// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Nov 16 12:30:15 2024
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[21];                    // Index:    0-20             Components:    84
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[144];                   // Index:    0-143            Components:   576
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[21], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 7
mul r0.xy, cb1[143].yyyy, l(0.031250, 10.000000, 0.000000, 0.000000)
ge r0.z, r0.x, -r0.x
frc r0.x, |r0.x|
movc r0.x, r0.z, r0.x, -r0.x
mad r0.z, r0.x, l(32.000000), l(8.000000)
mul r0.x, r0.x, l(32.000000)
div r0.w, cb1[129].y, cb1[129].x
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov r1.y, l(1.000000)
div r2.xyz, l(0.500000, 0.500000, 0.500000, 0.000000), r1.zyzz
ld_indexable(buffer)(float,float,float,float) r0.w, l(0, 0, 0, 0), t125.yzwx
utof r1.xw, cb0[37].xxxy
add r1.xw, -r1.xxxw, v0.xxxy
mul r3.xy, r1.xwxx, cb0[38].zwzz
mad r1.xw, cb0[38].zzzw, r1.xxxw, l(-0.500000, 0.000000, 0.000000, -0.500000)
mul r1.xw, r1.xxxw, l(1.800000, 0.000000, 0.000000, 2.200000)
dp2 r1.x, r1.xwxx, r1.xwxx
sqrt r1.x, r1.x
mul_sat r1.x, r1.x, cb2[13].w
div r1.yz, r3.xxyx, r1.yyzy
add r4.yz, r1.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
mad r4.x, -r0.w, l(0.500000), r4.y
add r1.yzw, -r2.xxyz, r4.zzxz
add r1.yzw, r1.yyzw, cb2[4].wwzw
mad r0.w, r1.y, cb2[5].x, cb2[10].y
mul r1.yz, r1.zzwz, cb2[5].xxxx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.yzyy, t1.xyzw, s1
mul r2.yw, r2.yyyw, l(0.000000, 16.000000, 0.000000, 16.000000)
round_ne r2.yw, r2.yyyw
mad r0.w, r2.w, l(0.062500), r0.w
mul r1.w, r2.w, cb2[9].x
mul r2.y, r2.y, l(0.062500)
mad r1.w, r1.w, l(0.062500), cb2[10].x
mad r0.z, -r1.w, r0.z, r0.w
frc r0.z, r0.z
add r0.z, r0.z, l(-0.500000)
mad r0.z, r0.z, l(2.000000), l(-1.000000)
add r0.w, r2.z, cb2[10].w
add r1.w, r2.x, cb2[7].w
mad_sat r0.z, r0.w, l(2.000000), r0.z
add r0.w, -cb2[8].y, cb2[8].x
mad_sat r0.z, r0.z, r0.w, cb2[8].y
mad r2.x, r2.y, cb2[5].z, r1.z
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r1.yzyy, t0.xyzw, s0
mad r1.y, r2.y, cb2[6].y, cb2[7].y
mad r0.x, -r1.y, r0.x, r2.x
frc r0.x, r0.x
add r0.x, r0.x, l(-0.500000)
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, r1.w, l(2.000000), r0.x
mad_sat r0.x, r0.x, r0.w, cb2[8].y
add r0.x, r0.z, r0.x
max r0.x, r0.x, r4.w
mad r1.yzw, r4.xxyz, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
min r0.x, r0.x, l(1.000000)
mul r1.yz, r0.xxxx, r1.yyzy
dp3 r0.z, r1.yzwy, r1.yzwy
rsq r0.z, r0.z
mul r1.yzw, r0.zzzz, r1.yyzw
mul r0.zw, r1.yyyz, cb2[15].xxxx
