// ---- Created with 3Dmigoto v0.6.181 on Sun Dec 24 13:34:40 2023
cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[1];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cmp(float4(0,0,0,0) < v0.xyzw);
  o0.xyzw = r0.xyzw ? float4(3,1,0,1) : float4(-1,-3,0,1);
  r0.xyzw = r0.xyxy ? float4(2,0,2,0) : float4(0,2,0,2);
  o1.xyzw = cb0[0].xyzw * cb2[14].xyxy + r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sun Dec 24 13:34:40 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_constantbuffer CB2[15], immediateIndexed
dcl_input v0.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_temps 1
lt r0.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), v0.xyzw
movc o0.xyzw, r0.xyzw, l(3.000000,1.000000,0,1.000000), l(-1.000000,-3.000000,0,1.000000)
movc r0.xyzw, r0.xyxy, l(2.000000,0,2.000000,0), l(0,2.000000,0,2.000000)
mad o1.xyzw, cb0[0].xyzw, cb2[14].xyxy, r0.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
