//Lighting PS 1.
// ---- Created with 3Dmigoto v0.6.181 on Sat Dec 23 19:35:34 2023
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[39];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[2];
}

cbuffer cb13 : register(b13)
{
  float4 cb13[42];
}


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float2 v2 : TEXCOORD1,
  out float3 o0 : SV_TARGET0,
  out float3 o1 : SV_TARGET1)
{
  float4 r0,r1,r2,r3,r4,r5,r13;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = t3.SampleLevel(s0_s, v2.xy, 0).x;
  r1.xyzw = t0.SampleLevel(s1_s, v2.xy, 0).xyzw;
  r1.xyzw = r1.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r0.y = dot(r1.xyz, r1.xyz);
  r0.y = rsqrt(r0.y);
  r0.yzw = r1.xyz * r0.yyy;
  r2.w = dot(cb0[1].xyz, r0.yzw);
  r1.x = saturate(r2.w);
  r1.y = cmp(r1.w < 0);
  r1.x = r1.y ? r2.w : r1.x;
  r1.y = abs(r1.x) * r0.x;
  r1.y = cmp(0 < r1.y);
  if (r1.y != 0) {
    r1.y = t2.SampleLevel(s3_s, v2.xy, 0).x;
    r1.yz = r1.yy * cb2[8].xy + cb2[8].zw;
    r1.y = r1.y / -r1.z;
	
	//v1.x-=stereo.x*(1-stereo.y/abs(r1.y))/cb13[30].x;
	
	v1.x-=stereo.x/cb2[30].x;
	
	r13.xyz = v1.xyz * abs(r1.yyy);
	
	v1.x+=stereo.x*stereo.y/(r1.y*cb2[30].x);
	
