//Fountain water PS.
// ---- Created with 3Dmigoto v0.6.181 on Mon Dec 25 14:24:05 2023
Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[33];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[24];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  float2 v5 : TEXCOORD4,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r11;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 prev = StereoParams.Load(int3(2,0,0));
  
  r0.xy = v0.xy * cb2[9].xy + cb2[9].zw;
  r0.zw = v0.xy * cb2[7].xy + cb2[7].zw;
  r1.x = t0.SampleLevel(s7_s, r0.zw, 0).x;
  
  r11.x = r1.x;
  
  r1.xy = r1.xx * cb2[8].xy + cb2[8].zw;
  r1.x = r1.x / -r1.y;
  
  r0.x-=stereo.x*(1-stereo.y*r11.x)/cb2[30].x;
  
  r2.yz = abs(r1.xx) * r0.xy;
  r2.x = -abs(r1.x);
  r1.xyz = ddx_coarse(r2.zxy);
  r3.xyz = ddy_coarse(r2.xyz);
  r0.x = dot(r2.xyz, r2.xyz);
  r0.x = sqrt(r0.x);
  r2.xyz = r3.xyz * r1.xyz;
  r1.xyz = r3.zxy * r1.yzx + -r2.xyz;
  r0.y = dot(r1.xyz, r1.xyz);
  r0.y = rsqrt(r0.y);
  r1.xyz = r1.xyz * r0.yyy;
  r2.y = dot(r1.xyz, cb2[11].xyz);
  r2.x = dot(r1.xyz, cb2[10].xyz);
  r2.z = dot(r1.xyz, cb2[12].xyz);
  r0.y = dot(r2.xyz, r2.xyz);
  r0.y = rsqrt(r0.y);
  r1.xy = r2.xz * r0.yy;
  r0.y = dot(v4.xy, cb0[10].xy);
  r1.z = t4.Sample(s3_s, v4.zw).y;
  r1.w = t4.Sample(s3_s, v5.xy).y;
  r2.x = dot(v2.xyz, v2.xyz);
  r2.y = sqrt(r2.x);
  r0.x = -r2.y + r0.x;
  r2.yzw = cb0[20].xyz * r2.yyy;
  r2.yzw = exp2(r2.yzw);
  r3.x = saturate(cb0[11].x * r0.x);
  r3.y = r3.x * cb0[9].w + cb0[8].w;
  r1.w = r1.w * cb0[5].z + r3.y;
  r1.z = r1.z * cb0[5].z + r1.w;
  r0.y = -r0.y * cb0[6].w + r1.z;
  r1.zw = t5.Sample(s4_s, r0.yy).yw;
  r1.zw = r1.zw * float2(2,2) + float2(-1,-1);
  r0.y = 1 + -r3.x;
  r0.y = r1.z * r0.y;
  r1.zw = float2(1,2) * r1.ww;
  r0.y = cb0[7].w * r0.y;
  r3.yz = t6.SampleLevel(s6_s, r0.zw, 0).xy;
  r3.yz = r3.yz * float2(2,2) + float2(-1,-1);
  r3.yz = r1.xy * r0.yy + r3.yz;
  r1.xy = r1.xy * r0.yy;
  r4.xz = r3.xx * r3.yz + -r1.xy;
  r0.y = cb0[9].w * r3.x;
  r1.xy = r0.yy * float2(2,15) + r1.zw;
  r1.xy = saturate(float2(-1,-2) + r1.xy);
  r4.yw = float2(1,1);
  r0.y = dot(r4.xyz, r4.xyz);
  r0.y = rsqrt(r0.y);
  r3.xyz = r4.xyz * r0.yyy;
  r1.zw = r3.xz * r2.xx;
  r0.y = rsqrt(r2.x);
  r4.xz = r1.zw * cb0[5].yy + v3.xz;
  r4.y = v3.y;
  r5.x = dot(r4.xyzw, cb2[0].xyzw);
  r5.y = dot(r4.xyzw, cb2[1].xyzw);
  r1.z = dot(r4.xyzw, cb2[3].xyzw);
  
  r5.x+=stereo.x*(r1.z-stereo.y);
  
