// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.193 on Sun Jun  9 18:27:11 2024
//
//
// Buffer Definitions:
//
// cbuffer PER_BATCH
// {
//
//   float4 vMotionBlurParams;          // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer CBPerViewGlobal
// {
//
//   row_major float4x4 CV_ViewProjZeroMatr;// Index:    0 1 2 3          Components:    16 [unused]
//   float4 CV_AnimGenParams;           // Index:    4.xyzw           Components:     4 [unused]
//   row_major float4x4 CV_ViewProjMatr;// Index:    5 6 7 8          Components:    16 [unused]
//   row_major float4x4 CV_ViewProjNearestMatr;// Index:    9 10 11 12       Components:    16 [unused]
//   row_major float4x4 CV_InvViewProj; // Index:   13 14 15 16       Components:    16 [unused]
//   row_major float4x4 CV_PrevViewProjMatr;// Index:   17 18 19 20       Components:    16 [unused]
//   row_major float4x4 CV_PrevViewProjNearestMatr;// Index:   21 22 23 24       Components:    16 [unused]
//   row_major float3x4 CV_ScreenToWorldBasis;// Index:   25 26 27          Components:    12 [unused]
//   float4 CV_TessInfo;                // Index:   28.xyzw           Components:     4 [unused]
//   float4 CV_CameraRightVector;       // Index:   29.xyzw           Components:     4 [unused]
//   float4 CV_CameraFrontVector;       // Index:   30.xyzw           Components:     4 [unused]
//   float4 CV_CameraUpVector;          // Index:   31.xyzw           Components:     4 [unused]
//   float4 CV_ScreenSize;              // Index:   32.xyzw           Components:     4 [unused]
//   float4 CV_HPosScale;               // Index:   33.xyzw           Components:     4
//   float4 CV_HPosClamp;               // Index:   34.xyzw           Components:     4
//   float4 CV_ProjRatio;               // Index:   35.xyzw           Components:     4 [unused]
//   float4 CV_NearestScaled;           // Index:   36.xyzw           Components:     4 [unused]
//   float4 CV_NearFarClipDist;         // Index:   37.xyzw           Components:     4 [unused]
//   float4 CV_SunLightDir;             // Index:   38.xyzw           Components:     4 [unused]
//   float4 CV_SunColor;                // Index:   39.xyzw           Components:     4 [unused]
//   float4 CV_SkyColor;                // Index:   40.xyzw           Components:     4 [unused]
//   float4 CV_FogColor;                // Index:   41.xyzw           Components:     4 [unused]
//   float4 CV_TerrainInfo;             // Index:   42.xyzw           Components:     4 [unused]
//   float4 CV_DecalZFightingRemedy;    // Index:   43.xyzw           Components:     4 [unused]
//   row_major float4x4 CV_FrustumPlaneEquation;// Index:   44 45 46 47       Components:    16 [unused]
//   float4 CV_WindGridOffset;          // Index:   48.xyzw           Components:     4 [unused]
//   row_major float4x4 CV_ViewMatr;    // Index:   49 50 51 52       Components:    16 [unused]
//   row_major float4x4 CV_InvViewMatr; // Index:   53 54 55 56       Components:    16 [unused]
//   float CV_LookingGlass_SunSelector; // Index:   57.x              Components:     1 [unused]
//   float CV_LookingGlass_DepthScalar; // Index:   57.y              Components:     1 [unused]
//   float CV_PADDING0;                 // Index:   57.z              Components:     1 [unused]
//   float CV_PADDING1;                 // Index:   57.w              Components:     1 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// _tex0_s                           sampler      NA          NA    0        1
// _tex1_s                           sampler      NA          NA    1        1
// _tex2_s                           sampler      NA          NA    2        1
