//SH2 chromatic aberration when mid health.
// ---- Created with geo-11 v0.6.198 on Sat Nov 16 12:18:19 2024
Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[21];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[144];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = float2(0.03125,10) * cb1[143].yy;
  r0.z = cmp(r0.x >= -r0.x);
  r0.x = frac(abs(r0.x));
  r0.x = r0.z ? r0.x : -r0.x;
  r0.z = r0.x * 32 + 8;
  r0.x = 32 * r0.x;
  r0.w = cb1[129].y / cb1[129].x;
  r1.y = 1 / r0.w;
  r1.x = 1;
  r1.zw = float2(0.5,0.5) / r1.xy;
  r2.xyzw = asuint(cb0[37].xyxy);
  r2.xyzw = v0.xyxy + -r2.xyzw;
  r3.xyzw = cb0[38].zwzw * r2.xyzw;
  r2.xy = r2.zw * cb0[38].zw + float2(-0.5,-0.5);
  r2.xy = float2(1.79999995,2.20000005) * r2.xy;
  r0.w = dot(r2.xy, r2.xy);
  r0.w = sqrt(r0.w);
  r0.w = saturate(cb2[13].w * r0.w);
  r1.xy = r3.zw / r1.xy;
  r1.xy = float2(0.5,0.5) + r1.xy;
  
  r1.x-=stereo.x*0.5;
  
  r1.xy = r1.xy + -r1.zw;
  r1.xy = cb2[4].zw + r1.xy;
  r1.z = r1.y * cb2[5].x + cb2[10].y;
  r1.xy = cb2[5].xx * r1.xy;
  r2.xyzw = t1.Sample(s1_s, r1.xy).xyzw;
  r2.yw = float2(16,16) * r2.yw;
  r2.yw = round(r2.yw);
  r1.z = r2.w * 0.0625 + r1.z;
  r2.yw = float2(0.0625,0.0625) * r2.yw;
  r1.w = r2.w * cb2[9].x + cb2[10].x;
  r0.z = -r1.w * r0.z + r1.z;
  r0.z = frac(r0.z);
  r0.z = -0.5 + r0.z;
  r0.z = r0.z * 2 + -1;
  r1.z = cb2[10].w + r2.z;
  r1.w = cb2[7].w + r2.x;
  r0.z = saturate(r1.z * 2 + r0.z);
  r1.z = cb2[8].x + -cb2[8].y;
  r0.z = saturate(r0.z * r1.z + cb2[8].y);
  r2.x = r2.y * cb2[5].z + r1.y;
  r4.xyzw = t0.Sample(s0_s, r1.xy).xyzw;
  r1.x = r2.y * cb2[6].y + cb2[7].y;
  r0.x = -r1.x * r0.x + r2.x;
  r0.x = frac(r0.x);
  r0.x = -0.5 + r0.x;
  r0.x = r0.x * 2 + -1;
  r0.x = saturate(r1.w * 2 + r0.x);
  r0.x = saturate(r0.x * r1.z + cb2[8].y);
  r0.x = r0.x + r0.z;
  r0.x = max(r4.w, r0.x);
  r1.xyz = r4.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r0.x = min(1, r0.x);
  r1.xy = r1.xy * r0.xx;
  
  //r1.x-=stereo.x*1*r0.x;
  
  r0.z = dot(r1.xyz, r1.xyz);
  r0.z = rsqrt(r0.z);
  r1.xyz = r1.xyz * r0.zzz;
  r2.xy = cb2[15].xx * r1.xy;
  r0.z = saturate(dot(r1.xyz, float3(0.0100376057,0.111417428,0.993722975)));
  r1.xy = r3.zw * float2(256,256) + r0.yy;
  r0.y = t2.Sample(s2_s, r1.xy).x;
  r0.y = -0.5 + r0.y;
  r0.y = cb2[14].w * r0.y;
  r1.xy = r0.yy * float2(2,2) + r3.zw;
  r4.xyzw = r0.yyyy * float4(0,2,-2,2) + r3.xyzw;