  r1.zw = r5.xy / r1.zz;
  r1.zw = r1.zw * float2(0.5,-0.5) + float2(0.5,0.5);
  r4.xyz = t3.SampleLevel(s2_s, r1.zw, 0).xyz;
  r5.w = 1;
  r5.xyz = v2.xyz * r0.yyy;
  r6.xyz = -v2.xyz * r0.yyy + cb0[7].xyz;
  r7.x = dot(cb0[12].xyzw, r5.xyzw);
  r7.y = dot(cb0[13].xyzw, r5.xyzw);
  r7.z = dot(cb0[14].xyzw, r5.xyzw);
  r8.xyzw = r5.xyzz * r5.yzzx;
  r9.x = dot(cb0[15].xyzw, r8.xyzw);
  r9.y = dot(cb0[16].xyzw, r8.xyzw);
  r9.z = dot(cb0[17].xyzw, r8.xyzw);
  r7.xyz = r9.xyz + r7.xyz;
  r0.y = r5.y * r5.y;
  r0.y = r5.x * r5.x + -r0.y;
  r7.xyz = cb0[18].xyz * r0.yyy + r7.xyz;
  r7.xyz = cb0[1].xyz + r7.xyz;
  r7.xyz = cb0[0].xyz * r7.xyz;
  r8.xyz = cb0[3].xyz * -r0.xxx;
  r9.xyz = cb0[2].xyz * -r0.xxx;
  r9.xyz = exp2(r9.xyz);
  r8.xyz = exp2(r8.xyz);
  r7.xyz = -r7.xyz * r8.xyz + r7.xyz;
  r8.xyzw = t1.Sample(s0_s, r0.zw).xyzw;
  r0.x = t2.SampleLevel(s1_s, r0.zw, 0).x;
  r0.yzw = r8.xyz * r9.xyz + r7.xyz;
  o0.w = r8.w;
  r4.xyz = r4.xyz + -r0.yzw;
  r7.z = dot(-r5.xyz, r3.xyz);
  r1.z = saturate(dot(r5.xyz, cb0[6].xyz));
  r1.w = saturate(r7.z);
  r1.w = -8.65616989 * r1.w;
  r1.w = exp2(r1.w);
  r1.w = saturate(cb0[4].w * r1.w + cb0[3].w);
  r1.w = r1.w * r1.x;
  r0.yzw = r1.www * r4.xyz + r0.yzw;
  r1.w = dot(r6.xyz, r6.xyz);
  r1.w = rsqrt(r1.w);
  r4.xyz = r6.xyz * r1.www;
  r7.x = dot(r3.xyz, r4.xyz);
  r7.y = dot(cb0[7].xyz, r4.xyz);
  r7.w = dot(cb0[7].xyz, r3.xyz);
  r3.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r7.xyzw);
  r3.zw = r3.zw * cb0[4].yy + cb0[4].xx;
  r1.w = r3.z * r3.w;
  r2.x = r3.x * r3.x;
  r3.x = -8.65616989 * r3.y;
  r3.x = exp2(r3.x);
  r3.x = saturate(cb0[4].z * r3.x + cb0[3].w);
  r2.x = r2.x * cb0[0].w + 1;
  r2.x = r2.x * r2.x;
  r2.x = 4 * r2.x;
  r1.w = r2.x * r1.w;
  r1.w = cb0[1].w / r1.w;
  r1.w = r3.x * r1.w;
  r1.w = saturate(r1.w * r7.w);
  r1.w = r1.w * r1.x;
  r1.x = r1.x + r1.y;
  r1.x = min(1, r1.x);
  r0.x = r1.w * r0.x;
  r0.xyz = r0.xxx * cb0[8].xyz + r0.yzw;
  r3.xyz = saturate(r0.xyz * cb0[19].xyz + r2.yzw);
  r0.w = cb0[22].w * r1.z + cb0[23].x;
  r1.y = r1.z * r1.z;
  r1.y = r1.y * 0.238732412 + 0.238732412;
  r0.w = sqrt(r0.w);
  r1.z = r0.w * r0.w;
  r0.w = r1.z * r0.w;
  r4.xyz = cb0[22].xyz / r0.www;
  r1.yzw = cb0[21].xyz * r1.yyy + r4.xyz;
  r1.yzw = -r1.yzw * r2.yzw + r1.yzw;
  r1.yzw = r0.xyz * r3.xyz + r1.yzw;
  r1.yzw = r1.yzw + -r0.xyz;
