//SH2 vignette CS 1. Chromatic aberration. When using FSR 1.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Mon Oct 21 19:21:52 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[47], immediateIndexed
dcl_constantbuffer CB1[137], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_structured t3, 16
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_structured t7, 16
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture3d (float,float,float,float) t9
dcl_uav_typed_texture2d (float,float,float,float) u0
dcl_input vThreadID.xy
dcl_temps 31
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
dcl_thread_group 8, 8, 1
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r20.xyzw, l(10, 0, 0, 0), t120.xyzw
utof r0.xy, vThreadID.xyxx
utof r0.zw, cb0[18].xxxy
add r0.xy, r0.zwzz, r0.xyxx
add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r0.zw, r0.xxxy, cb0[16].zzzw
mad r1.xy, r0.xyxx, cb0[16].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
max r1.x, |r1.y|, |r1.x|
ge r1.x, r1.x, l(0.500000)
if_nz r1.x
  ret
endif
mad r1.xy, r0.zwzz, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
ld_indexable(texture2d)(float,float,float,float) r2.xy, l(0, 0, 0, 0), t0.xwyz
mul r1.w, r2.y, cb0[27].x
mul r1.w, r1.w, l(0.180000)
log r1.w, r1.w
mul r3.y, cb0[19].z, cb0[19].y
mad r2.yz, r0.zzwz, cb0[9].xxyx, -cb0[10].zzwz
div r2.yz, r2.yyzy, cb0[10].xxyx
mad r3.zw, r2.yyyz, cb0[44].zzzw, cb0[44].xxxy

//CA stereoized.
mov r23.zw, r3.zzzw
mad r23.z, r25.x, l(-1.0), r23.z

mad r2.w, r3.y, r3.y, l(1.000000)
sqrt r2.w, r2.w
div r2.w, l(1.41421354), r2.w
mov r3.x, l(1.000000)
mul r3.xy, r3.xyxx, r23.zwzz
mul r3.xy, r2.wwww, r3.xyxx
mad r0.xy, r0.xyxx, cb0[16].zwzz, cb0[1].xyxx
lt r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), r23.zwzw
lt r5.xyzw, r23.zwzw, l(0.000000, 0.000000, 0.000000, 0.000000)
iadd r4.xyzw, -r4.xyzw, r5.xyzw
itof r4.xyzw, r4.xyzw
add_sat r5.xyzw, |r23.zwzw|, -cb0[42].zzzz

//CA disabled.
mul r5.xyzw, r5.xyzw, r20.wwww

mul r4.xyzw, r4.xyzw, r5.xyzw
mad r4.xyzw, -r4.xyzw, cb0[42].xxyy, r3.zwzw
mad r4.xyzw, r4.xyzw, cb0[45].zwzw, cb0[45].xyxy
mad r4.xyzw, r4.xyzw, cb0[10].xyxy, cb0[10].zwzw
mul r4.xyzw, r4.xyzw, cb0[9].zwzw
max r4.xyzw, r4.xyzw, cb0[15].xyxy
min r4.xyzw, r4.xyzw, cb0[15].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r5.x, r4.xyxx, t1.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r5.y, r4.zwzz, t1.xyzw, s0, l(0.000000)
max r4.xy, r0.zwzz, cb0[15].xyxx
min r4.xy, r4.xyxx, cb0[15].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r5.z, r4.xyxx, t1.xyzw, s0, l(0.000000)
mul r4.xyz, r5.xyzx, cb1[136].wwww
dp3 r2.w, r4.xyzx, l(0.333333343, 0.333333343, 0.333333343, 0.000000)
max r2.w, r2.w, cb0[25].w
log r2.w, r2.w
mad r4.w, r2.w, cb0[25].y, cb0[25].z
mad r4.w, r4.w, l(31.000000), l(0.500000)
mul r1.z, r4.w, l(0.031250)
sample_l_indexable(texture3d)(float,float,float,float) r5.xy, r1.xyzx, t4.xyzw, s2, l(0.000000)