dp3_sat r1.y, r1.yzwy, l(0.0100376057, 0.111417428, 0.993723, 0.000000)
mad r1.zw, r3.xxxy, l(0.000000, 0.000000, 256.000000, 256.000000), r0.yyyy
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.zwzz, t2.yxzw, s2
add r0.y, r0.y, l(-0.500000)
mul r0.y, r0.y, cb2[14].w
mad r1.zw, r0.yyyy, l(0.000000, 0.000000, 2.000000, 2.000000), r3.xxxy
mad r2.xyz, r0.yyyy, l(0.000000, 2.000000, -2.000000, 0.000000), r3.xyxx
mad r3.xy, r3.xyxx, cb0[5].xyxx, cb0[4].xyxx
max r3.xy, r3.xyxx, cb0[6].xyxx
min r3.xy, r3.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t3.xyzw, s3
mad r1.zw, r0.zzzw, cb2[15].yyyy, r1.zzzw
mad r1.zw, r1.zzzw, cb0[5].xxxy, cb0[4].xxxy
max r1.zw, r1.zzzw, cb0[6].xxxy
min r1.zw, r1.zzzw, cb0[6].zzzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.zwzz, t3.xyzw, s3
mul r4.xyz, r4.xyzx, cb1[136].wwww
mov r5.y, r4.y
mov r6.x, r4.x
mad r1.zw, r0.zzzw, cb2[15].wwww, r2.zzzy
mad r0.yz, r0.zzwz, cb2[15].zzzz, r2.xxyx
mad r0.yz, r0.yyzy, cb0[5].xxyx, cb0[4].xxyx
max r0.yz, r0.yyzy, cb0[6].xxyx
min r0.yz, r0.yyzy, cb0[6].zzwz
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t3.wxyz, s3
mul r0.yzw, r0.zzwy, cb1[136].wwww
mad r1.zw, r1.zzzw, cb0[5].xxxy, cb0[4].xxxy
max r1.zw, r1.zzzw, cb0[6].xxxy
min r1.zw, r1.zzzw, cb0[6].zzzw
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.zwzz, t3.xyzw, s3
mul r2.xyz, r2.zxyz, cb1[136].wwww
mov r5.x, r2.y
mov r5.z, r0.z
mov r6.y, r0.y
mov r4.x, r0.w
mov r6.z, r2.x
mov r4.y, r2.z
add r0.yzw, r5.xxyz, r6.xxyz
add r0.yzw, r4.xxyz, r0.yyzw
log r1.z, r1.y
ge r1.y, l(0.000000), r1.y
mul r1.z, r1.z, cb2[11].x
exp r1.z, r1.z
add r2.xyz, cb2[11].yzwy, -cb2[12].xyzx
mul r2.xyz, r1.zzzz, r2.xyzx
movc r1.yzw, r1.yyyy, l(0,0,0,0), r2.xxyz
add r1.yzw, r1.yyzw, cb2[12].xxyz
ld_indexable(texture2d)(float,float,float,float) r2.x, l(0, 0, 0, 0), t4.xyzw
log r2.x, r2.x
exp r2.x, -r2.x
mul r2.yzw, r1.yyzw, r2.xxxx
mul r2.yzw, r2.yyzw, cb2[13].xxyz
mad r1.yzw, r1.yyzw, r2.xxxx, -r2.yyzw
log r2.x, r1.x
ge r1.x, l(0.000000), r1.x
mul r2.x, r2.x, cb2[14].x
exp r2.x, r2.x
add r2.x, -r2.x, l(1.000000)
max r2.x, r2.x, l(0.000000)
movc r1.x, r1.x, l(1.000000), r2.x
add_sat r2.x, r1.x, cb2[14].z
mul r1.x, r1.x, cb2[14].y
mul r1.x, r1.x, cb2[17].x
mul r1.x, r1.x, cb2[16].w
mad_sat r0.x, r0.x, cb2[16].w, r1.x
mad r1.xyz, r2.xxxx, r1.yzwy, r2.yzwy
mad r0.yzw, r0.yyzw, cb2[16].xxxx, -r1.xxyz
mad r0.yzw, cb2[16].yyyy, r0.yyzw, r1.xxyz
mad r0.yzw, -cb1[136].wwww, r3.xxyz, r0.yyzw
mul r1.xyz, r3.xyzx, cb1[136].wwww
mad r0.xyz, r0.xxxx, r0.yzwy, r1.xyzx
mul r1.xyz, r0.xyzx, cb2[19].xyzx
mad r0.xyz, -r0.xyzx, cb2[19].xyzx, r0.xyzx
