// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Nov 23 12:39:24 2024
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[14];                    // Index:    0-13             Components:    56
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[144];                   // Index:    0-143            Components:   576
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 8
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
utof r0.yz, cb0[37].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r1.xy, r0.yzyy, cb0[38].zwzz
mad r2.xy, r1.xyxx, cb0[5].xyxx, cb0[4].xyxx
mul r0.w, r0.x, l(0.500000)
mad r1.x, cb0[38].z, r0.y, -r0.w
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t2.xyzw, s1
mad r2.z, -r0.x, l(0.500000), r2.x
mul r1.z, cb2[3].x, l(0.00872664619)
sincos r1.z, null, r1.z
mad r2.xw, r2.yyyz, l(2.000000, 0.000000, 0.000000, 2.000000), l(-1.000000, 0.000000, 0.000000, -1.000000)
dp2 r1.w, r2.xwxx, r2.xwxx
sqrt r1.w, r1.w
mul r3.w, r1.w, l(0.909090877)
min r3.w, r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
add r4.x, -r1.z, l(2.000000)
lt r1.w, r1.w, r4.x
mul r4.xy, r1.zzzz, r2.wxww
dp2 r1.z, r4.xyxx, r4.xyxx
sqrt r4.x, r1.z
add r1.z, -r1.z, l(1.000000)
sqrt r1.z, r1.z
min r4.y, r1.z, r4.x
max r4.z, r1.z, r4.x
div r4.z, l(1.000000, 1.000000, 1.000000, 1.000000), r4.z
mul r4.y, r4.y, r4.z
mul r4.z, r4.y, r4.y
mad r4.w, r4.z, l(0.0208350997), l(-0.085133)
mad r4.w, r4.z, r4.w, l(0.180141)
mad r4.w, r4.z, r4.w, l(-0.330299497)
mad r4.z, r4.z, r4.w, l(0.999866)
mul r4.w, r4.y, r4.z
lt r1.z, r1.z, r4.x
mad r4.x, r4.w, l(-2.000000), l(1.57079637)
and r1.z, r1.z, r4.x
mad r1.z, r4.z, r4.y, r1.z
mul r1.z, r1.z, l(0.318309873)
min r4.x, |r2.w|, |r2.x|
max r4.y, |r2.w|, |r2.x|
div r4.y, l(1.000000, 1.000000, 1.000000, 1.000000), r4.y
mul r4.x, r4.y, r4.x
mul r4.y, r4.x, r4.x
mad r4.z, r4.y, l(0.0208350997), l(-0.085133)
mad r4.z, r4.y, r4.z, l(0.180141)
mad r4.z, r4.y, r4.z, l(-0.330299497)
mad r4.y, r4.y, r4.z, l(0.999866)
mul r4.z, r4.y, r4.x
lt r4.w, |r2.w|, |r2.x|
mad r4.z, r4.z, l(-2.000000), l(1.57079637)
and r4.z, r4.z, r4.w
mad r4.x, r4.x, r4.y, r4.z
lt r4.y, r2.w, -r2.w
and r4.y, r4.y, l(0xc0490fdc)
add r4.x, r4.y, r4.x
min r4.y, r2.w, r2.x
max r2.x, r2.w, r2.x
lt r2.w, r4.y, -r4.y
and r2.w, r2.w, l(0xbf800000)
ge r2.x, r2.x, -r2.x
and r2.x, r2.w, r2.x
ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), r2.x
movc r2.x, r2.x, -r4.x, r4.x
sincos r2.x, r4.x, r2.x
mad r4.y, r1.z, r4.x, l(0.500000)
