// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Mon Nov 18 19:05:44 2024
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[14];                    // Index:    0-13             Components:    56
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[144];                   // Index:    0-143            Components:   576
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 5
mul r0.x, v0.y, cb1[49].w
mad r0.x, v0.x, cb1[48].w, r0.x
utof r0.yz, cb0[37].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r1.xy, r0.yzyy, cb0[38].zwzz
mad r2.yz, r0.yyzy, cb0[38].zzwz, cb2[1].zzwz
mad r0.yz, r1.xxyx, cb1[129].xxyx, cb1[128].xxyx
mul r0.yz, r0.yyzy, cb1[132].zzwz
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t0.yxzw, s0, l(0.000000)
max r0.y, r0.y, l(1.000000046E-18)
mad r0.x, r0.y, cb1[50].w, r0.x
add r0.x, r0.x, cb1[51].w
ld_indexable(buffer)(float,float,float,float) r0.yz, l(0, 0, 0, 0), t125.zxyw
mad r0.x, -r0.z, r0.x, l(1.000000)
mul r0.x, r0.x, r0.y
mad r2.x, -r0.x, l(0.500000), r2.y
max r0.x, |r2.x|, |r2.z|
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
min r0.y, |r2.x|, |r2.z|
mul r0.x, r0.x, r0.y
mul r0.y, r0.x, r0.x
mad r0.z, r0.y, l(0.0208350997), l(-0.085133)
mad r0.z, r0.y, r0.z, l(0.180141)
mad r0.z, r0.y, r0.z, l(-0.330299497)
mad r0.y, r0.y, r0.z, l(0.999866)
mul r0.z, r0.y, r0.x
mad r0.z, r0.z, l(-2.000000), l(1.57079637)
lt r0.w, |r2.x|, |r2.z|
and r0.z, r0.z, r0.w
mad r0.x, r0.x, r0.y, r0.z
lt r0.y, r2.x, -r2.x
and r0.y, r0.y, l(0xc0490fdc)
add r0.x, r0.y, r0.x
min r0.y, r2.x, r2.z
lt r0.y, r0.y, -r0.y
and r0.y, r0.y, l(0xbf800000)
max r0.z, r2.x, r2.z
ge r0.z, r0.z, -r0.z
and r0.y, r0.y, r0.z
ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
movc r0.x, r0.y, -r0.x, r0.x
mul r0.x, r0.x, l(0.159154952)
frc r0.x, r0.x
mul r0.x, r0.x, cb2[2].x
mul r0.z, cb1[143].y, l(0.250000)
ge r0.w, r0.z, -r0.z
frc r0.z, |r0.z|
movc r0.z, r0.w, r0.z, -r0.z
mul r1.zw, r2.xxxz, r2.xxxz
add r0.w, r1.w, r1.z
sqrt r0.w, r0.w
add r0.y, r0.z, r0.w
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s1
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
log r0.z, r0.w
ge r0.w, l(0.000000), r0.w
mul r0.z, r0.z, cb2[2].y
exp r0.z, r0.z
mul r0.z, r0.z, cb2[2].z
movc r0.z, r0.w, l(0), r0.z
add_sat r0.z, r0.z, cb2[2].w
sample_indexable(texture2d)(float,float,float,float) r0.w, cb2[6].xyxx, t2.yzwx, s2
mul r0.w, r0.w, cb2[6].z
mul r1.z, r0.w, r0.z
mul r0.xy, r0.xyxx, r1.zzzz
mad r1.zw, r0.xxxy, cb2[7].yyyy, r1.xxxy
mad r0.xy, r0.xyxx, cb2[6].wwww, r1.xyxx
mul r1.xy, r2.xzxx, r0.zzzz
mul r1.xy, r1.xyxx, cb2[7].xxxx
mad r1.zw, r1.xxxy, r0.wwww, r1.zzzw
mad r1.xy, r1.xyxx, r0.wwww, r0.xyxx
