// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.193 on Sat Jun  1 21:03:30 2024
//
//
// Buffer Definitions:
//
// cbuffer CBPerViewGlobal
// {
//
//   row_major float4x4 CV_ViewProjZeroMatr;// Index:    0 1 2 3          Components:    16 [unused]
//   float4 CV_AnimGenParams;           // Index:    4.xyzw           Components:     4 [unused]
//   row_major float4x4 CV_ViewProjMatr;// Index:    5 6 7 8          Components:    16 [unused]
//   row_major float4x4 CV_ViewProjNearestMatr;// Index:    9 10 11 12       Components:    16 [unused]
//   row_major float4x4 CV_InvViewProj; // Index:   13 14 15 16       Components:    16 [unused]
//   row_major float4x4 CV_PrevViewProjMatr;// Index:   17 18 19 20       Components:    16 [unused]
//   row_major float4x4 CV_PrevViewProjNearestMatr;// Index:   21 22 23 24       Components:    16 [unused]
//   row_major float3x4 CV_ScreenToWorldBasis;// Index:   25 26 27          Components:    12 [unused]
//   float4 CV_TessInfo;                // Index:   28.xyzw           Components:     4 [unused]
//   float4 CV_CameraRightVector;       // Index:   29.xyzw           Components:     4 [unused]
//   float4 CV_CameraFrontVector;       // Index:   30.xyzw           Components:     4 [unused]
//   float4 CV_CameraUpVector;          // Index:   31.xyzw           Components:     4 [unused]
//   float4 CV_ScreenSize;              // Index:   32.xyzw           Components:     4 [unused]
//   float4 CV_HPosScale;               // Index:   33.xyzw           Components:     4
//   float4 CV_HPosClamp;               // Index:   34.xyzw           Components:     4 [unused]
//   float4 CV_ProjRatio;               // Index:   35.xyzw           Components:     4 [unused]
//   float4 CV_NearestScaled;           // Index:   36.xyzw           Components:     4 [unused]
//   float4 CV_NearFarClipDist;         // Index:   37.xyzw           Components:     4
//   float4 CV_SunLightDir;             // Index:   38.xyzw           Components:     4 [unused]
//   float4 CV_SunColor;                // Index:   39.xyzw           Components:     4 [unused]
//   float4 CV_SkyColor;                // Index:   40.xyzw           Components:     4 [unused]
//   float4 CV_FogColor;                // Index:   41.xyzw           Components:     4 [unused]
//   float4 CV_TerrainInfo;             // Index:   42.xyzw           Components:     4 [unused]
//   float4 CV_DecalZFightingRemedy;    // Index:   43.xyzw           Components:     4 [unused]
//   row_major float4x4 CV_FrustumPlaneEquation;// Index:   44 45 46 47       Components:    16 [unused]
//   float4 CV_WindGridOffset;          // Index:   48.xyzw           Components:     4 [unused]
//   row_major float4x4 CV_ViewMatr;    // Index:   49 50 51 52       Components:    16
//   row_major float4x4 CV_InvViewMatr; // Index:   53 54 55 56       Components:    16
