// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Wed Nov 27 19:41:02 2024
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[137];                   // Index:    0-136            Components:   548
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[47];                    // Index:    0-46             Components:   188
//
// }
//
// Resource bind info for t2
// {
//
//   struct t2_t
//   {
//
//       float val[4];                  // Index:    0
//
//   } $Element;                        // Index:    0.xyzw           Components:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  struct         r/o    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          3d    4        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 3     zw        0     NONE   float     zw
// TEXCOORD                 1   xyzw        1     NONE   float   x zw
// TEXCOORD                 2   xyzw        2     NONE   float     zw
// TEXCOORD                 4   xy          3     NONE   float
// SV_POSITION              0   xyzw        4      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[137], immediateIndexed
dcl_constantbuffer CB0[47], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_structured t2, 16
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v0.zw
dcl_input_ps linear noperspective v1.xzw
dcl_input_ps linear noperspective v2.zw
dcl_output o0.xyzw
dcl_temps 6
max r0.xy, v0.xyxx, cb0[15].xyxx
min r0.xy, r0.xyxx, cb0[15].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.xyzw, s0
ld_indexable(buffer)(float,float,float,float) r0.w, l(0, 0, 0, 0), t125.yzwx
mad r1.yz, v0.zzwz, cb0[44].zzwz, cb0[44].xxyx
add r1.x, -r0.w, r1.y
lt r2.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xzxz
and r2.xyzw, r2.xyzw, l(1, 1, 1, 1)
lt r3.xyzw, r1.xzxz, l(0.000000, 0.000000, 0.000000, 0.000000)
add_sat r4.xyzw, |r1.xzxz|, -cb0[42].zzzz
iadd r2.xyzw, r2.xyzw, r3.xyzw
itof r2.xyzw, r2.xyzw
ld_indexable(texture1d)(float,float,float,float) r1.xw, l(10, 0, 0, 0), t120.zxyw
mul r3.xyzw, r1.wwww, r4.xyzw
eq r1.x, r1.x, l(0.000000)
mul r2.xyzw, r2.xyzw, r3.xyzw
mad r2.xyzw, -r2.xyzw, cb0[42].xxyy, r1.yzyz
mad r1.yz, r1.yyzy, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t3.wxyz, s2
mad r1.yzw, r1.yyzw, cb0[41].xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad r2.xyzw, r2.xyzw, cb0[45].zwzw, cb0[45].xyxy
mad r2.xyzw, r2.xyzw, cb0[10].xyxy, cb0[10].zwzw
mul r2.xyzw, r2.xyzw, cb0[9].zwzw
max r2.xyzw, r2.xyzw, cb0[15].xyxy
min r2.xyzw, r2.xyzw, cb0[15].zwzw
sample_indexable(texture2d)(float,float,float,float) r0.x, r2.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.zwzz, t0.xyzw, s0
mul r0.xyz, r0.xyzx, cb1[136].wwww
deriv_rtx_fine r2.xyz, r0.xyzx
mul r3.xy, v0.xyxx, cb0[9].xyxx
round_ni r3.xy, r3.xyxx
ftou r3.xy, r3.xyxx
utof r3.xy, r3.xyxx
ftoi r3.xy, r3.xyxx
and r3.xy, r3.xyxx, l(1, 1, 0, 0)
itof r3.xy, r3.xyxx
ftou r3.xy, r3.xyxx
utof r3.xy, r3.xyxx
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r2.xyz, -r2.xyzx, r3.xxxx, r0.xyzx
mul r4.x, r3.x, cb0[9].z
mov r4.y, l(0)
add r4.xy, r4.xyxx, v0.xyxx
max r4.xy, r4.xyxx, cb0[15].xyxx