div r1.z, r5.x, r5.y
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t5.xyzw, s3, l(0.000000)
lt r1.y, r5.y, l(0.001000)
movc r1.y, r1.y, r1.x, r1.z
add r1.x, -r1.y, r1.x
mad r1.x, cb0[26].w, r1.x, r1.y
log r1.y, r2.x
add r1.x, r1.y, r1.x
add r1.y, r1.y, r2.w
add r1.z, -r1.x, r1.y
add r1.x, -r1.w, r1.x
lt r2.w, l(0.000000), r1.x
movc r2.w, r2.w, cb0[26].x, cb0[26].y
mad r1.x, r1.x, r2.w, r1.w
mad r1.x, r1.z, cb0[26].z, r1.x
add r1.x, -r1.y, r1.x
exp r1.x, r1.x
mul r1.yzw, r1.xxxx, r4.xxyz
mul r1.x, r1.x, cb1[136].w
dp3 r2.w, r1.yzwy, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r4.xyzw, cb0[9].zwzw, l(-1.000000, 0.000000, 1.000000, 0.000000), r0.zwzw
max r4.xyzw, r4.xyzw, cb0[15].xyxy
min r4.xyzw, r4.xyzw, cb0[15].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t1.xyzw, s0, l(0.000000)
mul r6.xyz, r1.xxxx, r5.xyzx
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t1.xyzw, s0, l(0.000000)
mul r4.xyz, r1.xxxx, r4.xyzx
mad r7.xyzw, cb0[9].zwzw, l(0.000000, -1.000000, 0.000000, 1.000000), r0.zwzw
max r7.xyzw, r7.xyzw, cb0[15].xyxy
min r7.xyzw, r7.xyzw, cb0[15].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t1.xyzw, s0, l(0.000000)
mul r9.xyz, r1.xxxx, r8.xyzx
sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r7.zwzz, t1.xyzw, s0, l(0.000000)
mul r10.xyz, r1.xxxx, r7.xyzx
dp3 r6.x, r6.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
dp3 r6.y, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
dp3 r6.z, r9.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
dp3 r6.w, r10.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r6.xyzw, r2.wwww, -r6.xyzw
max r6.xy, |r6.ywyy|, |r6.xzxx|
max r2.w, r6.y, r6.x
mad_sat r2.w, -r2.x, r2.w, l(1.000000)
mul r2.w, -r2.w, cb0[43].y
mad r4.xyz, r5.xyzx, r1.xxxx, r4.xyzx
mad r4.xyz, r8.xyzx, r1.xxxx, r4.xyzx
mad r4.xyz, r7.xyzx, r1.xxxx, r4.xyzx
mad r4.xyz, -r1.yzwy, l(4.000000, 4.000000, 4.000000, 0.000000), r4.xyzx
mad r1.xyz, r4.xyzx, r2.wwww, r1.yzwy
mul r1.xyz, r1.xyzx, cb0[40].xyzx
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r4.xyz, l(0), l(0), t3.xyzx
mad r0.zw, r0.zzzw, cb0[32].xxxy, cb0[32].zzzw
max r0.zw, r0.zzzw, cb0[33].xxxy
min r0.zw, r0.zzzw, cb0[33].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r0.zwzz, t2.xyzw, s1, l(0.000000)
mul r5.xyz, r5.xyzx, cb1[136].wwww
mad r0.zw, r3.zzzw, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
sample_l_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t8.xyzw, s5, l(0.000000)
mad r6.xyz, r6.xyzx, cb0[41].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r5.xyz, r5.xyzx, r6.xyzx
mad r1.xyz, r1.xyzx, r4.xyzx, r5.xyzx
mul r1.xyz, r2.xxxx, r1.xyzx
mul r0.zw, r3.xxxy, cb0[43].xxxx

//Vignette stereoized.
mad r0.z, r25.x, l(-0.5), r0.z

dp2 r0.z, r0.zwzz, r0.zwzz
add r0.z, r0.z, l(1.000000)
rcp r0.z, r0.z
mul r0.z, r0.z, r0.z

//Vignette disabled.
