//Lighting PS during rain.
// ---- Created with 3Dmigoto v0.6.181 on Sun Dec 24 21:03:27 2023
Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[34];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[5];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float2 v2 : TEXCOORD1,
  out float4 o0 : SV_TARGET0,
  out float4 o1 : SV_TARGET1,
  out float4 o2 : SV_TARGET2)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = t2.SampleLevel(s0_s, v2.xy, 0).x;
  r0.y = t1.SampleLevel(s4_s, v2.xy, 0).x;
  r0.yz = r0.yy * cb2[8].xy + cb2[8].zw;
  r0.y = r0.y / -r0.z;
  r1.z = abs(r0.y);
  r0.yz = v0.xy * cb2[9].xy + cb2[9].zw;
  r1.xy = r0.yz * r1.zz;
  
  v1.xyz-=stereo.x*(1-stereo.y/r1.z)*cb2[4].xyz/(cb2[30].x);
  
  r0.yzw = v1.xyz * r1.zzz + cb2[13].xyz;
  r1.xyz = float3(0.00499999989,0.00499999989,-0.00499999989) * r1.xyz;
  r1.x = dot(r1.xyz, r1.xyz);
  r1.x = 1 + -r1.x;
  r1.y = cmp(0 < r0.x);
  r1.x = r1.y ? r1.x : -1;
  r1.y = cmp(r1.x >= 0);
  r2.xyzw = float4(0.25,0,-0.550000012,0.300000012) + r0.ywyw;
  r3.xyzw = t3.Sample(s1_s, r2.xy).xyzw;
  r2.xyzw = t3.Sample(s1_s, r2.zw).xyzw;
  r4.xyzw = float4(0.600000024,0.850000024,0.150000006,-0.75) + r0.ywyw;
  r5.xyzw = t3.Sample(s1_s, r4.xy).xyzw;
  r4.xyzw = t3.Sample(s1_s, r4.zw).xyzw;
  r0.yw = float2(0.0500000007,0.0500000007) * r0.yw;
  r0.y = t4.Sample(s2_s, r0.yw).y;
  if (r1.y != 0) {
    r0.w = cmp(r0.z < cb0[0].z);
    r0.w = r0.w ? 0 : 1;
    r1.x = saturate(1.5 * r1.x);
    r6.xyzw = r0.zzzz * float4(25,25,25,25) + cb0[1].xyzw;
    r1.yz = r3.yz * float2(2,2) + float2(-1,-1);
    r0.z = r6.x + r3.w;
    r0.z = frac(r0.z);
    r1.w = -1 + r0.z;
    r1.w = r1.w + r3.x;
    r0.z = saturate(cb0[3].x + -r0.z);
    r0.z = r0.z * r3.x;
    r1.w = 9 * r1.w;
    r1.w = max(0, r1.w);
    r1.w = min(3, r1.w);
    r1.w = 3.1415 * r1.w;
    r1.w = sin(r1.w);
    r0.z = r1.w * r0.z;
    r1.yz = r1.yz * r0.zz;
    r1.yz = cb0[2].xx * r1.yz;
    r2.yz = r2.yz * float2(2,2) + float2(-1,-1);
    r0.z = r6.y + r2.w;
    r0.z = frac(r0.z);
    r1.w = -1 + r0.z;
    r1.w = r1.w + r2.x;
    r0.z = saturate(cb0[3].y + -r0.z);
    r0.z = r0.z * r2.x;
    r1.w = 9 * r1.w;
    r1.w = max(0, r1.w);
    r1.w = min(3, r1.w);
    r1.w = 3.1415 * r1.w;
    r1.w = sin(r1.w);
    r0.z = r1.w * r0.z;
    r2.xy = r2.yz * r0.zz;
    r2.zw = r5.yz * float2(2,2) + float2(-1,-1);
    r0.z = r6.z + r5.w;
    r0.z = frac(r0.z);
    r1.w = -1 + r0.z;
    r1.w = r1.w + r5.x;
    r0.z = saturate(cb0[3].z + -r0.z);
    r0.z = r0.z * r5.x;
    r1.w = 9 * r1.w;
    r1.w = max(0, r1.w);
    r1.w = min(3, r1.w);
