//Lens flares VS in expansion.
// ---- Created with 3Dmigoto v0.6.181 on Thu Dec 28 16:02:19 2023
cbuffer cb2 : register(b2)
{
  float4 cb2[14];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD4,
  float4 v3 : TEXCOORD5,
  float4 v4 : TEXCOORD6,
  float4 v5 : TEXCOORD7,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float o3 : TEXCOORD2)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.w = 1;
  r0.x = v2.w;
  r0.y = v3.w;
  r0.z = v4.w;
  r1.x = dot(r0.xyzw, cb2[0].xyzw);
  r1.y = dot(r0.xyzw, cb2[1].xyzw);
  r0.w = dot(r0.xyzw, cb2[3].xyzw);
  r0.xyz = cb2[13].xyz + -r0.xyz;
  r0.x = dot(r0.xyz, r0.xyz);
  r0.x = sqrt(r0.x);
  
  r1.x+=stereo.x*(r0.w-stereo.y);
  
  r0.yz = r1.xy / r0.ww;
  r1.z = max(abs(r0.y), abs(r0.z));
  o2.xy = r0.yz * float2(0.5,-0.5) + float2(0.5,0.5);
  r0.y = saturate(r1.z * cb0[1].y + cb0[1].z);
  r0.z = saturate(r0.x * cb0[1].w + cb0[2].z);
  r0.x = saturate(r0.x * cb0[2].w + cb0[3].x);
  r0.x = r0.z * r0.x;
  r0.x = r0.x * r0.x;
  r0.x = r0.x * r0.y;
  r0.yz = cb0[2].xy * v0.xy;
  r0.yz = r0.yz * r0.xx;
  r1.xy = r0.yz * r0.ww + r1.xy;
  r1.zw = float2(0.5,1) * r0.ww;
  r0.y = cmp(0 >= r0.x);
  r2.xyzw = cb0[0].xyzw * r0.xxxx;
  r0.xyzw = r0.yyyy ? float4(0,0,-1,1) : r1.xyzw;
  o0.xyzw = r0.xyzw;
  o3.x = cb0[1].x + r0.w;
  r0.xyz = frac(v5.xyz);
  r0.xyz = float3(1.00392163,1.00392163,1.00392163) * r0.xyz;
  r0.xyz = log2(r0.xyz);
  r0.xyz = float3(2.20000005,2.20000005,2.20000005) * r0.xyz;
  r0.xyz = exp2(r0.xyz);
  o1.xyz = r2.xyz * r0.xyz;
  o1.w = r2.w;
  o2.zw = v1.xy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Thu Dec 28 16:02:19 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 4   xyzw        2     NONE   float      w
// TEXCOORD                 5   xyzw        3     NONE   float      w
// TEXCOORD                 6   xyzw        4     NONE   float      w
// TEXCOORD                 7   xyzw        5     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   x           3     NONE   float   x
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_input v0.xy
dcl_input v1.xy
dcl_input v2.w
dcl_input v3.w
dcl_input v4.w
dcl_input v5.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.x
dcl_temps 3
mov r0.w, l(1.000000)
mov r0.x, v2.w
mov r0.y, v3.w
mov r0.z, v4.w
dp4 r1.x, r0.xyzw, cb2[0].xyzw
dp4 r1.y, r0.xyzw, cb2[1].xyzw
dp4 r0.w, r0.xyzw, cb2[3].xyzw
add r0.xyz, -r0.xyzx, cb2[13].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
div r0.yz, r1.xxyx, r0.wwww
max r1.z, |r0.z|, |r0.y|
mad o2.xy, r0.yzyy, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mad_sat r0.y, r1.z, cb0[1].y, cb0[1].z
mad_sat r0.z, r0.x, cb0[1].w, cb0[2].z
mad_sat r0.x, r0.x, cb0[2].w, cb0[3].x
mul r0.x, r0.x, r0.z
mul r0.x, r0.x, r0.x
mul r0.x, r0.y, r0.x
mul r0.yz, v0.xxyx, cb0[2].xxyx
mul r0.yz, r0.xxxx, r0.yyzy
mad r1.xy, r0.yzyy, r0.wwww, r1.xyxx
mul r1.zw, r0.wwww, l(0.000000, 0.000000, 0.500000, 1.000000)
ge r0.y, l(0.000000), r0.x
mul r2.xyzw, r0.xxxx, cb0[0].xyzw
movc r0.xyzw, r0.yyyy, l(0,0,-1.000000,1.000000), r1.xyzw
mov o0.xyzw, r0.xyzw
add o3.x, r0.w, cb0[1].x
frc r0.xyz, v5.xyzx
mul r0.xyz, r0.xyzx, l(1.00392163, 1.00392163, 1.00392163, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp r0.xyz, r0.xyzx
mul o1.xyz, r0.xyzx, r2.xyzx
mov o1.w, r2.w
mov o2.zw, v1.xxxy
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