eq r21.x, r20.z, l(0.0)
if_nz r21.x
mov r0.z, l(1.0)
endif

mul r1.xyz, r0.zzzz, r1.xyzx
ld_structured_indexable(structured_buffer, stride=16)(mixed,mixed,mixed,mixed) r3.xyz, l(0), l(0), t7.xyzx
dp3 r0.z, r1.xyzx, l(0.0405561328, 0.732968330, -0.0315673836, 0.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[2].z
mul_sat r0.w, r0.w, r0.z
mad r1.w, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
mad r0.w, -r1.w, r0.w, l(1.000000)
add r1.w, -cb0[2].w, cb0[3].x
add r0.z, r0.z, -cb0[2].w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
mul_sat r0.z, r0.z, r1.w
mad r1.w, r0.z, l(-2.000000), l(3.000000)
mul r0.z, r0.z, r0.z
mul r2.x, r0.z, r1.w
add r2.w, -r0.w, l(1.000000)
mad r0.z, -r1.w, r0.z, r2.w
mul r0.z, r0.z, cb0[2].x
mad r0.z, cb0[1].w, r0.w, r0.z
mad r0.z, cb0[2].y, r2.x, r0.z
mad r2.xy, r2.yzyy, cb0[5].xyxx, cb0[5].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t6.xyzw, s4, l(0.000000)
mad r2.xyz, r2.xyzx, r3.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r2.xyz, r0.zzzz, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.xyz, r1.xyzx, r2.xyzx, l(0.00266771927, 0.00266771927, 0.00266771927, 0.000000)
log r1.xyz, r1.xyzx
mad_sat r1.xyz, r1.xyzx, l(0.0714285746, 0.0714285746, 0.0714285746, 0.000000), l(0.610726953, 0.610726953, 0.610726953, 0.000000)
mad r1.xyz, r1.xyzx, l(0.968750, 0.968750, 0.968750, 0.000000), l(0.015625, 0.015625, 0.015625, 0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzx, t9.xyzw, s6, l(0.000000)
mad r0.x, r0.y, l(543.309998), r0.x
sincos r0.x, null, r0.x
mul r0.x, r0.x, l(493013.000000)
frc r0.x, r0.x
mad r0.x, r0.x, l(0.00390625000), l(-0.00195312500)
mad r0.xyz, r1.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000), r0.xxxx
if_nz cb0[46].z
  log r1.xyz, r0.xyzx
  mul r1.xyz, r1.xyzx, l(0.0126833133, 0.0126833133, 0.0126833133, 0.000000)
  exp r1.xyz, r1.xyzx
  add r2.xyz, r1.xyzx, l(-0.835937500, -0.835937500, -0.835937500, 0.000000)
  max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mad r1.xyz, -r1.xyzx, l(18.687500, 18.687500, 18.687500, 0.000000), l(18.851562, 18.851562, 18.851562, 0.000000)
  div r1.xyz, r2.xyzx, r1.xyzx
  log r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(6.277395, 6.277395, 6.277395, 0.000000)
  exp r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(10000.000000, 10000.000000, 10000.000000, 0.000000)
  div r1.xyz, r1.xyzx, cb0[46].yyyy
  max r1.xyz, r1.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
  mul r2.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  max r1.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
  log r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r1.xyz, r1.xyzx
  mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  min r0.xyz, r1.xyzx, r2.xyzx
endif
iadd r1.xyzw, vThreadID.xyyy, cb0[18].xyyy
mov r0.w, l(0)
store_uav_typed u0.xyzw, r1.xyzw, r0.xyzw
ret
// Approximately 0 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Mon Oct 21 19:21:52 2024