mad r4.z, r1.z, r2.x, l(0.500000)
movc r1.zw, r1.wwww, r4.yyyz, r2.zzzy
mul r2.x, r3.w, cb2[3].y
add r1.zw, -r2.zzzy, r1.zzzw
mad r2.yz, r2.xxxx, r1.zzwz, r2.zzyz
mul r1.z, cb2[3].z, cb1[143].y
round_ni r1.z, r1.z
mul r1.z, r1.z, l(0.000244319584)
frc r1.z, r1.z
mul r1.z, r1.z, r1.z
mul r1.z, r1.z, l(4093.000000)
frc r1.z, r1.z
mul r1.z, r1.z, r1.z
mul r1.z, r1.z, l(4093.000000)
frc r1.z, r1.z
min r1.z, r1.z, l(0.999000)
frc r1.xyz, r1.xyzx
lt r1.w, l(0.000100), cb2[5].x
if_nz r1.w
  mul r1.w, r1.z, cb2[3].w
  mul r2.w, r1.w, cb2[4].x
  ftou r3.w, r2.w
  utof r4.x, r3.w
  ftoi r4.x, r4.x
  iadd r4.x, r4.x, l(1)
  itof r4.x, r4.x
  mul r4.y, cb2[3].w, cb2[4].x
  ftou r4.xy, r4.xyxx
  udiv null, r4.x, r4.x, r4.y
  div r5.x, r1.x, cb2[4].x
  div r5.y, r1.y, cb2[3].w
  div r4.y, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[4].x
  add r4.y, r4.y, -cb2[4].y
  max r4.zw, r5.xxxy, cb2[4].yyyz
  min r5.x, r4.y, r4.z
  div r4.y, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[3].w
  add r4.y, r4.y, -cb2[4].z
  min r5.y, r4.w, r4.y
  ftou r4.y, cb2[4].x
  udiv r6.x, r7.x, r3.w, r4.y
  utof r3.w, r7.x
  div r3.w, r3.w, cb2[4].x
  add r7.x, r5.x, r3.w
  utof r3.w, r6.x
  div r3.w, r3.w, cb2[3].w
  add r7.y, r3.w, r5.y
  udiv r4.x, r6.x, r4.x, r4.y
  utof r3.w, r6.x
  div r6.x, r3.w, cb2[4].x
  utof r3.w, r4.x
  div r6.y, r3.w, cb2[3].w
  add r4.xy, r5.xyxx, r6.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r4.zw, r7.xyxx, t0.zwxy, s0, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t0.xyzw, s0, l(0.000000)
  round_ni r2.w, r2.w
  ftou r2.w, r2.w
  utof r2.w, r2.w
  mad r1.w, cb2[4].x, r1.w, -r2.w
  add r4.xy, -r4.zwzz, r4.xyxx
  mad r4.xy, r1.wwww, r4.xyxx, r4.zwzz
  mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
  mul r4.xy, r4.xyxx, cb2[4].wwww
  add r4.zw, r2.yyyz, l(0.000000, 0.000000, -0.500000, -0.500000)
  mad r2.x, r0.x, l(0.500000), r2.y
  dp2 r0.x, r4.zwzz, r4.zwzz
  sqrt r0.x, r0.x
  max r1.w, r0.x, l(0.001000)
  div r4.zw, r4.zzzw, r1.wwww
  add r0.x, r0.x, l(-0.050000)
  max r0.x, r0.x, l(0.000000)
  mul r1.w, r0.x, r0.x
  mad r0.x, -r0.x, r0.x, r0.x
  mad r0.x, r0.x, l(0.500000), r1.w
  mul r4.zw, r0.xxxx, r4.zzzw
  mul r4.zw, r4.zzzw, cb2[5].xxxx
  add r5.xy, cb0[5].xyxx, l(-0.001000, -0.001000, 0.000000, 0.000000)
  mov r6.xyz, l(0,0,0,0)
  mov r0.x, l(1.000000)
  mov r1.w, l(0)
  loop
    ftoi r2.w, r1.w
    ige r3.w, r2.w, l(16)
    if_nz r3.w
      break
    endif