    r1.w = 3.1415 * r1.w;
    r1.w = sin(r1.w);
    r0.z = r1.w * r0.z;
    r2.zw = r2.zw * r0.zz;
    r2.xyzw = cb0[2].yyzz * r2.xyzw;
    r3.xy = r4.yz * float2(2,2) + float2(-1,-1);
    r0.z = r6.w + r4.w;
    r0.z = frac(r0.z);
    r1.w = -1 + r0.z;
    r1.w = r1.w + r4.x;
    r0.z = saturate(cb0[3].w + -r0.z);
    r0.z = r0.z * r4.x;
    r1.w = 9 * r1.w;
    r1.w = max(0, r1.w);
    r1.w = min(3, r1.w);
    r1.w = 3.1415 * r1.w;
    r1.w = sin(r1.w);
    r0.z = r1.w * r0.z;
    r3.xy = r3.xy * r0.zz;
    r3.xy = cb0[2].ww * r3.xy;
    r2.xy = float2(0.349999994,0.349999994) * r2.xy;
    r1.yz = r1.yz * float2(0.349999994,0.349999994) + r2.xy;
    r1.yz = r2.zw * float2(0.349999994,0.349999994) + r1.yz;
    r2.xz = r3.xy * float2(0.349999994,0.349999994) + r1.yz;
    r2.y = 1;
    r3.x = dot(r2.xyz, cb2[4].xyz);
    r3.y = dot(r2.xyz, cb2[5].xyz);
    r3.z = dot(r2.xyz, cb2[6].xyz);
    r0.z = dot(r3.xyz, r3.xyz);
    r0.z = rsqrt(r0.z);
    r1.yzw = r3.xyz * r0.zzz;
    r2.xyz = t0.SampleLevel(s3_s, v2.xy, 0).xyz;
    r2.xyz = r2.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r0.z = dot(r2.xyz, r2.xyz);
    r0.z = rsqrt(r0.z);
    r3.xyz = r2.xyz * r0.zzz;
    r0.z = saturate(r3.y * cb0[4].y + -0.300000012);
    r2.w = r0.y * 2 + -1;
    r3.w = cb0[0].y * 2 + -1;
    r3.w = 1 + -abs(r3.w);
    r2.w = saturate(r2.w * r3.w + cb0[0].y);
    r1.x = r2.w * r1.x;
    r2.w = 1 + -r0.x;
    r0.y = saturate(r0.y * 0.5 + r2.w);
    r2.w = saturate(dot(r3.xyz, cb0[4].xyz));
    r2.w = -1 + r2.w;
    r2.w = -1.25 * r2.w;
    r2.w = min(1, r2.w);
    r0.y = r2.w + r0.y;
    r0.y = min(1, r0.y);
    r4.xyzw = r0.yyyy * float4(0.600000024,0.600000024,0.600000024,1) + float4(-0.600000024,-0.600000024,-0.600000024,-1);
    r4.xyzw = r1.xxxx * r4.xyzw + float4(1,1,1,1);
    r1.yzw = r1.yzw * r0.zzz + r3.xyz;
    r0.y = dot(r1.yzw, r1.yzw);
    r0.y = rsqrt(r0.y);
    r0.x = r1.x * r0.x;
    r0.x = r0.x * r0.w;
    r0.yzw = r1.yzw * r0.yyy + -r2.xyz;
    r0.xyz = r0.xxx * r0.yzw + r2.xyz;
    r0.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
    o0.xyzw = r4.zzzw;
    o1.xyzw = r4.xyzw;
  } else {
    if (-1 != 0) discard;
    o0.xyzw = float4(1,1,1,1);
    o1.xyzw = float4(1,1,1,1);
    r0.xyz = float3(0,0,0);
  }
  o2.xyz = r0.xyz;
  o2.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sun Dec 24 21:03:27 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyz         1     NONE   float   xyz
// TEXCOORD                 1   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   xyzw        1   TARGET   float   xyzw