// _tex0                             texture  float4          2d    0        1
// _tex1                             texture  float4          2d    1        1
// _tex2                             texture  float4          2d    2        1
// StereoParams                      texture  float4          2d  125        1
// PER_BATCH                         cbuffer      NA          NA    0        1
// CBPerViewGlobal                   cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_constantbuffer CB13[35], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 11
dp2 r0.x, v1.xyxx, l(34.483002, 89.637001, 0.000000, 0.000000)
sincos r0.x, null, r0.x
mul r0.x, r0.x, l(29156.476562)
frc r0.x, r0.x
mul r1.xy, v0.xyxx, cb0[0].xyxx
frc r0.yz, r1.xxyx
add r0.xyz, r0.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r0.yz, |r0.yyzy|, |r0.yyzy|
mul r1.xy, v0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
ge r1.zw, r1.xxxy, -r1.xxxy
frc r1.xy, |r1.xyxx|
movc r1.xy, r1.zwzz, r1.xyxx, -r1.xyxx
add r1.xy, r1.xyxx, r1.xyxx
round_z r1.xy, r1.xyxx
mad r0.w, r1.x, l(0.500000), l(-0.250000)
mad r1.x, r1.y, l(2.000000), l(-1.000000)
mul r1.y, r0.w, r1.x
lt r1.z, r1.y, l(0.000000)
movc r1.zw, r1.zzzz, l(0,0,1.000000,0), l(0,0,0,1.000000)
mul r0.yz, r0.yyzy, r1.zzwz
mul r0.xy, r0.xxxx, r0.yzyy
ld_indexable(buffer)(float,float,float,float) r0.z, l(0, 0, 0, 0), t125.yzxw
mad r2.x, -r0.z, l(0.500000), v1.x
mov r2.y, v1.y
mad r0.xy, r0.xyxx, cb0[0].xyxx, r2.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t2.xyzw, s2, l(0.000000)
add r0.xy, r0.xyxx, l(-0.498039216, -0.498039216, 0.000000, 0.000000)
lt r1.zw, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xxxy
add r0.xy, r0.xyxx, r0.xyxx
mul r0.xy, r0.xyxx, r0.xyxx
movc r1.zw, r1.zzzw, l(0,0,1.000000,1.000000), l(0,0,-1.000000,-1.000000)
mul r0.xy, r0.xyxx, r1.zwzz
mul r0.xy, r0.xyxx, l(0.0714285746, 0.0714285746, 0.000000, 0.000000)
mul r1.yz, r1.yyyy, r0.xxyx
mad r2.xy, v1.xyxx, cb13[33].xyxx, r1.yzyy
mad r1.yz, v1.xxyx, cb13[33].xxyx, -r1.yyzy
max r1.yz, r1.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
min r1.yz, r1.yyzy, cb13[34].xxyx
max r2.xy, r2.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r2.xy, r2.xyxx, cb13[34].xyxx
sample_l_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t1.zwxy, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r1.yzyy, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.yz, r1.yzyy, t1.xzwy, s1, l(0.000000)
mul r5.y, r2.x, r2.x
mul r5.x, r1.y, r1.y
mul r1.yw, r5.xxxy, l(0.000000, 0.031250, 0.000000, 0.031250)
lt r0.z, r1.w, r1.y
mul r1.y, r2.y, l(255.000000)
mul r1.w, r1.z, l(255.000000)
lt r1.y, r1.w, r1.y
or r1.w, r0.z, r1.y
and r0.z, r0.z, r1.y
or r1.y, r0.z, r1.w
and r0.z, r0.z, l(0xbf800000)
ne r5.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.z
itof r0.z, r1.y
ne r5.y, l(0.000000, 0.000000, 0.000000, 0.000000), r0.z
mul r1.yw, v1.xxxy, cb13[33].xxxy
sample_l_indexable(texture2d)(float,float,float,float) r1.yw, r1.ywyy, t1.xzyw, s1, l(0.000000)
mul r0.z, r1.w, l(255.000000)
mul r1.y, r1.y, r1.y
mul r6.y, r1.y, l(0.031250)
mad r1.y, r2.y, l(255.000000), -r0.z
mad_sat r1.yw, r1.yyyy, l(0.000000, 1.000000, 0.000000, -1.000000), l(0.000000, 0.500000, 0.000000, 0.500000)
dp2 r1.y, r1.ywyy, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r1.z, r1.z, l(255.000000), -r0.z
mad_sat r1.zw, r1.zzzz, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.500000, 0.500000)
dp2 r1.z, r1.zwzz, l(1.000000, 1.000000, 0.000000, 0.000000)
movc r1.yz, r5.xxyx, r1.zzzz, r1.yyyy
mov r4.w, l(1.000000)
mul r2.xyzw, r1.zzzz, r4.xyzw
mov r3.w, l(1.000000)
mad r2.xyzw, r3.xyzw, r1.yyyy, r2.xyzw
mad r3.xyzw, r1.xxxx, r0.wwww, l(1.000000, 2.000000, 3.000000, 4.000000)