min r4.xy, r4.xyxx, cb0[15].zwzz
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t0.xyzw, s0
mad r2.xyz, cb1[136].wwww, r4.xyzx, r2.xyzx
mul r4.xyz, r4.xyzx, cb1[136].wwww
dp3 r4.x, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mov r3.z, l(0)
mad r3.zw, r3.zzzy, cb0[9].zzzw, v0.xxxy
max r3.zw, r3.zzzw, cb0[15].xxxy
min r3.zw, r3.zzzw, cb0[15].zzzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.zwzz, t0.xyzw, s0
mad r2.xyz, cb1[136].wwww, r5.xyzx, r2.xyzx
mul r5.xyz, r5.xyzx, cb1[136].wwww
dp3 r4.z, r5.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
deriv_rty_fine r5.xyz, r0.xyzx
mad r5.xyz, -r5.xyzx, r3.yyyy, r0.xyzx
add r2.xyz, r2.xyzx, r5.xyzx
mad r2.xyz, r0.xyzx, l(-4.000000, -4.000000, -4.000000, 0.000000), r2.xyzx
dp3 r2.w, r0.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
deriv_rtx_fine r3.z, r2.w
mad r4.y, -r3.z, r3.x, r2.w
deriv_rty_fine r3.x, r2.w
mad r4.w, -r3.x, r3.y, r2.w
add r3.xyzw, r2.wwww, -r4.xyzw
max r3.xy, |r3.zwzz|, |r3.xyxx|
max r2.w, r3.y, r3.x
mad_sat r2.w, -v1.x, r2.w, l(1.000000)
mul r2.w, -r2.w, cb0[43].y
mad r0.xyz, r2.xyzx, r2.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, cb0[40].xyzx
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r2.xyz, l(0), l(0), t2.xyzx
mad r3.xy, v0.xyxx, cb0[32].xyxx, cb0[32].zwzz
max r3.xy, r3.xyxx, cb0[33].xyxx
min r3.xy, r3.xyxx, cb0[33].zwzz
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t1.xyzw, s1
mul r3.xyz, r3.xyzx, cb1[136].wwww
mul r1.yzw, r1.yyzw, r3.xxyz
mad r0.xyz, r0.xyzx, r2.xyzx, r1.yzwy
mul r0.xyz, r0.xyzx, v1.xxxx
mul r2.yz, v1.zzwz, cb0[43].xxxx
mad r2.x, -r0.w, l(0.500000), r2.y
dp2 r0.w, r2.xzxx, r2.xzxx
add r0.w, r0.w, l(1.000000)
rcp r0.w, r0.w
mul r0.w, r0.w, r0.w
movc r0.w, r1.x, l(1.000000), r0.w
mad r0.xyz, r0.xyzx, r0.wwww, l(0.00266771927, 0.00266771927, 0.00266771927, 0.000000)
log r0.xyz, r0.xyzx
mad_sat r0.xyz, r0.xyzx, l(0.0714285746, 0.0714285746, 0.0714285746, 0.000000), l(0.610726953, 0.610726953, 0.610726953, 0.000000)
mad r0.xyz, r0.xyzx, l(0.968750, 0.968750, 0.968750, 0.000000), l(0.015625, 0.015625, 0.015625, 0.000000)
sample_indexable(texture3d)(float,float,float,float) r0.xyz, r0.xyzx, t4.xyzw, s3
mad r0.w, v2.w, l(543.309998), v2.z
sincos r0.w, null, r0.w
mul r0.w, r0.w, l(493013.000000)
frc r0.w, r0.w
mad r0.w, r0.w, l(0.00390625000), l(-0.00195312500)
mad r0.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000), r0.wwww
log r1.xyz, r0.xyzx
mul r1.xyz, r1.xyzx, l(0.0126833133, 0.0126833133, 0.0126833133, 0.000000)
exp r1.xyz, r1.xyzx
add r2.xyz, r1.xyzx, l(-0.835937500, -0.835937500, -0.835937500, 0.000000)
mad r1.xyz, r1.xyzx, l(-18.687500, -18.687500, -18.687500, 0.000000), l(18.851562, 18.851562, 18.851562, 0.000000)
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
div r1.xyz, r2.xyzx, r1.xyzx
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(6.277395, 6.277395, 6.277395, 0.000000)
exp r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(10000.000000, 10000.000000, 10000.000000, 0.000000)
div r1.xyz, r1.xyzx, cb0[46].yyyy
max r1.xyz, r1.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
max r2.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