    mul r3.w, r1.w, l(0.0666666701)
    mul r5.zw, r3.wwww, cb0[3].zzzw
    mad r7.xy, r4.zwzz, r5.zwzz, r2.xzxx
    mad r5.zw, r4.xxxy, r5.zzzw, r7.xxxy
    max r5.zw, r5.zzzw, l(0.000000, 0.000000, 0.001000, 0.001000)
    min r5.zw, r5.xxxy, r5.zzzw
    sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r5.zwzz, t2.xyzw, s1, l(0.000000)
    mad r6.xyz, r7.xyzx, r0.xxxx, r6.xyzx
    iadd r2.w, r2.w, l(1)
    itof r1.w, r2.w
    mul r0.x, r0.x, l(0.850000)
  endloop
  mul r4.xyz, r6.xyzx, l(0.162030965, 0.162030965, 0.162030965, 0.000000)
else
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r2.yzyy, t2.xyzw, s1, l(0.000000)
endif
dp3 r0.x, r4.xyzx, l(0.300000, 0.600000, 0.100000, 0.000000)
add r2.xyz, -r4.xyzx, r0.xxxx
mad r2.xyz, cb2[5].yyyy, r2.xyzx, r4.xyzx
mul r2.xyz, r2.xyzx, cb2[6].xyzx
mul r0.x, r1.z, cb2[6].w
mul r1.z, r0.x, cb2[7].x
ftou r1.w, r1.z
utof r2.w, r1.w
ftoi r2.w, r2.w
iadd r2.w, r2.w, l(1)
itof r2.w, r2.w
mul r3.w, cb2[6].w, cb2[7].x
ftou r3.w, r3.w
ftou r2.w, r2.w
udiv null, r2.w, r2.w, r3.w
div r4.x, r1.x, cb2[7].x
div r4.y, r1.y, cb2[6].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[7].x
add r1.x, r1.x, -cb2[7].y
max r4.xy, r4.xyxx, cb2[7].yzyy
min r1.x, r1.x, r4.x
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[6].w
add r3.w, r3.w, -cb2[7].z
min r1.y, r4.y, r3.w
ftou r3.w, cb2[7].x
udiv r4.x, r5.x, r1.w, r3.w
utof r1.w, r5.x
div r5.x, r1.w, cb2[7].x
utof r1.w, r4.x
div r5.y, r1.w, cb2[6].w
add r4.xy, r1.xyxx, r5.xyxx
udiv r5.x, r6.x, r2.w, r3.w
utof r1.w, r6.x
div r1.w, r1.w, cb2[7].x
add r6.x, r1.x, r1.w
utof r1.x, r5.x
div r1.x, r1.x, cb2[6].w
add r6.y, r1.x, r1.y
sample_l_indexable(texture2d)(float,float,float,float) r1.xyw, r4.xyxx, t1.xywz, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r6.xyxx, t1.xyzw, s0, l(0.000000)
round_ni r1.z, r1.z
ftou r1.z, r1.z
utof r1.z, r1.z
mad r0.x, cb2[7].x, r0.x, -r1.z
add r4.xyz, -r1.xywx, r4.xyzx
mad r1.xyz, r0.xxxx, r4.xyzx, r1.xywx
add r1.xyz, r1.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, cb2[7].wwww, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r1.xyz, r2.xyzx, r1.xyzx
add r2.xyz, -cb2[8].yzwy, cb2[8].xxxx
mad_sat r1.xyz, r1.xyzx, r2.xyzx, cb2[8].yzwy
mad r0.xy, cb0[38].zwzz, r0.yzyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.z, r0.y, cb2[10].y
mad r2.x, cb2[10].x, r0.x, -r0.w
dp2 r0.x, r2.xzxx, r2.xzxx
sqrt r0.x, r0.x
min r0.y, r0.x, cb2[9].x
mad r0.y, -r0.y, r0.y, cb2[10].z
max r0.y, r0.y, l(0.000000)