mad r1.xyzw, r1.xxxx, r0.wwww, l(5.000000, 5.000000, 6.000000, 6.000000)
mul r1.xyzw, r0.xyxy, r1.xyzw
mul r4.xyzw, r0.xyxy, r3.xxyy
mul r3.xyzw, r0.xyxy, r3.zzww
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mad r5.xyzw, v1.xyxy, cb13[33].xyxy, r4.xyzw
mad r4.xyzw, v1.xyxy, cb13[33].xyxy, -r4.xyzw
max r4.xyzw, r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r4.xyzw, r4.xyzw, cb13[34].xyxy
max r5.xyzw, r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r5.xyzw, r5.xyzw, cb13[34].xyxy
sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r5.xyxx, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.yw, r5.xyxx, t1.xzyw, s1, l(0.000000)
mul r5.x, r0.w, l(255.000000)
sample_l_indexable(texture2d)(float,float,float,float) r8.xy, r4.xyxx, t1.zwxy, s1, l(0.000000)
mul r5.y, r8.y, l(255.000000)
lt r5.x, r5.y, r5.x
mul r0.y, r0.y, r0.y
mad r0.w, r0.w, l(255.000000), -r0.z
mad_sat r8.zw, r0.wwww, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.500000, 0.500000)
mul r6.x, r0.y, l(0.031250)
mul r0.y, r8.x, r8.x
mad r0.w, r8.y, l(255.000000), -r0.z
mad_sat r8.xy, r0.wwww, l(1.000000, -1.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul r6.z, r0.y, l(0.031250)
lt r0.y, r6.x, r6.z
mul r9.xyz, r0.xxxx, r6.yxzy
min r9.xyz, r9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
or r0.w, r5.x, r0.y
and r5.x, r5.x, l(0xbf800000)
and r0.y, r0.y, r5.x
ftoi r5.x, r0.y
ne r10.y, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
or r0.y, r0.w, r5.x
itof r0.y, r0.y
ne r10.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
dp2 r0.y, r8.zwzz, r9.xyxx
dp2 r0.w, r8.xyxx, r9.xzxx
movc r0.yw, r10.xxxy, r0.wwww, r0.yyyy
mov r7.w, l(1.000000)
mad r2.xyzw, r7.xyzw, r0.wwww, r2.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r4.xyxx, t0.xyzw, s0, l(0.000000)
mov r7.w, l(1.000000)
mad r2.xyzw, r7.xyzw, r0.yyyy, r2.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r5.zwzz, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.yw, r5.zwzz, t1.xzyw, s1, l(0.000000)
mov r7.w, l(1.000000)
mul r4.x, r0.w, l(255.000000)
sample_l_indexable(texture2d)(float,float,float,float) r5.xy, r4.zwzz, t1.zwxy, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r8.xyz, r4.zwzz, t0.xyzw, s0, l(0.000000)
mul r4.y, r5.y, l(255.000000)
lt r4.x, r4.y, r4.x
and r4.y, r4.x, l(0xbf800000)
mul r0.y, r0.y, r0.y
mad r0.w, r0.w, l(255.000000), -r0.z
mad_sat r4.zw, r0.wwww, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.500000, 0.500000)
mul r6.w, r0.y, l(0.031250)
mul r0.y, r5.x, r5.x
mad r0.w, r5.y, l(255.000000), -r0.z
mad_sat r5.xy, r0.wwww, l(1.000000, -1.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul r6.x, r0.y, l(0.031250)
lt r0.y, r6.w, r6.x
mad_sat r5.zw, r0.xxxx, r6.yyyw, l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r0.w, r4.zwzz, r5.zwzz
mad_sat r4.zw, r0.xxxx, r6.yyyx, l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r4.z, r5.xyxx, r4.zwzz
and r4.y, r4.y, r0.y
or r0.y, r4.x, r0.y
ne r4.x, l(0.000000, 0.000000, 0.000000, 0.000000), r4.y
ftoi r4.y, r4.y
or r0.y, r0.y, r4.y
itof r0.y, r0.y
ne r0.y, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
movc r0.y, r0.y, r4.z, r0.w
movc r0.w, r4.x, r4.z, r0.w
mad r2.xyzw, r7.xyzw, r0.wwww, r2.xyzw
mov r8.w, l(1.000000)
mad r2.xyzw, r8.xyzw, r0.yyyy, r2.xyzw
mad r4.xyzw, v1.xyxy, cb13[33].xyxy, r3.xyzw
mad r3.xyzw, v1.xyxy, cb13[33].xyxy, -r3.xyzw
max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r3.xyzw, r3.xyzw, cb13[34].xyxy
max r4.xyzw, r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r4.xyzw, r4.xyzw, cb13[34].xyxy
sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.yw, r4.xyxx, t1.xzyw, s1, l(0.000000)
mul r4.x, r0.w, l(255.000000)