//   float CV_LookingGlass_SunSelector; // Index:   57.x              Components:     1 [unused]
//   float CV_LookingGlass_DepthScalar; // Index:   57.y              Components:     1 [unused]
//   float CV_PADDING0;                 // Index:   57.z              Components:     1 [unused]
//   float CV_PADDING1;                 // Index:   57.w              Components:     1 [unused]
//
// }
//
// cbuffer CBSSDO
// {
//
//   struct <unnamed>
//   {
//
//       float4 viewSpaceParams;        // Index:    0
//       float4 ssdoParams;             // Index:    1
//
//   } cbSSDO;                          // Index:    0 1              Components:     8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// ssSSDODepth_s                     sampler      NA          NA    0        1
// _tex0_D3D11                       texture  float4          2d    0        1
// _tex1_D3D11                       texture  float4          2d    1        1
// CBSSDO                            cbuffer      NA          NA    0        1
// CBPerViewGlobal                   cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB13[56], immediateIndexed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 10
mov r0.z, l(1.000000)
round_z r1.xy, v0.xyxx
ftoi r1.zw, r1.xxxy
ftoi r2.xy, r1.xyxx
and r1.xy, r1.zwzz, l(1, 1, 0, 0)
itof r1.xy, r1.xyxx
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyxx
mul r3.xyz, l(0.500000, 0.150000, 0.150000, 0.000000), cb0[1].wxyw
movc r0.w, r1.x, r3.x, cb0[1].w
mul r1.x, r0.w, l(0.500000)
movc r0.w, r1.y, r1.x, r0.w
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.x, r2.xyww, t1.xyzw
ld_indexable(texture2d)(float,float,float,float) r1.yzw, r2.xyzw, t0.wxyz
mad r1.yzw, r1.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
div r2.xy, r3.yzyy, r1.xxxx
max r2.xy, r2.xyxx, cb0[1].zzzz
min r2.xy, r0.wwww, r2.xyxx
mul r2.zw, v0.xxxy, l(0.000000, 0.000000, 0.250000, 0.250000)
frc r2.zw, r2.zzzw
dp2 r2.z, r2.zwzz, l(1.000000, 0.250000, 0.000000, 0.000000)
mul r2.z, r2.z, l(6.283100)
sincos r3.x, r4.x, r2.z
mov r5.x, -r3.x
mov r5.y, r4.x
mov r5.z, r3.x
dp2 r3.x, l(-0.020000, -0.140000, 0.000000, 0.000000), r5.xyxx
dp2 r3.y, l(-0.020000, -0.140000, 0.000000, 0.000000), r5.yzyy
mad r2.zw, r3.xxxy, r2.xxxy, v1.xxxy
mul r3.xy, r2.zwzz, cb13[33].xyxx
mad r0.xy, r2.zwzz, cb0[0].xyxx, cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t1.xyzw, s0, l(0.000000)
dp2 r4.x, l(0.240000, -0.040000, 0.000000, 0.000000), r5.xyxx
dp2 r4.y, l(0.240000, -0.040000, 0.000000, 0.000000), r5.yzyy
mad r2.zw, r4.xxxy, r2.xxxy, v1.xxxy
mul r4.xy, r2.zwzz, cb13[33].xyxx
mad r6.xy, r2.zwzz, cb0[0].xyxx, cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r3.y, r4.xyxx, t1.yxzw, s0, l(0.000000)
dp2 r4.x, l(0.080000, 0.360000, 0.000000, 0.000000), r5.xyxx
dp2 r4.y, l(0.080000, 0.360000, 0.000000, 0.000000), r5.yzyy
