//SH2 vignette PS. Chromatic aberration. When using Engine.ini to remove grain.
// ---- Created with geo-11 v0.6.198 on Sat Nov 23 21:39:39 2024
Texture3D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture3D<float4> t3 : register(t3);

struct t2_t {
  float val[4];
};
StructuredBuffer<t2_t> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[137];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[47];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  linear noperspective float2 v0 : TEXCOORD0,
  linear noperspective float2 w0 : TEXCOORD3,
  linear noperspective float4 v1 : TEXCOORD1,
  linear noperspective float4 v2 : TEXCOORD2,
  linear noperspective float2 v3 : TEXCOORD4,
  float4 v4 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r10;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams10 = IniParams.Load(int2(10,0));
  
  r0.xy = w0.xy * cb0[44].zw + cb0[44].xy;
  
  r10.xy = r0.xy;
  r10.x-=stereo.x;
  
  r1.xyzw = cmp(float4(0,0,0,0) < r10.xyxy);
  r2.xyzw = cmp(r10.xyxy < float4(0,0,0,0));
  r1.xyzw = (int4)-r1.xyzw + (int4)r2.xyzw;
  r1.xyzw = (int4)r1.xyzw;
  r2.xyzw = saturate(-cb0[42].zzzz + abs(r10.xyxy))*iniparams10.w;
  r1.xyzw = r2.xyzw * r1.xyzw;
  r1.xyzw = -r1.xyzw * cb0[42].xxyy + r0.xyxy;
  r1.xyzw = r1.xyzw * cb0[45].zwzw + cb0[45].xyxy;
  r1.xyzw = r1.xyzw * cb0[10].xyxy + cb0[10].zwzw;
  r1.xyzw = cb0[9].zwzw * r1.xyzw;
  r1.xyzw = max(cb0[15].xyxy, r1.xyzw);
  r1.xyzw = min(cb0[15].zwzw, r1.xyzw);
  r2.x = t0.Sample(s0_s, r1.xy).x;
  r2.y = t0.Sample(s0_s, r1.zw).y;
  r0.zw = max(cb0[15].xy, v0.xy);
  r0.zw = min(cb0[15].zw, r0.zw);
  r2.z = t0.Sample(s0_s, r0.zw).z;
  r1.xyz = cb1[136].www * r2.xyz;
  r0.z = dot(r1.xyz, float3(0.333333343,0.333333343,0.333333343));
  r0.z = max(cb0[25].w, r0.z);
  r0.z = log2(r0.z);
  r0.w = r0.z * cb0[25].y + cb0[25].z;
  r0.w = r0.w * 31 + 0.5;
  r2.z = 0.03125 * r0.w;
  r2.xy = v3.xy;
  r2.xy = t3.Sample(s2_s, r2.xyz).xy;
  r0.w = r2.x / r2.y;
  r1.w = t4.Sample(s3_s, v3.xy).x;
  r2.x = cmp(r2.y < 0.00100000005);
  r0.w = r2.x ? r1.w : r0.w;
  r1.w = r1.w + -r0.w;
  r0.w = cb0[26].w * r1.w + r0.w;
  r1.w = log2(v1.x);
  r0.zw = r1.ww + r0.zw;
  r1.w = r0.z + -r0.w;