sample_l_indexable(texture2d)(float,float,float,float) r7.xy, r3.xyxx, t1.zwxy, s1, l(0.000000)
mul r4.y, r7.y, l(255.000000)
lt r4.x, r4.y, r4.x
mul r0.y, r0.y, r0.y
mad r0.w, r0.w, l(255.000000), -r0.z
mad_sat r7.zw, r0.wwww, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.500000, 0.500000)
mul r6.z, r0.y, l(0.031250)
mul r0.y, r7.x, r7.x
mad r0.w, r7.y, l(255.000000), -r0.z
mad_sat r7.xy, r0.wwww, l(1.000000, -1.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul r6.w, r0.y, l(0.031250)
lt r0.y, r6.z, r6.w
mad_sat r8.xyz, r0.xxxx, r6.yzwy, l(-2.000000, -2.000000, -2.000000, 0.000000)
or r0.w, r4.x, r0.y
and r4.x, r4.x, l(0xbf800000)
and r0.y, r0.y, r4.x
ftoi r4.x, r0.y
ne r9.y, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
or r0.y, r0.w, r4.x
itof r0.y, r0.y
ne r9.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
dp2 r0.y, r7.zwzz, r8.xyxx
dp2 r0.w, r7.xyxx, r8.xzxx
movc r0.yw, r9.xxxy, r0.wwww, r0.yyyy
mov r5.w, l(1.000000)
mad r2.xyzw, r5.xyzw, r0.wwww, r2.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t0.xyzw, s0, l(0.000000)
mov r5.w, l(1.000000)
mad r2.xyzw, r5.xyzw, r0.yyyy, r2.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r4.zwzz, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.yw, r4.zwzz, t1.xzyw, s1, l(0.000000)
mov r5.w, l(1.000000)
mul r3.x, r0.w, l(255.000000)
sample_l_indexable(texture2d)(float,float,float,float) r4.xy, r3.zwzz, t1.zwxy, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r7.xyz, r3.zwzz, t0.xyzw, s0, l(0.000000)
mul r3.y, r4.y, l(255.000000)
lt r3.x, r3.y, r3.x
mul r0.y, r0.y, r0.y
mad r0.w, r0.w, l(255.000000), -r0.z
mad_sat r3.yz, r0.wwww, l(0.000000, 1.000000, -1.000000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
mul r6.x, r0.y, l(0.031250)
mul r0.y, r4.x, r4.x
mad r0.w, r4.y, l(255.000000), -r0.z
mad_sat r4.xy, r0.wwww, l(1.000000, -1.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul r6.z, r0.y, l(0.031250)
lt r0.y, r6.x, r6.z
mad_sat r8.xyz, r0.xxxx, r6.yxzy, l(-3.000000, -3.000000, -3.000000, 0.000000)
or r0.w, r3.x, r0.y
and r3.x, r3.x, l(0xbf800000)
and r0.y, r0.y, r3.x
ftoi r3.x, r0.y
ne r9.y, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
or r0.y, r0.w, r3.x
itof r0.y, r0.y
ne r9.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.y
dp2 r0.y, r3.yzyy, r8.xyxx
dp2 r0.w, r4.xyxx, r8.xzxx
movc r0.yw, r9.xxxy, r0.wwww, r0.yyyy
mad r2.xyzw, r5.xyzw, r0.wwww, r2.xyzw
mov r7.w, l(1.000000)
mad r2.xyzw, r7.xyzw, r0.yyyy, r2.xyzw
mad r3.xyzw, v1.xyxy, cb13[33].xyxy, r1.xyzw
mad r1.xyzw, v1.xyxy, cb13[33].xyxy, -r1.xyzw
max r1.xyzw, r1.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r1.xyzw, r1.xyzw, cb13[34].xyxy
max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r3.xyzw, r3.xyzw, cb13[34].xyxy
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t0.xyzw, s0, l(0.000000)
mov r4.w, l(1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.yw, r3.xyxx, t1.xzyw, s1, l(0.000000)
mul r0.y, r0.y, r0.y
mul r6.w, r0.y, l(0.031250)
mad_sat r3.xy, r0.xxxx, r6.ywyy, l(-4.000000, -4.000000, 0.000000, 0.000000)
mad r0.y, r0.w, l(255.000000), -r0.z
mul r0.w, r0.w, l(255.000000)
mad_sat r5.xy, r0.yyyy, l(1.000000, -1.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
dp2 r0.y, r5.xyxx, r3.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r1.xyxx, t1.zwxy, s1, l(0.000000)
mul r3.x, r3.x, r3.x
mul r6.x, r3.x, l(0.031250)
mad_sat r5.xy, r0.xxxx, r6.yxyy, l(-4.000000, -4.000000, 0.000000, 0.000000)
lt r3.x, r6.w, r6.x
mad r5.z, r3.y, l(255.000000), -r0.z
mul r3.y, r3.y, l(255.000000)
lt r0.w, r3.y, r0.w
mad_sat r5.zw, r5.zzzz, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.500000, 0.500000)
dp2 r3.y, r5.zwzz, r5.xyxx
and r5.x, r3.x, r0.w
or r0.w, r0.w, r3.x
or r0.w, r5.x, r0.w
