//Geometry VS 29.
// ---- Created with 3Dmigoto v0.6.181 on Tue Dec 26 21:23:07 2023
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[1536];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[7];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[2];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : POSITION0,
//  float4 v1 : BLENDINDICES0,
//  float3 v2 : NORMAL0,
//  float4 v3 : TANGENT0,
//  float2 v4 : TEXCOORD0,
//  out float4 o0 : SV_Position0,
//  out float4 o1 : TEXCOORD0,
//  out float4 o2 : TEXCOORD1,
//  out float4 o3 : TEXCOORD2,
//  out float4 o4 : TEXCOORD3,
//  out float4 o5 : TEXCOORD4,
//  out float4 o6 : TEXCOORD5,
//  out float4 o7 : TEXCOORD6)
//{
//  float4 r0,r1,r2,r3,r4,r5,r6,r7;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.x = 765.299988 * v1.x;
//  r0.x = (int)r0.x;
//  bitmask.y = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.y = (((uint)r0.x << 1) & bitmask.y) | ((uint)1 & ~bitmask.y);
//  r0.x = (uint)r0.x << 1;
//  r1.y = dot(v0.xyzw, cb4[r0.y+0].xyzw);
//  r1.x = dot(v0.xyzw, cb4[r0.x+0].xyzw);
//  r2.xyzw = (int4)r0.xxxx + int4(2,3,4,5);
//  r1.z = dot(v0.xyzw, cb4[r2.x+0].xyzw);
//  r1.w = 1;
//  r3.x = dot(r1.xyzw, cb2[0].xyzw);
//  r3.y = dot(r1.xyzw, cb2[1].xyzw);
//  r3.w = dot(r1.xyzw, cb2[3].xyzw);
//  o0.xyw = r3.xyw;
//  r0.zw = r3.xy / r3.ww;
//  o0.z = dot(r1.xyzw, cb2[2].xyzw);
//  o1.xy = cb0[1].ww * v4.xy;
//  r3.x = dot(v3.xyz, cb4[r0.x+0].xyz);
//  r4.x = dot(v2.xyz, cb4[r0.x+0].xyz);
//  r3.y = dot(v3.xyz, cb4[r0.y+0].xyz);
//  r4.y = dot(v2.xyz, cb4[r0.y+0].xyz);
//  r3.z = dot(v3.xyz, cb4[r2.x+0].xyz);
//  r5.x = dot(r3.xyz, cb2[4].xyz);
//  r5.y = dot(r3.xyz, cb2[5].xyz);
//  r5.z = dot(r3.xyz, cb2[6].xyz);
//  r0.x = dot(r5.xyz, r5.xyz);
//  r0.x = rsqrt(r0.x);
//  r3.xyz = r5.xyz * r0.xxx;
//  o2.xyz = r3.xyz;
//  r5.xyzw = frac(cb0[0].xyzw);
//  r6.xyzw = cb0[0].xyzw + -r5.xyzw;
//  r0.x = cb0[1].x * r5.w;
//  o4.w = r0.x * 1.00392163 + cb0[1].y;
//  r5.xyzw = -r6.xxwy * float4(0.00392156886,0.00392156886,0.00392156886,0.00392156886) + float4(1,1.10000002,1,1);
//  o2.w = r5.w;
//  r4.z = dot(v2.xyz, cb4[r2.x+0].xyz);
//  r7.x = dot(r4.xyz, cb2[4].xyz);
//  r7.y = dot(r4.xyz, cb2[5].xyz);
//  r7.z = dot(r4.xyz, cb2[6].xyz);
//  r0.x = dot(r7.xyz, r7.xyz);
//  r0.x = rsqrt(r0.x);
//  r4.xyz = r7.xyz * r0.xxx;
//  r7.xyz = r4.zxy * r3.yzx;
//  r3.xyz = r4.yzx * r3.zxy + -r7.xyz;
//  o5.xyz = r4.xyz;
//  o3.xyz = v3.www * r3.xyz;
//  o3.w = 0.00235294132 * r6.z;
//  r0.x = r6.w * 0.00392156886 + -0.25;
//  r0.x = r0.x + r0.x;
//  o4.x = dot(r1.xyzw, cb2[4].xyzw);
//  o4.y = dot(r1.xyzw, cb2[5].xyzw);
//  o4.z = dot(r1.xyzw, cb2[6].xyzw);
//  r0.y = 4 * r5.z;
//  r0.x = saturate(min(r0.x, r0.y));
//  o6.zw = r0.xx * float2(1,-1) + float2(0,1);
//  o6.xy = cb0[1].zz * v4.xy;
//  r0.x = max(1, r5.y);
//  r0.x = r0.x + -r5.x;
//  r0.x = 1 / r0.x;
//  o7.y = -r5.x * r0.x;
//  o7.x = r0.x;
//  r1.x = dot(v0.xyzw, cb4[r2.y+0].xyzw);
//  r1.y = dot(v0.xyzw, cb4[r2.z+0].xyzw);
//  r1.z = dot(v0.xyzw, cb4[r2.w+0].xyzw);
//  r1.w = 1;
//  r2.z = dot(r1.xyzw, cb2[0].xyzw);
//  r2.w = dot(r1.xyzw, cb2[1].xyzw);