    r3.xyz = v1.xyz * abs(r1.yyy);
    r1.y = dot(-r3.xyz, -r3.xyz);
    r1.y = rsqrt(r1.y);
    r4.xyz = -r3.xyz * r1.yyy;
    r2.z = saturate(dot(r0.yzw, r4.xyz));
    r4.xyz = cb0[0].xyz * r0.xxx;
    r5.xyzw = t1.SampleLevel(s2_s, v2.xy, 0).xyzw;
    r0.x = r5.w * r5.w;
    r3.xyz = -r13.xyz * r1.yyy + cb0[1].xyz;
    r1.y = dot(r3.xyz, r3.xyz);
    r1.y = rsqrt(r1.y);
    r3.xyz = r3.xyz * r1.yyy;
    r2.x = dot(r0.yzw, r3.xyz);
    r2.y = dot(cb0[1].xyz, r3.xyz);
    r2.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r2.xyzw);
    r0.y = -8.65616989 * r2.y;
    r0.y = exp2(r0.y);
    r3.xyz = float3(1,1,1) + -r5.xyz;
    r0.yzw = saturate(r3.xyz * r0.yyy + r5.xyz);
    r1.y = cmp(-1 >= r1.w);
    r0.yzw = r1.yyy ? float3(0,0,0) : r0.yzw;
    r1.z = r0.x * 0.997500002 + 0.00249999994;
    r1.w = r1.z * r1.z;
    r2.x = r2.x * r2.x;
    r2.y = r1.z * r1.z + -1;
    r2.x = r2.x * r2.y + 1;
    r2.x = r2.x * r2.x;
    r2.x = 4 * r2.x;
    r3.xy = r1.zz * float2(0.797884583,-0.797884583) + float2(0,1);
    r2.yz = r2.zw * r3.yy + r3.xx;
    r1.z = r2.y * r2.z;
    r1.z = r2.x * r1.z;
    r1.z = r1.w / r1.z;
    r2.xyz = r1.zzz * r0.yzw;
    r1.z = cmp(0 < r1.x);
    r0.yzw = r1.zzz ? r0.yzw : 0;
    r2.xyz = saturate(r2.xyz * r1.xxx);
    r1.z = saturate(r1.x * 0.5 + 0.5);
    r1.z = r1.z * r1.z;
    r1.w = sqrt(abs(r1.x));
    r1.w = r1.w + -abs(r1.x);
    r0.x = r0.x * r1.w + abs(r1.x);
    r0.x = r1.y ? r1.z : r0.x;
    r0.xyz = -r0.yzw * r0.xxx + r0.xxx;
    o0.xyz = r2.xyz * r4.xyz;
    o1.xyz = r0.xyz * r4.xyz;
  } else {
    o0.xyz = float3(0,0,0);
    o1.xyz = float3(0,0,0);
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 23 19:35:34 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyz         1     NONE   float   xyz
// TEXCOORD                 1   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyz         0   TARGET   float   xyz
// SV_TARGET                1   xyz         1   TARGET   float   xyz
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_constantbuffer CB2[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xy
dcl_output o0.xyz
dcl_output o1.xyz
dcl_temps 6
sample_l_indexable(texture2d)(float,float,float,float) r0.x, v2.xyxx, t3.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, v2.xyxx, t0.xyzw, s1, l(0.000000)
mad r1.xyzw, r1.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r0.yzw, r0.yyyy, r1.xxyz
dp3 r2.w, cb0[1].xyzx, r0.yzwy
mov_sat r1.x, r2.w
lt r1.y, r1.w, l(0.000000)
movc r1.x, r1.y, r2.w, r1.x
mul r1.y, r0.x, |r1.x|
lt r1.y, l(0.000000), r1.y
if_nz r1.y
  sample_l_indexable(texture2d)(float,float,float,float) r1.y, v2.xyxx, t2.yxzw, s3, l(0.000000)
  mad r1.yz, r1.yyyy, cb2[8].xxyx, cb2[8].zzwz
  div r1.y, r1.y, -r1.z
  mul r3.xyz, |r1.yyyy|, v1.xyzx
  dp3 r1.y, -r3.xyzx, -r3.xyzx
  rsq r1.y, r1.y
  mul r4.xyz, r1.yyyy, -r3.xyzx
  dp3_sat r2.z, r0.yzwy, r4.xyzx
  mul r4.xyz, r0.xxxx, cb0[0].xyzx
  sample_l_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t1.xyzw, s2, l(0.000000)
  mul r0.x, r5.w, r5.w
  mad r3.xyz, -r3.xyzx, r1.yyyy, cb0[1].xyzx
  dp3 r1.y, r3.xyzx, r3.xyzx
  rsq r1.y, r1.y
  mul r3.xyz, r1.yyyy, r3.xyzx
  dp3 r2.x, r0.yzwy, r3.xyzx
  dp3 r2.y, cb0[1].xyzx, r3.xyzx
  max r2.xyzw, r2.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
  mul r0.y, r2.y, l(-8.656170)
  exp r0.y, r0.y
  add r3.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  mad_sat r0.yzw, r3.xxyz, r0.yyyy, r5.xxyz
  ge r1.y, l(-1.000000), r1.w
  movc r0.yzw, r1.yyyy, l(0,0,0,0), r0.yyzw
  mad r1.z, r0.x, l(0.997500), l(0.002500)
  mul r1.w, r1.z, r1.z
  mul r2.x, r2.x, r2.x
  mad r2.y, r1.z, r1.z, l(-1.000000)
  mad r2.x, r2.x, r2.y, l(1.000000)
  mul r2.x, r2.x, r2.x
  mul r2.x, r2.x, l(4.000000)
  mad r3.xy, r1.zzzz, l(0.797884583, -0.797884583, 0.000000, 0.000000), l(0.000000, 1.000000, 0.000000, 0.000000)
  mad r2.yz, r2.zzwz, r3.yyyy, r3.xxxx
  mul r1.z, r2.z, r2.y
  mul r1.z, r1.z, r2.x
  div r1.z, r1.w, r1.z
  mul r2.xyz, r0.yzwy, r1.zzzz
  lt r1.z, l(0.000000), r1.x
  and r0.yzw, r0.yyzw, r1.zzzz
  mul_sat r2.xyz, r1.xxxx, r2.xyzx
  mad_sat r1.z, r1.x, l(0.500000), l(0.500000)
  mul r1.z, r1.z, r1.z
  sqrt r1.w, |r1.x|
  add r1.w, -|r1.x|, r1.w
  mad r0.x, r0.x, r1.w, |r1.x|
  movc r0.x, r1.y, r1.z, r0.x
  mad r0.xyz, -r0.yzwy, r0.xxxx, r0.xxxx
  mul o0.xyz, r4.xyzx, r2.xyzx
  mul o1.xyz, r4.xyzx, r0.xyzx
else
  mov o0.xyz, l(0,0,0,0)
  mov o1.xyz, l(0,0,0,0)
endif
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
