//Geometry VS 65.
// ---- Created with 3Dmigoto v0.6.181 on Thu Dec 28 13:20:32 2023
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[1536];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[7];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[1];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : POSITION0,
//  float4 v1 : BLENDWEIGHT0,
//  float4 v2 : BLENDINDICES0,
//  float3 v3 : NORMAL0,
//  float2 v4 : TEXCOORD0,
//  out float4 o0 : SV_Position0,
//  out float2 o1 : TEXCOORD0,
//  out float2 p1 : TEXCOORD2,
//  out float3 o2 : TEXCOORD1)
//{
//  float4 r0,r1,r2,r3,r4,r5;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xyzw = float4(765.299988,765.299988,765.299988,765.299988) * v2.xyzw;
//  r0.xyzw = (int4)r0.xyzw;
//  bitmask.x = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.x = (((uint)r0.x << 1) & bitmask.x) | ((uint)1 & ~bitmask.x);
//  bitmask.y = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.y = (((uint)r0.y << 1) & bitmask.y) | ((uint)1 & ~bitmask.y);
//  bitmask.z = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.z = (((uint)r0.z << 1) & bitmask.z) | ((uint)1 & ~bitmask.z);
//  bitmask.w = ((~(-1 << 31)) << 1) & 0xffffffff;  r1.w = (((uint)r0.w << 1) & bitmask.w) | ((uint)1 & ~bitmask.w);
//  r0.xyzw = (uint4)r0.xyzw << int4(1,1,1,1);
//  r2.xyzw = cb4[r1.y+0].xyzw * v1.yyyy;
//  r2.xyzw = cb4[r1.x+0].xyzw * v1.xxxx + r2.xyzw;
//  r2.xyzw = cb4[r1.z+0].xyzw * v1.zzzz + r2.xyzw;
//  r1.xyzw = cb4[r1.w+0].xyzw * v1.wwww + r2.xyzw;
//  r2.y = dot(v0.xyzw, r1.xyzw);
//  r1.y = dot(v3.xyz, r1.xyz);
//  r3.xyzw = cb4[r0.y+0].xyzw * v1.yyyy;
//  r3.xyzw = cb4[r0.x+0].xyzw * v1.xxxx + r3.xyzw;
//  r3.xyzw = cb4[r0.z+0].xyzw * v1.zzzz + r3.xyzw;
//  r3.xyzw = cb4[r0.w+0].xyzw * v1.wwww + r3.xyzw;
//  r2.x = dot(v0.xyzw, r3.xyzw);
//  r1.x = dot(v3.xyz, r3.xyz);
//  r3.xyzw = (int4)r0.xyzw + int4(2,2,2,2);
//  r4.xyzw = cb4[r3.y+0].xyzw * v1.yyyy;
//  r4.xyzw = cb4[r3.x+0].xyzw * v1.xxxx + r4.xyzw;
//  r4.xyzw = cb4[r3.z+0].xyzw * v1.zzzz + r4.xyzw;
//  r3.xyzw = cb4[r3.w+0].xyzw * v1.wwww + r4.xyzw;
//  r2.z = dot(v0.xyzw, r3.xyzw);
//  r1.z = dot(v3.xyz, r3.xyz);
//  r2.w = 1;
//  r3.x = dot(r2.xyzw, cb2[0].xyzw);
//  r3.y = dot(r2.xyzw, cb2[1].xyzw);
//  r3.w = dot(r2.xyzw, cb2[3].xyzw);