mad r0.xy, r0.xyxx, cb1[129].xyxx, cb1[128].xyxx
mul r0.xy, r0.xyxx, cb1[132].zwzz
max r0.xy, r0.xyxx, cb1[133].xyxx
min r0.xy, r0.xyxx, cb1[133].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, l(0.000000)
mad r1.xy, r1.xyxx, cb0[5].xyxx, cb0[4].xyxx
max r1.xy, r1.xyxx, cb0[6].xyxx
min r1.xy, r1.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t3.xyzw, s3
mad r1.xy, r1.zwzz, cb0[5].xyxx, cb0[4].xyxx
max r1.xy, r1.xyxx, cb0[6].xyxx
min r1.xy, r1.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t3.xyzw, s3
mov r3.y, r1.y
mov r3.xz, r2.xxzx
mul r4.xyz, r3.xyzx, cb2[9].xyzx
mad r3.xyz, r3.xyzx, cb2[11].xyzx, -r4.xyzx
mad r0.y, r0.x, cb1[71].z, -cb1[71].w
mad r0.x, r0.x, cb1[71].x, cb1[71].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.x, r0.x, r0.y
mad_sat r0.x, r0.x, cb2[12].x, -cb2[12].y
add r0.x, -r0.x, l(1.000000)
mad r3.xyz, r0.xxxx, r3.xyzx, r4.xyzx
dp3 r0.x, r3.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r4.xyz, -r3.xyzx, r0.xxxx
mad r3.xyz, cb2[12].zzzz, r4.xyzx, r3.xyzx
mov r1.y, r2.y
mad r3.xyz, -r1.xyzx, cb2[7].zzzz, r3.xyzx
mul r1.xyz, r1.xyzx, cb2[7].zzzz
mad r0.xyz, r0.zzzz, r3.xyzx, r1.xyzx
add r0.xyz, -r2.xyzx, r0.xyzx
mad r0.xyz, r0.wwww, r0.xyzx, r2.xyzx
add r1.xyz, -r0.xyzx, cb2[13].xyzx
mad r0.xyz, cb2[12].wwww, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 109 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Mon Nov 18 19:05:44 2024
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[14] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[144] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb1[49].w * v0.y;
//   r0.x = v0.x * cb1[48].w + r0.x;
//   r0.yz = asuint(cb0[37].xy);
//   r0.yz = v0.xy + -r0.yz;
//   r1.xy = cb0[38].zw * r0.yz;
//   r2.yz = r0.yz * cb0[38].zw + cb2[1].zw;
//   r0.yz = r1.xy * cb1[129].xy + cb1[128].xy;
//   r0.yz = cb1[132].zw * r0.yz;
//   r0.y = t0.SampleLevel(s0_s_s, r0.yz, 0).x;
//   r0.y = max(1.00000005e-18, r0.y);
//   r0.x = r0.y * cb1[50].w + r0.x;
//   r0.x = cb1[51].w + r0.x;
//   r0.yz = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.x = -r0.z * r0.x + 1;
//   r0.x = r0.y * r0.x;
//   r2.x = -r0.x * 0.5 + r2.y;
//   r0.x = max(abs(r2.z), abs(r2.x));
//   r0.x = 1 / r0.x;
//   r0.y = min(abs(r2.z), abs(r2.x));
//   r0.x = r0.y * r0.x;
//   r0.y = r0.x * r0.x;
//   r0.z = r0.y * 0.0208350997 + -0.0851330012;
//   r0.z = r0.y * r0.z + 0.180141002;
//   r0.z = r0.y * r0.z + -0.330299497;
//   r0.y = r0.y * r0.z + 0.999866009;
//   r0.z = r0.x * r0.y;
//   r0.z = r0.z * -2 + 1.57079637;
//   r0.w = cmp(abs(r2.x) < abs(r2.z));
//   r0.z = r0.w ? r0.z : 0;
//   r0.x = r0.x * r0.y + r0.z;