mad r2.zw, r4.xxxy, r2.xxxy, v1.xxxy
mul r4.xy, r2.zwzz, cb13[33].xyxx
mad r7.xy, r2.zwzz, cb0[0].xyxx, cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r3.z, r4.xyxx, t1.yzxw, s0, l(0.000000)
dp2 r4.x, l(-0.400000, 0.260000, 0.000000, 0.000000), r5.xyxx
dp2 r4.y, l(-0.400000, 0.260000, 0.000000, 0.000000), r5.yzyy
mad r2.yz, r4.xxyx, r2.xxyx, v1.xxyx
mul r2.x, r1.x, r2.x
mul r2.x, r2.x, cb0[0].x
mul r2.x, r2.x, cb13[37].y
mul r2.x, r2.x, r2.x
mul r4.xy, r2.yzyy, cb13[33].xyxx
mad r8.xy, r2.yzyy, cb0[0].xyxx, cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r4.xyxx, t1.yzwx, s0, l(0.000000)
mul r3.xyzw, r3.xyzw, cb13[37].yyyy
mad r4.xy, v1.xyxx, cb0[0].xyxx, cb0[0].zwzz
mov r4.z, l(1.000000)
mul r2.yzw, r1.xxxx, r4.xxyz
mul r2.yzw, r2.yyzw, cb13[37].yyyy
mad r0.xyz, r0.xyzx, r3.xxxx, -r2.yzwy
dp3 r4.x, r0.xyzx, r0.xyzx
mov r6.z, l(1.000000)
mad r6.xyz, r6.xyzx, r3.yyyy, -r2.yzwy
dp3 r4.y, r6.xyzx, r6.xyzx
mov r7.z, l(1.000000)
mad r3.xyz, r7.xyzx, r3.zzzz, -r2.yzwy
dp3 r4.z, r3.xyzx, r3.xyzx
mov r8.z, l(1.000000)
mad r7.xyz, r8.xyzx, r3.wwww, -r2.yzwy
dp3 r4.w, r7.xyzx, r7.xyzx
rsq r8.xyzw, r4.xyzw
mad r4.xyzw, r2.xxxx, l(0.392687500, 0.392687500, 0.392687500, 0.392687500), r4.xyzw
mul r2.x, r2.x, l(0.392687500)
mul r0.xyz, r0.xyzx, r8.xxxx
dp3 r3.w, r1.yzwy, r1.yzwy
rsq r3.w, r3.w
mul r1.yzw, r1.yyzw, r3.wwww
dp3 r9.x, cb13[49].xyzx, r1.yzwy
dp3 r9.y, cb13[50].xyzx, r1.yzwy
dp3 r9.z, cb13[51].xyzx, r1.yzwy
dp3 r1.y, r9.xyzx, r9.xyzx
rsq r1.y, r1.y
mul r1.yzw, r1.yyyy, r9.xxyz
mul r1.yzw, r1.yyzw, l(0.000000, 1.000000, -1.000000, -1.000000)
dp3_sat r9.x, r1.yzwy, r0.xyzx
mul r6.xyz, r6.xyzx, r8.yyyy
dp3_sat r9.y, r1.yzwy, r6.xyzx
mul r3.xyz, r3.xyzx, r8.zzzz
mul r7.xyz, r7.xyzx, r8.wwww
dp3_sat r9.z, r1.yzwy, r3.xyzx
dp3_sat r9.w, r1.yzwy, r7.xyzx
mul r8.xyzw, r2.xxxx, r9.xyzw
div r4.xyzw, r8.xyzw, r4.xyzw
mul r6.xyz, r6.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, r0.xyzx, r6.xyzx
mad r0.xyz, r4.zzzz, r3.xyzx, r0.xyzx
mad r0.xyz, r4.wwww, r7.xyzx, r0.xyzx
dp4 r2.x, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
div r3.xy, cb0[1].xyxx, r1.xxxx
max r3.xy, r3.xyxx, cb0[1].zzzz
min r3.xy, r0.wwww, r3.xyxx
dp2 r4.x, l(-0.340000, -0.440000, 0.000000, 0.000000), r5.xyxx
dp2 r4.y, l(-0.340000, -0.440000, 0.000000, 0.000000), r5.yzyy
mad r3.zw, r4.xxxy, r3.xxxy, v1.xxxy
mul r4.xy, r3.zwzz, cb13[33].xyxx
mad r6.xy, r3.zwzz, cb0[0].xyxx, cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r4.x, r4.xyxx, t1.xyzw, s0, l(0.000000)
dp2 r7.x, l(0.400000, -0.520000, 0.000000, 0.000000), r5.xyxx
dp2 r7.y, l(0.400000, -0.520000, 0.000000, 0.000000), r5.yzyy
mad r3.zw, r7.xxxy, r3.xxxy, v1.xxxy
mul r7.xy, r3.zwzz, cb13[33].xyxx
mad r8.xy, r3.zwzz, cb0[0].xyxx, cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r4.y, r7.xyxx, t1.yxzw, s0, l(0.000000)
