// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Nov 23 14:54:43 2024
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[11];                    // Index:    0-10             Components:    44
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[11], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 6
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
utof r0.yz, cb0[37].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r1.yz, r0.yyzy, cb0[38].zzwz
mad r2.xy, r1.yzyy, cb0[5].xyxx, cb0[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t3.xyzw, s3
mad r1.x, -r0.x, l(0.500000), r1.y
sample_indexable(texture2d)(float,float,float,float) r0.x, r1.xzxx, t0.xyzw, s0
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb1[2].x
lt r0.w, |cb1[2].y|, l(0.001000)
movc r0.w, r0.w, l(0.001000), cb1[2].y
max r1.y, |r0.w|, l(1.000000)
mul r1.y, r1.y, l(1.600000)
min r1.y, r1.y, l(160.000000)
mul r1.yw, r1.yyyy, l(0.000000, 0.0174532998, 0.000000, 0.00872664992)
sincos r4.x, r5.x, r1.w
div r1.w, r4.x, r5.x
add r1.w, r1.w, r1.w
max r2.zw, cb1[2].zzzw, l(0.000000, 0.000000, 0.000100, 0.000100)
ge r3.w, r0.w, l(0.000000)
div r4.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
movc r1.y, r3.w, r1.y, r4.x
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[3].z
mad r4.xy, cb0[38].zwzz, r0.yzyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
mad r4.zw, r4.xxxy, r3.wwww, l(0.000000, 0.000000, 0.500000, 0.500000)
mad r4.xy, r4.xyxx, r3.wwww, -cb1[3].xyxx
mul r2.zw, r2.zzzw, r4.xxxy
dp2 r3.w, r2.zwzz, r2.zwzz
sqrt r3.w, r3.w
lt r0.w, l(0.000000), r0.w
mul r4.x, r1.y, r3.w
sincos r4.x, r5.x, r4.x
div r4.x, r4.x, r5.x
mul r1.w, r1.w, r3.w
div r4.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
mad r4.x, r4.x, r4.y, l(-1.000000)
mad r4.xy, r2.zwzz, r4.xxxx, r4.zwzz
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
mul r1.y, r1.y, r3.w
min r3.w, r1.w, l(1.000000)
max r5.x, r1.w, l(1.000000)
div r5.x, l(1.000000, 1.000000, 1.000000, 1.000000), r5.x
mul r3.w, r3.w, r5.x
mul r5.x, r3.w, r3.w
mad r5.y, r5.x, l(0.0208350997), l(-0.085133)
mad r5.y, r5.x, r5.y, l(0.180141)
mad r5.y, r5.x, r5.y, l(-0.330299497)
mad r5.x, r5.x, r5.y, l(0.999866)
mul r5.y, r3.w, r5.x
lt r1.w, l(1.000000), r1.w
mad r5.y, r5.y, l(-2.000000), l(1.57079637)
and r1.w, r1.w, r5.y
mad r1.w, r5.x, r3.w, r1.w
mad r1.y, r1.y, r1.w, l(-1.000000)
mad r1.yw, r2.zzzw, r1.yyyy, r4.zzzw
movc r1.yw, r0.wwww, r4.xxxy, r1.yyyw
mad r0.yz, -r0.yyzy, cb0[38].zzwz, r1.yywy
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xzxx, t1.yzwx, s1
add r0.w, -r0.w, l(1.000000)
mul r0.yz, r0.yyzy, r0.wwww
mul r0.yz, r0.yyzy, cb0[3].xxyx
lt r0.w, l(0.000100), r0.x
if_nz r0.w