mul r1.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
min r1.xyz, r1.xyzx, r2.xyzx
ne r0.w, cb0[46].z, l(0.000000)
movc o0.xyz, r0.wwww, r1.xyzx, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 124 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Wed Nov 27 19:41:02 2024
//
// struct t2_t
// {
//     float val[4];                  // Offset:    0
// };
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[137] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[47] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// StructuredBuffer<t2_t> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture3D<float4> t4 : register(t4);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   linear noperspective float2 v0 : TEXCOORD0,
//   linear noperspective float2 w0 : TEXCOORD3,
//   linear noperspective float4 v1 : TEXCOORD1,
//   linear noperspective float4 v2 : TEXCOORD2,
//   float2 v3 : TEXCOORD4,
//   float4 v4 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = max(cb0[15].xy, v0.xy);
//   r0.xy = min(cb0[15].zw, r0.xy);
//   r0.z = t0.Sample(s0_s_s, r0.xy).z;
//   r0.w = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.yz = w0.xy * cb0[44].zw + cb0[44].xy;
//   r1.x = r1.y + -r0.w;
//   r2.xyzw = cmp(float4(0,0,0,0) < r1.xzxz);
//   r2.xyzw = r2.xyzw ? float4(0,0,0,0) : 0;
//   r3.xyzw = cmp(r1.xzxz < float4(0,0,0,0));
//   r4.xyzw = saturate(-cb0[42].zzzz + abs(r1.xzxz));
//   r2.xyzw = (int4)r2.xyzw + (int4)r3.xyzw;
//   r2.xyzw = (int4)r2.xyzw;
//   r1.xw = IniParams.Load(float4(10,0,0,0)).zw;
//   r3.xyzw = r4.xyzw * r1.wwww;
//   r1.x = cmp(r1.x == 0.000000);
//   r2.xyzw = r3.xyzw * r2.xyzw;
//   r2.xyzw = -r2.xyzw * cb0[42].xxyy + r1.yzyz;
//   r1.yz = r1.yz * float2(0.5,-0.5) + float2(0.5,0.5);
//   r1.yzw = t3.Sample(s2_s_s, r1.yz).xyz;
//   r1.yzw = r1.yzw * cb0[41].xyz + float3(1,1,1);
//   r2.xyzw = r2.xyzw * cb0[45].zwzw + cb0[45].xyxy;
//   r2.xyzw = r2.xyzw * cb0[10].xyxy + cb0[10].zwzw;
//   r2.xyzw = cb0[9].zwzw * r2.xyzw;
//   r2.xyzw = max(cb0[15].xyxy, r2.xyzw);
//   r2.xyzw = min(cb0[15].zwzw, r2.xyzw);
//   r0.x = t0.Sample(s0_s_s, r2.xy).x;
//   r0.y = t0.Sample(s0_s_s, r2.zw).y;
//   r0.xyz = cb1[136].www * r0.xyz;
//   r2.xyz = ddx_fine(r0.xyz);
//   r3.xy = cb0[9].xy * v0.xy;
//   r3.xy = floor(r3.xy);
//   r3.xy = (uint2)r3.xy;
//   r3.xy = (uint2)r3.xy;
//   r3.xy = (int2)r3.xy;
//   r3.xy = (int2)r3.xy & int2(1,1);
//   r3.xy = (int2)r3.xy;
//   r3.xy = (uint2)r3.xy;
//   r3.xy = (uint2)r3.xy;
//   r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
//   r2.xyz = -r2.xyz * r3.xxx + r0.xyz;
//   r4.x = cb0[9].z * r3.x;
//   r4.y = 0;
//   r4.xy = v0.xy + r4.xy;
//   r4.xy = max(cb0[15].xy, r4.xy);
//   r4.xy = min(cb0[15].zw, r4.xy);
//   r4.xyz = t0.Sample(s0_s_s, r4.xy).xyz;
//   r2.xyz = cb1[136].www * r4.xyz + r2.xyz;
//   r4.xyz = cb1[136].www * r4.xyz;
//   r4.x = dot(r4.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r3.z = 0;
//   r3.zw = r3.zy * cb0[9].zw + v0.xy;
//   r3.zw = max(cb0[15].xy, r3.zw);
//   r3.zw = min(cb0[15].zw, r3.zw);
//   r5.xyz = t0.Sample(s0_s_s, r3.zw).xyz;
