//SH2 heatwave distortion.
// ---- Created with geo-11 v0.6.198 on Mon Nov 18 19:03:33 2024
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[14];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[144];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r30,r31,r32;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = asuint(cb0[37].xy);
  r0.xy = v0.xy + -r0.xy;
  r0.zw = r0.xy * cb0[38].zw + cb2[1].zw;
  r0.xy = cb0[38].zw * r0.xy;
  
  //Depth block, copied from underwater distortion shader.
  r30.xyzw = cb1[49].xyzw * v0.yyyy;
  r30.xyzw = v0.xxxx * cb1[48].xyzw + r30.xyzw;
  r31.xy = asuint(cb0[37].xy);
  r31.xy = v0.xy + -r31.xy;
  r31.xy = cb0[38].zw * r31.xy;
  r32.xy = r31.xy * cb1[129].xy + cb1[128].xy;
  r32.xy = cb1[132].zw * r32.xy;
  r31.w = t0.SampleLevel(s0_s, r32.xy, 0).x;
  r31.w = max(1.00000005e-18, r31.w);
  r30.xyzw = r31.wwww * cb1[50].xyzw + r30.xyzw;
  r30.xyzw = cb1[51].xyzw + r30.xyzw;
  
  r0.z-=stereo.x*(1-stereo.y*r30.w)*0.5;
  
  r1.x = max(abs(r0.w), abs(r0.z));
  r1.x = 1 / r1.x;
  r1.y = min(abs(r0.w), abs(r0.z));
  r1.x = r1.y * r1.x;
  r1.y = r1.x * r1.x;
  r1.z = r1.y * 0.0208350997 + -0.0851330012;
  r1.z = r1.y * r1.z + 0.180141002;
  r1.z = r1.y * r1.z + -0.330299497;
  r1.y = r1.y * r1.z + 0.999866009;
  r1.z = r1.x * r1.y;
  r1.z = r1.z * -2 + 1.57079637;
  r1.w = cmp(abs(r0.z) < abs(r0.w));
  r1.z = r1.w ? r1.z : 0;
  r1.x = r1.x * r1.y + r1.z;
  r1.y = cmp(r0.z < -r0.z);
  r1.y = r1.y ? -3.141593 : 0;
  r1.x = r1.x + r1.y;
  r1.y = min(r0.w, r0.z);
  r1.y = cmp(r1.y < -r1.y);
  r1.z = max(r0.w, r0.z);
  r1.z = cmp(r1.z >= -r1.z);
  r1.y = r1.z ? r1.y : 0;
  r1.x = r1.y ? -r1.x : r1.x;
  r1.x = 0.159154952 * r1.x;
  r1.x = frac(r1.x);
  r1.x = cb2[2].x * r1.x;
  r1.z = 0.25 * cb1[143].y;
  r1.w = cmp(r1.z >= -r1.z);
  r1.z = frac(abs(r1.z));
  r1.z = r1.w ? r1.z : -r1.z;
  r2.xy = r0.zw * r0.zw;
  r1.w = r2.x + r2.y;
  r1.w = sqrt(r1.w);
  r1.y = r1.w + r1.z;
  r1.xy = t1.Sample(s1_s, r1.xy).xy;
  r1.xy = r1.xy * float2(2,2) + float2(-1,-1);
  r1.z = log2(r1.w);
  r1.w = cmp(0 >= r1.w);
  r1.z = cb2[2].y * r1.z;
  r1.z = exp2(r1.z);
  r1.z = cb2[2].z * r1.z;
  r1.z = r1.w ? 0 : r1.z;
  r1.z = saturate(cb2[2].w + r1.z);
  r1.w = t2.Sample(s2_s, cb2[6].xy).x;
  r1.w = cb2[6].z * r1.w;
  r2.x = r1.z * r1.w;
  r1.xy = r2.xx * r1.xy;