  add r1.yw, r2.xxxy, l(0.000000, -0.500000, 0.000000, -0.500000)
  dp2 r0.w, r1.ywyy, r1.ywyy
  sqrt r0.w, r0.w
  max r2.z, r0.w, l(0.001000)
  div r1.yw, r1.yyyw, r2.zzzz
  add r0.w, r0.w, l(-0.050000)
  max r0.w, r0.w, l(0.000000)
  mul r2.z, r0.w, r0.w
  mad r0.w, -r0.w, r0.w, r0.w
  mad r0.w, r0.w, l(0.500000), r2.z
  mul r1.yw, r0.wwww, r1.yyyw
  mul r0.xw, r0.xxxx, r1.yyyw
  mov r4.xyz, l(0,0,0,0)
  mov r1.yw, l(0,1.000000,0,0)
  loop
    ftoi r2.z, r1.w
    ige r2.w, r2.z, l(16)
    if_nz r2.w
      break
    endif
    mul r2.w, r1.w, l(0.0666666701)
    mul r5.xy, r2.wwww, cb0[3].zwzz
    mad r5.zw, r0.xxxw, r5.xxxy, r2.xxxy
    mad r5.xy, r0.yzyy, r5.xyxx, r5.zwzz
    sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t3.xyzw, s3, l(0.000000)
    mad r4.xyz, r5.xyzx, r1.yyyy, r4.xyzx
    iadd r2.z, r2.z, l(1)
    itof r1.w, r2.z
    mul r1.y, r1.y, l(0.850000)
  endloop
  mul r4.xyz, r4.xyzx, l(0.162030965, 0.162030965, 0.162030965, 0.000000)
else
  mad r0.xy, r0.yzyy, cb0[3].zwzz, r2.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r0.xyxx, t3.xyzw, s3, l(0.000000)
endif
dp3 r0.x, r4.xyzx, l(0.300000, 0.600000, 0.100000, 0.000000)
add r0.xyz, -r4.xyzx, r0.xxxx
mad r0.xyz, cb1[3].wwww, r0.xyzx, r4.xyzx
mul r0.xyz, r0.xyzx, cb1[4].xxxx
add r2.xyz, cb1[4].yyyy, -cb1[5].xyzx
mad_sat r0.xyz, r0.xyzx, r2.xyzx, cb1[5].xyzx
mad r2.xyz, cb1[7].xyzx, r0.xyzx, -r0.xyzx
mad r0.xyz, cb1[7].wwww, r2.xyzx, r0.xyzx
mul r1.yw, cb1[8].zzzw, cb1[8].yyyz
mul r0.w, r1.y, cb1[8].w
ftou r2.x, r0.w
utof r2.y, r2.x
ftoi r2.y, r2.y
iadd r2.y, r2.y, l(1)
itof r2.y, r2.y
ftou r1.w, r1.w
ftou r2.y, r2.y
udiv null, r1.w, r2.y, r1.w
frc r1.xz, r1.xxzx
div r1.xz, r1.xxzx, cb1[8].wwzw
div r2.yz, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[8].wwzw
add r2.yz, r2.yyzy, -cb1[9].xxyx
max r1.xz, r1.xxzx, cb1[9].xxyx
min r1.xz, r2.yyzy, r1.xxzx
ftou r2.y, cb1[8].w
udiv r2.x, r4.x, r2.x, r2.y
utof r2.z, r4.x
div r2.z, r2.z, cb1[8].w
utof r2.x, r2.x
div r2.x, r2.x, cb1[8].z
add r4.xy, r1.xzxx, r2.zxzz
udiv r2.x, r5.x, r1.w, r2.y
utof r1.w, r5.x
div r1.w, r1.w, cb1[8].w
add r5.x, r1.w, r1.x
utof r1.x, r2.x
div r1.x, r1.x, cb1[8].z
add r5.y, r1.x, r1.z
sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, r4.xyxx, t2.xyzw, s2, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r4.xyzw, r5.xyxx, t2.xyzw, s2, l(0.000000)
round_ni r0.w, r0.w
ftou r0.w, r0.w
utof r0.w, r0.w
mad r0.w, cb1[8].w, r1.y, -r0.w
add r1.xyzw, -r2.xyzw, r4.xyzw
mad r1.xyzw, r0.wwww, r1.xyzw, r2.xyzw
mul r0.w, r1.w, cb1[9].z
add r1.xyz, -r0.xyzx, r1.xyzx
mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
add r0.xyz, -r3.xyzx, r0.xyzx
mad r0.xyz, cb1[9].wwww, r0.xyzx, r3.xyzx
add r1.xyz, -r0.xyzx, cb1[10].yzwy
