//Geometry VS 57.
// ---- Created with 3Dmigoto v0.6.181 on Thu Dec 28 11:39:04 2023
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[7];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : POSITION0,
//  float3 v1 : NORMAL0,
//  float4 v2 : TEXCOORD4,
//  float4 v3 : TEXCOORD5,
//  float4 v4 : TEXCOORD6,
//  float4 v5 : TEXCOORD7,
//  out float4 o0 : SV_Position0,
//  out float4 o1 : TEXCOORD0,
//  out float4 o2 : TEXCOORD1)
//{
//  float4 r0,r1;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.x = dot(v0.xyzw, v2.xyzw);
//  r0.y = dot(v0.xyzw, v3.xyzw);
//  r0.z = dot(v0.xyzw, v4.xyzw);
//  r0.w = 1;
//  o0.x = dot(r0.xyzw, cb2[0].xyzw);
//  o0.y = dot(r0.xyzw, cb2[1].xyzw);
//  o0.z = dot(r0.xyzw, cb2[2].xyzw);
//  o0.w = dot(r0.xyzw, cb2[3].xyzw);
//  r0.x = dot(v1.xyz, v2.xyz);
//  r0.y = dot(v1.xyz, v3.xyz);
//  r0.z = dot(v1.xyz, v4.xyz);
//  r1.x = dot(r0.xyz, cb2[4].xyz);
//  r1.y = dot(r0.xyz, cb2[5].xyz);
//  r1.z = dot(r0.xyz, cb2[6].xyz);
//  r0.x = dot(r1.xyz, r1.xyz);
//  r0.x = rsqrt(r0.x);
//  r0.xyz = r1.xyz * r0.xxx;
//  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
//  o1.w = 1;
//  r0.xyzw = frac(v5.xyzw);
//  o2.xyzw = float4(1.00392163,1.00392163,1.00392163,1.00392163) * r0.xyzw;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Thu Dec 28 11:39:04 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 4   xyzw        2     NONE   float   xyzw
// TEXCOORD                 5   xyzw        3     NONE   float   xyzw
// TEXCOORD                 6   xyzw        4     NONE   float   xyzw
// TEXCOORD                 7   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
dp4 r0.x, v0.xyzw, v2.xyzw
dp4 r0.y, v0.xyzw, v3.xyzw
dp4 r0.z, v0.xyzw, v4.xyzw
mov r0.w, l(1.000000)
dp4 r20.x, r0.xyzw, cb2[0].xyzw
dp4 r20.y, r0.xyzw, cb2[1].xyzw
dp4 r20.z, r0.xyzw, cb2[2].xyzw
dp4 r20.w, r0.xyzw, cb2[3].xyzw

add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x

mov o0.xyzw, r20.xyzw
dp3 r0.x, v1.xyzx, v2.xyzx
dp3 r0.y, v1.xyzx, v3.xyzx
dp3 r0.z, v1.xyzx, v4.xyzx
dp3 r1.x, r0.xyzx, cb2[4].xyzx
dp3 r1.y, r0.xyzx, cb2[5].xyzx
dp3 r1.z, r0.xyzx, cb2[6].xyzx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r1.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, l(1.000000)
frc r0.xyzw, v5.xyzw
mul o2.xyzw, r0.xyzw, l(1.00392163, 1.00392163, 1.00392163, 1.00392163)
ret
// Approximately 0 instruction slots used