dp2 r7.x, l(0.680000, 0.300000, 0.000000, 0.000000), r5.xyxx
dp2 r9.x, l(-0.320000, 0.840000, 0.000000, 0.000000), r5.xyxx
dp2 r7.y, l(0.680000, 0.300000, 0.000000, 0.000000), r5.yzyy
dp2 r9.y, l(-0.320000, 0.840000, 0.000000, 0.000000), r5.yzyy
mad r3.zw, r9.xxxy, r3.xxxy, v1.xxxy
mad r5.xy, r7.xyxx, r3.xyxx, v1.xyxx
mul r0.w, r1.x, r3.x
mul r0.w, r0.w, cb0[0].x
mul r0.w, r0.w, cb13[37].y
mul r0.w, r0.w, r0.w
mul r3.xy, r5.xyxx, cb13[33].xyxx
mad r5.xy, r5.xyxx, cb0[0].xyxx, cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r4.z, r3.xyxx, t1.yzxw, s0, l(0.000000)
mul r3.xy, r3.zwzz, cb13[33].xyxx
mad r7.xy, r3.zwzz, cb0[0].xyxx, cb0[0].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r4.w, r3.xyxx, t1.yzwx, s0, l(0.000000)
mul r3.xyzw, r4.xyzw, cb13[37].yyyy
mov r6.z, l(1.000000)
mad r4.xyz, r6.xyzx, r3.xxxx, -r2.yzwy
dp3 r6.x, r4.xyzx, r4.xyzx
mov r8.z, l(1.000000)
mad r8.xyz, r8.xyzx, r3.yyyy, -r2.yzwy
dp3 r6.y, r8.xyzx, r8.xyzx
mov r5.z, l(1.000000)
mad r3.xyz, r5.xyzx, r3.zzzz, -r2.yzwy
dp3 r6.z, r3.xyzx, r3.xyzx
mov r7.z, l(1.000000)
mad r2.yzw, r7.xxyz, r3.wwww, -r2.yyzw
dp3 r6.w, r2.yzwy, r2.yzwy
rsq r5.xyzw, r6.xyzw
mad r6.xyzw, r0.wwww, l(1.96343756, 1.96343756, 1.96343756, 1.96343756), r6.xyzw
mul r0.w, r0.w, l(1.96343756)
mul r4.xyz, r4.xyzx, r5.xxxx
dp3_sat r7.x, r1.yzwy, r4.xyzx
mul r8.xyz, r5.yyyy, r8.xyzx
dp3_sat r7.y, r1.yzwy, r8.xyzx
mul r3.xyz, r3.xyzx, r5.zzzz
mul r2.yzw, r2.yyzw, r5.wwww
dp3_sat r7.z, r1.yzwy, r3.xyzx
dp3_sat r7.w, r1.yzwy, r2.yzwy
mul r1.xyzw, r0.wwww, r7.xyzw
div r1.xyzw, r1.xyzw, r6.xyzw
mul r5.xyz, r8.xyzx, r1.yyyy
mad r4.xyz, r1.xxxx, r4.xyzx, r5.xyzx
mad r3.xyz, r1.zzzz, r3.xyzx, r4.xyzx
mad r2.yzw, r1.wwww, r2.yyzw, r3.xxyz
dp4 r0.w, r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r0.xyzw, r0.xyzw, r2.yzwx
mul o0.w, r0.w, l(0.150000)
mul r0.xyz, r0.xyzx, l(1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.x, cb13[53].xyzx, r0.xyzx
dp3 r1.y, cb13[54].xyzx, r0.xyzx
dp3 r1.z, cb13[55].xyzx, r0.xyzx
mad o0.xyz, r1.xyzx, l(0.075000, 0.075000, 0.075000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
ret
// Approximately 168 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.193 on Sat Jun  1 21:03:30 2024
//
// cbuffer CBPerViewGlobal : register(b13)
// {
//   row_major float4x4 CV_ViewProjZeroMatr : packoffset(c0);
//   float4 CV_AnimGenParams : packoffset(c4);
//   row_major float4x4 CV_ViewProjMatr : packoffset(c5);
//   row_major float4x4 CV_ViewProjNearestMatr : packoffset(c9);
//   row_major float4x4 CV_InvViewProj : packoffset(c13);
//   row_major float4x4 CV_PrevViewProjMatr : packoffset(c17);
//   row_major float4x4 CV_PrevViewProjNearestMatr : packoffset(c21);
//   row_major float3x4 CV_ScreenToWorldBasis : packoffset(c25);
//   float4 CV_TessInfo : packoffset(c28);
//   float4 CV_CameraRightVector : packoffset(c29);
//   float4 CV_CameraFrontVector : packoffset(c30);
