//Skybox VS 2.
// ---- Created with geo-11 v0.6.193 on Sun May 19 23:36:49 2024

cbuffer PER_BATCH : register(b0)
{
  row_major float3x4 StarRotation : packoffset(c0);
  float4 StarSizeIntensity : packoffset(c3);
}

cbuffer PER_INSTANCE : register(b1)
{
  row_major float3x4 ObjWorldMatrix : packoffset(c0);
}

cbuffer CBPerViewGlobal : register(b13)
{
  row_major float4x4 CV_ViewProjZeroMatr : packoffset(c0);
  float4 CV_AnimGenParams : packoffset(c4);
  row_major float4x4 CV_ViewProjMatr : packoffset(c5);
  row_major float4x4 CV_ViewProjNearestMatr : packoffset(c9);
  row_major float4x4 CV_InvViewProj : packoffset(c13);
  row_major float4x4 CV_PrevViewProjMatr : packoffset(c17);
  row_major float4x4 CV_PrevViewProjNearestMatr : packoffset(c21);
  row_major float3x4 CV_ScreenToWorldBasis : packoffset(c25);
  float4 CV_TessInfo : packoffset(c28);
  float4 CV_CameraRightVector : packoffset(c29);
  float4 CV_CameraFrontVector : packoffset(c30);
  float4 CV_CameraUpVector : packoffset(c31);
  float4 CV_ScreenSize : packoffset(c32);
  float4 CV_HPosScale : packoffset(c33);
  float4 CV_HPosClamp : packoffset(c34);
  float4 CV_ProjRatio : packoffset(c35);
  float4 CV_NearestScaled : packoffset(c36);
  float4 CV_NearFarClipDist : packoffset(c37);
  float4 CV_SunLightDir : packoffset(c38);
  float4 CV_SunColor : packoffset(c39);
  float4 CV_SkyColor : packoffset(c40);
  float4 CV_FogColor : packoffset(c41);
  float4 CV_TerrainInfo : packoffset(c42);
  float4 CV_DecalZFightingRemedy : packoffset(c43);
  row_major float4x4 CV_FrustumPlaneEquation : packoffset(c44);
  float4 CV_WindGridOffset : packoffset(c48);
  row_major float4x4 CV_ViewMatr : packoffset(c49);
  row_major float4x4 CV_InvViewMatr : packoffset(c53);
  float CV_LookingGlass_SunSelector : packoffset(c57);
  float CV_LookingGlass_DepthScalar : packoffset(c57.y);
  float CV_PADDING0 : packoffset(c57.z);
  float CV_PADDING1 : packoffset(c57.w);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  float4 v2 : COLOR0,
  uint v3 : SV_VertexID0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : COLOR0)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v3.x, vertex_id
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = (uint)v3.x % 6;
  r0.y = cmp(2 < (uint)r0.x);
  r0.z = (int)r0.x + -2;
  r0.x = r0.y ? r0.z : r0.x;
  r0.xy = (int2)r0.xx & int2(1,2);
  r0.xy = r0.xy ? float2(1,-1) : float2(-1,1);
  r0.xy = (int2)r0.xy;
  r1.xy = StarSizeIntensity.xy * r0.xy;
  r2.w = -CV_ScreenToWorldBasis._m03 + ObjWorldMatrix._m03;
  r2.xyz = ObjWorldMatrix._m00_m01_m02;
  r3.x = dot(StarRotation._m00_m01_m02, v0.xyz);
  r3.y = dot(StarRotation._m10_m11_m12, v0.xyz);
  r3.z = dot(StarRotation._m20_m21_m22, v0.xyz);
  r3.w = v0.w;
  r2.x = dot(r2.xyzw, r3.xyzw);
  r4.w = -CV_ScreenToWorldBasis._m13 + ObjWorldMatrix._m13;
  r4.xyz = ObjWorldMatrix._m10_m11_m12;
  r2.y = dot(r4.xyzw, r3.xyzw);
  r4.w = -CV_ScreenToWorldBasis._m23 + ObjWorldMatrix._m23;
  r4.xyz = ObjWorldMatrix._m20_m21_m22;
  r2.z = dot(r4.xyzw, r3.xyzw);
  r2.w = v0.w;
  r3.x = dot(CV_ViewProjZeroMatr._m00_m01_m02_m03, r2.xyzw);
  r3.y = dot(CV_ViewProjZeroMatr._m10_m11_m12_m13, r2.xyzw);
  r2.z = dot(CV_ViewProjZeroMatr._m30_m31_m32_m33, r2.xyzw);
  r2.xy = r1.xy * r2.zz + r3.xy;
  o0.xyzw = r2.xyzz;
  
  o0.x+=stereo.x*stereo.y;
  