  r0.w = -v1.y + r0.w;
  r2.x = cmp(0 < r0.w);
  r2.x = r2.x ? cb0[26].x : cb0[26].y;
  r0.w = r0.w * r2.x + v1.y;
  r0.w = r1.w * cb0[26].z + r0.w;
  r0.z = r0.w + -r0.z;
  r0.z = exp2(r0.z);
  r1.xyz = r1.xyz * r0.zzz;
  r0.z = cb1[136].w * r0.z;
  r0.w = dot(r1.xyz, float3(0.300000012,0.589999974,0.109999999));
  r2.xy = cb0[9].xy * v0.xy;
  r2.xy = floor(r2.xy);
  r2.xy = (uint2)r2.xy;
  r2.xy = (int2)r2.xy & int2(1,1);
  r2.xy = (uint2)r2.xy;
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r3.x = cb0[9].z * r2.x;
  r3.y = 0;
  r3.xy = v0.xy + r3.xy;
  r3.xy = max(cb0[15].xy, r3.xy);
  r3.xy = min(cb0[15].zw, r3.xy);
  r3.xyz = t0.Sample(s0_s, r3.xy).xyz;
  r4.xyz = r3.xyz * r0.zzz;
  r2.z = 0;
  r2.zw = r2.zy * cb0[9].zw + v0.xy;
  r2.zw = max(cb0[15].xy, r2.zw);
  r2.zw = min(cb0[15].zw, r2.zw);
  r5.xyz = t0.Sample(s0_s, r2.zw).xyz;
  r6.xyz = r5.xyz * r0.zzz;
  r4.x = dot(r4.xyz, float3(0.300000012,0.589999974,0.109999999));
  r4.y = dot(r6.xyz, float3(0.300000012,0.589999974,0.109999999));
  r6.xyz = ddx_fine(r1.xyz);
  r6.xyz = -r6.xyz * r2.xxx + r1.xyz;
  r7.xyz = ddy_fine(r1.xyz);
  r7.xyz = -r7.xyz * r2.yyy + r1.xyz;
  r1.w = ddx_fine(r0.w);
  r4.z = -r1.w * r2.x + r0.w;
  r1.w = ddy_fine(r0.w);
  r4.w = -r1.w * r2.y + r0.w;
  r2.xyzw = -r4.xyzw + r0.wwww;
  r2.xy = max(abs(r2.xz), abs(r2.yw));
  r0.w = max(r2.x, r2.y);
  r0.w = saturate(-v1.x * r0.w + 1);
  r0.w = cb0[43].y * -r0.w;
  r2.xyz = r3.xyz * r0.zzz + r6.xyz;
  r2.xyz = r5.xyz * r0.zzz + r2.xyz;
  r2.xyz = r2.xyz + r7.xyz;
  r2.xyz = -r1.xyz * float3(4,4,4) + r2.xyz;
  r1.xyz = r2.xyz * r0.www + r1.xyz;
  r1.xyz = cb0[40].xyz * r1.xyz;
  r2.x = t2[0].val[0/4];
  r2.y = t2[0].val[0/4+1];
  r2.z = t2[0].val[0/4+2];
  r0.zw = v0.xy * cb0[32].xy + cb0[32].zw;
  r0.zw = max(cb0[33].xy, r0.zw);
  r0.zw = min(cb0[33].zw, r0.zw);
  r3.xyz = t1.Sample(s1_s, r0.zw).xyz;
  r3.xyz = cb1[136].www * r3.xyz;
  r0.xy = r0.xy * float2(0.5,-0.5) + float2(0.5,0.5);
  r0.xyz = t5.Sample(s4_s, r0.xy).xyz;
  r0.xyz = r0.xyz * cb0[41].xyz + float3(1,1,1);
  r0.xyz = r3.xyz * r0.xyz;
  r0.xyz = r1.xyz * r2.xyz + r0.xyz;
  r0.xyz = v1.xxx * r0.xyz;
  r1.xy = cb0[43].xx * v1.zw;
  
