//Geometry VS 140.
// ---- Created with 3Dmigoto v0.6.181 on Sat Dec 30 21:50:27 2023
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[7];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[2];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : POSITION0,
//  float3 v1 : NORMAL0,
//  float4 v2 : TANGENT0,
//  float4 v3 : TEXCOORD0,
//  float4 v4 : TEXCOORD4,
//  float4 v5 : TEXCOORD5,
//  float4 v6 : TEXCOORD6,
//  float4 v7 : TEXCOORD7,
//  out float4 o0 : SV_Position0,
//  out float4 o1 : TEXCOORD0,
//  out float4 o2 : TEXCOORD1,
//  out float4 o3 : TEXCOORD2,
//  out float4 o4 : TEXCOORD3,
//  out float4 o5 : TEXCOORD4,
//  out float4 o6 : TEXCOORD5,
//  out float4 o7 : TEXCOORD6)
//{
//  float4 r0,r1,r2,r3,r4,r5;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.x = dot(v0.xyzw, v4.xyzw);
//  r0.y = dot(v0.xyzw, v5.xyzw);
//  r0.z = dot(v0.xyzw, v6.xyzw);
//  r0.w = 1;
//  o0.x = dot(r0.xyzw, cb2[0].xyzw);
//  o0.y = dot(r0.xyzw, cb2[1].xyzw);
//  o0.z = dot(r0.xyzw, cb2[2].xyzw);
//  o0.w = dot(r0.xyzw, cb2[3].xyzw);
//  o1.xy = cb0[1].ww * v3.xy;
//  r1.x = dot(v2.xyz, v4.xyz);
//  r1.y = dot(v2.xyz, v5.xyz);
//  r1.z = dot(v2.xyz, v6.xyz);
//  r2.x = dot(r1.xyz, cb2[4].xyz);
//  r2.y = dot(r1.xyz, cb2[5].xyz);
//  r2.z = dot(r1.xyz, cb2[6].xyz);
//  r1.x = dot(r2.xyz, r2.xyz);
//  r1.x = rsqrt(r1.x);
//  r1.xyz = r2.xyz * r1.xxx;
//  o2.xyz = r1.xyz;
//  r2.xyzw = frac(v7.xyzw);
//  r2.xyzw = v7.xyzw + -r2.xyzw;
//  r3.xyzw = -r2.xxwy * float4(0.00392156886,0.00392156886,0.00392156886,0.00392156886) + float4(1,1.10000002,1,1);
//  o2.w = r3.w;
//  r4.x = dot(v1.xyz, v4.xyz);
//  r4.y = dot(v1.xyz, v5.xyz);
//  r4.z = dot(v1.xyz, v6.xyz);
//  r5.x = dot(r4.xyz, cb2[4].xyz);
//  r5.y = dot(r4.xyz, cb2[5].xyz);
//  r5.z = dot(r4.xyz, cb2[6].xyz);
//  r1.w = dot(r5.xyz, r5.xyz);
//  r1.w = rsqrt(r1.w);
//  r4.xyz = r5.xyz * r1.www;
//  r5.xyz = r4.zxy * r1.yzx;
//  r1.xyz = r4.yzx * r1.zxy + -r5.xyz;
//  o5.xyz = r4.xyz;
//  o3.xyz = v2.www * r1.xyz;
//  o3.w = 0.00235294132 * r2.z;
//  r1.x = r2.w * 0.00392156886 + -0.25;
//  r1.x = r1.x + r1.x;
//  o4.x = dot(r0.xyzw, cb2[4].xyzw);
//  o4.y = dot(r0.xyzw, cb2[5].xyzw);
//  o4.z = dot(r0.xyzw, cb2[6].xyzw);
//  r0.x = 4 * r3.z;
//  r0.x = saturate(min(r1.x, r0.x));
//  o6.zw = r0.xx * float2(1,-1) + float2(0,1);
//  o6.xy = cb0[0].ww * v3.xy;
//  r0.x = max(1, r3.y);
//  r0.x = r0.x + -r3.x;
//  r0.x = 1 / r0.x;
//  o7.y = -r3.x * r0.x;
//  o7.x = r0.x;
//  o7.zw = float2(0,0);
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 30 21:50:27 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TANGENT                  0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// TEXCOORD                 7   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_output o5.xyz
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
dp4 r0.x, v0.xyzw, v4.xyzw
dp4 r0.y, v0.xyzw, v5.xyzw
dp4 r0.z, v0.xyzw, v6.xyzw
mov r0.w, l(1.000000)
dp4 r20.x, r0.xyzw, cb2[0].xyzw
dp4 r20.y, r0.xyzw, cb2[1].xyzw
dp4 r20.z, r0.xyzw, cb2[2].xyzw
dp4 r20.w, r0.xyzw, cb2[3].xyzw

add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x

mov o0.xyzw, r20.xyzw
mul o1.xy, v3.xyxx, cb0[1].wwww
dp3 r1.x, v2.xyzx, v4.xyzx
dp3 r1.y, v2.xyzx, v5.xyzx
dp3 r1.z, v2.xyzx, v6.xyzx
dp3 r2.x, r1.xyzx, cb2[4].xyzx
dp3 r2.y, r1.xyzx, cb2[5].xyzx
dp3 r2.z, r1.xyzx, cb2[6].xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, r2.xyzx
mov o2.xyz, r1.xyzx
frc r2.xyzw, v7.xyzw
add r2.xyzw, -r2.xyzw, v7.xyzw
mad r3.xyzw, -r2.xxwy, l(0.00392156886, 0.00392156886, 0.00392156886, 0.00392156886), l(1.000000, 1.100000, 1.000000, 1.000000)
mov o2.w, r3.w
dp3 r4.x, v1.xyzx, v4.xyzx
dp3 r4.y, v1.xyzx, v5.xyzx
dp3 r4.z, v1.xyzx, v6.xyzx
dp3 r5.x, r4.xyzx, cb2[4].xyzx
dp3 r5.y, r4.xyzx, cb2[5].xyzx
dp3 r5.z, r4.xyzx, cb2[6].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r5.xyzx
mul r5.xyz, r1.yzxy, r4.zxyz
mad r1.xyz, r4.yzxy, r1.zxyz, -r5.xyzx
mov o5.xyz, r4.xyzx
mul o3.xyz, r1.xyzx, v2.wwww
mul o3.w, r2.z, l(0.00235294132)
mad r1.x, r2.w, l(0.00392156886), l(-0.250000)
add r1.x, r1.x, r1.x
dp4 o4.x, r0.xyzw, cb2[4].xyzw
dp4 o4.y, r0.xyzw, cb2[5].xyzw
dp4 o4.z, r0.xyzw, cb2[6].xyzw
mul r0.x, r3.z, l(4.000000)
min_sat r0.x, r0.x, r1.x
mad o6.zw, r0.xxxx, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.000000, 1.000000)
mul o6.xy, v3.xyxx, cb0[0].wwww
max r0.x, r3.y, l(1.000000)
add r0.x, -r3.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul o7.y, r0.x, -r3.x
mov o7.x, r0.x
mov o7.zw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
