//HUD VS 15.
// ---- Created with 3Dmigoto v0.6.181 on Sat Dec 30 23:52:33 2023
cbuffer cb0 : register(b0)
{
  float4 cb0[10];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD0,
  float2 v3 : TEXCOORD1,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams3 = IniParams.Load(int2(3,0));
  float4 iniparams10 = IniParams.Load(int2(10,0));
  float4 iniparams11 = IniParams.Load(int2(11,0));
  
  r0.x = cmp(0 < cb0[5].x);
  if (r0.x != 0) {
    o0.x = dot(v0.xyzw, cb0[6].xyzw);
    o0.y = dot(v0.xyzw, cb0[7].xyzw);
    o0.z = dot(v0.xyzw, cb0[8].xyzw);
    o0.w = dot(v0.xyzw, cb0[9].xyzw);
  } else {
    o0.x = dot(v0.xyzw, cb0[1].xyzw);
    o0.y = dot(v0.xyzw, cb0[2].xyzw);
    o0.z = dot(v0.xyzw, cb0[3].xyzw);
    o0.w = dot(v0.xyzw, cb0[4].xyzw);
  }
  if (o0.w!=1.0 && o0.w<20.0) {
    o0.x+=stereo.x*(o0.w-stereo.y);
  } else if (iniparams11.x==1) {
    o0.x+=stereo.x*o0.w*iniparams10.x;
  }
  r0.xyz = cb0[0].xyz * cb0[0].xyz;
  r1.xyz = log2(abs(v1.xyz));
  r1.xyz = float3(2.20000005,2.20000005,2.20000005) * r1.xyz;
  r1.xyz = exp2(r1.xyz);
  o1.xyz = r1.xyz * r0.xyz;
  o1.w = cb0[0].w * v1.w;
  o2.xy = v3.xy;
  o2.zw = v2.xy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 30 23:52:33 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[10], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_input v3.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 2
lt r0.x, l(0.000000), cb0[5].x
if_nz r0.x
  dp4 o0.x, v0.xyzw, cb0[6].xyzw
  dp4 o0.y, v0.xyzw, cb0[7].xyzw
  dp4 o0.z, v0.xyzw, cb0[8].xyzw
  dp4 o0.w, v0.xyzw, cb0[9].xyzw
else
  dp4 o0.x, v0.xyzw, cb0[1].xyzw
  dp4 o0.y, v0.xyzw, cb0[2].xyzw
  dp4 o0.z, v0.xyzw, cb0[3].xyzw
  dp4 o0.w, v0.xyzw, cb0[4].xyzw
endif
mul r0.xyz, cb0[0].xyzx, cb0[0].xyzx
log r1.xyz, |v1.xyzx|
mul r1.xyz, r1.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp r1.xyz, r1.xyzx
mul o1.xyz, r0.xyzx, r1.xyzx
mul o1.w, v1.w, cb0[0].w
mov o2.xy, v3.xyxx
mov o2.zw, v2.xxxy
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