  o0.xyz = r1.xxx * r1.yzw + r0.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Mon Dec 25 14:24:05 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xy          5     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[24], immediateIndexed
dcl_constantbuffer CB2[13], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xy
dcl_output o0.xyzw
dcl_temps 10
mad r0.xy, v0.xyxx, cb2[9].xyxx, cb2[9].zwzz
mad r0.zw, v0.xxxy, cb2[7].xxxy, cb2[7].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r0.zwzz, t0.xyzw, s7, l(0.000000)
mad r1.xy, r1.xxxx, cb2[8].xyxx, cb2[8].zwzz
div r1.x, r1.x, -r1.y
mul r2.yz, r0.xxyx, |r1.xxxx|
mov r2.x, -|r1.x|
deriv_rtx_coarse r1.xyz, r2.zxyz
deriv_rty_coarse r3.xyz, r2.xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
sqrt r0.x, r0.x
mul r2.xyz, r1.xyzx, r3.xyzx
mad r1.xyz, r3.zxyz, r1.yzxy, -r2.xyzx
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r1.xyzx
dp3 r2.y, r1.xyzx, cb2[11].xyzx
dp3 r2.x, r1.xyzx, cb2[10].xyzx
dp3 r2.z, r1.xyzx, cb2[12].xyzx
dp3 r0.y, r2.xyzx, r2.xyzx
rsq r0.y, r0.y
mul r1.xy, r0.yyyy, r2.xzxx
dp2 r0.y, v4.xyxx, cb0[10].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.z, v4.zwzz, t4.xzyw, s3
sample_indexable(texture2d)(float,float,float,float) r1.w, v5.xyxx, t4.xzwy, s3
dp3 r2.x, v2.xyzx, v2.xyzx
sqrt r2.y, r2.x
add r0.x, r0.x, -r2.y
mul r2.yzw, r2.yyyy, cb0[20].xxyz
exp r2.yzw, r2.yyzw
mul_sat r3.x, r0.x, cb0[11].x
mad r3.y, r3.x, cb0[9].w, cb0[8].w
mad r1.w, r1.w, cb0[5].z, r3.y
mad r1.z, r1.z, cb0[5].z, r1.w
mad r0.y, -r0.y, cb0[6].w, r1.z
sample_indexable(texture2d)(float,float,float,float) r1.zw, r0.yyyy, t5.xzyw, s4
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
add r0.y, -r3.x, l(1.000000)
mul r0.y, r0.y, r1.z
mul r1.zw, r1.wwww, l(0.000000, 0.000000, 1.000000, 2.000000)
mul r0.y, r0.y, cb0[7].w
sample_l_indexable(texture2d)(float,float,float,float) r3.yz, r0.zwzz, t6.zxyw, s6, l(0.000000)
mad r3.yz, r3.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mad r3.yz, r1.xxyx, r0.yyyy, r3.yyzy
mul r1.xy, r0.yyyy, r1.xyxx
mad r4.xz, r3.xxxx, r3.yyzy, -r1.xxyx
mul r0.y, r3.x, cb0[9].w
mad r1.xy, r0.yyyy, l(2.000000, 15.000000, 0.000000, 0.000000), r1.zwzz
add_sat r1.xy, r1.xyxx, l(-1.000000, -2.000000, 0.000000, 0.000000)
mov r4.yw, l(0,1.000000,0,1.000000)
dp3 r0.y, r4.xyzx, r4.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, r4.xyzx
mul r1.zw, r2.xxxx, r3.xxxz
rsq r0.y, r2.x
mad r4.xz, r1.zzwz, cb0[5].yyyy, v3.xxzx
mov r4.y, v3.y
dp4 r5.x, r4.xyzw, cb2[0].xyzw