sqrt r0.y, r0.y
mul_sat r0.y, r0.y, cb2[10].w
ge r0.z, l(0.000000), r0.y
log r0.y, r0.y
mul r0.y, r0.y, cb2[11].x
exp r0.y, r0.y
add r2.y, r0.y, l(-0.333000)
dp3 r0.y, r1.xyzx, l(0.300000, 0.600000, 0.100000, 0.000000)
min r0.x, r0.x, cb2[11].y
mad r0.x, -r0.x, r0.x, cb2[11].z
max r0.x, r0.x, l(0.000000)
sqrt r0.x, r0.x
mul_sat r0.x, r0.x, cb2[11].w
ge r0.w, l(0.000000), r0.x
log r0.x, r0.x
mul r0.x, r0.x, cb2[12].x
exp r0.x, r0.x
add r2.x, r0.x, l(-0.333000)
mul_sat r2.xy, r2.xyxx, l(1.666000, 1.666000, 0.000000, 0.000000)
add r4.xyz, -r0.yyyy, r1.xyzx
mul r2.xzw, r2.xxxx, r4.xxyz
movc r2.xzw, r0.wwww, l(0,0,0,0), r2.xxzw
add r0.xyw, r0.yyyy, r2.xzxw
mul r0.xyw, r2.yyyy, r0.xyxw
movc r0.xyz, r0.zzzz, l(0,0,0,0), r0.xywx
add r0.xyz, -r1.xyzx, r0.xyzx
mad r0.xyz, cb2[12].yyyy, r0.xyzx, r1.xyzx
add r0.xyz, -r3.xyzx, r0.xyzx
mad r0.xyz, cb2[12].zzzz, r0.xyzx, r3.xyzx
add r1.xyz, -r0.xyzx, cb2[13].xyzx
mad r0.xyz, cb2[12].wwww, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 260 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Nov 23 12:39:24 2024
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[14] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[144] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.yz = asuint(cb0[37].xy);
//   r0.yz = v0.xy + -r0.yz;
//   r1.xy = cb0[38].zw * r0.yz;
//   r2.xy = r1.xy * cb0[5].xy + cb0[4].xy;
//   r0.w = 0.5 * r0.x;
//   r1.x = cb0[38].z * r0.y + -r0.w;
//   r3.xyz = t2.Sample(s1_s_s, r2.xy).xyz;
//   r2.z = -r0.x * 0.5 + r2.x;
//   r1.z = 0.00872664619 * cb2[3].x;
//   r1.z = sin(r1.z);
//   r2.xw = r2.yz * float2(2,2) + float2(-1,-1);
//   r1.w = dot(r2.xw, r2.xw);
//   r1.w = sqrt(r1.w);
//   r3.w = 0.909090877 * r1.w;
//   r3.w = min(1, r3.w);
//   r3.w = 1 + -r3.w;
//   r4.x = 2 + -r1.z;
//   r1.w = cmp(r1.w < r4.x);
//   r4.xy = r2.wx * r1.zz;
//   r1.z = dot(r4.xy, r4.xy);
//   r4.x = sqrt(r1.z);
//   r1.z = 1 + -r1.z;
//   r1.z = sqrt(r1.z);
//   r4.y = min(r4.x, r1.z);
//   r4.z = max(r4.x, r1.z);
//   r4.z = 1 / r4.z;
//   r4.y = r4.z * r4.y;
//   r4.z = r4.y * r4.y;
//   r4.w = r4.z * 0.0208350997 + -0.0851330012;
//   r4.w = r4.z * r4.w + 0.180141002;
//   r4.w = r4.z * r4.w + -0.330299497;
//   r4.z = r4.z * r4.w + 0.999866009;
//   r4.w = r4.z * r4.y;
//   r1.z = cmp(r1.z < r4.x);
//   r4.x = r4.w * -2 + 1.57079637;
//   r1.z = r1.z ? r4.x : 0;
//   r1.z = r4.z * r4.y + r1.z;
//   r1.z = 0.318309873 * r1.z;
//   r4.x = min(abs(r2.x), abs(r2.w));
