//HBAO+ addition 3.
// ---- Created with 3Dmigoto v0.6.181 on Sat Dec 23 18:39:29 2023
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_Position0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  //r0.y = t0.SampleLevel(s0_s, v1.xy, 0).x;
  //v1.x-=stereo.x*(1-stereo.y/r0.y)*0.5;
  
  v1.x-=stereo.x*0.5;
  
  float fov = -cb0[1].z;
  
  r0.y = t0.SampleLevel(s0_s, v1.xy, 0).x;
  r1.xy = cb0[1].yx * v1.yx + cb0[1].wz;
  r0.xz = r1.xy * r0.yy;
  
  //r0.x-=stereo.x*(r0.y-stereo.y)*fov;
  
  r1.y = cb0[0].z;
  r1.z = 0;
  r1.xy = v1.xy + r1.yz;
  r2.x = t0.SampleLevel(s0_s, r1.xy, 0).x;
  r1.xy = cb0[1].xy * r1.xy + cb0[1].zw;
  r2.yz = r1.xy * r2.xx;
  
  //r2.y-=stereo.x*(r2.x-stereo.y)*fov;
  
  r1.y = -cb0[0].z;
  r1.z = 0;
  r1.xy = v1.xy + r1.yz;
  r3.x = t0.SampleLevel(s0_s, r1.xy, 0).x;
  r1.xy = cb0[1].xy * r1.xy + cb0[1].zw;
  r3.yz = r1.xy * r3.xx;
  
  //r3.y-=stereo.x*(r3.x-stereo.y)*fov;
  
  r1.z = 0;
  r1.x = cb0[0].w;
  r1.xy = v1.yx + r1.xz;
  r4.y = t0.SampleLevel(s0_s, r1.yx, 0).x;
  r1.xy = cb0[1].yx * r1.xy + cb0[1].wz;
  r4.xz = r1.xy * r4.yy;
  
  //r4.x-=stereo.x*(r4.y-stereo.y)*fov;
  
  r1.z = 0;
  r1.x = -cb0[0].w;
  r1.xy = v1.yx + r1.xz;
  r5.y = t0.SampleLevel(s0_s, r1.yx, 0).x;
  r1.xy = cb0[1].yx * r1.xy + cb0[1].wz;
  r5.xz = r1.xy * r5.yy;
  
  //r5.x-=stereo.x*(r5.y-stereo.y)*fov;
  
  r1.xyz = r2.xyz + -r0.yzx;
  r2.xyz = -r3.xyz + r0.yzx;
  r0.w = dot(r1.xyz, r1.xyz);
  r1.w = dot(r2.xyz, r2.xyz);
  r0.w = cmp(r0.w < r1.w);
  r1.xyz = r0.www ? r1.xyz : r2.xyz;
  r2.xyz = r4.xyz + -r0.xyz;
  r3.xyz = -r5.xyz + r0.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r1.w = dot(r3.xyz, r3.xyz);
  r0.w = cmp(r0.w < r1.w);
  r2.xyz = r0.www ? r2.xyz : r3.xyz;
  r3.xyz = r2.xyz * r1.xyz;
  r1.xyz = r1.zxy * r2.yzx + -r3.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r0.w = cmp(cb0[3].x != 0.000000);
  if (r0.w != 0) {
    r2.xyzw = cb0[0].zwzw * float4(3,0,-3,0) + v1.xyxy;
    r3.z = t0.SampleLevel(s0_s, r2.xy, 0).x;
    r4.xyzw = cb0[1].xyxy * r2.xyzw + cb0[1].zwzw;
    r3.xy = r4.xy * r3.zz;
	