  r2.xy = r1.xy * cb2[7].yy + r0.xy;
  r0.xy = r1.xy * cb2[6].ww + r0.xy;
  r0.zw = r1.zz * r0.zw;
  r0.zw = cb2[7].xx * r0.zw;
  r1.xy = r0.zw * r1.ww + r2.xy;
  r0.zw = r0.zw * r1.ww + r0.xy;
  r0.xy = r0.xy * cb1[129].xy + cb1[128].xy;
  r0.xy = cb1[132].zw * r0.xy;
  r0.xy = max(cb1[133].xy, r0.xy);
  r0.xy = min(cb1[133].zw, r0.xy);
  r0.x = t0.SampleLevel(s0_s, r0.xy, 0).x;
  r0.yz = r0.zw * cb0[5].xy + cb0[4].xy;
  r0.yz = max(cb0[6].xy, r0.yz);
  r0.yz = min(cb0[6].zw, r0.yz);
  r0.yzw = t3.Sample(s3_s, r0.yz).xyz;
  r1.xy = r1.xy * cb0[5].xy + cb0[4].xy;
  r1.xy = max(cb0[6].xy, r1.xy);
  r1.xy = min(cb0[6].zw, r1.xy);
  r2.xyz = t3.Sample(s3_s, r1.xy).xyz;
  r3.y = r2.y;
  r3.xz = r0.yw;
  r4.xyz = cb2[9].xyz * r3.xyz;
  r3.xyz = r3.xyz * cb2[11].xyz + -r4.xyz;
  r1.x = r0.x * cb1[71].z + -cb1[71].w;
  r0.x = r0.x * cb1[71].x + cb1[71].y;
  r1.x = 1 / r1.x;
  r0.x = r1.x + r0.x;
  r0.x = saturate(r0.x * cb2[12].x + -cb2[12].y);
  r0.x = 1 + -r0.x;
  r3.xyz = r0.xxx * r3.xyz + r4.xyz;
  r0.x = dot(r3.xyz, float3(0.300000012,0.589999974,0.109999999));
  r4.xyz = r0.xxx + -r3.xyz;
  r3.xyz = cb2[12].zzz * r4.xyz + r3.xyz;
  r2.y = r0.z;
  r3.xyz = -r2.xyz * cb2[7].zzz + r3.xyz;
  r2.xyz = cb2[7].zzz * r2.xyz;
  r1.xyz = r1.zzz * r3.xyz + r2.xyz;
  r1.xyz = r1.xyz + -r0.yzw;
  r0.xyz = r1.www * r1.xyz + r0.yzw;
  r1.xyz = cb2[13].xyz + -r0.xyz;
  r0.xyz = cb2[12].www * r1.xyz + r0.xyz;
  o0.xyz = max(float3(0,0,0), r0.xyz);
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Mon Nov 18 19:03:33 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB2[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 5
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mad r0.zw, r0.xxxy, cb0[38].zzzw, cb2[1].zzzw
mul r0.xy, r0.xyxx, cb0[38].zwzz
max r1.x, |r0.z|, |r0.w|
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
min r1.y, |r0.z|, |r0.w|
mul r1.x, r1.x, r1.y
mul r1.y, r1.x, r1.x
mad r1.z, r1.y, l(0.0208350997), l(-0.085133)
mad r1.z, r1.y, r1.z, l(0.180141)
mad r1.z, r1.y, r1.z, l(-0.330299497)
mad r1.y, r1.y, r1.z, l(0.999866)
mul r1.z, r1.y, r1.x
mad r1.z, r1.z, l(-2.000000), l(1.57079637)
lt r1.w, |r0.z|, |r0.w|
and r1.z, r1.w, r1.z
mad r1.x, r1.x, r1.y, r1.z
lt r1.y, r0.z, -r0.z
and r1.y, r1.y, l(0xc0490fdb)
add r1.x, r1.y, r1.x
min r1.y, r0.z, r0.w
lt r1.y, r1.y, -r1.y
max r1.z, r0.z, r0.w