// Texture3D<float4> t9 : register(t9);
//
// Texture2D<float4> t8 : register(t8);
//
// struct t7_t {
//   float val[4];
// };
// StructuredBuffer<t7_t> t7 : register(t7);
//
// Texture2D<float4> t6 : register(t6);
//
// Texture2D<float4> t5 : register(t5);
//
// Texture3D<float4> t4 : register(t4);
//
// struct t3_t {
//   float val[4];
// };
// StructuredBuffer<t3_t> t3 : register(t3);
//
// Texture2D<float4> t2 : register(t2);
//
// Texture2D<float4> t1 : register(t1);
//
// Texture2D<float4> t0 : register(t0);
//
// SamplerState s6_s : register(s6);
//
// SamplerState s5_s : register(s5);
//
// SamplerState s4_s : register(s4);
//
// SamplerState s3_s : register(s3);
//
// SamplerState s2_s : register(s2);
//
// SamplerState s1_s : register(s1);
//
// SamplerState s0_s : register(s0);
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[137];
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[47];
// }
//
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main)
// {
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_uav_typed_texture2d (float,float,float,float) u0
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_thread_group 8, 8, 1
//   r0.xy = (uint2)vThreadID.xy;
//   r0.zw = asuint(cb0[18].xy);
//   r0.xy = r0.xy + r0.zw;
//   r0.xy = float2(0.5,0.5) + r0.xy;
//   r0.zw = cb0[16].zw * r0.xy;
//   r1.xy = r0.xy * cb0[16].zw + float2(-0.5,-0.5);
//   r1.x = max(abs(r1.x), abs(r1.y));
//   r1.x = cmp(r1.x >= 0.5);
//   if (r1.x != 0) {
//     return;
//   }
//   r1.xy = r0.zw * float2(2,-2) + float2(-1,1);
//   r1.xy = r1.xy * float2(0.5,-0.5) + float2(0.5,0.5);
//   r2.xy = t0.Load(float4(0,0,0,0)).xw;
//   r1.w = cb0[27].x * r2.y;
//   r1.w = 0.180000007 * r1.w;
//   r1.w = log2(r1.w);
//   r3.y = cb0[19].y * cb0[19].z;
//   r2.yz = r0.zw * cb0[9].xy + -cb0[10].zw;
//   r2.yz = r2.yz / cb0[10].xy;
//   r3.zw = r2.yz * cb0[44].zw + cb0[44].xy;
//   r2.w = r3.y * r3.y + 1;
//   r2.w = sqrt(r2.w);
//   r2.w = 1.41421354 / r2.w;
//   r3.x = 1;
//   r3.xy = r3.zw * r3.xy;
//   r3.xy = r3.xy * r2.ww;
//   r0.xy = r0.xy * cb0[16].zw + cb0[1].xy;
//   r4.xyzw = cmp(float4(0,0,0,0) < r3.zwzw);
//   r5.xyzw = cmp(r3.zwzw < float4(0,0,0,0));
//   r4.xyzw = (int4)-r4.xyzw + (int4)r5.xyzw;
//   r4.xyzw = (int4)r4.xyzw;
//   r5.xyzw = saturate(-cb0[42].zzzz + abs(r3.zwzw));
//   r4.xyzw = r5.xyzw * r4.xyzw;
//   r4.xyzw = -r4.xyzw * cb0[42].xxyy + r3.zwzw;
//   r4.xyzw = r4.xyzw * cb0[45].zwzw + cb0[45].xyxy;
//   r4.xyzw = r4.xyzw * cb0[10].xyxy + cb0[10].zwzw;
//   r4.xyzw = cb0[9].zwzw * r4.xyzw;
//   r4.xyzw = max(cb0[15].xyxy, r4.xyzw);
//   r4.xyzw = min(cb0[15].zwzw, r4.xyzw);
//   r5.x = t1.SampleLevel(s0_s, r4.xy, 0).x;
//   r5.y = t1.SampleLevel(s0_s, r4.zw, 0).y;
//   r4.xy = max(cb0[15].xy, r0.zw);
//   r4.xy = min(cb0[15].zw, r4.xy);
//   r5.z = t1.SampleLevel(s0_s, r4.xy, 0).z;
//   r4.xyz = cb1[136].www * r5.xyz;
//   r2.w = dot(r4.xyz, float3(0.333333343,0.333333343,0.333333343));