	//r3.x-=stereo.x*(r3.z-stereo.y)*fov;
	
    r3.xyz = r3.xyz + -r0.zxy;
    r0.w = dot(r3.xyz, r3.xyz);
    r1.w = dot(r1.xyz, r3.xyz);
    r2.x = rsqrt(r0.w);
    r1.w = saturate(r1.w * r2.x + -cb0[2].w);
    r0.w = saturate(r0.w * cb0[2].z + 1);
    r2.z = t0.SampleLevel(s0_s, r2.zw, 0).x;
    r2.xy = r4.zw * r2.zz;
    r2.xyz = r2.xyz + -r0.zxy;
    r2.w = dot(r2.xyz, r2.xyz);
    r2.x = dot(r1.xyz, r2.xyz);
    r2.y = rsqrt(r2.w);
    r2.x = saturate(r2.x * r2.y + -cb0[2].w);
    r2.y = saturate(r2.w * cb0[2].z + 1);
    r2.x = r2.x * r2.y;
    r0.w = r1.w * r0.w + r2.x;
    r2.xyzw = cb0[0].zwzw * float4(0,3,0,-3) + v1.xyxy;
    r3.z = t0.SampleLevel(s0_s, r2.xy, 0).x;
    r4.xyzw = cb0[1].xyxy * r2.xyzw + cb0[1].zwzw;
    r3.xy = r4.xy * r3.zz;
	
	//r3.x-=stereo.x*(r3.z-stereo.y)*fov;
	