  r1.x-=stereo.x*0.5;
  
  r0.w = dot(r1.xy, r1.xy);
  r0.w = 1 + r0.w;
  r0.w = rcp(r0.w);
  r0.w = r0.w * r0.w;
  
  if (iniparams10.z==0) {
    r0.w = 1;
  }
  
  r0.xyz = r0.xyz * r0.www + float3(0.00266771927,0.00266771927,0.00266771927);
  r0.xyz = log2(r0.xyz);
  r0.xyz = saturate(r0.xyz * float3(0.0714285746,0.0714285746,0.0714285746) + float3(0.610726953,0.610726953,0.610726953));
  r0.xyz = r0.xyz * float3(0.96875,0.96875,0.96875) + float3(0.015625,0.015625,0.015625);
  r0.xyz = t6.Sample(s5_s, r0.xyz).xyz;
  r0.w = v2.w * 543.309998 + v2.z;
  r0.w = sin(r0.w);
  r0.w = 493013 * r0.w;
  r0.w = frac(r0.w);
  r0.w = r0.w * 0.00390625 + -0.001953125;
  r0.xyz = r0.xyz * float3(1.04999995,1.04999995,1.04999995) + r0.www;
  if (cb0[46].z != 0) {
    r1.xyz = log2(r0.xyz);
    r1.xyz = float3(0.0126833133,0.0126833133,0.0126833133) * r1.xyz;
    r1.xyz = exp2(r1.xyz);
    r2.xyz = float3(-0.8359375,-0.8359375,-0.8359375) + r1.xyz;
    r2.xyz = max(float3(0,0,0), r2.xyz);
    r1.xyz = -r1.xyz * float3(18.6875,18.6875,18.6875) + float3(18.8515625,18.8515625,18.8515625);
    r1.xyz = r2.xyz / r1.xyz;
    r1.xyz = log2(r1.xyz);
    r1.xyz = float3(6.27739477,6.27739477,6.27739477) * r1.xyz;
    r1.xyz = exp2(r1.xyz);
    r1.xyz = float3(10000,10000,10000) * r1.xyz;
    r1.xyz = r1.xyz / cb0[46].yyy;
    r1.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), r1.xyz);
    r2.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
    r1.xyz = max(float3(0.00313066994,0.00313066994,0.00313066994), r1.xyz);
    r1.xyz = log2(r1.xyz);
    r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
    r1.xyz = exp2(r1.xyz);
    r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
    r0.xyz = min(r2.xyz, r1.xyz);
  }
  o0.xyz = r0.xyz;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Nov 23 21:39:39 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 3     zw        0     NONE   float     zw
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xyzw        2     NONE   float     zw
// TEXCOORD                 4   xy          3     NONE   float   xy
// SV_POSITION              0   xyzw        4      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[47], immediateIndexed
dcl_constantbuffer CB1[137], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_structured t2, 16
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture3d (float,float,float,float) t6
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v0.zw
dcl_input_ps linear noperspective v1.xyzw
dcl_input_ps linear noperspective v2.zw
dcl_input_ps linear noperspective v3.xy
dcl_output o0.xyzw
dcl_temps 8
mad r0.xy, v0.zwzz, cb0[44].zwzz, cb0[44].xyxx
lt r1.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyxy
lt r2.xyzw, r0.xyxy, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r1.xyzw, -r1.xyzw, r2.xyzw
itof r1.xyzw, r1.xyzw
add_sat r2.xyzw, |r0.xyxy|, -cb0[42].zzzz
mul r1.xyzw, r1.xyzw, r2.xyzw
mad r1.xyzw, -r1.xyzw, cb0[42].xxyy, r0.xyxy
mad r1.xyzw, r1.xyzw, cb0[45].zwzw, cb0[45].xyxy
mad r1.xyzw, r1.xyzw, cb0[10].xyxy, cb0[10].zwzw
mul r1.xyzw, r1.xyzw, cb0[9].zwzw
max r1.xyzw, r1.xyzw, cb0[15].xyxy
min r1.xyzw, r1.xyzw, cb0[15].zwzw
sample_indexable(texture2d)(float,float,float,float) r2.x, r1.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r2.y, r1.zwzz, t0.xyzw, s0
max r0.zw, v0.xxxy, cb0[15].xxxy
min r0.zw, r0.zzzw, cb0[15].zzzw
sample_indexable(texture2d)(float,float,float,float) r2.z, r0.zwzz, t0.xyzw, s0
mul r1.xyz, r2.xyzx, cb1[136].wwww
dp3 r0.z, r1.xyzx, l(0.333333343, 0.333333343, 0.333333343, 0.000000)
max r0.z, r0.z, cb0[25].w
log r0.z, r0.z
mad r0.w, r0.z, cb0[25].y, cb0[25].z
mad r0.w, r0.w, l(31.000000), l(0.500000)
mul r2.z, r0.w, l(0.031250)
mov r2.xy, v3.xyxx
sample_indexable(texture3d)(float,float,float,float) r2.xy, r2.xyzx, t3.xyzw, s2
div r0.w, r2.x, r2.y
sample_indexable(texture2d)(float,float,float,float) r1.w, v3.xyxx, t4.yzwx, s3
lt r2.x, r2.y, l(0.001000)
movc r0.w, r2.x, r1.w, r0.w
add r1.w, -r0.w, r1.w
mad r0.w, cb0[26].w, r1.w, r0.w
log r1.w, v1.x
add r0.zw, r0.zzzw, r1.wwww
add r1.w, -r0.w, r0.z
add r0.w, r0.w, -v1.y
lt r2.x, l(0.000000), r0.w