//   r4.y = max(abs(r2.x), abs(r2.w));
//   r4.y = 1 / r4.y;
//   r4.x = r4.x * r4.y;
//   r4.y = r4.x * r4.x;
//   r4.z = r4.y * 0.0208350997 + -0.0851330012;
//   r4.z = r4.y * r4.z + 0.180141002;
//   r4.z = r4.y * r4.z + -0.330299497;
//   r4.y = r4.y * r4.z + 0.999866009;
//   r4.z = r4.x * r4.y;
//   r4.w = cmp(abs(r2.w) < abs(r2.x));
//   r4.z = r4.z * -2 + 1.57079637;
//   r4.z = r4.w ? r4.z : 0;
//   r4.x = r4.x * r4.y + r4.z;
//   r4.y = cmp(r2.w < -r2.w);
//   r4.y = r4.y ? -3.141593 : 0;
//   r4.x = r4.x + r4.y;
//   r4.y = min(r2.x, r2.w);
//   r2.x = max(r2.x, r2.w);
//   r2.w = cmp(r4.y < -r4.y);
//   r2.w = r2.w ? -1.000000 : 0;
//   r2.x = cmp(r2.x >= -r2.x);
//   r2.x = r2.w ? r2.x : 0;
//   r2.x = cmp(0 != r2.x);
//   r2.x = r2.x ? -r4.x : r4.x;
//   sincos(r2.x, r2.x, r4.x);
//   r4.y = r1.z * r4.x + 0.5;
//   r4.z = r1.z * r2.x + 0.5;
//   r1.zw = r1.ww ? r4.yz : r2.zy;
//   r2.x = cb2[3].y * r3.w;
//   r1.zw = r1.zw + -r2.zy;
//   r2.yz = r2.xx * r1.zw + r2.zy;
//   r1.z = cb1[143].y * cb2[3].z;
//   r1.z = floor(r1.z);
//   r1.z = 0.000244319584 * r1.z;
//   r1.z = frac(r1.z);
//   r1.z = r1.z * r1.z;
//   r1.z = 4093 * r1.z;
//   r1.z = frac(r1.z);
//   r1.z = r1.z * r1.z;
//   r1.z = 4093 * r1.z;
//   r1.z = frac(r1.z);
//   r1.z = min(0.999000013, r1.z);
//   r1.xyz = frac(r1.xyz);
//   r1.w = cmp(9.99999975e-05 < cb2[5].x);
//   if (r1.w != 0) {
//     r1.w = cb2[3].w * r1.z;
//     r2.w = cb2[4].x * r1.w;
//     r3.w = (uint)r2.w;
//     r4.x = (uint)r3.w;
//     r4.x = (int)r4.x;
//     r4.x = (int)r4.x + 1;
//     r4.x = (int)r4.x;
//     r4.y = cb2[4].x * cb2[3].w;
//     r4.xy = (uint2)r4.xy;
//     r4.x = (uint)r4.x % (uint)r4.y;
//     r5.x = r1.x / cb2[4].x;
//     r5.y = r1.y / cb2[3].w;
//     r4.y = 1 / cb2[4].x;
//     r4.y = -cb2[4].y + r4.y;
//     r4.zw = max(cb2[4].yz, r5.xy);
//     r5.x = min(r4.z, r4.y);
//     r4.y = 1 / cb2[3].w;
//     r4.y = -cb2[4].z + r4.y;
//     r5.y = min(r4.y, r4.w);
//     r4.y = (uint)cb2[4].x;
//     uiDest.x = (uint)r3.w / (uint)r4.y;
//     r7.x = (uint)r3.w % (uint)r4.y;
//     r6.x = uiDest.x;
//     r3.w = (uint)r7.x;
//     r3.w = r3.w / cb2[4].x;
//     r7.x = r3.w + r5.x;
//     r3.w = (uint)r6.x;
//     r3.w = r3.w / cb2[3].w;
//     r7.y = r5.y + r3.w;
//     uiDest.x = (uint)r4.x / (uint)r4.y;
//     r6.x = (uint)r4.x % (uint)r4.y;
//     r4.x = uiDest.x;
//     r3.w = (uint)r6.x;
//     r6.x = r3.w / cb2[4].x;
//     r3.w = (uint)r4.x;