ge r1.z, r1.z, -r1.z
and r1.y, r1.z, r1.y
movc r1.x, r1.y, -r1.x, r1.x
mul r1.x, r1.x, l(0.159154952)
frc r1.x, r1.x
mul r1.x, r1.x, cb2[2].x
mul r1.z, cb1[143].y, l(0.250000)
ge r1.w, r1.z, -r1.z
frc r1.z, |r1.z|
movc r1.z, r1.w, r1.z, -r1.z
mul r2.xy, r0.zwzz, r0.zwzz
add r1.w, r2.y, r2.x
sqrt r1.w, r1.w
add r1.y, r1.z, r1.w
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t1.xyzw, s1
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
log r1.z, r1.w
ge r1.w, l(0.000000), r1.w
mul r1.z, r1.z, cb2[2].y
exp r1.z, r1.z
mul r1.z, r1.z, cb2[2].z
movc r1.z, r1.w, l(0), r1.z
add_sat r1.z, r1.z, cb2[2].w
sample_indexable(texture2d)(float,float,float,float) r1.w, cb2[6].xyxx, t2.yzwx, s2
mul r1.w, r1.w, cb2[6].z
mul r2.x, r1.w, r1.z
mul r1.xy, r1.xyxx, r2.xxxx
mad r2.xy, r1.xyxx, cb2[7].yyyy, r0.xyxx
mad r0.xy, r1.xyxx, cb2[6].wwww, r0.xyxx
mul r0.zw, r0.zzzw, r1.zzzz
mul r0.zw, r0.zzzw, cb2[7].xxxx
mad r1.xy, r0.zwzz, r1.wwww, r2.xyxx
mad r0.zw, r0.zzzw, r1.wwww, r0.xxxy
mad r0.xy, r0.xyxx, cb1[129].xyxx, cb1[128].xyxx
mul r0.xy, r0.xyxx, cb1[132].zwzz
max r0.xy, r0.xyxx, cb1[133].xyxx
min r0.xy, r0.xyxx, cb1[133].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.yz, r0.zzwz, cb0[5].xxyx, cb0[4].xxyx
max r0.yz, r0.yyzy, cb0[6].xxyx
min r0.yz, r0.yyzy, cb0[6].zzwz
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t3.wxyz, s3
mad r1.xy, r1.xyxx, cb0[5].xyxx, cb0[4].xyxx
max r1.xy, r1.xyxx, cb0[6].xyxx
min r1.xy, r1.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t3.xyzw, s3
mov r3.y, r2.y
mov r3.xz, r0.yywy
mul r4.xyz, r3.xyzx, cb2[9].xyzx
mad r3.xyz, r3.xyzx, cb2[11].xyzx, -r4.xyzx
mad r1.x, r0.x, cb1[71].z, -cb1[71].w
mad r0.x, r0.x, cb1[71].x, cb1[71].y
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r0.x, r0.x, r1.x
mad_sat r0.x, r0.x, cb2[12].x, -cb2[12].y
add r0.x, -r0.x, l(1.000000)
mad r3.xyz, r0.xxxx, r3.xyzx, r4.xyzx
dp3 r0.x, r3.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r4.xyz, -r3.xyzx, r0.xxxx
mad r3.xyz, cb2[12].zzzz, r4.xyzx, r3.xyzx
mov r2.y, r0.z
mad r3.xyz, -r2.xyzx, cb2[7].zzzz, r3.xyzx
mul r2.xyz, r2.xyzx, cb2[7].zzzz
mad r1.xyz, r1.zzzz, r3.xyzx, r2.xyzx
add r1.xyz, -r0.yzwy, r1.xyzx
mad r0.xyz, r1.wwww, r1.xyzx, r0.yzwy
add r1.xyz, -r0.xyzx, cb2[13].xyzx
mad r0.xyz, cb2[12].wwww, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