  r1.zw = r3.zw * cb0[5].xy + cb0[4].xy;
  r1.zw = max(cb0[6].xy, r1.zw);
  r1.zw = min(cb0[6].zw, r1.zw);
  r3.xyz = t3.Sample(s3_s, r1.zw).xyz;
  r1.xy = r2.xy * cb2[15].yy + r1.xy;
  r1.xy = r1.xy * cb0[5].xy + cb0[4].xy;
  r1.xy = max(cb0[6].xy, r1.xy);
  r1.xy = min(cb0[6].zw, r1.xy);
  r1.xyz = t3.Sample(s3_s, r1.xy).xyz;
  r1.xyz = cb1[136].www * r1.xyz;
  r5.x = r1.x;
  r6.y = r1.y;
  r2.zw = r2.xy * cb2[15].zz + r4.xy;
  r2.xy = r2.xy * cb2[15].ww + r4.zw;
  r2.xy = r2.xy * cb0[5].xy + cb0[4].xy;
  r2.xy = max(cb0[6].xy, r2.xy);
  r2.xy = min(cb0[6].zw, r2.xy);
  r4.xyz = t3.Sample(s3_s, r2.xy).xyz;
  r4.xyz = cb1[136].www * r4.zxy;
  r2.xy = r2.zw * cb0[5].xy + cb0[4].xy;
  r2.xy = max(cb0[6].xy, r2.xy);
  r2.xy = min(cb0[6].zw, r2.xy);
  r2.xyz = t3.Sample(s3_s, r2.xy).xyz;
  r2.xyz = cb1[136].www * r2.yzx;
  r5.y = r2.x;
  r5.z = r4.x;
  r6.x = r4.y;
  r1.y = r4.z;
  r6.z = r2.y;
  r1.x = r2.z;
  r2.xyz = r6.xyz + r5.xyz;
  r1.xyz = r2.xyz + r1.xyz;
  r0.y = log2(r0.z);
  r0.z = cmp(0 >= r0.z);
  r0.y = cb2[11].x * r0.y;
  r0.y = exp2(r0.y);
  r2.xyz = -cb2[12].xyz + cb2[11].yzw;
  r2.xyz = r2.xyz * r0.yyy;
  r2.xyz = r0.zzz ? float3(0,0,0) : r2.xyz;
  r2.xyz = cb2[12].xyz + r2.xyz;
  r0.y = t4.Load(float4(0,0,0,0)).x;
  r0.y = log2(r0.y);
  r0.y = exp2(-r0.y);
  r4.xyz = r2.xyz * r0.yyy;
  r4.xyz = cb2[13].xyz * r4.xyz;
  r2.xyz = r2.xyz * r0.yyy + -r4.xyz;
  r0.y = log2(r0.w);
  r0.z = cmp(0 >= r0.w);
  r0.y = cb2[14].x * r0.y;
  r0.y = exp2(r0.y);
  r0.y = 1 + -r0.y;
  r0.y = max(0, r0.y);
  r0.y = r0.z ? 1 : r0.y;
  r0.z = saturate(cb2[14].z + r0.y);
  r0.y = cb2[14].y * r0.y;
  r0.y = cb2[17].x * r0.y;
  r0.y = cb2[16].w * r0.y;
  r0.x = saturate(r0.x * cb2[16].w + r0.y);
  r2.xyz = r0.zzz * r2.xyz + r4.xyz;
  r1.xyz = r1.xyz * cb2[16].xxx + -r2.xyz;
  r1.xyz = cb2[16].yyy * r1.xyz + r2.xyz;
  r1.xyz = -cb1[136].www * r3.xyz + r1.xyz;
  r2.xyz = cb1[136].www * r3.xyz;
  r0.xyw = r0.xxx * r1.xyz + r2.xyz;
  r1.xyz = cb2[19].xyz * r0.xyw;
  r0.xyw = -r0.xyw * cb2[19].xyz + r0.xyw;
  r0.xyz = r0.zzz * r0.xyw + r1.xyz;
  r1.xyz = cb2[20].xyz + -r0.xyz;
  r0.xyz = cb2[19].www * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[136].zzz * r0.xyz;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Nov 16 12:18:19 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB2[21], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 7