//   float4 CV_CameraUpVector : packoffset(c31);
//   float4 CV_ScreenSize : packoffset(c32);
//   float4 CV_HPosScale : packoffset(c33);
//   float4 CV_HPosClamp : packoffset(c34);
//   float4 CV_ProjRatio : packoffset(c35);
//   float4 CV_NearestScaled : packoffset(c36);
//   float4 CV_NearFarClipDist : packoffset(c37);
//   float4 CV_SunLightDir : packoffset(c38);
//   float4 CV_SunColor : packoffset(c39);
//   float4 CV_SkyColor : packoffset(c40);
//   float4 CV_FogColor : packoffset(c41);
//   float4 CV_TerrainInfo : packoffset(c42);
//   float4 CV_DecalZFightingRemedy : packoffset(c43);
//   row_major float4x4 CV_FrustumPlaneEquation : packoffset(c44);
//   float4 CV_WindGridOffset : packoffset(c48);
//   row_major float4x4 CV_ViewMatr : packoffset(c49);
//   row_major float4x4 CV_InvViewMatr : packoffset(c53);
//   float CV_LookingGlass_SunSelector : packoffset(c57);
//   float CV_LookingGlass_DepthScalar : packoffset(c57.y);
//   float CV_PADDING0 : packoffset(c57.z);
//   float CV_PADDING1 : packoffset(c57.w);
// }
//
// cbuffer CBSSDO : register(b0)
// {
//
//   struct
//   {
//     float4 viewSpaceParams;
//     float4 ssdoParams;
//   } cbSSDO : packoffset(c0);
//
// }
//
// SamplerState ssSSDODepth_s_s : register(s0);
// Texture2D<float4> _tex0_D3D11 : register(t0);
// Texture2D<float4> _tex1_D3D11 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_Position0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.z = 1;
//   r1.xy = trunc(v0.xy);
//   r1.zw = (int2)r1.xy;
//   r2.xy = (int2)r1.xy;
//   r1.xy = (int2)r1.zw & int2(1,1);
//   r1.xy = (int2)r1.xy;
//   r1.xy = cmp(float2(0,0) != r1.xy);
//   r3.xyz = cbSSDO.ssdoParams.wxy * float3(0.5,0.150000006,0.150000006);
//   r0.w = r1.x ? r3.x : cbSSDO.ssdoParams.w;
//   r1.x = 0.5 * r0.w;
//   r0.w = r1.y ? r1.x : r0.w;
//   r2.zw = float2(0,0);
//   r1.x = _tex1_D3D11.Load(r2.xyw).x;
//   r1.yzw = _tex0_D3D11.Load(r2.xyz).xyz;
//   r1.yzw = r1.yzw * float3(2,2,2) + float3(-1,-1,-1);
//   r2.xy = r3.yz / r1.xx;
//   r2.xy = max(cbSSDO.ssdoParams.zz, r2.xy);
//   r2.xy = min(r2.xy, r0.ww);
//   r2.zw = float2(0.25,0.25) * v0.xy;
//   r2.zw = frac(r2.zw);
//   r2.z = dot(r2.zw, float2(1,0.25));
//   r2.z = 6.28310013 * r2.z;
//   sincos(r2.z, r3.x, r4.x);
//   r5.x = -r3.x;
//   r5.y = r4.x;
//   r5.z = r3.x;
//   r3.x = dot(float2(-0.0199999996,-0.140000001), r5.xy);
//   r3.y = dot(float2(-0.0199999996,-0.140000001), r5.yz);
//   r2.zw = r3.xy * r2.xy + v1.xy;
//   r3.xy = CV_HPosScale.xy * r2.zw;
//   r0.xy = r2.zw * cbSSDO.viewSpaceParams.xy + cbSSDO.viewSpaceParams.zw;
//   r3.x = _tex1_D3D11.SampleLevel(ssSSDODepth_s_s, r3.xy, 0).x;
//   r4.x = dot(float2(0.239999995,-0.0399999991), r5.xy);
//   r4.y = dot(float2(0.239999995,-0.0399999991), r5.yz);
//   r2.zw = r4.xy * r2.xy + v1.xy;
//   r4.xy = CV_HPosScale.xy * r2.zw;