movc r3.x, r5.x, r3.y, r0.y
mad r2.xyzw, r4.xyzw, r3.xxxx, r2.xyzw
itof r0.w, r0.w
ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), r0.w
movc r0.y, r0.w, r3.y, r0.y
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r1.xyxx, t0.xyzw, s0, l(0.000000)
mov r4.w, l(1.000000)
mad r2.xyzw, r4.xyzw, r0.yyyy, r2.xyzw
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r3.zwzz, t0.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.yw, r3.zwzz, t1.xzyw, s1, l(0.000000)
mov r4.w, l(1.000000)
mad r1.x, r0.w, l(255.000000), -r0.z
mad_sat r1.xy, r1.xxxx, l(1.000000, -1.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul r0.y, r0.y, r0.y
mul r0.w, r0.w, l(255.000000)
mul r6.z, r0.y, l(0.031250)
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r1.zwzz, t1.zwxy, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r1.zwzz, t0.xyzw, s0, l(0.000000)
mul r0.y, r3.x, r3.x
mul r6.w, r0.y, l(0.031250)
mad_sat r3.xzw, r0.xxxx, r6.yyzw, l(-5.000000, 0.000000, -5.000000, -5.000000)
lt r0.x, r6.z, r6.w
dp2 r0.y, r1.xyxx, r3.xzxx
mad r0.z, r3.y, l(255.000000), -r0.z
mul r1.x, r3.y, l(255.000000)
lt r0.w, r1.x, r0.w
mad_sat r1.xy, r0.zzzz, l(1.000000, -1.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
dp2 r0.z, r1.xyxx, r3.xwxx
and r1.x, r0.x, r0.w
or r0.x, r0.w, r0.x
or r0.x, r1.x, r0.x
movc r0.w, r1.x, r0.z, r0.y
mad r1.xyzw, r4.xyzw, r0.wwww, r2.xyzw
itof r0.x, r0.x
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), r0.x
movc r0.x, r0.x, r0.z, r0.y
mov r5.w, l(1.000000)
mad r0.xyzw, r5.xyzw, r0.xxxx, r1.xyzw
mul o0.xyzw, r0.xyzw, l(0.0714285746, 0.0714285746, 0.0714285746, 0.0714285746)
ret
// Approximately 294 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.193 on Sun Jun  9 18:27:11 2024
//
// cbuffer PER_BATCH : register(b0)
// {
//   float4 vMotionBlurParams : packoffset(c0);
// }
//
// cbuffer CBPerViewGlobal : register(b13)
// {
//   row_major float4x4 CV_ViewProjZeroMatr : packoffset(c0);
//   float4 CV_AnimGenParams : packoffset(c4);
//   row_major float4x4 CV_ViewProjMatr : packoffset(c5);
//   row_major float4x4 CV_ViewProjNearestMatr : packoffset(c9);
//   row_major float4x4 CV_InvViewProj : packoffset(c13);
//   row_major float4x4 CV_PrevViewProjMatr : packoffset(c17);
//   row_major float4x4 CV_PrevViewProjNearestMatr : packoffset(c21);
//   row_major float3x4 CV_ScreenToWorldBasis : packoffset(c25);
//   float4 CV_TessInfo : packoffset(c28);
//   float4 CV_CameraRightVector : packoffset(c29);
//   float4 CV_CameraFrontVector : packoffset(c30);
//   float4 CV_CameraUpVector : packoffset(c31);
//   float4 CV_ScreenSize : packoffset(c32);
//   float4 CV_HPosScale : packoffset(c33);
//   float4 CV_HPosClamp : packoffset(c34);
//   float4 CV_ProjRatio : packoffset(c35);
//   float4 CV_NearestScaled : packoffset(c36);
//   float4 CV_NearFarClipDist : packoffset(c37);
//   float4 CV_SunLightDir : packoffset(c38);
//   float4 CV_SunColor : packoffset(c39);
//   float4 CV_SkyColor : packoffset(c40);
//   float4 CV_FogColor : packoffset(c41);
//   float4 CV_TerrainInfo : packoffset(c42);
//   float4 CV_DecalZFightingRemedy : packoffset(c43);
//   row_major float4x4 CV_FrustumPlaneEquation : packoffset(c44);
//   float4 CV_WindGridOffset : packoffset(c48);
//   row_major float4x4 CV_ViewMatr : packoffset(c49);
//   row_major float4x4 CV_InvViewMatr : packoffset(c53);
//   float CV_LookingGlass_SunSelector : packoffset(c57);
//   float CV_LookingGlass_DepthScalar : packoffset(c57.y);
//   float CV_PADDING0 : packoffset(c57.z);
//   float CV_PADDING1 : packoffset(c57.w);
// }
//
// SamplerState _tex0_s_s : register(s0);
// SamplerState _tex1_s_s : register(s1);
// SamplerState _tex2_s_s : register(s2);
