// MANUALLY DUMPED [ShaderRegexSpecularVS1] Geometry VS 123.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 30 00:58:51 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 4   xyzw        2     NONE   float   xyzw
// TEXCOORD                 5   xyzw        3     NONE   float   xyzw
// TEXCOORD                 6   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[13], immediateIndexed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyz
dcl_output o4.xyz
dcl_output o5.xyz
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r0.w, l(1.000000)
dp4 r0.x, v0.xyzw, v2.xyzw
dp4 r0.y, v0.xyzw, v3.xyzw
dp4 r0.z, v0.xyzw, v4.xyzw
dp4 r20.x, r0.xyzw, cb2[0].xyzw
dp4 r20.y, r0.xyzw, cb2[1].xyzw
dp4 r20.z, r0.xyzw, cb2[2].xyzw
dp4 r20.w, r0.xyzw, cb2[3].xyzw

add r26.x, r20.w, -r5.y
mad r20.x, r5.x, r26.x, r20.x

mov o0.xyzw, r20.xyzw

mov r7.xyz, cb2[13].xyzx
mul r6.xyz, r5.yyyy, cb2[4].xyzx
div r6.xyz, r6.xyzx, cb2[30].xxxx
mad r7.xyz, r5.xxxx, r6.xyzx, r7.xyzx
add r0.xyz, r0.xyzx, -r7.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r1.x, r0.w
sqrt r0.w, r0.w
mul r1.yzw, r0.wwww, cb0[2].xxyz
exp r1.yzw, r1.yyzw
mul r2.xyz, r0.xyzx, r1.xxxx
dp3_sat r0.w, -r2.xyzx, cb0[0].xyzx
mad r1.x, cb0[4].w, r0.w, cb0[5].x
mul r0.w, r0.w, r0.w
mad r0.w, r0.w, l(0.238732412), l(0.238732412)
sqrt r1.x, r1.x
mul r2.x, r1.x, r1.x
mul r1.x, r1.x, r2.x
div r2.xyz, cb0[4].xyzx, r1.xxxx
mad r2.xyz, cb0[3].xyzx, r0.wwww, r2.xyzx
mad o1.xyz, -r2.xyzx, r1.yzwy, r2.xyzx
mul r1.xyz, r1.yzwy, cb0[1].xyzx
mov o1.w, l(0)
dp3 r2.x, v1.xyzx, v2.xyzx
dp3 r2.y, v1.xyzx, v3.xyzx
dp3 r2.z, v1.xyzx, v4.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
dp3 r0.w, r0.xyzx, r2.xyzx
add r0.w, r0.w, r0.w
mad r3.xyz, r2.xyzx, -r0.wwww, r0.xyzx
mov o4.xyz, r2.xyzx
mov o5.xyz, r0.xyzx
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r3.xyzx
mov o3.xyz, r3.xyzx
mov r0.w, l(1.000000)
dp4 r2.x, cb0[6].xyzw, r0.xyzw
dp4 r2.y, cb0[7].xyzw, r0.xyzw
dp4 r2.z, cb0[8].xyzw, r0.xyzw
mul r3.xyzw, r0.yzzx, r0.xyzz
dp4 r4.x, cb0[9].xyzw, r3.xyzw
dp4 r4.y, cb0[10].xyzw, r3.xyzw
dp4 r4.z, cb0[11].xyzw, r3.xyzw
add r2.xyz, r2.xyzx, r4.xyzx
mul r0.y, r0.y, r0.y
mad r0.x, r0.x, r0.x, -r0.y
mad r0.xyz, cb0[12].xyzx, r0.xxxx, r2.xyzx
mul o2.xyz, r0.xyzx, r1.xyzx
mov o2.w, cb0[0].w
ret
// Approximately 0 instruction slots used