//  o0.z = dot(r2.xyzw, cb2[2].xyzw);
//  o0.xyw = r3.xyw;
//  r2.xy = r3.xy / r3.ww;
//  r3.xyzw = (int4)r0.xyzw + int4(3,3,3,3);
//  r4.xyzw = cb4[r3.y+0].xyzw * v1.yyyy;
//  r4.xyzw = cb4[r3.x+0].xyzw * v1.xxxx + r4.xyzw;
//  r4.xyzw = cb4[r3.z+0].xyzw * v1.zzzz + r4.xyzw;
//  r3.xyzw = cb4[r3.w+0].xyzw * v1.wwww + r4.xyzw;
//  r3.x = dot(v0.xyzw, r3.xyzw);
//  r4.xyzw = (int4)r0.xyzw + int4(4,4,4,4);
//  r0.xyzw = (int4)r0.xyzw + int4(5,5,5,5);
//  r5.xyzw = cb4[r4.y+0].xyzw * v1.yyyy;
//  r5.xyzw = cb4[r4.x+0].xyzw * v1.xxxx + r5.xyzw;
//  r5.xyzw = cb4[r4.z+0].xyzw * v1.zzzz + r5.xyzw;
//  r4.xyzw = cb4[r4.w+0].xyzw * v1.wwww + r5.xyzw;
//  r3.y = dot(v0.xyzw, r4.xyzw);
//  r4.xyzw = cb4[r0.y+0].xyzw * v1.yyyy;
//  r4.xyzw = cb4[r0.x+0].xyzw * v1.xxxx + r4.xyzw;
//  r4.xyzw = cb4[r0.z+0].xyzw * v1.zzzz + r4.xyzw;
//  r0.xyzw = cb4[r0.w+0].xyzw * v1.wwww + r4.xyzw;
//  r3.z = dot(v0.xyzw, r0.xyzw);
//  r3.w = 1;
//  r0.z = dot(r3.xyzw, cb2[0].xyzw);
//  r0.w = dot(r3.xyzw, cb2[1].xyzw);
//  r0.x = dot(r3.xyzw, cb2[3].xyzw);
//  r0.xy = r0.zw / r0.xx;
//  r0.xy = r2.xy + -r0.xy;
//  p1.xy = float2(0.5,-0.5) * r0.xy;
//  o1.xy = cb0[0].ww * v4.xy;
//  r0.x = dot(r1.xyz, cb2[4].xyz);
//  r0.y = dot(r1.xyz, cb2[5].xyz);
//  r0.z = dot(r1.xyz, cb2[6].xyz);
//  r0.w = dot(r0.xyz, r0.xyz);
//  r0.w = rsqrt(r0.w);
//  o2.xyz = r0.xyz * r0.www;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Thu Dec 28 13:20:32 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// BLENDWEIGHT              0   xyzw        1     NONE   float   xyzw
// BLENDINDICES             0   xyzw        2     NONE   float   xyzw
// NORMAL                   0   xyz         3     NONE   float   xyz
// TEXCOORD                 0   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 2     zw        1     NONE   float     zw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB4[1536], dynamicIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xyz
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.xyz
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v2.xyzw, l(765.299988, 765.299988, 765.299988, 765.299988)
ftoi r0.xyzw, r0.xyzw
bfi r1.xyzw, l(31, 31, 31, 31), l(1, 1, 1, 1), r0.xyzw, l(1, 1, 1, 1)
ishl r0.xyzw, r0.xyzw, l(1, 1, 1, 1)
