//Geometry VS 43.
// ---- Created with 3Dmigoto v0.6.181 on Wed Dec 27 13:23:00 2023
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[1536];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[7];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[6];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : POSITION0,
//  float4 v1 : BLENDWEIGHT0,
//  float4 v2 : BLENDINDICES0,
//  float3 v3 : NORMAL0,
//  float2 v4 : TEXCOORD0,
//  out float4 o0 : SV_Position0,
//  out float4 o1 : TEXCOORD0,
//  out float4 o2 : TEXCOORD1,
//  out float4 o3 : TEXCOORD2,
//  out float4 o4 : TEXCOORD3)
//{
//  float4 r0,r1,r2,r3;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xyzw = float4(765.299988,765.299988,765.299988,765.299988) * v2.xyzw;
//  r0.xyzw = (int4)r0.xyzw;
//  bitmask.x = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.x = (((uint)r0.x << 1) & bitmask.x) | ((uint)1 & ~bitmask.x);
//  bitmask.y = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.y = (((uint)r0.y << 1) & bitmask.y) | ((uint)1 & ~bitmask.y);
//  bitmask.z = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.z = (((uint)r0.z << 1) & bitmask.z) | ((uint)1 & ~bitmask.z);
//  bitmask.w = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.w = (((uint)r0.w << 1) & bitmask.w) | ((uint)1 & ~bitmask.w);
//  r0.xyzw = (uint4)r0.xyzw << int4(1,1,1,1);
//  r2.xyzw = cb4[r1.y+0].xyzw * v1.yyyy;
//  r2.xyzw = cb4[r1.x+0].xyzw * v1.xxxx + r2.xyzw;
//  r2.xyzw = cb4[r1.z+0].xyzw * v1.zzzz + r2.xyzw;
//  r1.xyzw = cb4[r1.w+0].xyzw * v1.wwww + r2.xyzw;
//  r2.y = dot(v0.xyzw, r1.xyzw);
//  r1.y = dot(v3.xyz, r1.xyz);
//  r3.xyzw = cb4[r0.y+0].xyzw * v1.yyyy;
//  r3.xyzw = cb4[r0.x+0].xyzw * v1.xxxx + r3.xyzw;
//  r3.xyzw = cb4[r0.z+0].xyzw * v1.zzzz + r3.xyzw;
//  r3.xyzw = cb4[r0.w+0].xyzw * v1.wwww + r3.xyzw;
//  r0.xyzw = (int4)r0.xyzw + int4(2,2,2,2);
//  r2.x = dot(v0.xyzw, r3.xyzw);
//  r1.x = dot(v3.xyz, r3.xyz);
//  r3.xyzw = cb4[r0.y+0].xyzw * v1.yyyy;
//  r3.xyzw = cb4[r0.x+0].xyzw * v1.xxxx + r3.xyzw;
//  r3.xyzw = cb4[r0.z+0].xyzw * v1.zzzz + r3.xyzw;
//  r0.xyzw = cb4[r0.w+0].xyzw * v1.wwww + r3.xyzw;
//  r2.z = dot(v0.xyzw, r0.xyzw);
//  r1.z = dot(v3.xyz, r0.xyz);
//  r2.w = 1;
//  r0.x = dot(r2.xyzw, cb2[0].xyzw);
//  r0.y = dot(r2.xyzw, cb2[1].xyzw);
//  r0.w = dot(r2.xyzw, cb2[3].xyzw);
//  o0.xyw = r0.xyw;
//  o2.xy = r0.xy;
//  o4.x = r0.w;
//  o0.z = dot(r2.xyzw, cb2[2].xyzw);
//  o1.xy = cb0[1].ww * v4.xy;
//  o2.z = dot(r2.xyzw, cb0[2].xyzw);
//  o2.w = dot(r2.xyzw, cb0[3].xyzw);
//  o4.y = dot(r2.xyzw, cb0[5].xyzw);
//  r0.x = dot(r1.xyz, cb2[4].xyz);