//   r2.w = max(cb0[25].w, r2.w);
//   r2.w = log2(r2.w);
//   r4.w = r2.w * cb0[25].y + cb0[25].z;
//   r4.w = r4.w * 31 + 0.5;
//   r1.z = 0.03125 * r4.w;
//   r5.xy = t4.SampleLevel(s2_s, r1.xyz, 0).xy;
//   r1.z = r5.x / r5.y;
//   r1.x = t5.SampleLevel(s3_s, r1.xy, 0).x;
//   r1.y = cmp(r5.y < 0.00100000005);
//   r1.y = r1.y ? r1.x : r1.z;
//   r1.x = r1.x + -r1.y;
//   r1.x = cb0[26].w * r1.x + r1.y;
//   r1.y = log2(r2.x);
//   r1.x = r1.x + r1.y;
//   r1.y = r2.w + r1.y;
//   r1.z = r1.y + -r1.x;
//   r1.x = r1.x + -r1.w;
//   r2.w = cmp(0 < r1.x);
//   r2.w = r2.w ? cb0[26].x : cb0[26].y;
//   r1.x = r1.x * r2.w + r1.w;
//   r1.x = r1.z * cb0[26].z + r1.x;
//   r1.x = r1.x + -r1.y;
//   r1.x = exp2(r1.x);
//   r1.yzw = r4.xyz * r1.xxx;
//   r1.x = cb1[136].w * r1.x;
//   r2.w = dot(r1.yzw, float3(0.300000012,0.589999974,0.109999999));
//   r4.xyzw = cb0[9].zwzw * float4(-1,0,1,0) + r0.zwzw;
//   r4.xyzw = max(cb0[15].xyxy, r4.xyzw);
//   r4.xyzw = min(cb0[15].zwzw, r4.xyzw);
//   r5.xyz = t1.SampleLevel(s0_s, r4.xy, 0).xyz;
//   r6.xyz = r5.xyz * r1.xxx;
//   r4.xyz = t1.SampleLevel(s0_s, r4.zw, 0).xyz;
//   r4.xyz = r4.xyz * r1.xxx;
//   r7.xyzw = cb0[9].zwzw * float4(0,-1,0,1) + r0.zwzw;
//   r7.xyzw = max(cb0[15].xyxy, r7.xyzw);
//   r7.xyzw = min(cb0[15].zwzw, r7.xyzw);
//   r8.xyz = t1.SampleLevel(s0_s, r7.xy, 0).xyz;
//   r9.xyz = r8.xyz * r1.xxx;
//   r7.xyz = t1.SampleLevel(s0_s, r7.zw, 0).xyz;
//   r10.xyz = r7.xyz * r1.xxx;
//   r6.x = dot(r6.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r6.y = dot(r4.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r6.z = dot(r9.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r6.w = dot(r10.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r6.xyzw = -r6.xyzw + r2.wwww;
//   r6.xy = max(abs(r6.xz), abs(r6.yw));
//   r2.w = max(r6.x, r6.y);
//   r2.w = saturate(-r2.x * r2.w + 1);
//   r2.w = cb0[43].y * -r2.w;
//   r4.xyz = r5.xyz * r1.xxx + r4.xyz;
//   r4.xyz = r8.xyz * r1.xxx + r4.xyz;
//   r4.xyz = r7.xyz * r1.xxx + r4.xyz;
//   r4.xyz = -r1.yzw * float3(4,4,4) + r4.xyz;
//   r1.xyz = r4.xyz * r2.www + r1.yzw;
//   r1.xyz = cb0[40].xyz * r1.xyz;
//   r4.x = t3[0].val[0/4];
//   r4.y = t3[0].val[0/4+1];
//   r4.z = t3[0].val[0/4+2];
//   r0.zw = r0.zw * cb0[32].xy + cb0[32].zw;
//   r0.zw = max(cb0[33].xy, r0.zw);
//   r0.zw = min(cb0[33].zw, r0.zw);
//   r5.xyz = t2.SampleLevel(s1_s, r0.zw, 0).xyz;
//   r5.xyz = cb1[136].www * r5.xyz;
//   r0.zw = r3.zw * float2(0.5,-0.5) + float2(0.5,0.5);
//   r6.xyz = t8.SampleLevel(s5_s, r0.zw, 0).xyz;
//   r6.xyz = r6.xyz * cb0[41].xyz + float3(1,1,1);
//   r5.xyz = r6.xyz * r5.xyz;
//   r1.xyz = r1.xyz * r4.xyz + r5.xyz;
//   r1.xyz = r1.xyz * r2.xxx;
//   r0.zw = cb0[43].xx * r3.xy;
//   r0.z = dot(r0.zw, r0.zw);
//   r0.z = 1 + r0.z;
//   r0.z = rcp(r0.z);
//   r0.z = r0.z * r0.z;
//   r1.xyz = r1.xyz * r0.zzz;
//   r3.x = t7[0].val[0/4];
//   r3.y = t7[0].val[0/4+1];