mad r0.xyz, cb1[10].xxxx, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 155 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Nov 23 14:54:43 2024
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[11] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.yz = asuint(cb0[37].xy);
//   r0.yz = v0.xy + -r0.yz;
//   r1.yz = cb0[38].zw * r0.yz;
//   r2.xy = r1.yz * cb0[5].xy + cb0[4].xy;
//   r3.xyz = t3.Sample(s3_s_s, r2.xy).xyz;
//   r1.x = -r0.x * 0.5 + r1.y;
//   r0.x = t0.Sample(s0_s_s, r1.xz).x;
//   r0.x = 1 + -r0.x;
//   r0.x = cb1[2].x * r0.x;
//   r0.w = cmp(abs(cb1[2].y) < 0.00100000005);
//   r0.w = r0.w ? 0.00100000005 : cb1[2].y;
//   r1.y = max(1, abs(r0.w));
//   r1.y = 1.60000002 * r1.y;
//   r1.y = min(160, r1.y);
//   r1.yw = float2(0.0174532998,0.00872664992) * r1.yy;
//   sincos(r1.w, r4.x, r5.x);
//   r1.w = r4.x / r5.x;
//   r1.w = r1.w + r1.w;
//   r2.zw = max(float2(9.99999975e-05,9.99999975e-05), cb1[2].zw);
//   r3.w = cmp(r0.w >= 0);
//   r4.x = 1 / r1.y;
//   r1.y = r3.w ? r1.y : r4.x;
//   r3.w = 1 / cb1[3].z;
//   r4.xy = cb0[38].zw * r0.yz + float2(-0.5,-0.5);
//   r4.zw = r4.xy * r3.ww + float2(0.5,0.5);
//   r4.xy = r4.xy * r3.ww + -cb1[3].xy;
//   r2.zw = r4.xy * r2.zw;
//   r3.w = dot(r2.zw, r2.zw);
//   r3.w = sqrt(r3.w);
//   r0.w = cmp(0 < r0.w);
//   r4.x = r3.w * r1.y;
//   sincos(r4.x, r4.x, r5.x);
//   r4.x = r4.x / r5.x;
//   r1.w = r3.w * r1.w;
//   r4.y = 1 / r1.w;
//   r4.x = r4.x * r4.y + -1;
//   r4.xy = r2.zw * r4.xx + r4.zw;
//   r3.w = 1 / r3.w;
//   r1.y = r3.w * r1.y;
//   r3.w = min(1, r1.w);
//   r5.x = max(1, r1.w);
//   r5.x = 1 / r5.x;
//   r3.w = r5.x * r3.w;
//   r5.x = r3.w * r3.w;
//   r5.y = r5.x * 0.0208350997 + -0.0851330012;
//   r5.y = r5.x * r5.y + 0.180141002;
//   r5.y = r5.x * r5.y + -0.330299497;
//   r5.x = r5.x * r5.y + 0.999866009;
//   r5.y = r5.x * r3.w;
//   r1.w = cmp(1 < r1.w);
//   r5.y = r5.y * -2 + 1.57079637;
//   r1.w = r1.w ? r5.y : 0;
//   r1.w = r5.x * r3.w + r1.w;
//   r1.y = r1.y * r1.w + -1;
//   r1.yw = r2.zw * r1.yy + r4.zw;
//   r1.yw = r0.ww ? r4.xy : r1.yw;
//   r0.yz = -r0.yz * cb0[38].zw + r1.yw;
//   r0.w = t1.Sample(s1_s_s, r1.xz).x;
//   r0.w = 1 + -r0.w;
//   r0.yz = r0.ww * r0.yz;
//   r0.yz = cb0[3].xy * r0.yz;
//   r0.w = cmp(9.99999975e-05 < r0.x);
//   if (r0.w != 0) {
//     r1.yw = float2(-0.5,-0.5) + r2.xy;
//     r0.w = dot(r1.yw, r1.yw);
//     r0.w = sqrt(r0.w);
//     r2.z = max(0.00100000005, r0.w);
//     r1.yw = r1.yw / r2.zz;
//     r0.w = -0.0500000007 + r0.w;
//     r0.w = max(0, r0.w);
//     r2.z = r0.w * r0.w;
//     r0.w = -r0.w * r0.w + r0.w;
//     r0.w = r0.w * 0.5 + r2.z;
//     r1.yw = r1.yw * r0.ww;
//     r0.xw = r1.yw * r0.xx;