mul r0.xy, cb1[143].yyyy, l(0.031250, 10.000000, 0.000000, 0.000000)
ge r0.z, r0.x, -r0.x
frc r0.x, |r0.x|
movc r0.x, r0.z, r0.x, -r0.x
mad r0.z, r0.x, l(32.000000), l(8.000000)
mul r0.x, r0.x, l(32.000000)
div r0.w, cb1[129].y, cb1[129].x
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov r1.x, l(1.000000)
div r1.zw, l(0.000000, 0.000000, 0.500000, 0.500000), r1.xxxy
utof r2.xyzw, cb0[37].xyxy
add r2.xyzw, -r2.xyzw, v0.xyxy
mul r3.xyzw, r2.xyzw, cb0[38].zwzw
mad r2.xy, r2.zwzz, cb0[38].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, l(1.800000, 2.200000, 0.000000, 0.000000)
dp2 r0.w, r2.xyxx, r2.xyxx
sqrt r0.w, r0.w
mul_sat r0.w, r0.w, cb2[13].w
div r1.xy, r3.zwzz, r1.xyxx
add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
add r1.xy, -r1.zwzz, r1.xyxx
add r1.xy, r1.xyxx, cb2[4].zwzz
mad r1.z, r1.y, cb2[5].x, cb2[10].y
mul r1.xy, r1.xyxx, cb2[5].xxxx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.xyxx, t1.xyzw, s1
mul r2.yw, r2.yyyw, l(0.000000, 16.000000, 0.000000, 16.000000)
round_ne r2.yw, r2.yyyw
mad r1.z, r2.w, l(0.062500), r1.z
mul r2.yw, r2.yyyw, l(0.000000, 0.062500, 0.000000, 0.062500)
mad r1.w, r2.w, cb2[9].x, cb2[10].x
mad r0.z, -r1.w, r0.z, r1.z
frc r0.z, r0.z
add r0.z, r0.z, l(-0.500000)
mad r0.z, r0.z, l(2.000000), l(-1.000000)
add r1.z, r2.z, cb2[10].w
add r1.w, r2.x, cb2[7].w
mad_sat r0.z, r1.z, l(2.000000), r0.z
add r1.z, -cb2[8].y, cb2[8].x
mad_sat r0.z, r0.z, r1.z, cb2[8].y
mad r2.x, r2.y, cb2[5].z, r1.y
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r1.xyxx, t0.xyzw, s0
mad r1.x, r2.y, cb2[6].y, cb2[7].y
mad r0.x, -r1.x, r0.x, r2.x
frc r0.x, r0.x
add r0.x, r0.x, l(-0.500000)
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, r1.w, l(2.000000), r0.x
mad_sat r0.x, r0.x, r1.z, cb2[8].y
add r0.x, r0.z, r0.x
max r0.x, r0.x, r4.w
mad r1.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
min r0.x, r0.x, l(1.000000)
mul r1.xy, r0.xxxx, r1.xyxx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mul r2.xy, r1.xyxx, cb2[15].xxxx
dp3_sat r0.z, r1.xyzx, l(0.0100376057, 0.111417428, 0.993723, 0.000000)
mad r1.xy, r3.zwzz, l(256.000000, 256.000000, 0.000000, 0.000000), r0.yyyy
sample_indexable(texture2d)(float,float,float,float) r0.y, r1.xyxx, t2.yxzw, s2
add r0.y, r0.y, l(-0.500000)
mul r0.y, r0.y, cb2[14].w
mad r1.xy, r0.yyyy, l(2.000000, 2.000000, 0.000000, 0.000000), r3.zwzz