//     r6.y = r3.w / cb2[3].w;
//     r4.xy = r6.xy + r5.xy;
//     r4.zw = t0.SampleLevel(s0_s_s, r7.xy, 0).xy;
//     r4.xy = t0.SampleLevel(s0_s_s, r4.xy, 0).xy;
//     r2.w = floor(r2.w);
//     r2.w = (uint)r2.w;
//     r2.w = (uint)r2.w;
//     r1.w = cb2[4].x * r1.w + -r2.w;
//     r4.xy = r4.xy + -r4.zw;
//     r4.xy = r1.ww * r4.xy + r4.zw;
//     r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
//     r4.xy = cb2[4].ww * r4.xy;
//     r4.zw = float2(-0.5,-0.5) + r2.yz;
//     r2.x = r0.x * 0.5 + r2.y;
//     r0.x = dot(r4.zw, r4.zw);
//     r0.x = sqrt(r0.x);
//     r1.w = max(0.00100000005, r0.x);
//     r4.zw = r4.zw / r1.ww;
//     r0.x = -0.0500000007 + r0.x;
//     r0.x = max(0, r0.x);
//     r1.w = r0.x * r0.x;
//     r0.x = -r0.x * r0.x + r0.x;
//     r0.x = r0.x * 0.5 + r1.w;
//     r4.zw = r4.zw * r0.xx;
//     r4.zw = cb2[5].xx * r4.zw;
//     r5.xy = float2(-0.00100000005,-0.00100000005) + cb0[5].xy;
//     r6.xyz = float3(0,0,0);
//     r0.x = 1;
//     r1.w = 0;
//     while (true) {
//       r2.w = (int)r1.w;
//       r3.w = cmp((int)r2.w >= 16);
//       if (r3.w != 0) {
//         break;
//       }
//       r3.w = 0.0666666701 * r1.w;
//       r5.zw = cb0[3].zw * r3.ww;
//       r7.xy = r4.zw * r5.zw + r2.xz;
//       r5.zw = r4.xy * r5.zw + r7.xy;
//       r5.zw = max(float2(0.00100000005,0.00100000005), r5.zw);
//       r5.zw = min(r5.zw, r5.xy);
//       r7.xyz = t2.SampleLevel(s1_s_s, r5.zw, 0).xyz;
//       r6.xyz = r7.xyz * r0.xxx + r6.xyz;
//       r2.w = (int)r2.w + 1;
//       r1.w = (int)r2.w;
//       r0.x = 0.850000024 * r0.x;
//     }
//     r4.xyz = float3(0.162030965,0.162030965,0.162030965) * r6.xyz;
//   } else {
//     r4.xyz = t2.SampleLevel(s1_s_s, r2.yz, 0).xyz;
//   }
//   r0.x = dot(r4.xyz, float3(0.300000012,0.600000024,0.100000001));
//   r2.xyz = r0.xxx + -r4.xyz;
//   r2.xyz = cb2[5].yyy * r2.xyz + r4.xyz;
//   r2.xyz = cb2[6].xyz * r2.xyz;
//   r0.x = cb2[6].w * r1.z;
//   r1.z = cb2[7].x * r0.x;
//   r1.w = (uint)r1.z;
//   r2.w = (uint)r1.w;
//   r2.w = (int)r2.w;
//   r2.w = (int)r2.w + 1;
//   r2.w = (int)r2.w;
//   r3.w = cb2[7].x * cb2[6].w;
//   r3.w = (uint)r3.w;
//   r2.w = (uint)r2.w;
//   r2.w = (uint)r2.w % (uint)r3.w;
//   r4.x = r1.x / cb2[7].x;
//   r4.y = r1.y / cb2[6].w;
//   r1.x = 1 / cb2[7].x;
//   r1.x = -cb2[7].y + r1.x;
//   r4.xy = max(cb2[7].yz, r4.xy);
//   r1.x = min(r4.x, r1.x);
//   r3.w = 1 / cb2[6].w;
//   r3.w = -cb2[7].z + r3.w;
