//Geometry VS 56.
// ---- Created with 3Dmigoto v0.6.181 on Wed Dec 27 20:04:48 2023
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[7];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[7];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : POSITION0,
//  float3 v1 : NORMAL0,
//  float4 v2 : TEXCOORD0,
//  float4 v3 : TEXCOORD4,
//  float4 v4 : TEXCOORD5,
//  float4 v5 : TEXCOORD6,
//  float4 v6 : TEXCOORD7,
//  out float4 o0 : SV_Position0,
//  out float4 o1 : TEXCOORD0,
//  out float4 o2 : TEXCOORD1,
//  out float4 o3 : TEXCOORD2,
//  out float4 o4 : TEXCOORD3,
//  out float3 o5 : TEXCOORD4)
//{
//  float4 r0,r1,r2,r3;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.x = dot(v0.xyzw, v3.xyzw);
//  r0.y = dot(v0.xyzw, v4.xyzw);
//  r0.z = dot(v0.xyzw, v5.xyzw);
//  r0.w = 1;
//  r1.x = dot(r0.xyzw, cb2[0].xyzw);
//  r1.y = dot(r0.xyzw, cb2[1].xyzw);
//  r1.z = dot(r0.xyzw, cb2[3].xyzw);
//  o0.xyw = r1.xyz;
//  o3.xy = r1.xy;
//  o0.z = dot(r0.xyzw, cb2[2].xyzw);
//  r1.xy = cb0[0].ww * v2.xy;
//  o1.xy = r1.xy;
//  o4.xy = cb0[2].xy * r1.xy;
//  r2.x = dot(v1.xyz, v3.xyz);
//  r2.y = dot(v1.xyz, v4.xyz);
//  r2.z = dot(v1.xyz, v5.xyz);
//  r3.x = dot(r2.xyz, cb2[4].xyz);
//  r3.y = dot(r2.xyz, cb2[5].xyz);
//  r3.z = dot(r2.xyz, cb2[6].xyz);
//  r1.x = dot(r3.xyz, r3.xyz);
//  r1.x = rsqrt(r1.x);
//  r2.xyzw = r3.xyzx * r1.xxxx;
//  o2.xyzw = r2.xyzw * cb0[1].xxxy + cb0[1].xxxz;
//  o3.z = dot(r0.xyzw, cb0[3].xyzw);
//  o3.w = dot(r0.xyzw, cb0[4].xyzw);
//  o4.w = dot(r0.xyzw, cb0[6].xyzw);
//  o4.z = r1.z;
//  o5.z = r1.z;
//  o5.xy = float2(0,0);
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Wed Dec 27 20:04:48 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 4   xyzw        3     NONE   float   xyzw
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// TEXCOORD                 6   xyzw        5     NONE   float   xyzw
// TEXCOORD                 7   xyzw        6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyz         5     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[7], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
dp4 r0.x, v0.xyzw, v3.xyzw
dp4 r0.y, v0.xyzw, v4.xyzw
dp4 r0.z, v0.xyzw, v5.xyzw
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb2[0].xyzw
dp4 r1.y, r0.xyzw, cb2[1].xyzw
dp4 r1.z, r0.xyzw, cb2[3].xyzw
mov r20.xyw, r1.xyxz
mov o3.xy, r1.xyxx
dp4 r20.z, r0.xyzw, cb2[2].xyzw

add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x

mov o0.xyzw, r20.xyzw
mul r1.xy, v2.xyxx, cb0[0].wwww
mov o1.xy, r1.xyxx
mul o4.xy, r1.xyxx, cb0[2].xyxx
dp3 r2.x, v1.xyzx, v3.xyzx
dp3 r2.y, v1.xyzx, v4.xyzx
dp3 r2.z, v1.xyzx, v5.xyzx
dp3 r3.x, r2.xyzx, cb2[4].xyzx
dp3 r3.y, r2.xyzx, cb2[5].xyzx
dp3 r3.z, r2.xyzx, cb2[6].xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
rsq r1.x, r1.x
mul r2.xyzw, r1.xxxx, r3.xyzx
mad o2.xyzw, r2.xyzw, cb0[1].xxxy, cb0[1].xxxz
dp4 o3.z, r0.xyzw, cb0[3].xyzw
dp4 o3.w, r0.xyzw, cb0[4].xyzw
dp4 o4.w, r0.xyzw, cb0[6].xyzw
mov o4.z, r1.z
mov o5.z, r1.z
mov o5.xy, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