//   r6.xy = r2.zw * cbSSDO.viewSpaceParams.xy + cbSSDO.viewSpaceParams.zw;
//   r3.y = _tex1_D3D11.SampleLevel(ssSSDODepth_s_s, r4.xy, 0).x;
//   r4.x = dot(float2(0.0799999982,0.360000014), r5.xy);
//   r4.y = dot(float2(0.0799999982,0.360000014), r5.yz);
//   r2.zw = r4.xy * r2.xy + v1.xy;
//   r4.xy = CV_HPosScale.xy * r2.zw;
//   r7.xy = r2.zw * cbSSDO.viewSpaceParams.xy + cbSSDO.viewSpaceParams.zw;
//   r3.z = _tex1_D3D11.SampleLevel(ssSSDODepth_s_s, r4.xy, 0).x;
//   r4.x = dot(float2(-0.400000006,0.25999999), r5.xy);
//   r4.y = dot(float2(-0.400000006,0.25999999), r5.yz);
//   r2.yz = r4.xy * r2.xy + v1.xy;
//   r2.x = r2.x * r1.x;
//   r2.x = cbSSDO.viewSpaceParams.x * r2.x;
//   r2.x = CV_NearFarClipDist.y * r2.x;
//   r2.x = r2.x * r2.x;
//   r4.xy = CV_HPosScale.xy * r2.yz;
//   r8.xy = r2.yz * cbSSDO.viewSpaceParams.xy + cbSSDO.viewSpaceParams.zw;
//   r3.w = _tex1_D3D11.SampleLevel(ssSSDODepth_s_s, r4.xy, 0).x;
//   r3.xyzw = CV_NearFarClipDist.yyyy * r3.xyzw;
//   r4.xy = v1.xy * cbSSDO.viewSpaceParams.xy + cbSSDO.viewSpaceParams.zw;
//   r4.z = 1;
//   r2.yzw = r4.xyz * r1.xxx;
//   r2.yzw = CV_NearFarClipDist.yyy * r2.yzw;
//   r0.xyz = r0.xyz * r3.xxx + -r2.yzw;
//   r4.x = dot(r0.xyz, r0.xyz);
//   r6.z = 1;
//   r6.xyz = r6.xyz * r3.yyy + -r2.yzw;
//   r4.y = dot(r6.xyz, r6.xyz);
//   r7.z = 1;
//   r3.xyz = r7.xyz * r3.zzz + -r2.yzw;
//   r4.z = dot(r3.xyz, r3.xyz);
//   r8.z = 1;
//   r7.xyz = r8.xyz * r3.www + -r2.yzw;
//   r4.w = dot(r7.xyz, r7.xyz);
//   r8.xyzw = rsqrt(r4.xyzw);
//   r4.xyzw = r2.xxxx * float4(0.3926875,0.3926875,0.3926875,0.3926875) + r4.xyzw;
//   r2.x = 0.3926875 * r2.x;
//   r0.xyz = r8.xxx * r0.xyz;
//   r3.w = dot(r1.yzw, r1.yzw);
//   r3.w = rsqrt(r3.w);
//   r1.yzw = r3.www * r1.yzw;
//   r9.x = dot(CV_ViewMatr._m00_m01_m02, r1.yzw);
//   r9.y = dot(CV_ViewMatr._m10_m11_m12, r1.yzw);
//   r9.z = dot(CV_ViewMatr._m20_m21_m22, r1.yzw);
//   r1.y = dot(r9.xyz, r9.xyz);
//   r1.y = rsqrt(r1.y);
//   r1.yzw = r9.xyz * r1.yyy;
//   r1.yzw = float3(1,-1,-1) * r1.yzw;
//   r9.x = saturate(dot(r1.yzw, r0.xyz));
//   r6.xyz = r8.yyy * r6.xyz;
//   r9.y = saturate(dot(r1.yzw, r6.xyz));
//   r3.xyz = r8.zzz * r3.xyz;
//   r7.xyz = r8.www * r7.xyz;
//   r9.z = saturate(dot(r1.yzw, r3.xyz));
//   r9.w = saturate(dot(r1.yzw, r7.xyz));
//   r8.xyzw = r9.xyzw * r2.xxxx;
//   r4.xyzw = r8.xyzw / r4.xyzw;
//   r6.xyz = r4.yyy * r6.xyz;
//   r0.xyz = r4.xxx * r0.xyz + r6.xyz;
//   r0.xyz = r4.zzz * r3.xyz + r0.xyz;
//   r0.xyz = r4.www * r7.xyz + r0.xyz;
//   r2.x = dot(r4.xyzw, float4(1,1,1,1));
//   r3.xy = cbSSDO.ssdoParams.xy / r1.xx;
//   r3.xy = max(cbSSDO.ssdoParams.zz, r3.xy);
//   r3.xy = min(r3.xy, r0.ww);
//   r4.x = dot(float2(-0.340000004,-0.439999998), r5.xy);
//   r4.y = dot(float2(-0.340000004,-0.439999998), r5.yz);
//   r3.zw = r4.xy * r3.xy + v1.xy;