//  r0.y = dot(r1.xyz, cb2[5].xyz);
//  r0.z = dot(r1.xyz, cb2[6].xyz);
//  r0.w = dot(r0.xyz, r0.xyz);
//  r0.w = rsqrt(r0.w);
//  o3.xyz = r0.xyz * r0.www;
//  r0.x = frac(cb0[0].y);
//  r0.x = cb0[0].y + -r0.x;
//  o3.w = -r0.x * 0.00392156886 + 1;
//  o4.zw = float2(0,0);
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Wed Dec 27 13:23:00 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// BLENDWEIGHT              0   xyzw        1     NONE   float   xyzw
// BLENDINDICES             0   xyzw        2     NONE   float   xyzw
// NORMAL                   0   xyz         3     NONE   float   xyz
// TEXCOORD                 0   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[6], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB4[1536], dynamicIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xyz
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v2.xyzw, l(765.299988, 765.299988, 765.299988, 765.299988)
ftoi r0.xyzw, r0.xyzw
bfi r1.xyzw, l(31, 31, 31, 31), l(1, 1, 1, 1), r0.xyzw, l(1, 1, 1, 1)
ishl r0.xyzw, r0.xyzw, l(1, 1, 1, 1)
mul r2.xyzw, v1.yyyy, cb4[r1.y + 0].xyzw
mad r2.xyzw, cb4[r1.x + 0].xyzw, v1.xxxx, r2.xyzw
mad r2.xyzw, cb4[r1.z + 0].xyzw, v1.zzzz, r2.xyzw
mad r1.xyzw, cb4[r1.w + 0].xyzw, v1.wwww, r2.xyzw
dp4 r2.y, v0.xyzw, r1.xyzw
dp3 r1.y, v3.xyzx, r1.xyzx
mul r3.xyzw, v1.yyyy, cb4[r0.y + 0].xyzw
mad r3.xyzw, cb4[r0.x + 0].xyzw, v1.xxxx, r3.xyzw
mad r3.xyzw, cb4[r0.z + 0].xyzw, v1.zzzz, r3.xyzw
mad r3.xyzw, cb4[r0.w + 0].xyzw, v1.wwww, r3.xyzw
iadd r0.xyzw, r0.xyzw, l(2, 2, 2, 2)
dp4 r2.x, v0.xyzw, r3.xyzw
dp3 r1.x, v3.xyzx, r3.xyzx
mul r3.xyzw, v1.yyyy, cb4[r0.y + 0].xyzw
mad r3.xyzw, cb4[r0.x + 0].xyzw, v1.xxxx, r3.xyzw
mad r3.xyzw, cb4[r0.z + 0].xyzw, v1.zzzz, r3.xyzw
mad r0.xyzw, cb4[r0.w + 0].xyzw, v1.wwww, r3.xyzw
dp4 r2.z, v0.xyzw, r0.xyzw
dp3 r1.z, v3.xyzx, r0.xyzx
mov r2.w, l(1.000000)
dp4 r0.x, r2.xyzw, cb2[0].xyzw
dp4 r0.y, r2.xyzw, cb2[1].xyzw
dp4 r0.w, r2.xyzw, cb2[3].xyzw
mov r20.xyw, r0.xyxw
mov o2.xy, r0.xyxx
mov o4.x, r0.w
dp4 r20.z, r2.xyzw, cb2[2].xyzw

add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x

mov o0.xyzw, r20.xyzw
mul o1.xy, v4.xyxx, cb0[1].wwww
dp4 o2.z, r2.xyzw, cb0[2].xyzw
dp4 o2.w, r2.xyzw, cb0[3].xyzw
dp4 o4.y, r2.xyzw, cb0[5].xyzw
dp3 r0.x, r1.xyzx, cb2[4].xyzx
dp3 r0.y, r1.xyzx, cb2[5].xyzx
dp3 r0.z, r1.xyzx, cb2[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o3.xyz, r0.wwww, r0.xyzx
frc r0.x, cb0[0].y
add r0.x, -r0.x, cb0[0].y
mad o3.w, -r0.x, l(0.00392156886), l(1.000000)
mov o4.zw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