//     r4.xyz = float3(0,0,0);
//     r1.yw = float2(1,0);
//     while (true) {
//       r2.z = (int)r1.w;
//       r2.w = cmp((int)r2.z >= 16);
//       if (r2.w != 0) {
//         break;
//       }
//       r2.w = 0.0666666701 * r1.w;
//       r5.xy = cb0[3].zw * r2.ww;
//       r5.zw = r0.xw * r5.xy + r2.xy;
//       r5.xy = r0.yz * r5.xy + r5.zw;
//       r5.xyz = t3.SampleLevel(s3_s_s, r5.xy, 0).xyz;
//       r4.xyz = r5.xyz * r1.yyy + r4.xyz;
//       r2.z = (int)r2.z + 1;
//       r1.w = (int)r2.z;
//       r1.y = 0.850000024 * r1.y;
//     }
//     r4.xyz = float3(0.162030965,0.162030965,0.162030965) * r4.xyz;
//   } else {
//     r0.xy = r0.yz * cb0[3].zw + r2.xy;
//     r4.xyz = t3.SampleLevel(s3_s_s, r0.xy, 0).xyz;
//   }
//   r0.x = dot(r4.xyz, float3(0.300000012,0.600000024,0.100000001));
//   r0.xyz = r0.xxx + -r4.xyz;
//   r0.xyz = cb1[3].www * r0.xyz + r4.xyz;
//   r0.xyz = cb1[4].xxx * r0.xyz;
//   r2.xyz = -cb1[5].xyz + cb1[4].yyy;
//   r0.xyz = saturate(r0.xyz * r2.xyz + cb1[5].xyz);
//   r2.xyz = cb1[7].xyz * r0.xyz + -r0.xyz;
//   r0.xyz = cb1[7].www * r2.xyz + r0.xyz;
//   r1.yw = cb1[8].yz * cb1[8].zw;
//   r0.w = cb1[8].w * r1.y;
//   r2.x = (uint)r0.w;
//   r2.y = (uint)r2.x;
//   r2.y = (int)r2.y;
//   r2.y = (int)r2.y + 1;
//   r2.y = (int)r2.y;
//   r1.w = (uint)r1.w;
//   r2.y = (uint)r2.y;
//   r1.w = (uint)r2.y % (uint)r1.w;
//   r1.xz = frac(r1.xz);
//   r1.xz = r1.xz / cb1[8].wz;
//   r2.yz = float2(1,1) / cb1[8].wz;
//   r2.yz = -cb1[9].xy + r2.yz;
//   r1.xz = max(cb1[9].xy, r1.xz);
//   r1.xz = min(r1.xz, r2.yz);
//   r2.y = (uint)cb1[8].w;
//   uiDest.x = (uint)r2.x / (uint)r2.y;
//   r4.x = (uint)r2.x % (uint)r2.y;
//   r2.x = uiDest.x;
//   r2.z = (uint)r4.x;
//   r2.z = r2.z / cb1[8].w;
//   r2.x = (uint)r2.x;
//   r2.x = r2.x / cb1[8].z;
//   r4.xy = r2.zx + r1.xz;
//   uiDest.x = (uint)r1.w / (uint)r2.y;
//   r5.x = (uint)r1.w % (uint)r2.y;
//   r2.x = uiDest.x;
//   r1.w = (uint)r5.x;
//   r1.w = r1.w / cb1[8].w;
//   r5.x = r1.x + r1.w;
//   r1.x = (uint)r2.x;
//   r1.x = r1.x / cb1[8].z;
//   r5.y = r1.z + r1.x;
//   r2.xyzw = t2.SampleLevel(s2_s_s, r4.xy, 0).xyzw;
//   r4.xyzw = t2.SampleLevel(s2_s_s, r5.xy, 0).xyzw;
//   r0.w = floor(r0.w);
//   r0.w = (uint)r0.w;
//   r0.w = (uint)r0.w;
//   r0.w = cb1[8].w * r1.y + -r0.w;
//   r1.xyzw = r4.xyzw + -r2.xyzw;
//   r1.xyzw = r0.wwww * r1.xyzw + r2.xyzw;
//   r0.w = cb1[9].z * r1.w;
//   r1.xyz = r1.xyz + -r0.xyz;
//   r0.xyz = r0.www * r1.xyz + r0.xyz;
//   r0.xyz = r0.xyz + -r3.xyz;
//   r0.xyz = cb1[9].www * r0.xyz + r3.xyz;
//   r1.xyz = cb1[10].yzw + -r0.xyz;
//   r0.xyz = cb1[10].xxx * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
