//Sun VS 1.
// ---- Created with 3Dmigoto v0.6.181 on Sat Dec 23 19:47:37 2023
cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[4];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = cb0[2].xy * v0.xy;
  r1.x = dot(cb0[3].xyzw, cb2[0].xyzw);
  r1.y = dot(cb0[3].xyzw, cb2[1].xyzw);
  r0.z = dot(cb0[3].xyzw, cb2[3].xyzw);
  
  r1.x+=stereo.x*(r0.z-stereo.y);
  
  r1.zw = r1.xy / r0.zz;
  r0.w = max(abs(r1.z), abs(r1.w));
  o2.xy = r1.zw * float2(0.5,-0.5) + float2(0.5,0.5);
  r0.w = saturate(r0.w * cb0[1].z + cb0[1].w);
  r0.xy = r0.xy * r0.ww;
  r1.xy = r0.xy * r0.zz + r1.xy;
  r1.zw = float2(0.5,1) * r0.zz;
  r0.x = cmp(0 >= r0.w);
  o1.xyzw = cb0[0].xyzw * r0.wwww;
  o0.xyzw = r0.xxxx ? float4(0,0,-1,1) : r1.xyzw;
  o2.zw = v1.xy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 23 19:47:37 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_input v0.xy
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 2
mul r0.xy, v0.xyxx, cb0[2].xyxx
dp4 r1.x, cb0[3].xyzw, cb2[0].xyzw
dp4 r1.y, cb0[3].xyzw, cb2[1].xyzw
dp4 r0.z, cb0[3].xyzw, cb2[3].xyzw
div r1.zw, r1.xxxy, r0.zzzz
max r0.w, |r1.w|, |r1.z|
mad o2.xy, r1.zwzz, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mad_sat r0.w, r0.w, cb0[1].z, cb0[1].w
mul r0.xy, r0.wwww, r0.xyxx
mad r1.xy, r0.xyxx, r0.zzzz, r1.xyxx
mul r1.zw, r0.zzzz, l(0.000000, 0.000000, 0.500000, 1.000000)
ge r0.x, l(0.000000), r0.w
mul o1.xyzw, r0.wwww, cb0[0].xyzw
movc o0.xyzw, r0.xxxx, l(0,0,-1.000000,1.000000), r1.xyzw
mov o2.zw, v1.xxxy
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
