// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.89 on Wed Dec 21 12:57:03 2022
//
//
// Buffer Definitions:
//
// cbuffer cb12
// {
//
//   float4 cb12[225];                  // Index:    0-224            Components:   900
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// StereoParams                      texture  float4          2d  125        1
// cb12                              cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB12[221], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 4
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
round_z r0.zw, v0.xxxy
ftoi r1.xy, r0.zwzz
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.z, r1.xyww, t0.yzxw
mul r0.w, v0.y, cb12[212].w
mad r0.w, cb12[211].w, v0.x, r0.w
mad r0.w, cb12[213].w, r0.z, r0.w
add r0.w, r0.w, cb12[214].w
mad r0.y, r0.y, r0.w, l(-1.000000)
mul r0.x, r0.y, r0.x
mad r0.x, r0.x, cb12[220].x, v0.x
mul r2.xyzw, v0.yyyy, cb12[212].xyzw
mad r2.xyzw, cb12[211].xyzw, r0.xxxx, r2.xyzw
mad r0.xyzw, cb12[213].xyzw, r0.zzzz, r2.xyzw
add r0.xyzw, r0.xyzw, cb12[214].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyz, -r0.xyzx, v1.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r2.x, r0.w
mul r2.y, r2.x, v1.w
lt r2.z, l(0.990000), r2.y
discard_nz r2.z
mul r2.y, r2.y, r2.y
mad r2.y, -r2.y, r2.y, l(1.000000)
mul r2.y, r2.y, r2.y
mad r0.w, r0.w, v2.w, l(1.000000)
div r0.w, r2.y, r0.w
ftou r2.yz, v0.xxyx
utof r2.yz, r2.yyzy
ftoi r3.xy, r2.yzyy
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.yzw, r3.xyzw, t1.wxyz
ld_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyzw, t2.xyzw
add r1.xyz, r1.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
div r0.xyz, r0.xyzx, r2.xxxx
dp3 r0.x, r0.xyzx, r1.xyzx
max r0.x, r0.x, l(0.000000)
log r1.xyz, r2.yzwy
mul r1.xyz, r1.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, v2.xyzx
mul r0.x, r0.w, r0.x
mul o0.xyz, r0.xxxx, r1.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 49 instruction slots used
