dot(v5.xyz, r0.xyz);
//  r2.z = dot(v5.xyz, r3.xyz);
//  r0.x = dot(r2.xyz, cb2[4].xyz);
//  r0.y = dot(r2.xyz, cb2[5].xyz);
//  r0.z = dot(r2.xyz, cb2[6].xyz);
//  r0.w = dot(r0.xyz, r0.xyz);
//  r0.w = rsqrt(r0.w);
//  r0.xyz = r0.xyz * r0.www;
//  r2.xyz = r4.zxy * r0.yzx;
//  r2.xyz = r4.yzx * r0.zxy + -r2.xyz;
//  o3.xyz = v5.www * r2.xyz;
//  o4.x = dot(r8.xyzw, cb2[4].xyzw);
//  o4.y = dot(r8.xyzw, cb2[5].xyzw);
//  o4.z = dot(r8.xyzw, cb2[6].xyzw);
//  p1.xy = float2(0.5,-0.5) * r1.xy;
//  o0.xyw = r9.xyw;
//  o2.xyz = r0.xyz;
//  o5.xyz = r4.xyz;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Fri Dec 29 13:00:24 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// BLENDWEIGHT              0   xyzw        1     NONE   float   xyzw
// BLENDINDICES             0   xyzw        2     NONE   float   xyzw
// SV_VERTEXID              0   x           3   VERTID    uint   x
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyzw        5     NONE   float   xyzw
// TEXCOORD                 0   xy          6     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 5     zw        1     NONE   float     zw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[35], dynamicIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB4[1536], dynamicIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input_sgv v3.x, vertex_id
dcl_input v4.xyz
dcl_input v5.xyzw
dcl_input v6.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_output o5.xyz
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v2.xyzw, l(765.299988, 765.299988, 765.299988, 765.299988)
ftoi r0.xyzw, r0.xyzw
ishl r1.xyzw, r0.xyzw, l(1, 1, 1, 1)
mul r2.xyzw, v1.yyyy, cb4[r1.y + 0].xyzw
mad r2.xyzw, cb4[r1.x + 0].xyzw, v1.xxxx, r2.xyzw
mad r2.xyzw, cb4[r1.z + 0].xyzw, v1.zzzz, r2.xyzw
mad r2.xyzw, cb4[r1.w + 0].xyzw, v1.wwww, r2.xyzw
bfi r0.xyzw, l(31, 31, 31, 31), l(1, 1, 1, 1), r0.xyzw, l(1, 1, 1, 1)
mul r3.xyzw, v1.yyyy, cb4[r0.y + 0].xyzw
mad r3.xyzw, cb4[r0.x + 0].xyzw, v1.xxxx, r3.xyzw
mad r3.xyzw, cb4[r0.z + 0].xyzw, v1.zzzz, r3.xyzw
mad r0.xyzw, cb4[r0.w + 0].xyzw, v1.wwww, r3.xyzw
iadd r3.xyzw, r1.xyzw, l(2, 2, 2, 2)
mul r4.xyzw, v1.yyyy, cb4[r3.y + 0].xyzw
mad r4.xyzw, cb4[r3.x + 0].xyzw, v1.xxxx, r4.xyzw
mad r4.xyzw, cb4[r3.z + 0].xyzw, v1.zzzz, r4.xyzw
mad r3.xyzw, cb4[r3.w + 0].xyzw, v1.wwww, r4.xyzw
iadd r4.xyzw, r1.xyzw, l(3, 3, 3, 3)
mul r5.xyzw, v1.yyyy, cb4[r4.y + 0].xyzw
mad r5.xyzw, cb4[r4.x + 0].xyzw, v1.xxxx, r5.xyzw
mad r5.xyzw, cb4[r4.z + 0].xyzw, v1.zzzz, r5.xyzw