movc r2.x, r2.x, cb0[26].x, cb0[26].y
mad r0.w, r0.w, r2.x, v1.y
mad r0.w, r1.w, cb0[26].z, r0.w
add r0.z, -r0.z, r0.w
exp r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
mul r0.z, r0.z, cb1[136].w
dp3 r0.w, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r2.xy, v0.xyxx, cb0[9].xyxx
round_ni r2.xy, r2.xyxx
ftou r2.xy, r2.xyxx
and r2.xy, r2.xyxx, l(1, 1, 0, 0)
utof r2.xy, r2.xyxx
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r3.x, r2.x, cb0[9].z
mov r3.y, l(0)
add r3.xy, r3.xyxx, v0.xyxx
max r3.xy, r3.xyxx, cb0[15].xyxx
min r3.xy, r3.xyxx, cb0[15].zwzz
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t0.xyzw, s0
mul r4.xyz, r0.zzzz, r3.xyzx
mov r2.z, l(0)
mad r2.zw, r2.zzzy, cb0[9].zzzw, v0.xxxy
max r2.zw, r2.zzzw, cb0[15].xxxy
min r2.zw, r2.zzzw, cb0[15].zzzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.zwzz, t0.xyzw, s0
mul r6.xyz, r0.zzzz, r5.xyzx
dp3 r4.x, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
dp3 r4.y, r6.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
deriv_rtx_fine r6.xyz, r1.xyzx
mad r6.xyz, -r6.xyzx, r2.xxxx, r1.xyzx
deriv_rty_fine r7.xyz, r1.xyzx
mad r7.xyz, -r7.xyzx, r2.yyyy, r1.xyzx
deriv_rtx_fine r1.w, r0.w
mad r4.z, -r1.w, r2.x, r0.w
deriv_rty_fine r1.w, r0.w
mad r4.w, -r1.w, r2.y, r0.w
add r2.xyzw, r0.wwww, -r4.xyzw
max r2.xy, |r2.ywyy|, |r2.xzxx|
max r0.w, r2.y, r2.x
mad_sat r0.w, -v1.x, r0.w, l(1.000000)
mul r0.w, -r0.w, cb0[43].y
mad r2.xyz, r3.xyzx, r0.zzzz, r6.xyzx
mad r2.xyz, r5.xyzx, r0.zzzz, r2.xyzx
add r2.xyz, r7.xyzx, r2.xyzx
mad r2.xyz, -r1.xyzx, l(4.000000, 4.000000, 4.000000, 0.000000), r2.xyzx
mad r1.xyz, r2.xyzx, r0.wwww, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[40].xyzx
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r2.xyz, l(0), l(0), t2.xyzx
mad r0.zw, v0.xxxy, cb0[32].xxxy, cb0[32].zzzw
max r0.zw, r0.zzzw, cb0[33].xxxy
min r0.zw, r0.zzzw, cb0[33].zzzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.zwzz, t1.xyzw, s1
mul r3.xyz, r3.xyzx, cb1[136].wwww
mad r0.xy, r0.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t5.xyzw, s4
mad r0.xyz, r0.xyzx, cb0[41].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r0.xyz, r0.xyzx, r3.xyzx
mad r0.xyz, r1.xyzx, r2.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, v1.xxxx
mul r1.xy, v1.zwzz, cb0[43].xxxx
dp2 r0.w, r1.xyxx, r1.xyxx
add r0.w, r0.w, l(1.000000)
rcp r0.w, r0.w
mul r0.w, r0.w, r0.w
mad r0.xyz, r0.xyzx, r0.wwww, l(0.00266771927, 0.00266771927, 0.00266771927, 0.000000)
log r0.xyz, r0.xyzx
mad_sat r0.xyz, r0.xyzx, l(0.0714285746, 0.0714285746, 0.0714285746, 0.000000), l(0.610726953, 0.610726953, 0.610726953, 0.000000)
mad r0.xyz, r0.xyzx, l(0.968750, 0.968750, 0.968750, 0.000000), l(0.015625, 0.015625, 0.015625, 0.000000)
sample_indexable(texture3d)(float,float,float,float) r0.xyz, r0.xyzx, t6.xyzw, s5
mad r0.w, v2.w, l(543.309998), v2.z
sincos r0.w, null, r0.w
mul r0.w, r0.w, l(493013.000000)
frc r0.w, r0.w
mad r0.w, r0.w, l(0.00390625000), l(-0.00195312500)
mad r0.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000), r0.wwww
if_nz cb0[46].z
  log r1.xyz, r0.xyzx
  mul r1.xyz, r1.xyzx, l(0.0126833133, 0.0126833133, 0.0126833133, 0.000000)
  exp r1.xyz, r1.xyzx
  add r2.xyz, r1.xyzx, l(-0.835937500, -0.835937500, -0.835937500, 0.000000)
  max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mad r1.xyz, -r1.xyzx, l(18.687500, 18.687500, 18.687500, 0.000000), l(18.851562, 18.851562, 18.851562, 0.000000)
  div r1.xyz, r2.xyzx, r1.xyzx
  log r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(6.277395, 6.277395, 6.277395, 0.000000)
  exp r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(10000.000000, 10000.000000, 10000.000000, 0.000000)
  div r1.xyz, r1.xyzx, cb0[46].yyyy
  max r1.xyz, r1.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
  mul r2.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  max r1.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
  log r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r1.xyz, r1.xyzx
  mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  min r0.xyz, r1.xyzx, r2.xyzx
endif
mov o0.xyz, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