// Texture2D<float4> _tex0 : register(t0);
// Texture2D<float4> _tex1 : register(t1);
// Texture2D<float4> _tex2 : register(t2);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_Position0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = dot(v1.xy, float2(34.4830017,89.637001));
//   r0.x = sin(r0.x);
//   r0.x = 29156.4766 * r0.x;
//   r0.x = frac(r0.x);
//   r1.xy = vMotionBlurParams.xy * v0.xy;
//   r0.yz = frac(r1.xy);
//   r0.xyz = float3(-0.5,-0.5,-0.5) + r0.xyz;
//   r0.yz = abs(r0.yz) + abs(r0.yz);
//   r1.xy = float2(0.5,0.5) * v0.xy;
//   r1.zw = cmp(r1.xy >= -r1.xy);
//   r1.xy = frac(abs(r1.xy));
//   r1.xy = r1.zw ? r1.xy : -r1.xy;
//   r1.xy = r1.xy + r1.xy;
//   r1.xy = trunc(r1.xy);
//   r0.w = r1.x * 0.5 + -0.25;
//   r1.x = r1.y * 2 + -1;
//   r1.y = r1.x * r0.w;
//   r1.z = cmp(r1.y < 0);
//   r1.zw = r1.zz ? float2(1,0) : float2(0,1);
//   r0.yz = r1.zw * r0.yz;
//   r0.xy = r0.yz * r0.xx;
//   r0.z = StereoParams.Load(float4(0,0,0,0)).x;
//   r2.x = -r0.z * 0.5 + v1.x;
//   r2.y = v1.y;
//   r0.xy = r0.xy * vMotionBlurParams.xy + r2.xy;
//   r0.xy = _tex2.SampleLevel(_tex2_s_s, r0.xy, 0).xy;
//   r0.xy = float2(-0.498039216,-0.498039216) + r0.xy;
//   r1.zw = cmp(float2(0,0) < r0.xy);
//   r0.xy = r0.xy + r0.xy;
//   r0.xy = r0.xy * r0.xy;
//   r1.zw = r1.zw ? float2(1,1) : float2(-1,-1);
//   r0.xy = r1.zw * r0.xy;
//   r0.xy = float2(0.0714285746,0.0714285746) * r0.xy;
//   r1.yz = r0.xy * r1.yy;
//   r2.xy = v1.xy * CV_HPosScale.xy + r1.yz;
//   r1.yz = v1.xy * CV_HPosScale.xy + -r1.yz;
//   r1.yz = max(float2(0,0), r1.yz);
//   r1.yz = min(CV_HPosClamp.xy, r1.yz);
//   r2.xy = max(float2(0,0), r2.xy);
//   r2.xy = min(CV_HPosClamp.xy, r2.xy);
//   r3.xyz = _tex0.SampleLevel(_tex0_s_s, r2.xy, 0).xyz;
//   r2.xy = _tex1.SampleLevel(_tex1_s_s, r2.xy, 0).zw;
//   r4.xyz = _tex0.SampleLevel(_tex0_s_s, r1.yz, 0).xyz;
//   r1.yz = _tex1.SampleLevel(_tex1_s_s, r1.yz, 0).zw;
//   r5.y = r2.x * r2.x;
//   r5.x = r1.y * r1.y;
//   r1.yw = float2(0.03125,0.03125) * r5.xy;
//   r0.z = cmp(r1.w < r1.y);
//   r1.y = 255 * r2.y;
//   r1.w = 255 * r1.z;
//   r1.y = cmp(r1.w < r1.y);
//   r1.w = (int)r0.z | (int)r1.y;
//   r0.z = r0.z ? r1.y : 0;
//   r1.y = (int)r0.z | (int)r1.w;
//   r0.z = r0.z ? -1.000000 : 0;
//   r5.x = cmp(0 != r0.z);
//   r0.z = (int)r1.y;
//   r5.y = cmp(0 != r0.z);
//   r1.yw = CV_HPosScale.xy * v1.xy;
//   r1.yw = _tex1.SampleLevel(_tex1_s_s, r1.yw, 0).zw;
//   r0.z = 255 * r1.w;
//   r1.y = r1.y * r1.y;
//   r6.y = 0.03125 * r1.y;
//   r1.y = r2.y * 255 + -r0.z;
//   r1.yw = saturate(r1.yy * float2(1,-1) + float2(0.5,0.5));
//   r1.y = dot(r1.yw, float2(1,1));
//   r1.z = r1.z * 255 + -r0.z;
//   r1.zw = saturate(r1.zz * float2(1,-1) + float2(0.5,0.5));
//   r1.z = dot(r1.zw, float2(1,1));
//   r1.yz = r5.xy ? r1.zz : r1.yy;
//   r4.w = 1;
//   r2.xyzw = r4.xyzw * r1.zzzz;
//   r3.w = 1;
//   r2.xyzw = r3.xyzw * r1.yyyy + r2.xyzw;
//   r3.xyzw = r1.xxxx * r0.wwww + float4(1,2,3,4);
//   r1.xyzw = r1.xxxx * r0.wwww + float4(5,5,6,6);
//   r1.xyzw = r1.xyzw * r0.xyxy;
//   r4.xyzw = r3.xxyy * r0.xyxy;
//   r3.xyzw = r3.zzww * r0.xyxy;
//   r0.x = dot(r0.xy, r0.xy);
//   r0.x = sqrt(r0.x);
//   r0.x = 1 / r0.x;
//   r5.xyzw = v1.xyxy * CV_HPosScale.xyxy + r4.xyzw;
//   r4.xyzw = v1.xyxy * CV_HPosScale.xyxy + -r4.xyzw;
//   r4.xyzw = max(float4(0,0,0,0), r4.xyzw);
//   r4.xyzw = min(CV_HPosClamp.xyxy, r4.xyzw);
//   r5.xyzw = max(float4(0,0,0,0), r5.xyzw);
//   r5.xyzw = min(CV_HPosClamp.xyxy, r5.xyzw);
//   r7.xyz = _tex0.SampleLevel(_tex0_s_s, r5.xy, 0).xyz;
//   r0.yw = _tex1.SampleLevel(_tex1_s_s, r5.xy, 0).zw;
//   r5.x = 255 * r0.w;
//   r8.xy = _tex1.SampleLevel(_tex1_s_s, r4.xy, 0).zw;
//   r5.y = 255 * r8.y;