// SV_TARGET                2   xyzw        2   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[5], immediateIndexed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 7
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v2.xyxx, t2.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t1.yxzw, s4, l(0.000000)
mad r0.yz, r0.yyyy, cb2[8].xxyx, cb2[8].zzwz
div r0.y, r0.y, -r0.z
mov r1.z, |r0.y|
mad r0.yz, v0.xxyx, cb2[9].xxyx, cb2[9].zzwz
mul r1.xy, r1.zzzz, r0.yzyy
mad r0.yzw, v1.xxyz, r1.zzzz, cb2[13].xxyz
mul r1.xyz, r1.xyzx, l(0.005000, 0.005000, -0.005000, 0.000000)
dp3 r1.x, r1.xyzx, r1.xyzx
add r1.x, -r1.x, l(1.000000)
lt r1.y, l(0.000000), r0.x
movc r1.x, r1.y, r1.x, l(-1.000000)
ge r1.y, r1.x, l(0.000000)
add r2.xyzw, r0.ywyw, l(0.250000, 0.000000, -0.550000, 0.300000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.xyxx, t3.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r2.zwzz, t3.xyzw, s1
add r4.xyzw, r0.ywyw, l(0.600000, 0.850000, 0.150000, -0.750000)
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r4.xyxx, t3.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r4.zwzz, t3.xyzw, s1
mul r0.yw, r0.yyyw, l(0.000000, 0.050000, 0.000000, 0.050000)
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.ywyy, t4.xyzw, s2
if_nz r1.y
  lt r0.w, r0.z, cb0[0].z
  movc r0.w, r0.w, l(0), l(1.000000)
  mul_sat r1.x, r1.x, l(1.500000)
  mad r6.xyzw, r0.zzzz, l(25.000000, 25.000000, 25.000000, 25.000000), cb0[1].xyzw
  mad r1.yz, r3.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
  add r0.z, r3.w, r6.x
  frc r0.z, r0.z
  add r1.w, r0.z, l(-1.000000)
  add r1.w, r3.x, r1.w
  add_sat r0.z, -r0.z, cb0[3].x
  mul r0.z, r3.x, r0.z
  mul r1.w, r1.w, l(9.000000)
  max r1.w, r1.w, l(0.000000)
  min r1.w, r1.w, l(3.000000)
  mul r1.w, r1.w, l(3.141500)
  sincos r1.w, null, r1.w
  mul r0.z, r0.z, r1.w
  mul r1.yz, r0.zzzz, r1.yyzy
  mul r1.yz, r1.yyzy, cb0[2].xxxx
  mad r2.yz, r2.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
  add r0.z, r2.w, r6.y
  frc r0.z, r0.z
  add r1.w, r0.z, l(-1.000000)
  add r1.w, r2.x, r1.w
  add_sat r0.z, -r0.z, cb0[3].y
  mul r0.z, r2.x, r0.z
  mul r1.w, r1.w, l(9.000000)
  max r1.w, r1.w, l(0.000000)
  min r1.w, r1.w, l(3.000000)
  mul r1.w, r1.w, l(3.141500)
  sincos r1.w, null, r1.w
  mul r0.z, r0.z, r1.w
  mul r2.xy, r0.zzzz, r2.yzyy
  mad r2.zw, r5.yyyz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
  add r0.z, r5.w, r6.z
  frc r0.z, r0.z
  add r1.w, r0.z, l(-1.000000)
  add r1.w, r5.x, r1.w
  add_sat r0.z, -r0.z, cb0[3].z
  mul r0.z, r5.x, r0.z
  mul r1.w, r1.w, l(9.000000)
  max r1.w, r1.w, l(0.000000)