//   r0.y = cmp(r2.x < -r2.x);
//   r0.y = r0.y ? -3.141593 : 0;
//   r0.x = r0.x + r0.y;
//   r0.y = min(r2.z, r2.x);
//   r0.y = cmp(r0.y < -r0.y);
//   r0.y = r0.y ? -1.000000 : 0;
//   r0.z = max(r2.z, r2.x);
//   r0.z = cmp(r0.z >= -r0.z);
//   r0.y = r0.y ? r0.z : 0;
//   r0.y = cmp(0 != r0.y);
//   r0.x = r0.y ? -r0.x : r0.x;
//   r0.x = 0.159154952 * r0.x;
//   r0.x = frac(r0.x);
//   r0.x = cb2[2].x * r0.x;
//   r0.z = 0.25 * cb1[143].y;
//   r0.w = cmp(r0.z >= -r0.z);
//   r0.z = frac(abs(r0.z));
//   r0.z = r0.w ? r0.z : -r0.z;
//   r1.zw = r2.xz * r2.xz;
//   r0.w = r1.z + r1.w;
//   r0.w = sqrt(r0.w);
//   r0.y = r0.w + r0.z;
//   r0.xy = t1.Sample(s1_s_s, r0.xy).xy;
//   r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
//   r0.z = log2(r0.w);
//   r0.w = cmp(0 >= r0.w);
//   r0.z = cb2[2].y * r0.z;
//   r0.z = exp2(r0.z);
//   r0.z = cb2[2].z * r0.z;
//   r0.z = r0.w ? 0 : r0.z;
//   r0.z = saturate(cb2[2].w + r0.z);
//   r0.w = t2.Sample(s2_s_s, cb2[6].xy).x;
//   r0.w = cb2[6].z * r0.w;
//   r1.z = r0.z * r0.w;
//   r0.xy = r1.zz * r0.xy;
//   r1.zw = r0.xy * cb2[7].yy + r1.xy;
//   r0.xy = r0.xy * cb2[6].ww + r1.xy;
//   r1.xy = r0.zz * r2.xz;
//   r1.xy = cb2[7].xx * r1.xy;
//   r1.zw = r1.xy * r0.ww + r1.zw;
//   r1.xy = r1.xy * r0.ww + r0.xy;
//   r0.xy = r0.xy * cb1[129].xy + cb1[128].xy;
//   r0.xy = cb1[132].zw * r0.xy;
//   r0.xy = max(cb1[133].xy, r0.xy);
//   r0.xy = min(cb1[133].zw, r0.xy);
//   r0.x = t0.SampleLevel(s0_s_s, r0.xy, 0).x;
//   r1.xy = r1.xy * cb0[5].xy + cb0[4].xy;
//   r1.xy = max(cb0[6].xy, r1.xy);
//   r1.xy = min(cb0[6].zw, r1.xy);
//   r2.xyz = t3.Sample(s3_s_s, r1.xy).xyz;
//   r1.xy = r1.zw * cb0[5].xy + cb0[4].xy;
//   r1.xy = max(cb0[6].xy, r1.xy);
//   r1.xy = min(cb0[6].zw, r1.xy);
//   r1.xyz = t3.Sample(s3_s_s, r1.xy).xyz;
//   r3.y = r1.y;
//   r3.xz = r2.xz;
//   r4.xyz = cb2[9].xyz * r3.xyz;
//   r3.xyz = r3.xyz * cb2[11].xyz + -r4.xyz;
//   r0.y = r0.x * cb1[71].z + -cb1[71].w;
//   r0.x = r0.x * cb1[71].x + cb1[71].y;
//   r0.y = 1 / r0.y;
//   r0.x = r0.y + r0.x;
//   r0.x = saturate(r0.x * cb2[12].x + -cb2[12].y);
//   r0.x = 1 + -r0.x;
//   r3.xyz = r0.xxx * r3.xyz + r4.xyz;
//   r0.x = dot(r3.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r4.xyz = r0.xxx + -r3.xyz;
//   r3.xyz = cb2[12].zzz * r4.xyz + r3.xyz;
//   r1.y = r2.y;
//   r3.xyz = -r1.xyz * cb2[7].zzz + r3.xyz;
//   r1.xyz = cb2[7].zzz * r1.xyz;
//   r0.xyz = r0.zzz * r3.xyz + r1.xyz;
//   r0.xyz = r0.xyz + -r2.xyz;
//   r0.xyz = r0.www * r0.xyz + r2.xyz;
//   r1.xyz = cb2[13].xyz + -r0.xyz;
//   r0.xyz = cb2[12].www * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
