//Geometry VS 3.
// ---- Created with 3Dmigoto v0.6.181 on Tue Dec 26 12:41:47 2023
//Buffer<float4> t0 : register(t0);
//
//cbuffer cb4 : register(b4)
//{
//  float4 cb4[1536];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[7];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[36];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : POSITION0,
//  float4 v1 : BLENDWEIGHT0,
//  float4 v2 : BLENDINDICES0,
//  uint v3 : SV_VERTEXID0,
//  float3 v4 : NORMAL0,
//  float2 v5 : TEXCOORD0,
//  out float4 o0 : SV_Position0,
//  out float2 o1 : TEXCOORD0,
//  out float2 p1 : TEXCOORD3,
//  out float4 o2 : TEXCOORD1,
//  out float4 o3 : TEXCOORD2)
//{
//// Needs manual fix for instruction:
//// unknown dcl_: dcl_input_sgv v3.x, vertex_id
//  float4 r0,r1,r2,r3,r4,r5;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xyzw = float4(765.299988,765.299988,765.299988,765.299988) * v2.xyzw;
//  r0.xyzw = (int4)r0.xyzw;
//  r1.xyzw = (uint4)r0.xyzw << int4(1,1,1,1);
//  r2.xyzw = cb4[r1.y+0].xyzw * v1.yyyy;
//  r2.xyzw = cb4[r1.x+0].xyzw * v1.xxxx + r2.xyzw;
//  r2.xyzw = cb4[r1.z+0].xyzw * v1.zzzz + r2.xyzw;
//  r2.xyzw = cb4[r1.w+0].xyzw * v1.wwww + r2.xyzw;
//  bitmask.x = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.x = (((uint)r0.x << 1) & bitmask.x) | ((uint)1 & ~bitmask.x);
//  bitmask.y = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.y = (((uint)r0.y << 1) & bitmask.y) | ((uint)1 & ~bitmask.y);
//  bitmask.z = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.z = (((uint)r0.z << 1) & bitmask.z) | ((uint)1 & ~bitmask.z);
//  bitmask.w = ((~(-1 << 31)) << 1) & 0xffffffff;  r0.w = (((uint)r0.w << 1) & bitmask.w) | ((uint)1 & ~bitmask.w);
//  r3.xyzw = cb4[r0.y+0].xyzw * v1.yyyy;
//  r3.xyzw = cb4[r0.x+0].xyzw * v1.xxxx + r3.xyzw;
//  r3.xyzw = cb4[r0.z+0].xyzw * v1.zzzz + r3.xyzw;
//  r0.xyzw = cb4[r0.w+0].xyzw * v1.wwww + r3.xyzw;
//  r1.xyzw = (int4)r1.xyzw + int4(2,2,2,2);
//  r3.xyzw = cb4[r1.y+0].xyzw * v1.yyyy;
//  r3.xyzw = cb4[r1.x+0].xyzw * v1.xxxx + r3.xyzw;
//  r3.xyzw = cb4[r1.z+0].xyzw * v1.zzzz + r3.xyzw;
//  r1.xyzw = cb4[r1.w+0].xyzw * v1.wwww + r3.xyzw;
//  r3.xyz = v0.xyz;
//  r4.x = 0;
//  while (true) {
//    r4.y = cmp((int)r4.x >= asint(cb0[3].x));
//    if (r4.y != 0) break;
//    r4.yz = (int2)cb0[r4.x+4].xz;
//    r4.yz = (int2)r4.yz + (int2)v3.xx;
//    r5.xyz = t0.Load(r4.y).xyz;
//    r4.yzw = t0.Load(r4.z).xyz;
//    r5.xyz = r5.xyz * cb0[r4.x+4].yyy + r3.xyz;
//    r3.xyz = r4.yzw * cb0[r4.x+4].www + r5.xyz;
//    r4.x = (int)r4.x + 1;
//  }
//  o3.xy = cb0[1].ww * v5.xy;
//  r4.xyz = frac(cb0[0].xwy);
//  r4.xyz = cb0[0].xwy + -r4.xyz;
//  r5.xyz = -r4.xxy * float3(0.00392156886,0.00392156886,0.00392156886) + float3(1,1.10000002,1);
//  r4.x = max(1, r5.y);
//  r4.x = r4.x + -r5.x;
//  r4.x = 1 / r4.x;
//  p1.y = -r5.x * r4.x;
//  r4.y = r4.y * 0.00392156886 + -0.25;
//  r4.y = r4.y + r4.y;
//  r4.w = 4 * r5.z;
//  r4.y = saturate(min(r4.y, r4.w));
//  o2.w = -r4.z * 0.00392156886 + 1;
//  r5.x = dot(v4.xyz, r2.xyz);
//  r5.y = dot(v4.xyz, r0.xyz);
//  r5.z = dot(v4.xyz, r1.xyz);
//  r3.w = v0.w;
//  r2.x = dot(r3.xyzw, r2.xyzw);
//  r2.y = dot(r3.xyzw, r0.xyzw);
//  r2.z = dot(r3.xyzw, r1.xyzw);
//  o1.xy = cb0[2].ww * v5.xy;
//  r2.w = 1;
//  o0.x = dot(r2.xyzw, cb2[0].xyzw);
//  o0.y = dot(r2.xyzw, cb2[1].xyzw);
//  o0.z = dot(r2.xyzw, cb2[2].xyzw);
//  o0.w = dot(r2.xyzw, cb2[3].xyzw);
//  r0.x = dot(r5.xyz, cb2[4].xyz);
//  r0.y = dot(r5.xyz, cb2[5].xyz);
//  r0.z = dot(r5.xyz, cb2[6].xyz);
//  r0.w = dot(r0.xyz, r0.xyz);
//  r0.w = rsqrt(r0.w);