mad r4.xyzw, cb4[r4.w + 0].xyzw, v1.wwww, r5.xyzw
iadd r5.xyzw, r1.xyzw, l(4, 4, 4, 4)
mul r6.xyzw, v1.yyyy, cb4[r5.y + 0].xyzw
mad r6.xyzw, cb4[r5.x + 0].xyzw, v1.xxxx, r6.xyzw
mad r6.xyzw, cb4[r5.z + 0].xyzw, v1.zzzz, r6.xyzw
mad r5.xyzw, cb4[r5.w + 0].xyzw, v1.wwww, r6.xyzw
iadd r1.xyzw, r1.xyzw, l(5, 5, 5, 5)
mul r6.xyzw, v1.yyyy, cb4[r1.y + 0].xyzw
mad r6.xyzw, cb4[r1.x + 0].xyzw, v1.xxxx, r6.xyzw
mad r6.xyzw, cb4[r1.z + 0].xyzw, v1.zzzz, r6.xyzw
mad r1.xyzw, cb4[r1.w + 0].xyzw, v1.wwww, r6.xyzw
mov r6.xyz, v0.xyzx
mov r7.x, l(0)
loop
  ige r7.y, r7.x, cb0[2].x
  breakc_nz r7.y
  ftoi r7.yz, cb0[r7.x + 3].xxzx
  iadd r7.yz, r7.yyzy, v3.xxxx
  ld_indexable(buffer)(float,float,float,float) r8.xyz, r7.yyyy, t0.xyzw
  ld_indexable(buffer)(float,float,float,float) r7.yzw, r7.zzzz, t0.wxyz
  mad r8.xyz, r8.xyzx, cb0[r7.x + 3].yyyy, r6.xyzx
  mad r6.xyz, r7.yzwy, cb0[r7.x + 3].wwww, r8.xyzx
  iadd r7.x, r7.x, l(1)
endloop
frc r7.xy, cb0[0].yzyy
add r7.xy, -r7.xyxx, cb0[0].yzyy
mul o3.w, r7.y, l(0.00235294132)
mad o2.w, -r7.x, l(0.00392156886), l(1.000000)
dp3 r7.x, v4.xyzx, r2.xyzx
dp3 r7.y, v4.xyzx, r0.xyzx
dp3 r7.z, v4.xyzx, r3.xyzx
mov r6.w, v0.w
dp4 r8.x, r6.xyzw, r2.xyzw
dp4 r8.y, r6.xyzw, r0.xyzw
dp4 r8.z, r6.xyzw, r3.xyzw
mul o1.xy, v6.xyxx, cb0[1].wwww
mov r8.w, l(1.000000)
dp4 r9.x, r8.xyzw, cb2[0].xyzw
dp4 r9.y, r8.xyzw, cb2[1].xyzw
dp4 r20.z, r8.xyzw, cb2[2].xyzw
dp4 r9.w, r8.xyzw, cb2[3].xyzw
dp4 r4.x, r6.xyzw, r4.xyzw
dp4 r4.y, r6.xyzw, r5.xyzw
dp4 r4.z, r6.xyzw, r1.xyzw
mov r4.w, l(1.000000)
dp4 r1.z, r4.xyzw, cb2[0].xyzw
dp4 r1.w, r4.xyzw, cb2[1].xyzw
dp4 r0.w, r4.xyzw, cb2[3].xyzw
div r1.xy, r9.xyxx, r9.wwww
div r1.zw, r1.zzzw, r0.wwww
add r1.xy, -r1.zwzz, r1.xyxx
dp3 r4.x, r7.xyzx, cb2[4].xyzx
dp3 r4.y, r7.xyzx, cb2[5].xyzx
dp3 r4.z, r7.xyzx, cb2[6].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
dp3 r2.x, v5.xyzx, r2.xyzx
dp3 r2.y, v5.xyzx, r0.xyzx
dp3 r2.z, v5.xyzx, r3.xyzx
dp3 r0.x, r2.xyzx, cb2[4].xyzx
dp3 r0.y, r2.xyzx, cb2[5].xyzx
dp3 r0.z, r2.xyzx, cb2[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r2.xyz, r0.yzxy, r4.zxyz
mad r2.xyz, r4.yzxy, r0.zxyz, -r2.xyzx
mul o3.xyz, r2.xyzx, v5.wwww
dp4 o4.x, r8.xyzw, cb2[4].xyzw
dp4 o4.y, r8.xyzw, cb2[5].xyzw
dp4 o4.z, r8.xyzw, cb2[6].xyzw
mul o1.zw, r1.xxxy, l(0.000000, 0.000000, 0.500000, -0.500000)
mov r20.xyw, r9.xyxw

add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x

mov o0.xyzw, r20.xyzw
mov o2.xyz, r0.xyzx
mov o5.xyz, r4.xyzx
ret
// Approximately 0 instruction slots used
