//Color lens flares PS 1. Disabled.
// ---- Created with 3Dmigoto v0.6.181 on Tue Dec 26 20:05:04 2023
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[1];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  discard;
  
  r0.xy = v1.zw * v1.zw;
  r0.xy = -r0.xy * r0.xy + float2(1,1);
  
  //v1.x+=stereo.x*0.5;
  
  r0.x = r0.x * r0.y;
  r0.y = cmp(r0.x < 0);
  if (r0.y != 0) discard;
  r1.xyzw = t0.Sample(s0_s, v1.xy).xyzw;
  r0.xyz = r1.xyz * r0.xxx;
  o0.w = r1.w;
  o0.xyz = cb0[0].xyz * r0.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Tue Dec 26 20:05:04 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 2
mul r0.xy, v1.zwzz, v1.zwzz
mad r0.xy, -r0.xyxx, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.x, r0.y, r0.x
lt r0.y, r0.x, l(0.000000)
discard_nz r0.y
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.xyxx, t0.xyzw, s0
mul r0.xyz, r0.xxxx, r1.xyzx
mov o0.w, r1.w
mul o0.xyz, r0.xyzx, cb0[0].xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