//   r1.y = min(r3.w, r4.y);
//   r3.w = (uint)cb2[7].x;
//   uiDest.x = (uint)r1.w / (uint)r3.w;
//   r5.x = (uint)r1.w % (uint)r3.w;
//   r4.x = uiDest.x;
//   r1.w = (uint)r5.x;
//   r5.x = r1.w / cb2[7].x;
//   r1.w = (uint)r4.x;
//   r5.y = r1.w / cb2[6].w;
//   r4.xy = r5.xy + r1.xy;
//   uiDest.x = (uint)r2.w / (uint)r3.w;
//   r6.x = (uint)r2.w % (uint)r3.w;
//   r5.x = uiDest.x;
//   r1.w = (uint)r6.x;
//   r1.w = r1.w / cb2[7].x;
//   r6.x = r1.w + r1.x;
//   r1.x = (uint)r5.x;
//   r1.x = r1.x / cb2[6].w;
//   r6.y = r1.y + r1.x;
//   r1.xyw = t1.SampleLevel(s0_s_s, r4.xy, 0).xyz;
//   r4.xyz = t1.SampleLevel(s0_s_s, r6.xy, 0).xyz;
//   r1.z = floor(r1.z);
//   r1.z = (uint)r1.z;
//   r1.z = (uint)r1.z;
//   r0.x = cb2[7].x * r0.x + -r1.z;
//   r4.xyz = r4.xyz + -r1.xyw;
//   r1.xyz = r0.xxx * r4.xyz + r1.xyw;
//   r1.xyz = float3(-1,-1,-1) + r1.xyz;
//   r1.xyz = cb2[7].www * r1.xyz + float3(1,1,1);
//   r1.xyz = r1.xyz * r2.xyz;
//   r2.xyz = cb2[8].xxx + -cb2[8].yzw;
//   r1.xyz = saturate(r1.xyz * r2.xyz + cb2[8].yzw);
//   r0.xy = cb0[38].zw * r0.yz + float2(-0.5,-0.5);
//   r2.z = cb2[10].y * r0.y;
//   r2.x = cb2[10].x * r0.x + -r0.w;
//   r0.x = dot(r2.xz, r2.xz);
//   r0.x = sqrt(r0.x);
//   r0.y = min(cb2[9].x, r0.x);
//   r0.y = -r0.y * r0.y + cb2[10].z;
//   r0.y = max(0, r0.y);
//   r0.y = sqrt(r0.y);
//   r0.y = saturate(cb2[10].w * r0.y);
//   r0.z = cmp(0 >= r0.y);
//   r0.y = log2(r0.y);
//   r0.y = cb2[11].x * r0.y;
//   r0.y = exp2(r0.y);
//   r2.y = -0.333000004 + r0.y;
//   r0.y = dot(r1.xyz, float3(0.300000012,0.600000024,0.100000001));
//   r0.x = min(cb2[11].y, r0.x);
//   r0.x = -r0.x * r0.x + cb2[11].z;
//   r0.x = max(0, r0.x);
//   r0.x = sqrt(r0.x);
//   r0.x = saturate(cb2[11].w * r0.x);
//   r0.w = cmp(0 >= r0.x);
//   r0.x = log2(r0.x);
//   r0.x = cb2[12].x * r0.x;
//   r0.x = exp2(r0.x);
//   r2.x = -0.333000004 + r0.x;
//   r2.xy = saturate(float2(1.66600001,1.66600001) * r2.xy);
//   r4.xyz = r1.xyz + -r0.yyy;
//   r2.xzw = r4.xyz * r2.xxx;
//   r2.xzw = r0.www ? float3(0,0,0) : r2.xzw;
//   r0.xyw = r2.xzw + r0.yyy;
//   r0.xyw = r0.xyw * r2.yyy;
//   r0.xyz = r0.zzz ? float3(0,0,0) : r0.xyw;
//   r0.xyz = r0.xyz + -r1.xyz;
//   r0.xyz = cb2[12].yyy * r0.xyz + r1.xyz;
//   r0.xyz = r0.xyz + -r3.xyz;
//   r0.xyz = cb2[12].zzz * r0.xyz + r3.xyz;
//   r1.xyz = cb2[13].xyz + -r0.xyz;
//   r0.xyz = cb2[12].www * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