//   r2.xyz = cb1[136].www * r5.xyz + r2.xyz;
//   r5.xyz = cb1[136].www * r5.xyz;
//   r4.z = dot(r5.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r5.xyz = ddy_fine(r0.xyz);
//   r5.xyz = -r5.xyz * r3.yyy + r0.xyz;
//   r2.xyz = r5.xyz + r2.xyz;
//   r2.xyz = r0.xyz * float3(-4,-4,-4) + r2.xyz;
//   r2.w = dot(r0.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r3.z = ddx_fine(r2.w);
//   r4.y = -r3.z * r3.x + r2.w;
//   r3.x = ddy_fine(r2.w);
//   r4.w = -r3.x * r3.y + r2.w;
//   r3.xyzw = -r4.xyzw + r2.wwww;
//   r3.xy = max(abs(r3.xy), abs(r3.zw));
//   r2.w = max(r3.x, r3.y);
//   r2.w = saturate(-v1.x * r2.w + 1);
//   r2.w = cb0[43].y * -r2.w;
//   r0.xyz = r2.xyz * r2.www + r0.xyz;
//   r0.xyz = cb0[40].xyz * r0.xyz;
//   r2.x = t2[0].val[0];
//   r2.y = t2[0].val[1];
//   r2.z = t2[0].val[2];
//   r3.xy = v0.xy * cb0[32].xy + cb0[32].zw;
//   r3.xy = max(cb0[33].xy, r3.xy);
//   r3.xy = min(cb0[33].zw, r3.xy);
//   r3.xyz = t1.Sample(s1_s_s, r3.xy).xyz;
//   r3.xyz = cb1[136].www * r3.xyz;
//   r1.yzw = r3.xyz * r1.yzw;
//   r0.xyz = r0.xyz * r2.xyz + r1.yzw;
//   r0.xyz = v1.xxx * r0.xyz;
//   r2.yz = cb0[43].xx * v1.zw;
//   r2.x = -r0.w * 0.5 + r2.y;
//   r0.w = dot(r2.xz, r2.xz);
//   r0.w = 1 + r0.w;
//   r0.w = rcp(r0.w);
//   r0.w = r0.w * r0.w;
//   r0.w = r1.x ? 1 : r0.w;
//   r0.xyz = r0.xyz * r0.www + float3(0.00266771927,0.00266771927,0.00266771927);
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = saturate(r0.xyz * float3(0.0714285746,0.0714285746,0.0714285746) + float3(0.610726953,0.610726953,0.610726953));
//   r0.xyz = r0.xyz * float3(0.96875,0.96875,0.96875) + float3(0.015625,0.015625,0.015625);
//   r0.xyz = t4.Sample(s3_s_s, r0.xyz).xyz;
//   r0.w = v2.w * 543.309998 + v2.z;
//   r0.w = sin(r0.w);
//   r0.w = 493013 * r0.w;
//   r0.w = frac(r0.w);
//   r0.w = r0.w * 0.00390625 + -0.001953125;
//   r0.xyz = r0.xyz * float3(1.04999995,1.04999995,1.04999995) + r0.www;
//   r1.xyz = log2(r0.xyz);
//   r1.xyz = float3(0.0126833133,0.0126833133,0.0126833133) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.xyz = float3(-0.8359375,-0.8359375,-0.8359375) + r1.xyz;
//   r1.xyz = r1.xyz * float3(-18.6875,-18.6875,-18.6875) + float3(18.8515625,18.8515625,18.8515625);
//   r2.xyz = max(float3(0,0,0), r2.xyz);
//   r1.xyz = r2.xyz / r1.xyz;
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(6.27739477,6.27739477,6.27739477) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r1.xyz = float3(10000,10000,10000) * r1.xyz;
//   r1.xyz = r1.xyz / cb0[46].yyy;
//   r1.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), r1.xyz);
//   r2.xyz = max(float3(0.00313066994,0.00313066994,0.00313066994), r1.xyz);
//   r1.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
//   r2.xyz = log2(r2.xyz);
//   r2.xyz = float3(0.416666657,0.416666657,0.416666657) * r2.xyz;
//   r2.xyz = exp2(r2.xyz);
//   r2.xyz = r2.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//   r1.xyz = min(r2.xyz, r1.xyz);
//   r0.w = cmp(cb0[46].z != 0.000000);
//   o0.xyz = r0.www ? r1.xyz : r0.xyz;
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