dp4 r5.y, r4.xyzw, cb2[1].xyzw
dp4 r1.z, r4.xyzw, cb2[3].xyzw
div r1.zw, r5.xxxy, r1.zzzz
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r1.zwzz, t3.xyzw, s2, l(0.000000)
mov r5.w, l(1.000000)
mul r5.xyz, r0.yyyy, v2.xyzx
mad r6.xyz, -v2.xyzx, r0.yyyy, cb0[7].xyzx
dp4 r7.x, cb0[12].xyzw, r5.xyzw
dp4 r7.y, cb0[13].xyzw, r5.xyzw
dp4 r7.z, cb0[14].xyzw, r5.xyzw
mul r8.xyzw, r5.yzzx, r5.xyzz
dp4 r9.x, cb0[15].xyzw, r8.xyzw
dp4 r9.y, cb0[16].xyzw, r8.xyzw
dp4 r9.z, cb0[17].xyzw, r8.xyzw
add r7.xyz, r7.xyzx, r9.xyzx
mul r0.y, r5.y, r5.y
mad r0.y, r5.x, r5.x, -r0.y
mad r7.xyz, cb0[18].xyzx, r0.yyyy, r7.xyzx
add r7.xyz, r7.xyzx, cb0[1].xyzx
mul r7.xyz, r7.xyzx, cb0[0].xyzx
mul r8.xyz, -r0.xxxx, cb0[3].xyzx
mul r9.xyz, -r0.xxxx, cb0[2].xyzx
exp r9.xyz, r9.xyzx
exp r8.xyz, r8.xyzx
mad r7.xyz, -r7.xyzx, r8.xyzx, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r0.zwzz, t1.xyzw, s0
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.zwzz, t2.xyzw, s1, l(0.000000)
mad r0.yzw, r8.xxyz, r9.xxyz, r7.xxyz
mov o0.w, r8.w
add r4.xyz, -r0.yzwy, r4.xyzx
dp3 r7.z, -r5.xyzx, r3.xyzx
dp3_sat r1.z, r5.xyzx, cb0[6].xyzx
mov_sat r1.w, r7.z
mul r1.w, r1.w, l(-8.656170)
exp r1.w, r1.w
mad_sat r1.w, cb0[4].w, r1.w, cb0[3].w
mul r1.w, r1.x, r1.w
mad r0.yzw, r1.wwww, r4.xxyz, r0.yyzw
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r6.xyzx
dp3 r7.x, r3.xyzx, r4.xyzx
dp3 r7.y, cb0[7].xyzx, r4.xyzx
dp3 r7.w, cb0[7].xyzx, r3.xyzx
max r3.xyzw, r7.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
mad r3.zw, r3.zzzw, cb0[4].yyyy, cb0[4].xxxx
mul r1.w, r3.w, r3.z
mul r2.x, r3.x, r3.x
mul r3.x, r3.y, l(-8.656170)
exp r3.x, r3.x
mad_sat r3.x, cb0[4].z, r3.x, cb0[3].w
mad r2.x, r2.x, cb0[0].w, l(1.000000)
mul r2.x, r2.x, r2.x
mul r2.x, r2.x, l(4.000000)
mul r1.w, r1.w, r2.x
div r1.w, cb0[1].w, r1.w
mul r1.w, r1.w, r3.x
mul_sat r1.w, r7.w, r1.w
mul r1.w, r1.x, r1.w
add r1.x, r1.y, r1.x
min r1.x, r1.x, l(1.000000)
mul r0.x, r0.x, r1.w
mad r0.xyz, r0.xxxx, cb0[8].xyzx, r0.yzwy
mad_sat r3.xyz, r0.xyzx, cb0[19].xyzx, r2.yzwy
mad r0.w, cb0[22].w, r1.z, cb0[23].x
mul r1.y, r1.z, r1.z
mad r1.y, r1.y, l(0.238732412), l(0.238732412)
sqrt r0.w, r0.w
mul r1.z, r0.w, r0.w
mul r0.w, r0.w, r1.z
div r4.xyz, cb0[22].xyzx, r0.wwww
mad r1.yzw, cb0[21].xxyz, r1.yyyy, r4.xxyz
mad r1.yzw, -r1.yyzw, r2.yyzw, r1.yyzw
mad r1.yzw, r0.xxyz, r3.xxyz, r1.yyzw
add r1.yzw, -r0.xxyz, r1.yyzw
mad o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