mul r2.xyzw, v1.yyyy, cb4[r1.y + 0].xyzw
mad r2.xyzw, cb4[r1.x + 0].xyzw, v1.xxxx, r2.xyzw
mad r2.xyzw, cb4[r1.z + 0].xyzw, v1.zzzz, r2.xyzw
mad r1.xyzw, cb4[r1.w + 0].xyzw, v1.wwww, r2.xyzw
dp4 r2.y, v0.xyzw, r1.xyzw
dp3 r1.y, v3.xyzx, r1.xyzx
mul r3.xyzw, v1.yyyy, cb4[r0.y + 0].xyzw
mad r3.xyzw, cb4[r0.x + 0].xyzw, v1.xxxx, r3.xyzw
mad r3.xyzw, cb4[r0.z + 0].xyzw, v1.zzzz, r3.xyzw
mad r3.xyzw, cb4[r0.w + 0].xyzw, v1.wwww, r3.xyzw
dp4 r2.x, v0.xyzw, r3.xyzw
dp3 r1.x, v3.xyzx, r3.xyzx
iadd r3.xyzw, r0.xyzw, l(2, 2, 2, 2)
mul r4.xyzw, v1.yyyy, cb4[r3.y + 0].xyzw
mad r4.xyzw, cb4[r3.x + 0].xyzw, v1.xxxx, r4.xyzw
mad r4.xyzw, cb4[r3.z + 0].xyzw, v1.zzzz, r4.xyzw
mad r3.xyzw, cb4[r3.w + 0].xyzw, v1.wwww, r4.xyzw
dp4 r2.z, v0.xyzw, r3.xyzw
dp3 r1.z, v3.xyzx, r3.xyzx
mov r2.w, l(1.000000)
dp4 r3.x, r2.xyzw, cb2[0].xyzw
dp4 r3.y, r2.xyzw, cb2[1].xyzw
dp4 r3.w, r2.xyzw, cb2[3].xyzw
dp4 r20.z, r2.xyzw, cb2[2].xyzw
mov r20.xyw, r3.xyxw

add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x

mov o0.xyzw, r20.xyzw
div r2.xy, r3.xyxx, r3.wwww
iadd r3.xyzw, r0.xyzw, l(3, 3, 3, 3)
mul r4.xyzw, v1.yyyy, cb4[r3.y + 0].xyzw
mad r4.xyzw, cb4[r3.x + 0].xyzw, v1.xxxx, r4.xyzw
mad r4.xyzw, cb4[r3.z + 0].xyzw, v1.zzzz, r4.xyzw
mad r3.xyzw, cb4[r3.w + 0].xyzw, v1.wwww, r4.xyzw
dp4 r3.x, v0.xyzw, r3.xyzw
iadd r4.xyzw, r0.xyzw, l(4, 4, 4, 4)
iadd r0.xyzw, r0.xyzw, l(5, 5, 5, 5)
mul r5.xyzw, v1.yyyy, cb4[r4.y + 0].xyzw
mad r5.xyzw, cb4[r4.x + 0].xyzw, v1.xxxx, r5.xyzw
mad r5.xyzw, cb4[r4.z + 0].xyzw, v1.zzzz, r5.xyzw
mad r4.xyzw, cb4[r4.w + 0].xyzw, v1.wwww, r5.xyzw
dp4 r3.y, v0.xyzw, r4.xyzw
mul r4.xyzw, v1.yyyy, cb4[r0.y + 0].xyzw
mad r4.xyzw, cb4[r0.x + 0].xyzw, v1.xxxx, r4.xyzw
mad r4.xyzw, cb4[r0.z + 0].xyzw, v1.zzzz, r4.xyzw
mad r0.xyzw, cb4[r0.w + 0].xyzw, v1.wwww, r4.xyzw
dp4 r3.z, v0.xyzw, r0.xyzw
mov r3.w, l(1.000000)
dp4 r0.z, r3.xyzw, cb2[0].xyzw
dp4 r0.w, r3.xyzw, cb2[1].xyzw
dp4 r0.x, r3.xyzw, cb2[3].xyzw
div r0.xy, r0.zwzz, r0.xxxx
add r0.xy, -r0.xyxx, r2.xyxx
mul o1.zw, r0.xxxy, l(0.000000, 0.000000, 0.500000, -0.500000)
mul o1.xy, v4.xyxx, cb0[0].wwww
dp3 r0.x, r1.xyzx, cb2[4].xyzx
dp3 r0.y, r1.xyzx, cb2[5].xyzx
dp3 r0.z, r1.xyzx, cb2[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o2.xyz, r0.wwww, r0.xyzx
ret
// Approximately 0 instruction slots used