mad r0.xyz, r2.xxxx, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb2[20].xyzx
mad r0.xyz, cb2[19].wwww, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[136].zzzz
mov o0.w, l(0)
ret
// Approximately 140 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Nov 16 12:30:15 2024
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[21] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[144] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = float2(0.03125,10) * cb1[143].yy;
//   r0.z = cmp(r0.x >= -r0.x);
//   r0.x = frac(abs(r0.x));
//   r0.x = r0.z ? r0.x : -r0.x;
//   r0.z = r0.x * 32 + 8;
//   r0.x = 32 * r0.x;
//   r0.w = cb1[129].y / cb1[129].x;
//   r1.z = 1 / r0.w;
//   r1.y = 1;
//   r2.xyz = float3(0.5,0.5,0.5) / r1.zyz;
//   r0.w = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.xw = asuint(cb0[37].xy);
//   r1.xw = v0.xy + -r1.xw;
//   r3.xy = cb0[38].zw * r1.xw;
//   r1.xw = cb0[38].zw * r1.xw + float2(-0.5,-0.5);
//   r1.xw = float2(1.79999995,2.20000005) * r1.xw;
//   r1.x = dot(r1.xw, r1.xw);
//   r1.x = sqrt(r1.x);
//   r1.x = saturate(cb2[13].w * r1.x);
//   r1.yz = r3.xy / r1.yz;
//   r4.yz = float2(0.5,0.5) + r1.yz;
//   r4.x = -r0.w * 0.5 + r4.y;
//   r1.yzw = r4.zxz + -r2.xyz;
//   r1.yzw = cb2[4].wzw + r1.yzw;
//   r0.w = r1.y * cb2[5].x + cb2[10].y;
//   r1.yz = cb2[5].xx * r1.zw;
//   r2.xyzw = t1.Sample(s1_s_s, r1.yz).xyzw;
//   r2.yw = float2(16,16) * r2.yw;
//   r2.yw = round(r2.yw);
//   r0.w = r2.w * 0.0625 + r0.w;
//   r1.w = cb2[9].x * r2.w;
//   r2.y = 0.0625 * r2.y;
//   r1.w = r1.w * 0.0625 + cb2[10].x;
//   r0.z = -r1.w * r0.z + r0.w;
//   r0.z = frac(r0.z);
//   r0.z = -0.5 + r0.z;
//   r0.z = r0.z * 2 + -1;
//   r0.w = cb2[10].w + r2.z;
//   r1.w = cb2[7].w + r2.x;
//   r0.z = saturate(r0.w * 2 + r0.z);
//   r0.w = cb2[8].x + -cb2[8].y;
//   r0.z = saturate(r0.z * r0.w + cb2[8].y);
//   r2.x = r2.y * cb2[5].z + r1.z;
//   r4.xyzw = t0.Sample(s0_s_s, r1.yz).xyzw;
//   r1.y = r2.y * cb2[6].y + cb2[7].y;
//   r0.x = -r1.y * r0.x + r2.x;
//   r0.x = frac(r0.x);
//   r0.x = -0.5 + r0.x;
//   r0.x = r0.x * 2 + -1;
//   r0.x = saturate(r1.w * 2 + r0.x);
//   r0.x = saturate(r0.x * r0.w + cb2[8].y);
//   r0.x = r0.x + r0.z;
//   r0.x = max(r4.w, r0.x);
//   r1.yzw = r4.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r0.x = min(1, r0.x);
//   r1.yz = r1.yz * r0.xx;
//   r0.z = dot(r1.yzw, r1.yzw);
//   r0.z = rsqrt(r0.z);
//   r1.yzw = r1.yzw * r0.zzz;
//   r0.zw = cb2[15].xx * r1.yz;
//   r1.y = saturate(dot(r1.yzw, float3(0.0100376057,0.111417428,0.993722975)));
//   r1.zw = r3.xy * float2(256,256) + r0.yy;
//   r0.y = t2.Sample(s2_s_s, r1.zw).x;