//   r4.xy = CV_HPosScale.xy * r3.zw;
//   r6.xy = r3.zw * cbSSDO.viewSpaceParams.xy + cbSSDO.viewSpaceParams.zw;
//   r4.x = _tex1_D3D11.SampleLevel(ssSSDODepth_s_s, r4.xy, 0).x;
//   r7.x = dot(float2(0.400000006,-0.519999981), r5.xy);
//   r7.y = dot(float2(0.400000006,-0.519999981), r5.yz);
//   r3.zw = r7.xy * r3.xy + v1.xy;
//   r7.xy = CV_HPosScale.xy * r3.zw;
//   r8.xy = r3.zw * cbSSDO.viewSpaceParams.xy + cbSSDO.viewSpaceParams.zw;
//   r4.y = _tex1_D3D11.SampleLevel(ssSSDODepth_s_s, r7.xy, 0).x;
//   r7.x = dot(float2(0.680000007,0.300000012), r5.xy);
//   r9.x = dot(float2(-0.319999993,0.839999974), r5.xy);
//   r7.y = dot(float2(0.680000007,0.300000012), r5.yz);
//   r9.y = dot(float2(-0.319999993,0.839999974), r5.yz);
//   r3.zw = r9.xy * r3.xy + v1.xy;
//   r5.xy = r7.xy * r3.xy + v1.xy;
//   r0.w = r3.x * r1.x;
//   r0.w = cbSSDO.viewSpaceParams.x * r0.w;
//   r0.w = CV_NearFarClipDist.y * r0.w;
//   r0.w = r0.w * r0.w;
//   r3.xy = CV_HPosScale.xy * r5.xy;
//   r5.xy = r5.xy * cbSSDO.viewSpaceParams.xy + cbSSDO.viewSpaceParams.zw;
//   r4.z = _tex1_D3D11.SampleLevel(ssSSDODepth_s_s, r3.xy, 0).x;
//   r3.xy = CV_HPosScale.xy * r3.zw;
//   r7.xy = r3.zw * cbSSDO.viewSpaceParams.xy + cbSSDO.viewSpaceParams.zw;
//   r4.w = _tex1_D3D11.SampleLevel(ssSSDODepth_s_s, r3.xy, 0).x;
//   r3.xyzw = CV_NearFarClipDist.yyyy * r4.xyzw;
//   r6.z = 1;
//   r4.xyz = r6.xyz * r3.xxx + -r2.yzw;
//   r6.x = dot(r4.xyz, r4.xyz);
//   r8.z = 1;
//   r8.xyz = r8.xyz * r3.yyy + -r2.yzw;
//   r6.y = dot(r8.xyz, r8.xyz);
//   r5.z = 1;
//   r3.xyz = r5.xyz * r3.zzz + -r2.yzw;
//   r6.z = dot(r3.xyz, r3.xyz);
//   r7.z = 1;
//   r2.yzw = r7.xyz * r3.www + -r2.yzw;
//   r6.w = dot(r2.yzw, r2.yzw);
//   r5.xyzw = rsqrt(r6.xyzw);
//   r6.xyzw = r0.wwww * float4(1.96343756,1.96343756,1.96343756,1.96343756) + r6.xyzw;
//   r0.w = 1.96343756 * r0.w;
//   r4.xyz = r5.xxx * r4.xyz;
//   r7.x = saturate(dot(r1.yzw, r4.xyz));
//   r8.xyz = r8.xyz * r5.yyy;
//   r7.y = saturate(dot(r1.yzw, r8.xyz));
//   r3.xyz = r5.zzz * r3.xyz;
//   r2.yzw = r5.www * r2.yzw;
//   r7.z = saturate(dot(r1.yzw, r3.xyz));
//   r7.w = saturate(dot(r1.yzw, r2.yzw));
//   r1.xyzw = r7.xyzw * r0.wwww;
//   r1.xyzw = r1.xyzw / r6.xyzw;
//   r5.xyz = r1.yyy * r8.xyz;
//   r4.xyz = r1.xxx * r4.xyz + r5.xyz;
//   r3.xyz = r1.zzz * r3.xyz + r4.xyz;
//   r2.yzw = r1.www * r2.yzw + r3.xyz;
//   r0.w = dot(r1.xyzw, float4(1,1,1,1));
//   r0.xyzw = r2.yzwx + r0.xyzw;
//   o0.w = 0.150000006 * r0.w;
//   r0.xyz = float3(1,-1,-1) * r0.xyz;
//   r1.x = dot(CV_InvViewMatr._m00_m01_m02, r0.xyz);
//   r1.y = dot(CV_InvViewMatr._m10_m11_m12, r0.xyz);
//   r1.z = dot(CV_InvViewMatr._m20_m21_m22, r0.xyz);
//   o0.xyz = r1.xyz * float3(0.075000003,0.075000003,0.075000003) + float3(0.5,0.5,0.5);
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