  min r1.w, r1.w, l(3.000000)
  mul r1.w, r1.w, l(3.141500)
  sincos r1.w, null, r1.w
  mul r0.z, r0.z, r1.w
  mul r2.zw, r0.zzzz, r2.zzzw
  mul r2.xyzw, r2.xyzw, cb0[2].yyzz
  mad r3.xy, r4.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
  add r0.z, r4.w, r6.w
  frc r0.z, r0.z
  add r1.w, r0.z, l(-1.000000)
  add r1.w, r4.x, r1.w
  add_sat r0.z, -r0.z, cb0[3].w
  mul r0.z, r4.x, r0.z
  mul r1.w, r1.w, l(9.000000)
  max r1.w, r1.w, l(0.000000)
  min r1.w, r1.w, l(3.000000)
  mul r1.w, r1.w, l(3.141500)
  sincos r1.w, null, r1.w
  mul r0.z, r0.z, r1.w
  mul r3.xy, r0.zzzz, r3.xyxx
  mul r3.xy, r3.xyxx, cb0[2].wwww
  mul r2.xy, r2.xyxx, l(0.350000, 0.350000, 0.000000, 0.000000)
  mad r1.yz, r1.yyzy, l(0.000000, 0.350000, 0.350000, 0.000000), r2.xxyx
  mad r1.yz, r2.zzwz, l(0.000000, 0.350000, 0.350000, 0.000000), r1.yyzy
  mad r2.xz, r3.xxyx, l(0.350000, 0.000000, 0.350000, 0.000000), r1.yyzy
  mov r2.y, l(1.000000)
  dp3 r3.x, r2.xyzx, cb2[4].xyzx
  dp3 r3.y, r2.xyzx, cb2[5].xyzx
  dp3 r3.z, r2.xyzx, cb2[6].xyzx
  dp3 r0.z, r3.xyzx, r3.xyzx
  rsq r0.z, r0.z
  mul r1.yzw, r0.zzzz, r3.xxyz
  sample_l_indexable(texture2d)(float,float,float,float) r2.xyz, v2.xyxx, t0.xyzw, s3, l(0.000000)
  mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r0.z, r2.xyzx, r2.xyzx
  rsq r0.z, r0.z
  mul r3.xyz, r0.zzzz, r2.xyzx
  mad_sat r0.z, r3.y, cb0[4].y, l(-0.300000)
  mad r2.w, r0.y, l(2.000000), l(-1.000000)
  mad r3.w, cb0[0].y, l(2.000000), l(-1.000000)
  add r3.w, -|r3.w|, l(1.000000)
  mad_sat r2.w, r2.w, r3.w, cb0[0].y
  mul r1.x, r1.x, r2.w
  add r2.w, -r0.x, l(1.000000)
  mad_sat r0.y, r0.y, l(0.500000), r2.w
  dp3_sat r2.w, r3.xyzx, cb0[4].xyzx
  add r2.w, r2.w, l(-1.000000)
  mul r2.w, r2.w, l(-1.250000)
  min r2.w, r2.w, l(1.000000)
  add r0.y, r0.y, r2.w
  min r0.y, r0.y, l(1.000000)
  mad r4.xyzw, r0.yyyy, l(0.600000, 0.600000, 0.600000, 1.000000), l(-0.600000, -0.600000, -0.600000, -1.000000)
  mad r4.xyzw, r1.xxxx, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mad r1.yzw, r1.yyzw, r0.zzzz, r3.xxyz
  dp3 r0.y, r1.yzwy, r1.yzwy
  rsq r0.y, r0.y
  mul r0.x, r0.x, r1.x
  mul r0.x, r0.w, r0.x
  mad r0.yzw, r1.yyzw, r0.yyyy, -r2.xxyz
  mad r0.xyz, r0.xxxx, r0.yzwy, r2.xyzx
  mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
  mov o0.xyzw, r4.zzzw
  mov o1.xyzw, r4.xyzw
else
  discard_nz l(-1)
  mov o0.xyzw, l(1.000000,1.000000,1.000000,1.000000)
  mov o1.xyzw, l(1.000000,1.000000,1.000000,1.000000)
  mov r0.xyz, l(0,0,0,0)
endif
mov o2.xyz, r0.xyzx
mov o2.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