    r3.xyz = r3.xyz + -r0.zxy;
    r1.w = dot(r3.xyz, r3.xyz);
    r2.x = dot(r1.xyz, r3.xyz);
    r2.y = rsqrt(r1.w);
    r2.x = saturate(r2.x * r2.y + -cb0[2].w);
    r1.w = saturate(r1.w * cb0[2].z + 1);
    r0.w = r2.x * r1.w + r0.w;
    r2.z = t0.SampleLevel(s0_s, r2.zw, 0).x;
    r2.xy = r4.zw * r2.zz;
    r0.xyz = r2.xyz + -r0.zxy;
    r1.w = dot(r0.xyz, r0.xyz);
    r0.x = dot(r1.xyz, r0.xyz);
    r0.y = rsqrt(r1.w);
    r0.x = saturate(r0.x * r0.y + -cb0[2].w);
    r0.y = saturate(r1.w * cb0[2].z + 1);
    r0.x = r0.x * r0.y + r0.w;
    o0.w = 0.25 * r0.x;
  } else {
    o0.w = 0;
  }
  o0.xyz = r1.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 23 18:39:29 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 6
sample_l_indexable(texture2d)(float,float,float,float) r0.y, v1.xyxx, t0.yxzw, s0, l(0.000000)
mad r1.xy, cb0[1].yxyy, v1.yxyy, cb0[1].wzww
mul r0.xz, r0.yyyy, r1.xxyx
mov r1.y, cb0[0].z
mov r1.z, l(0)
add r1.xy, r1.yzyy, v1.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r1.xyxx, t0.xyzw, s0, l(0.000000)
mad r1.xy, cb0[1].xyxx, r1.xyxx, cb0[1].zwzz
mul r2.yz, r2.xxxx, r1.xxyx
mov r1.y, -cb0[0].z
mov r1.z, l(0)
add r1.xy, r1.yzyy, v1.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r1.xyxx, t0.xyzw, s0, l(0.000000)
mad r1.xy, cb0[1].xyxx, r1.xyxx, cb0[1].zwzz
mul r3.yz, r3.xxxx, r1.xxyx
mov r1.z, l(0)
mov r1.x, cb0[0].w
add r1.xy, r1.xzxx, v1.yxyy
sample_l_indexable(texture2d)(float,float,float,float) r4.y, r1.yxyy, t0.yxzw, s0, l(0.000000)
mad r1.xy, cb0[1].yxyy, r1.xyxx, cb0[1].wzww
mul r4.xz, r4.yyyy, r1.xxyx
mov r1.z, l(0)
mov r1.x, -cb0[0].w
add r1.xy, r1.xzxx, v1.yxyy
sample_l_indexable(texture2d)(float,float,float,float) r5.y, r1.yxyy, t0.yxzw, s0, l(0.000000)
mad r1.xy, cb0[1].yxyy, r1.xyxx, cb0[1].wzww
mul r5.xz, r5.yyyy, r1.xxyx
add r1.xyz, -r0.yzxy, r2.xyzx
add r2.xyz, r0.yzxy, -r3.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
lt r0.w, r0.w, r1.w
movc r1.xyz, r0.wwww, r1.xyzx, r2.xyzx
add r2.xyz, -r0.xyzx, r4.xyzx
add r3.xyz, r0.xyzx, -r5.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
lt r0.w, r0.w, r1.w
movc r2.xyz, r0.wwww, r2.xyzx, r3.xyzx
mul r3.xyz, r1.xyzx, r2.xyzx
mad r1.xyz, r1.zxyz, r2.yzxy, -r3.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
ne r0.w, cb0[3].x, l(0.000000)
if_nz r0.w
  mad r2.xyzw, cb0[0].zwzw, l(3.000000, 0.000000, -3.000000, 0.000000), v1.xyxy
  sample_l_indexable(texture2d)(float,float,float,float) r3.z, r2.xyxx, t0.yzxw, s0, l(0.000000)
  mad r4.xyzw, cb0[1].xyxy, r2.xyzw, cb0[1].zwzw
  mul r3.xy, r3.zzzz, r4.xyxx
  add r3.xyz, -r0.zxyz, r3.xyzx
  dp3 r0.w, r3.xyzx, r3.xyzx
  dp3 r1.w, r1.xyzx, r3.xyzx
  rsq r2.x, r0.w
  mad_sat r1.w, r1.w, r2.x, -cb0[2].w
  mad_sat r0.w, r0.w, cb0[2].z, l(1.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t0.yzxw, s0, l(0.000000)
  mul r2.xy, r2.zzzz, r4.zwzz
  add r2.xyz, -r0.zxyz, r2.xyzx
  dp3 r2.w, r2.xyzx, r2.xyzx
  dp3 r2.x, r1.xyzx, r2.xyzx
  rsq r2.y, r2.w
  mad_sat r2.x, r2.x, r2.y, -cb0[2].w
  mad_sat r2.y, r2.w, cb0[2].z, l(1.000000)
  mul r2.x, r2.y, r2.x
  mad r0.w, r1.w, r0.w, r2.x
  mad r2.xyzw, cb0[0].zwzw, l(0.000000, 3.000000, 0.000000, -3.000000), v1.xyxy
  sample_l_indexable(texture2d)(float,float,float,float) r3.z, r2.xyxx, t0.yzxw, s0, l(0.000000)
  mad r4.xyzw, cb0[1].xyxy, r2.xyzw, cb0[1].zwzw
  mul r3.xy, r3.zzzz, r4.xyxx
  add r3.xyz, -r0.zxyz, r3.xyzx
  dp3 r1.w, r3.xyzx, r3.xyzx
  dp3 r2.x, r1.xyzx, r3.xyzx
  rsq r2.y, r1.w
  mad_sat r2.x, r2.x, r2.y, -cb0[2].w
  mad_sat r1.w, r1.w, cb0[2].z, l(1.000000)
  mad r0.w, r2.x, r1.w, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t0.yzxw, s0, l(0.000000)
  mul r2.xy, r2.zzzz, r4.zwzz
  add r0.xyz, -r0.zxyz, r2.xyzx
  dp3 r1.w, r0.xyzx, r0.xyzx
  dp3 r0.x, r1.xyzx, r0.xyzx
  rsq r0.y, r1.w
  mad_sat r0.x, r0.x, r0.y, -cb0[2].w
  mad_sat r0.y, r1.w, cb0[2].z, l(1.000000)
  mad r0.x, r0.x, r0.y, r0.w
  mul o0.w, r0.x, l(0.250000)
else
  mov o0.w, l(0)
endif
mad o0.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