  r0.w = v2.w * -7.94000006 + 6.5;
  r0.w = -1.44000006 + -r0.w;
  r0.w = 1.32883656 * r0.w;
  r0.z = exp2(r0.w);
  o1.xyz = r0.xyz;
  o1.w = StarSizeIntensity.w;
  o2.xyz = v2.zyx * r0.zzz;
  o2.w = r0.z;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v0.6.193 on Sun May 19 23:36:49 2024
//
//
// Buffer Definitions:
//
// cbuffer PER_BATCH
// {
//
//   row_major float3x4 StarRotation;   // Offset:    0 Size:    48
//   float4 StarSizeIntensity;          // Offset:   48 Size:    16
//
// }
//
// cbuffer PER_INSTANCE
// {
//
//   row_major float3x4 ObjWorldMatrix; // Offset:    0 Size:    48
//
// }
//
// cbuffer CBPerViewGlobal
// {
//
//   row_major float4x4 CV_ViewProjZeroMatr;// Offset:    0 Size:    64
//   float4 CV_AnimGenParams;           // Offset:   64 Size:    16 [unused]
//   row_major float4x4 CV_ViewProjMatr;// Offset:   80 Size:    64 [unused]
//   row_major float4x4 CV_ViewProjNearestMatr;// Offset:  144 Size:    64 [unused]
//   row_major float4x4 CV_InvViewProj; // Offset:  208 Size:    64 [unused]
//   row_major float4x4 CV_PrevViewProjMatr;// Offset:  272 Size:    64 [unused]
//   row_major float4x4 CV_PrevViewProjNearestMatr;// Offset:  336 Size:    64 [unused]
//   row_major float3x4 CV_ScreenToWorldBasis;// Offset:  400 Size:    48
//   float4 CV_TessInfo;                // Offset:  448 Size:    16 [unused]
//   float4 CV_CameraRightVector;       // Offset:  464 Size:    16 [unused]
//   float4 CV_CameraFrontVector;       // Offset:  480 Size:    16 [unused]
//   float4 CV_CameraUpVector;          // Offset:  496 Size:    16 [unused]
//   float4 CV_ScreenSize;              // Offset:  512 Size:    16 [unused]
//   float4 CV_HPosScale;               // Offset:  528 Size:    16 [unused]
//   float4 CV_HPosClamp;               // Offset:  544 Size:    16 [unused]
//   float4 CV_ProjRatio;               // Offset:  560 Size:    16 [unused]
//   float4 CV_NearestScaled;           // Offset:  576 Size:    16 [unused]
//   float4 CV_NearFarClipDist;         // Offset:  592 Size:    16 [unused]
//   float4 CV_SunLightDir;             // Offset:  608 Size:    16 [unused]
//   float4 CV_SunColor;                // Offset:  624 Size:    16 [unused]
//   float4 CV_SkyColor;                // Offset:  640 Size:    16 [unused]
//   float4 CV_FogColor;                // Offset:  656 Size:    16 [unused]
//   float4 CV_TerrainInfo;             // Offset:  672 Size:    16 [unused]
//   float4 CV_DecalZFightingRemedy;    // Offset:  688 Size:    16 [unused]
//   row_major float4x4 CV_FrustumPlaneEquation;// Offset:  704 Size:    64 [unused]
//   float4 CV_WindGridOffset;          // Offset:  768 Size:    16 [unused]
//   row_major float4x4 CV_ViewMatr;    // Offset:  784 Size:    64 [unused]
//   row_major float4x4 CV_InvViewMatr; // Offset:  848 Size:    64 [unused]
//   float CV_LookingGlass_SunSelector; // Offset:  912 Size:     4 [unused]
//   float CV_LookingGlass_DepthScalar; // Offset:  916 Size:     4 [unused]
//   float CV_PADDING0;                 // Offset:  920 Size:     4 [unused]
//   float CV_PADDING1;                 // Offset:  924 Size:     4 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PER_BATCH                         cbuffer      NA          NA    0        1
// PER_INSTANCE                      cbuffer      NA          NA    1        1
// CBPerViewGlobal                   cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float
// COLOR                    0   xyzw        2     NONE   float   xyzw
// SV_VertexID              0   x           3   VERTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_constantbuffer CB1[3], immediateIndexed
dcl_constantbuffer CB13[28], immediateIndexed
dcl_input v0.xyzw
dcl_input v2.xyzw
dcl_input_sgv v3.x, vertex_id
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 5
udiv null, r0.x, v3.x, l(6)
ult r0.y, l(2), r0.x
iadd r0.z, r0.x, l(-2)
movc r0.x, r0.y, r0.z, r0.x
and r0.xy, r0.xxxx, l(1, 2, 0, 0)
movc r0.xy, r0.xyxx, l(1,-1,0,0), l(-1,1,0,0)
itof r0.xy, r0.xyxx
mul r1.xy, r0.xyxx, cb0[3].xyxx
add r2.w, cb1[0].w, -cb13[25].w
mov r2.xyz, cb1[0].xyzx
dp3 r3.x, cb0[0].xyzx, v0.xyzx
dp3 r3.y, cb0[1].xyzx, v0.xyzx
dp3 r3.z, cb0[2].xyzx, v0.xyzx
mov r3.w, v0.w
dp4 r2.x, r2.xyzw, r3.xyzw
add r4.w, cb1[1].w, -cb13[26].w
mov r4.xyz, cb1[1].xyzx
dp4 r2.y, r4.xyzw, r3.xyzw
add r4.w, cb1[2].w, -cb13[27].w
mov r4.xyz, cb1[2].xyzx
dp4 r2.z, r4.xyzw, r3.xyzw
mov r2.w, v0.w
dp4 r3.x, cb13[0].xyzw, r2.xyzw
dp4 r3.y, cb13[1].xyzw, r2.xyzw
dp4 r2.z, cb13[3].xyzw, r2.xyzw
mad r2.xy, r1.xyxx, r2.zzzz, r3.xyxx
mov o0.xyzw, r2.xyzz
mad r0.w, v2.w, l(-7.940000), l(6.500000)
add r0.w, -r0.w, l(-1.440000)
mul r0.w, r0.w, l(1.32883656)
exp r0.z, r0.w
mov o1.xyz, r0.xyzx
mov o1.w, cb0[3].w
mul o2.xyz, r0.zzzz, v2.zyxz
mov o2.w, r0.z
ret
// Approximately 36 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