//   r5.x = cmp(r5.y < r5.x);
//   r0.y = r0.y * r0.y;
//   r0.w = r0.w * 255 + -r0.z;
//   r8.zw = saturate(r0.ww * float2(1,-1) + float2(0.5,0.5));
//   r6.x = 0.03125 * r0.y;
//   r0.y = r8.x * r8.x;
//   r0.w = r8.y * 255 + -r0.z;
//   r8.xy = saturate(r0.ww * float2(1,-1) + float2(0.5,0.5));
//   r6.z = 0.03125 * r0.y;
//   r0.y = cmp(r6.x < r6.z);
//   r9.xyz = r6.yxz * r0.xxx;
//   r9.xyz = min(float3(1,1,1), r9.xyz);
//   r0.w = (int)r5.x | (int)r0.y;
//   r5.x = r5.x ? -1.000000 : 0;
//   r0.y = r0.y ? r5.x : 0;
//   r5.x = (int)r0.y;
//   r10.y = cmp(0 != r0.y);
//   r0.y = (int)r0.w | (int)r5.x;
//   r0.y = (int)r0.y;
//   r10.x = cmp(0 != r0.y);
//   r0.y = dot(r8.zw, r9.xy);
//   r0.w = dot(r8.xy, r9.xz);
//   r0.yw = r10.xy ? r0.ww : r0.yy;
//   r7.w = 1;
//   r2.xyzw = r7.xyzw * r0.wwww + r2.xyzw;
//   r7.xyz = _tex0.SampleLevel(_tex0_s_s, r4.xy, 0).xyz;
//   r7.w = 1;
//   r2.xyzw = r7.xyzw * r0.yyyy + r2.xyzw;
//   r7.xyz = _tex0.SampleLevel(_tex0_s_s, r5.zw, 0).xyz;
//   r0.yw = _tex1.SampleLevel(_tex1_s_s, r5.zw, 0).zw;
//   r7.w = 1;
//   r4.x = 255 * r0.w;
//   r5.xy = _tex1.SampleLevel(_tex1_s_s, r4.zw, 0).zw;
//   r8.xyz = _tex0.SampleLevel(_tex0_s_s, r4.zw, 0).xyz;
//   r4.y = 255 * r5.y;
//   r4.x = cmp(r4.y < r4.x);
//   r4.y = r4.x ? -1.000000 : 0;
//   r0.y = r0.y * r0.y;
//   r0.w = r0.w * 255 + -r0.z;
//   r4.zw = saturate(r0.ww * float2(1,-1) + float2(0.5,0.5));
//   r6.w = 0.03125 * r0.y;
//   r0.y = r5.x * r5.x;
//   r0.w = r5.y * 255 + -r0.z;
//   r5.xy = saturate(r0.ww * float2(1,-1) + float2(0.5,0.5));
//   r6.x = 0.03125 * r0.y;
//   r0.y = cmp(r6.w < r6.x);
//   r5.zw = saturate(r0.xx * r6.yw + float2(-1,-1));
//   r0.w = dot(r4.zw, r5.zw);
//   r4.zw = saturate(r0.xx * r6.yx + float2(-1,-1));
//   r4.z = dot(r5.xy, r4.zw);
//   r4.y = r0.y ? r4.y : 0;
//   r0.y = (int)r4.x | (int)r0.y;
//   r4.x = cmp(0 != r4.y);
//   r4.y = (int)r4.y;
//   r0.y = (int)r0.y | (int)r4.y;
//   r0.y = (int)r0.y;
//   r0.y = cmp(0 != r0.y);
//   r0.y = r0.y ? r4.z : r0.w;
//   r0.w = r4.x ? r4.z : r0.w;
//   r2.xyzw = r7.xyzw * r0.wwww + r2.xyzw;
//   r8.w = 1;
//   r2.xyzw = r8.xyzw * r0.yyyy + r2.xyzw;
//   r4.xyzw = v1.xyxy * CV_HPosScale.xyxy + r3.xyzw;
//   r3.xyzw = v1.xyxy * CV_HPosScale.xyxy + -r3.xyzw;
//   r3.xyzw = max(float4(0,0,0,0), r3.xyzw);
//   r3.xyzw = min(CV_HPosClamp.xyxy, r3.xyzw);
//   r4.xyzw = max(float4(0,0,0,0), r4.xyzw);
//   r4.xyzw = min(CV_HPosClamp.xyxy, r4.xyzw);
//   r5.xyz = _tex0.SampleLevel(_tex0_s_s, r4.xy, 0).xyz;
//   r0.yw = _tex1.SampleLevel(_tex1_s_s, r4.xy, 0).zw;
//   r4.x = 255 * r0.w;
//   r7.xy = _tex1.SampleLevel(_tex1_s_s, r3.xy, 0).zw;
//   r4.y = 255 * r7.y;
//   r4.x = cmp(r4.y < r4.x);
//   r0.y = r0.y * r0.y;
//   r0.w = r0.w * 255 + -r0.z;
//   r7.zw = saturate(r0.ww * float2(1,-1) + float2(0.5,0.5));
//   r6.z = 0.03125 * r0.y;
//   r0.y = r7.x * r7.x;
//   r0.w = r7.y * 255 + -r0.z;
//   r7.xy = saturate(r0.ww * float2(1,-1) + float2(0.5,0.5));
//   r6.w = 0.03125 * r0.y;
//   r0.y = cmp(r6.z < r6.w);
//   r8.xyz = saturate(r0.xxx * r6.yzw + float3(-2,-2,-2));
//   r0.w = (int)r4.x | (int)r0.y;
//   r4.x = r4.x ? -1.000000 : 0;
//   r0.y = r0.y ? r4.x : 0;
//   r4.x = (int)r0.y;
//   r9.y = cmp(0 != r0.y);
//   r0.y = (int)r0.w | (int)r4.x;
//   r0.y = (int)r0.y;
//   r9.x = cmp(0 != r0.y);
//   r0.y = dot(r7.zw, r8.xy);
//   r0.w = dot(r7.xy, r8.xz);
//   r0.yw = r9.xy ? r0.ww : r0.yy;
//   r5.w = 1;
//   r2.xyzw = r5.xyzw * r0.wwww + r2.xyzw;
//   r5.xyz = _tex0.SampleLevel(_tex0_s_s, r3.xy, 0).xyz;
//   r5.w = 1;
//   r2.xyzw = r5.xyzw * r0.yyyy + r2.xyzw;
//   r5.xyz = _tex0.SampleLevel(_tex0_s_s, r4.zw, 0).xyz;
//   r0.yw = _tex1.SampleLevel(_tex1_s_s, r4.zw, 0).zw;
