//Color lens flares PS 2. Oval. Disabled.
// ---- Created with 3Dmigoto v0.6.181 on Tue Dec 26 20:15:57 2023
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[1];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  discard;
  
  r0.xy = v2.zw * v2.zw;
  r0.xy = -r0.xy * r0.xy + float2(1,1);
  r0.x = r0.x * r0.y;
  r0.y = cmp(r0.x < 0);
  if (r0.y != 0) discard;
  
  v2.x+=stereo.x*0.5;
  
  r0.y = dot(v2.xy, v2.xy);
  r0.z = sqrt(r0.y);
  r0.y = rsqrt(r0.y);
  r1.xyzw = v2.xyxx * r0.yyyy;
  r1.xyzw = r1.xyzw * float4(0.414213568,0.414213568,0.414213568,0.414213568) + v1.xyzw;
  r0.y = r0.z * 2 + -1;
  r0.y = 1 + -abs(r0.y);
  r0.y = max(0, r0.y);
  r0.z = r0.y * -2 + 3;
  r0.y = r0.y * r0.y;
  r0.y = r0.z * r0.y;
  r0.y = min(1, r0.y);
  r0.y = r0.y * r0.y;
  r0.y = r0.y * r0.y;
  r0.y = r0.y * r0.y;
  r0.x = r0.x * r0.y;
  r0.y = t0.Sample(s0_s, r1.zy).x;
  r0.z = t0.Sample(s0_s, r1.xy).y;
  r0.w = t0.Sample(s0_s, r1.wy).z;
  r0.xyz = r0.yzw * r0.xxx;
  o0.w = r0.w;
  o0.xyz = cb0[0].xyz * r0.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Tue Dec 26 20:15:57 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 2
mul r0.xy, v2.zwzz, v2.zwzz
mad r0.xy, -r0.xyxx, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.x, r0.y, r0.x
lt r0.y, r0.x, l(0.000000)
discard_nz r0.y
dp2 r0.y, v2.xyxx, v2.xyxx
sqrt r0.z, r0.y
rsq r0.y, r0.y
mul r1.xyzw, r0.yyyy, v2.xyxx
mad r1.xyzw, r1.xyzw, l(0.414213568, 0.414213568, 0.414213568, 0.414213568), v1.xyzw
mad r0.y, r0.z, l(2.000000), l(-1.000000)
add r0.y, -|r0.y|, l(1.000000)
max r0.y, r0.y, l(0.000000)
mad r0.z, r0.y, l(-2.000000), l(3.000000)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, r0.z
min r0.y, r0.y, l(1.000000)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, r0.y
mul r0.x, r0.y, r0.x
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.zyzz, t0.wxyz, s0
sample_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t0.wxyz, s0
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.wyww, t0.wxyz, s0
mul r0.xyz, r0.xxxx, r0.yzwy
mov o0.w, r0.w
mul o0.xyz, r0.xyzx, cb0[0].xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