//  r0.x = dot(r1.xyzw, cb2[3].xyzw);
//  r0.xy = r2.zw / r0.xx;
//  r0.xy = r0.zw + -r0.xy;
//  o7.zw = float2(0.5,-0.5) * r0.xy;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Tue Dec 26 21:23:07 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// BLENDINDICES             0   xyzw        1     NONE   float   x
// NORMAL                   0   xyz         2     NONE   float   xyz
// TANGENT                  0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 0   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB4[1536], dynamicIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.x
dcl_input v2.xyz
dcl_input v3.xyzw
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.x, v1.x, l(765.299988)
ftoi r0.x, r0.x
bfi r0.y, l(31), l(1), r0.x, l(1)
ishl r0.x, r0.x, l(1)
dp4 r1.y, v0.xyzw, cb4[r0.y + 0].xyzw
dp4 r1.x, v0.xyzw, cb4[r0.x + 0].xyzw
iadd r2.xyzw, r0.xxxx, l(2, 3, 4, 5)
dp4 r1.z, v0.xyzw, cb4[r2.x + 0].xyzw
mov r1.w, l(1.000000)
dp4 r3.x, r1.xyzw, cb2[0].xyzw
dp4 r3.y, r1.xyzw, cb2[1].xyzw
dp4 r3.w, r1.xyzw, cb2[3].xyzw
mov r20.xyw, r3.xyxw
div r0.zw, r3.xxxy, r3.wwww
dp4 r20.z, r1.xyzw, cb2[2].xyzw

add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x

mov o0.xyzw, r20.xyzw
mul o1.xy, v4.xyxx, cb0[1].wwww
dp3 r3.x, v3.xyzx, cb4[r0.x + 0].xyzx
dp3 r4.x, v2.xyzx, cb4[r0.x + 0].xyzx
dp3 r3.y, v3.xyzx, cb4[r0.y + 0].xyzx
dp3 r4.y, v2.xyzx, cb4[r0.y + 0].xyzx
dp3 r3.z, v3.xyzx, cb4[r2.x + 0].xyzx
dp3 r5.x, r3.xyzx, cb2[4].xyzx
dp3 r5.y, r3.xyzx, cb2[5].xyzx
dp3 r5.z, r3.xyzx, cb2[6].xyzx
dp3 r0.x, r5.xyzx, r5.xyzx
rsq r0.x, r0.x
mul r3.xyz, r0.xxxx, r5.xyzx
mov o2.xyz, r3.xyzx
frc r5.xyzw, cb0[0].xyzw
add r6.xyzw, -r5.xyzw, cb0[0].xyzw
mul r0.x, r5.w, cb0[1].x
mad o4.w, r0.x, l(1.00392163), cb0[1].y
mad r5.xyzw, -r6.xxwy, l(0.00392156886, 0.00392156886, 0.00392156886, 0.00392156886), l(1.000000, 1.100000, 1.000000, 1.000000)
mov o2.w, r5.w
dp3 r4.z, v2.xyzx, cb4[r2.x + 0].xyzx
dp3 r7.x, r4.xyzx, cb2[4].xyzx
dp3 r7.y, r4.xyzx, cb2[5].xyzx
dp3 r7.z, r4.xyzx, cb2[6].xyzx
dp3 r0.x, r7.xyzx, r7.xyzx
rsq r0.x, r0.x
mul r4.xyz, r0.xxxx, r7.xyzx
mul r7.xyz, r3.yzxy, r4.zxyz
mad r3.xyz, r4.yzxy, r3.zxyz, -r7.xyzx
mov o5.xyz, r4.xyzx
mul o3.xyz, r3.xyzx, v3.wwww
mul o3.w, r6.z, l(0.00235294132)
mad r0.x, r6.w, l(0.00392156886), l(-0.250000)
add r0.x, r0.x, r0.x
dp4 o4.x, r1.xyzw, cb2[4].xyzw
dp4 o4.y, r1.xyzw, cb2[5].xyzw
dp4 o4.z, r1.xyzw, cb2[6].xyzw
mul r0.y, r5.z, l(4.000000)
min_sat r0.x, r0.y, r0.x
mad o6.zw, r0.xxxx, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.000000, 1.000000)
mul o6.xy, v4.xyxx, cb0[1].zzzz
max r0.x, r5.y, l(1.000000)
add r0.x, -r5.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul o7.y, r0.x, -r5.x
mov o7.x, r0.x
dp4 r1.x, v0.xyzw, cb4[r2.y + 0].xyzw
dp4 r1.y, v0.xyzw, cb4[r2.z + 0].xyzw
dp4 r1.z, v0.xyzw, cb4[r2.w + 0].xyzw
mov r1.w, l(1.000000)
dp4 r2.z, r1.xyzw, cb2[0].xyzw
dp4 r2.w, r1.xyzw, cb2[1].xyzw
dp4 r0.x, r1.xyzw, cb2[3].xyzw
div r0.xy, r2.zwzz, r0.xxxx
add r0.xy, -r0.xyxx, r0.zwzz
mul o7.zw, r0.xxxy, l(0.000000, 0.000000, 0.500000, -0.500000)
ret
// Approximately 0 instruction slots used
