// ---- Created with 3Dmigoto v0.6.181 on Sun Dec 24 13:40:23 2023



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  out float4 o0 : SV_TARGET0,
  out float4 o1 : SV_TARGET1,
  out float4 o2 : SV_TARGET2,
  out float4 o3 : SV_TARGET3)
{
  o0.xyzw = float4(0,0.5,1,1);
  o1.xyzw = float4(0,0.5,1,1);
  o2.xyzw = float4(0.5,0.5,1,1);
  o3.xyzw = float4(0,0,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sun Dec 24 13:40:23 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   xyzw        1   TARGET   float   xyzw
// SV_TARGET                2   xyzw        2   TARGET   float   xyzw
// SV_TARGET                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
mov o0.xyzw, l(0,0.500000,1.000000,1.000000)
mov o1.xyzw, l(0,0.500000,1.000000,1.000000)
mov o2.xyzw, l(0.500000,0.500000,1.000000,1.000000)
mov o3.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
