// ---- Created with 3Dmigoto v0.6.181 on Sun Dec 24 12:06:48 2023
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t0.SampleLevel(s0_s, v1.xw, 0).xyzw;
  r0.xyzw = float4(0.25,0.25,0.25,0.25) * r0.xyzw;
  r1.xyzw = t0.SampleLevel(s0_s, v1.xy, 0).xyzw;
  r0.xyzw = r1.xyzw * float4(0.25,0.25,0.25,0.25) + r0.xyzw;
  r1.xyzw = t0.SampleLevel(s0_s, v1.zy, 0).xyzw;
  r0.xyzw = r1.xyzw * float4(0.25,0.25,0.25,0.25) + r0.xyzw;
  r1.xyzw = t0.SampleLevel(s0_s, v1.zw, 0).xyzw;
  o0.xyzw = r1.xyzw * float4(0.25,0.25,0.25,0.25) + r0.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sun Dec 24 12:06:48 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 2
sample_l_indexable(texture2d)(float,float,float,float) r0.xyzw, v1.xwxx, t0.xyzw, s0, l(0.000000)
mul r0.xyzw, r0.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.xyzw, r1.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000), r0.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.zyzz, t0.xyzw, s0, l(0.000000)
mad r0.xyzw, r1.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000), r0.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.zwzz, t0.xyzw, s0, l(0.000000)
mad o0.xyzw, r1.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000), r0.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