//   r3.z = t7[0].val[0/4+2];
//   r0.z = dot(r1.xyz, float3(0.0405561328,0.73296833,-0.0315673836));
//   r0.w = 1 / cb0[2].z;
//   r0.w = saturate(r0.z * r0.w);
//   r1.w = r0.w * -2 + 3;
//   r0.w = r0.w * r0.w;
//   r0.w = -r1.w * r0.w + 1;
//   r1.w = cb0[3].x + -cb0[2].w;
//   r0.z = -cb0[2].w + r0.z;
//   r1.w = 1 / r1.w;
//   r0.z = saturate(r1.w * r0.z);
//   r1.w = r0.z * -2 + 3;
//   r0.z = r0.z * r0.z;
//   r2.x = r1.w * r0.z;
//   r2.w = 1 + -r0.w;
//   r0.z = -r1.w * r0.z + r2.w;
//   r0.z = cb0[2].x * r0.z;
//   r0.z = cb0[1].w * r0.w + r0.z;
//   r0.z = cb0[2].y * r2.x + r0.z;
//   r2.xy = r2.yz * cb0[5].xy + cb0[5].zw;
//   r2.xyz = t6.SampleLevel(s4_s, r2.xy, 0).xyz;
//   r2.xyz = r2.xyz * r3.xyz + float3(-1,-1,-1);
//   r2.xyz = r0.zzz * r2.xyz + float3(1,1,1);
//   r1.xyz = r1.xyz * r2.xyz + float3(0.00266771927,0.00266771927,0.00266771927);
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = saturate(r1.xyz * float3(0.0714285746,0.0714285746,0.0714285746) + float3(0.610726953,0.610726953,0.610726953));
//   r1.xyz = r1.xyz * float3(0.96875,0.96875,0.96875) + float3(0.015625,0.015625,0.015625);
//   r1.xyz = t9.SampleLevel(s6_s, r1.xyz, 0).xyz;
//   r0.x = r0.y * 543.309998 + r0.x;
//   r0.x = sin(r0.x);
//   r0.x = 493013 * r0.x;
//   r0.x = frac(r0.x);
//   r0.x = r0.x * 0.00390625 + -0.001953125;
//   r0.xyz = r1.xyz * float3(1.04999995,1.04999995,1.04999995) + r0.xxx;
//   if (cb0[46].z != 0) {
//     r1.xyz = log2(r0.xyz);
//     r1.xyz = float3(0.0126833133,0.0126833133,0.0126833133) * r1.xyz;
//     r1.xyz = exp2(r1.xyz);
//     r2.xyz = float3(-0.8359375,-0.8359375,-0.8359375) + r1.xyz;
//     r2.xyz = max(float3(0,0,0), r2.xyz);
//     r1.xyz = -r1.xyz * float3(18.6875,18.6875,18.6875) + float3(18.8515625,18.8515625,18.8515625);
//     r1.xyz = r2.xyz / r1.xyz;
//     r1.xyz = log2(r1.xyz);
//     r1.xyz = float3(6.27739477,6.27739477,6.27739477) * r1.xyz;
//     r1.xyz = exp2(r1.xyz);
//     r1.xyz = float3(10000,10000,10000) * r1.xyz;
//     r1.xyz = r1.xyz / cb0[46].yyy;
//     r1.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), r1.xyz);
//     r2.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
//     r1.xyz = max(float3(0.00313066994,0.00313066994,0.00313066994), r1.xyz);
//     r1.xyz = log2(r1.xyz);
//     r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
//     r1.xyz = exp2(r1.xyz);
//     r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//     r0.xyz = min(r2.xyz, r1.xyz);
//   }
//   r1.xyzw = (int4)vThreadID.xyyy + asint(cb0[18].xyyy);
//   r0.w = 0;
// // No code for instruction (needs manual fix):
// store_uav_typed u0.xyzw, r1.xyzw, r0.xyzw
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// D:\SteamLibrary\steamapps\common\SILENT HILL 2\SHProto\Binaries\Win64\ShaderFixes\7cf79ae7860032b1-cs_replace.txt(61,10): error X3000: syntax error: unexpected token ')'
/////////////////////////////////////////////////////////////////////////////