//  o2.xyz = r0.xyz * r0.www;
//  p1.x = r4.x;
//  o3.zw = r4.yy * float2(1,-1) + float2(0,1);
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Tue Dec 26 12:41:47 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// BLENDWEIGHT              0   xyzw        1     NONE   float   xyzw
// BLENDINDICES             0   xyzw        2     NONE   float   xyzw
// SV_VERTEXID              0   x           3   VERTID    uint   x
// NORMAL                   0   xyz         4     NONE   float   xyz
// TEXCOORD                 0   xy          5     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 3     zw        1     NONE   float     zw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[36], dynamicIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB4[1536], dynamicIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_resource_buffer (float,float,float,float) t0
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input_sgv v3.x, vertex_id
dcl_input v4.xyz
dcl_input v5.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 28
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v2.xyzw, l(765.299988, 765.299988, 765.299988, 765.299988)
ftoi r0.xyzw, r0.xyzw
ishl r1.xyzw, r0.xyzw, l(1, 1, 1, 1)
mul r2.xyzw, v1.yyyy, cb4[r1.y + 0].xyzw
mad r2.xyzw, cb4[r1.x + 0].xyzw, v1.xxxx, r2.xyzw
mad r2.xyzw, cb4[r1.z + 0].xyzw, v1.zzzz, r2.xyzw
mad r2.xyzw, cb4[r1.w + 0].xyzw, v1.wwww, r2.xyzw
bfi r0.xyzw, l(31, 31, 31, 31), l(1, 1, 1, 1), r0.xyzw, l(1, 1, 1, 1)
mul r3.xyzw, v1.yyyy, cb4[r0.y + 0].xyzw
mad r3.xyzw, cb4[r0.x + 0].xyzw, v1.xxxx, r3.xyzw
mad r3.xyzw, cb4[r0.z + 0].xyzw, v1.zzzz, r3.xyzw
mad r0.xyzw, cb4[r0.w + 0].xyzw, v1.wwww, r3.xyzw
iadd r1.xyzw, r1.xyzw, l(2, 2, 2, 2)
mul r3.xyzw, v1.yyyy, cb4[r1.y + 0].xyzw
mad r3.xyzw, cb4[r1.x + 0].xyzw, v1.xxxx, r3.xyzw
mad r3.xyzw, cb4[r1.z + 0].xyzw, v1.zzzz, r3.xyzw
mad r1.xyzw, cb4[r1.w + 0].xyzw, v1.wwww, r3.xyzw
mov r3.xyz, v0.xyzx
mov r4.x, l(0)
loop
  ige r4.y, r4.x, cb0[3].x
  breakc_nz r4.y
  ftoi r4.yz, cb0[r4.x + 4].xxzx
  iadd r4.yz, r4.yyzy, v3.xxxx
  ld_indexable(buffer)(float,float,float,float) r5.xyz, r4.yyyy, t0.xyzw
  ld_indexable(buffer)(float,float,float,float) r4.yzw, r4.zzzz, t0.wxyz
  mad r5.xyz, r5.xyzx, cb0[r4.x + 4].yyyy, r3.xyzx
  mad r3.xyz, r4.yzwy, cb0[r4.x + 4].wwww, r5.xyzx
  iadd r4.x, r4.x, l(1)
endloop
mul o3.xy, v5.xyxx, cb0[1].wwww
frc r4.xyz, cb0[0].xwyx
add r4.xyz, -r4.xyzx, cb0[0].xwyx
mad r5.xyz, -r4.xxyx, l(0.00392156886, 0.00392156886, 0.00392156886, 0.000000), l(1.000000, 1.100000, 1.000000, 0.000000)
max r4.x, r5.y, l(1.000000)
add r4.x, -r5.x, r4.x
div r4.x, l(1.000000, 1.000000, 1.000000, 1.000000), r4.x
mul o1.w, r4.x, -r5.x
mad r4.y, r4.y, l(0.00392156886), l(-0.250000)
add r4.y, r4.y, r4.y
mul r4.w, r5.z, l(4.000000)
min_sat r4.y, r4.w, r4.y
mad o2.w, -r4.z, l(0.00392156886), l(1.000000)
dp3 r5.x, v4.xyzx, r2.xyzx
dp3 r5.y, v4.xyzx, r0.xyzx
dp3 r5.z, v4.xyzx, r1.xyzx
mov r3.w, v0.w
dp4 r2.x, r3.xyzw, r2.xyzw
dp4 r2.y, r3.xyzw, r0.xyzw
dp4 r2.z, r3.xyzw, r1.xyzw
mul o1.xy, v5.xyxx, cb0[2].wwww
mov r2.w, l(1.000000)
dp4 r20.x, r2.xyzw, cb2[0].xyzw
dp4 r20.y, r2.xyzw, cb2[1].xyzw
dp4 r20.z, r2.xyzw, cb2[2].xyzw
dp4 r20.w, r2.xyzw, cb2[3].xyzw

add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x

mov o0.xyzw, r20.xyzw
dp3 r0.x, r5.xyzx, cb2[4].xyzx
dp3 r0.y, r5.xyzx, cb2[5].xyzx
dp3 r0.z, r5.xyzx, cb2[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o2.xyz, r0.wwww, r0.xyzx
mov o1.z, r4.x
mad o3.zw, r4.yyyy, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.000000, 1.000000)
ret
// Approximately 0 instruction slots used
