// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.193 on Fri May 31 21:43:03 2024
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float
// TEXCOORD                 3   xyzw        4     NONE   float
// TEXCOORD                 4   xyzw        5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float
// TEXCOORD                 6   xyzw        7     NONE   float
// TEXCOORD                 7   xyzw        8     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer CB3[20], immediateIndexed
dcl_constantbuffer CB13[38], immediateIndexed
dcl_constantbuffer CB6[45], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v5.xyz
dcl_output o0.xyzw
dcl_temps 35
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb13[32].zwzz
mov r0.z, v0.w
mul r0.yzw, r0.xxyz, l(0.000000, 2.000000, 2.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, v1.xyxx, t0.wxyz, s0
mul r1.y, v0.w, cb3[19].z
mul r1.y, r1.y, l(0.050000)
mov r1.z, cb3[4].w
mad r2.y, cb6[r1.z + 41].y, cb3[19].y, l(0.500000)
div r26.x, r25.y, v0.w
add r26.x, r26.x, l(-1.000000)
mul r26.x, r26.x, l(0.250000)
mad r0.x, r25.x, r26.x, r0.x
mad r0.x, r0.x, l(2.000000), l(-0.500000)
mul r1.z, r0.x, r1.y
mov r2.x, l(0.500000)
mad r1.yw, r1.yyyy, r0.xxxx, r2.xxxy
sample_indexable(texture2d)(float,float,float,float) r1.yw, r1.ywyy, t9.zxwy, s0
mad r2.xy, r1.zzzz, l(1.500000, 1.500000, 0.000000, 0.000000), r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t9.xyzw, s0
add r1.yz, r1.wwyw, r2.yyxy
mul r1.yz, r1.yyzy, cb3[19].wwww
mad r1.xy, r1.yzyy, r1.xxxx, v1.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, r1.xyxx, t0.xyzw, s0
add r0.x, r2.w, -v2.y
ge r1.z, l(0.004000), r0.x
discard_nz r1.z
min r0.x, r0.x, v2.z
mul_sat r0.x, r0.x, v2.x
mul r2.xyz, r2.xyzx, cb3[0].xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t1.xyzw, s0
mul r1.xy, r1.yxyy, cb3[19].xxxx
mad r1.xy, r1.xyxx, v2.xxxx, r0.yzyy
max r1.xy, r1.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r1.xy, r1.xyxx, cb13[34].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t2.xyzw, s9
mul r2.xyz, r0.xxxx, r2.xyzx
mad r1.xyz, r2.xyzx, cb3[2].xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, v5.xyzx
mul r1.xyz, r0.xxxx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t3.yxzw, s9
mad r0.y, r0.y, cb13[37].y, -r0.w
min r0.y, r0.w, r0.y
max r0.y, r0.y, l(0.000000)
mul r0.y, r0.y, -r0.y
mul r0.y, r0.y, v2.w
mul r0.y, r0.y, l(1.442695)
exp r0.y, r0.y
add r0.y, -r0.y, l(1.000000)
mul o0.w, r0.y, r0.x
mul o0.xyz, r0.yyyy, r1.xyzx
ret
// Approximately 0 instruction slots used