//   r0.y = -0.5 + r0.y;
//   r0.y = cb2[14].w * r0.y;
//   r1.zw = r0.yy * float2(2,2) + r3.xy;
//   r2.xyz = r0.yyy * float3(0,2,-2) + r3.xyx;
//   r3.xy = r3.xy * cb0[5].xy + cb0[4].xy;
//   r3.xy = max(cb0[6].xy, r3.xy);
//   r3.xy = min(cb0[6].zw, r3.xy);
//   r3.xyz = t3.Sample(s3_s_s, r3.xy).xyz;
//   r1.zw = r0.zw * cb2[15].yy + r1.zw;
//   r1.zw = r1.zw * cb0[5].xy + cb0[4].xy;
//   r1.zw = max(cb0[6].xy, r1.zw);
//   r1.zw = min(cb0[6].zw, r1.zw);
//   r4.xyz = t3.Sample(s3_s_s, r1.zw).xyz;
//   r4.xyz = cb1[136].www * r4.xyz;
//   r5.y = r4.y;
//   r6.x = r4.x;
//   r1.zw = r0.zw * cb2[15].ww + r2.zy;
//   r0.yz = r0.zw * cb2[15].zz + r2.xy;
//   r0.yz = r0.yz * cb0[5].xy + cb0[4].xy;
//   r0.yz = max(cb0[6].xy, r0.yz);
//   r0.yz = min(cb0[6].zw, r0.yz);
//   r0.yzw = t3.Sample(s3_s_s, r0.yz).xyz;
//   r0.yzw = cb1[136].www * r0.zwy;
//   r1.zw = r1.zw * cb0[5].xy + cb0[4].xy;
//   r1.zw = max(cb0[6].xy, r1.zw);
//   r1.zw = min(cb0[6].zw, r1.zw);
//   r2.xyz = t3.Sample(s3_s_s, r1.zw).xyz;
//   r2.xyz = cb1[136].www * r2.zxy;
//   r5.x = r2.y;
//   r5.z = r0.z;
//   r6.y = r0.y;
//   r4.x = r0.w;
//   r6.z = r2.x;
//   r4.y = r2.z;
//   r0.yzw = r6.xyz + r5.xyz;
//   r0.yzw = r0.yzw + r4.xyz;
//   r1.z = log2(r1.y);
//   r1.y = cmp(0 >= r1.y);
//   r1.z = cb2[11].x * r1.z;
//   r1.z = exp2(r1.z);
//   r2.xyz = -cb2[12].xyz + cb2[11].yzw;
//   r2.xyz = r2.xyz * r1.zzz;
//   r1.yzw = r1.yyy ? float3(0,0,0) : r2.xyz;
//   r1.yzw = cb2[12].xyz + r1.yzw;
//   r2.x = t4.Load(float4(0,0,0,0)).x;
//   r2.x = log2(r2.x);
//   r2.x = exp2(-r2.x);
//   r2.yzw = r2.xxx * r1.yzw;
//   r2.yzw = cb2[13].xyz * r2.yzw;
//   r1.yzw = r1.yzw * r2.xxx + -r2.yzw;
//   r2.x = log2(r1.x);
//   r1.x = cmp(0 >= r1.x);
//   r2.x = cb2[14].x * r2.x;
//   r2.x = exp2(r2.x);
//   r2.x = 1 + -r2.x;
//   r2.x = max(0, r2.x);
//   r1.x = r1.x ? 1 : r2.x;
//   r2.x = saturate(cb2[14].z + r1.x);
//   r1.x = cb2[14].y * r1.x;
//   r1.x = cb2[17].x * r1.x;
//   r1.x = cb2[16].w * r1.x;
//   r0.x = saturate(r0.x * cb2[16].w + r1.x);
//   r1.xyz = r2.xxx * r1.yzw + r2.yzw;
//   r0.yzw = r0.yzw * cb2[16].xxx + -r1.xyz;
//   r0.yzw = cb2[16].yyy * r0.yzw + r1.xyz;
//   r0.yzw = -cb1[136].www * r3.xyz + r0.yzw;
//   r1.xyz = cb1[136].www * r3.xyz;
//   r0.xyz = r0.xxx * r0.yzw + r1.xyz;
//   r1.xyz = cb2[19].xyz * r0.xyz;
//   r0.xyz = -r0.xyz * cb2[19].xyz + r0.xyz;
//   r0.xyz = r2.xxx * r0.xyz + r1.xyz;
//   r1.xyz = cb2[20].xyz + -r0.xyz;
//   r0.xyz = cb2[19].www * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[136].zzz * r0.xyz;
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
