//Color lens flares VS 1.
// ---- Created with 3Dmigoto v0.6.181 on Tue Dec 26 20:03:47 2023
cbuffer cb0 : register(b0)
{
  float4 cb0[1];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xyzw = cmp(float4(0,0,0,0) < v0.xyxy);
  r1.xy = r0.zw ? float2(3,1) : float2(-1,-3);
  o1.xyzw = r0.xyzw ? float4(2,0,3,-1) : float4(0,2,-1,3);
  o0.xy = cb0[0].xx * r1.xy;
  //o0.x+=stereo.x;
  o0.zw = float2(0,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Tue Dec 26 20:03:47 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_input v0.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_temps 2
lt r0.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), v0.xyxy
movc r1.xy, r0.zwzz, l(3.000000,1.000000,0,0), l(-1.000000,-3.000000,0,0)
movc o1.xyzw, r0.xyzw, l(2.000000,0,3.000000,-1.000000), l(0,2.000000,-1.000000,3.000000)
mul o0.xy, r1.xyxx, cb0[0].xxxx
mov o0.zw, l(0,0,0,1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