//   r5.w = 1;
//   r3.x = 255 * r0.w;
//   r4.xy = _tex1.SampleLevel(_tex1_s_s, r3.zw, 0).zw;
//   r7.xyz = _tex0.SampleLevel(_tex0_s_s, r3.zw, 0).xyz;
//   r3.y = 255 * r4.y;
//   r3.x = cmp(r3.y < r3.x);
//   r0.y = r0.y * r0.y;
//   r0.w = r0.w * 255 + -r0.z;
//   r3.yz = saturate(r0.ww * float2(1,-1) + float2(0.5,0.5));
//   r6.x = 0.03125 * r0.y;
//   r0.y = r4.x * r4.x;
//   r0.w = r4.y * 255 + -r0.z;
//   r4.xy = saturate(r0.ww * float2(1,-1) + float2(0.5,0.5));
//   r6.z = 0.03125 * r0.y;
//   r0.y = cmp(r6.x < r6.z);
//   r8.xyz = saturate(r0.xxx * r6.yxz + float3(-3,-3,-3));
//   r0.w = (int)r3.x | (int)r0.y;
//   r3.x = r3.x ? -1.000000 : 0;
//   r0.y = r0.y ? r3.x : 0;
//   r3.x = (int)r0.y;
//   r9.y = cmp(0 != r0.y);
//   r0.y = (int)r0.w | (int)r3.x;
//   r0.y = (int)r0.y;
//   r9.x = cmp(0 != r0.y);
//   r0.y = dot(r3.yz, r8.xy);
//   r0.w = dot(r4.xy, r8.xz);
//   r0.yw = r9.xy ? r0.ww : r0.yy;
//   r2.xyzw = r5.xyzw * r0.wwww + r2.xyzw;
//   r7.w = 1;
//   r2.xyzw = r7.xyzw * r0.yyyy + r2.xyzw;
//   r3.xyzw = v1.xyxy * CV_HPosScale.xyxy + r1.xyzw;
//   r1.xyzw = v1.xyxy * CV_HPosScale.xyxy + -r1.xyzw;
//   r1.xyzw = max(float4(0,0,0,0), r1.xyzw);
//   r1.xyzw = min(CV_HPosClamp.xyxy, r1.xyzw);
//   r3.xyzw = max(float4(0,0,0,0), r3.xyzw);
//   r3.xyzw = min(CV_HPosClamp.xyxy, r3.xyzw);
//   r4.xyz = _tex0.SampleLevel(_tex0_s_s, r3.xy, 0).xyz;
//   r4.w = 1;
//   r0.yw = _tex1.SampleLevel(_tex1_s_s, r3.xy, 0).zw;
//   r0.y = r0.y * r0.y;
//   r6.w = 0.03125 * r0.y;
//   r3.xy = saturate(r0.xx * r6.yw + float2(-4,-4));
//   r0.y = r0.w * 255 + -r0.z;
//   r0.w = 255 * r0.w;
//   r5.xy = saturate(r0.yy * float2(1,-1) + float2(0.5,0.5));
//   r0.y = dot(r5.xy, r3.xy);
//   r3.xy = _tex1.SampleLevel(_tex1_s_s, r1.xy, 0).zw;
//   r3.x = r3.x * r3.x;
//   r6.x = 0.03125 * r3.x;
//   r5.xy = saturate(r0.xx * r6.yx + float2(-4,-4));
//   r3.x = cmp(r6.w < r6.x);
//   r5.z = r3.y * 255 + -r0.z;
//   r3.y = 255 * r3.y;
//   r0.w = cmp(r3.y < r0.w);
//   r5.zw = saturate(r5.zz * float2(1,-1) + float2(0.5,0.5));
//   r3.y = dot(r5.zw, r5.xy);
//   r5.x = r3.x ? r0.w : 0;
//   r0.w = (int)r0.w | (int)r3.x;
//   r0.w = (int)r5.x | (int)r0.w;
//   r3.x = r5.x ? r3.y : r0.y;
//   r2.xyzw = r4.xyzw * r3.xxxx + r2.xyzw;
//   r0.w = (int)r0.w;
//   r0.w = cmp(0 != r0.w);
//   r0.y = r0.w ? r3.y : r0.y;
//   r4.xyz = _tex0.SampleLevel(_tex0_s_s, r1.xy, 0).xyz;
//   r4.w = 1;
//   r2.xyzw = r4.xyzw * r0.yyyy + r2.xyzw;
//   r4.xyz = _tex0.SampleLevel(_tex0_s_s, r3.zw, 0).xyz;
//   r0.yw = _tex1.SampleLevel(_tex1_s_s, r3.zw, 0).zw;
//   r4.w = 1;
//   r1.x = r0.w * 255 + -r0.z;
//   r1.xy = saturate(r1.xx * float2(1,-1) + float2(0.5,0.5));
//   r0.y = r0.y * r0.y;
//   r0.w = 255 * r0.w;
//   r6.z = 0.03125 * r0.y;
//   r3.xy = _tex1.SampleLevel(_tex1_s_s, r1.zw, 0).zw;
//   r5.xyz = _tex0.SampleLevel(_tex0_s_s, r1.zw, 0).xyz;
//   r0.y = r3.x * r3.x;
//   r6.w = 0.03125 * r0.y;
//   r3.xzw = saturate(r0.xxx * r6.yzw + float3(-5,-5,-5));
//   r0.x = cmp(r6.z < r6.w);
//   r0.y = dot(r1.xy, r3.xz);
//   r0.z = r3.y * 255 + -r0.z;
//   r1.x = 255 * r3.y;
//   r0.w = cmp(r1.x < r0.w);
//   r1.xy = saturate(r0.zz * float2(1,-1) + float2(0.5,0.5));
//   r0.z = dot(r1.xy, r3.xw);
//   r1.x = r0.x ? r0.w : 0;
//   r0.x = (int)r0.w | (int)r0.x;
//   r0.x = (int)r1.x | (int)r0.x;
//   r0.w = r1.x ? r0.z : r0.y;
//   r1.xyzw = r4.xyzw * r0.wwww + r2.xyzw;
//   r0.x = (int)r0.x;
//   r0.x = cmp(0 != r0.x);
//   r0.x = r0.x ? r0.z : r0.y;
//   r5.w = 1;
//   r0.xyzw = r5.xyzw * r0.xxxx + r1.xyzw;
//   o0.xyzw = float4(0.0714285746,0.0714285746,0.0714285746,0.0714285746) * r0.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