mad r4.xyzw, r0.yyyy, l(0.000000, 2.000000, -2.000000, 2.000000), r3.xyzw
mad r1.zw, r3.zzzw, cb0[5].xxxy, cb0[4].xxxy
max r1.zw, r1.zzzw, cb0[6].xxxy
min r1.zw, r1.zzzw, cb0[6].zzzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.zwzz, t3.xyzw, s3
mad r1.xy, r2.xyxx, cb2[15].yyyy, r1.xyxx
mad r1.xy, r1.xyxx, cb0[5].xyxx, cb0[4].xyxx
max r1.xy, r1.xyxx, cb0[6].xyxx
min r1.xy, r1.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t3.xyzw, s3
mul r1.xyz, r1.xyzx, cb1[136].wwww
mov r5.x, r1.x
mov r6.y, r1.y
mad r2.zw, r2.xxxy, cb2[15].zzzz, r4.xxxy
mad r2.xy, r2.xyxx, cb2[15].wwww, r4.zwzz
mad r2.xy, r2.xyxx, cb0[5].xyxx, cb0[4].xyxx
max r2.xy, r2.xyxx, cb0[6].xyxx
min r2.xy, r2.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t3.xyzw, s3
mul r4.xyz, r4.zxyz, cb1[136].wwww
mad r2.xy, r2.zwzz, cb0[5].xyxx, cb0[4].xyxx
max r2.xy, r2.xyxx, cb0[6].xyxx
min r2.xy, r2.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t3.xyzw, s3
mul r2.xyz, r2.yzxy, cb1[136].wwww
mov r5.y, r2.x
mov r5.z, r4.x
mov r6.x, r4.y
mov r1.y, r4.z
mov r6.z, r2.y
mov r1.x, r2.z
add r2.xyz, r5.xyzx, r6.xyzx
add r1.xyz, r1.xyzx, r2.xyzx
log r0.y, r0.z
ge r0.z, l(0.000000), r0.z
mul r0.y, r0.y, cb2[11].x
exp r0.y, r0.y
add r2.xyz, cb2[11].yzwy, -cb2[12].xyzx
mul r2.xyz, r0.yyyy, r2.xyzx
movc r2.xyz, r0.zzzz, l(0,0,0,0), r2.xyzx
add r2.xyz, r2.xyzx, cb2[12].xyzx
ld_indexable(texture2d)(float,float,float,float) r0.y, l(0, 0, 0, 0), t4.yxzw
log r0.y, r0.y
exp r0.y, -r0.y
mul r4.xyz, r0.yyyy, r2.xyzx
mul r4.xyz, r4.xyzx, cb2[13].xyzx
mad r2.xyz, r2.xyzx, r0.yyyy, -r4.xyzx
log r0.y, r0.w
ge r0.z, l(0.000000), r0.w
mul r0.y, r0.y, cb2[14].x
exp r0.y, r0.y
add r0.y, -r0.y, l(1.000000)
max r0.y, r0.y, l(0.000000)
movc r0.y, r0.z, l(1.000000), r0.y
add_sat r0.z, r0.y, cb2[14].z
mul r0.y, r0.y, cb2[14].y
mul r0.y, r0.y, cb2[17].x
mul r0.y, r0.y, cb2[16].w
mad_sat r0.x, r0.x, cb2[16].w, r0.y
mad r2.xyz, r0.zzzz, r2.xyzx, r4.xyzx
mad r1.xyz, r1.xyzx, cb2[16].xxxx, -r2.xyzx
mad r1.xyz, cb2[16].yyyy, r1.xyzx, r2.xyzx
mad r1.xyz, -cb1[136].wwww, r3.xyzx, r1.xyzx
mul r2.xyz, r3.xyzx, cb1[136].wwww
mad r0.xyw, r0.xxxx, r1.xyxz, r2.xyxz
mul r1.xyz, r0.xywx, cb2[19].xyzx
mad r0.xyw, -r0.xyxw, cb2[19].xyxz, r0.xyxw
mad r0.xyz, r0.zzzz, r0.xywx, r1.xyzx
add r1.xyz, -r0.xyzx, cb2[20].xyzx
mad r0.xyz, cb2[19].wwww, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[136].zzzz
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
