// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.152 on Sun Apr  2 22:09:42 2023
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
//   float4 vfuniforms[144];            // Index:    0-143            Components:   576
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// Constants                         cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    0   xyzw        0     NONE   float   xyzw
// COLOR                    1   xyzw        1     NONE   float   xyzw
// SV_Position              0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    0   xyzw        0     NONE   float   xyzw
// COLOR                    1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// SV_Position              0   xyzw        4      POS   float   xyzw
// P                        0   x           5  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o5.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[144], dynamicIndexed
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output_siv o4.xyzw, position
dcl_temps 5
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o5.x, r4.z
mov o0.xyzw, v0.xyzw
mov o1.xyzw, v1.xyzw
mad r0.xy, v1.zzzz, l(1530.059937, 1530.059937, 0.000000, 0.000000), l(0.100000, 1.100000, 0.000000, 0.000000)
ftou r0.xy, r0.xyxx
mov o2.xyzw, cb0[r0.x + 0].xyzw
mov o3.xyzw, cb0[r0.y + 0].xyzw
ld_indexable(texture1d)(float,float,float,float) r0.x, l(10, 0, 0, 0), t120.xyzw
ld_indexable(buffer)(float,float,float,float) r0.yz, l(0, 0, 0, 0), t125.zxyw
mul r0.x, r0.x, r0.y
mad r1.xyzw, v1.zzzz, l(1530.059937, 1530.059937, 1530.059937, 1530.059937), l(2.100000, 3.100000, 4.100000, 5.100000)
ftou r1.xyzw, r1.xyzw
dp4 r0.w, v2.xyzw, cb0[r1.w + 0].xyzw
add r0.z, -r0.z, r0.w
dp4 r1.x, v2.xyzw, cb0[r1.x + 0].xyzw
mad r0.y, -r0.y, r0.z, r1.x
mad r0.x, r0.x, r0.w, r0.y
ne r0.y, r0.w, l(1.000000)
mov r2.w, r0.w
movc r2.x, r0.y, r0.x, r1.x
dp4 r2.y, v2.xyzw, cb0[r1.y + 0].xyzw
dp4 r2.z, v2.xyzw, cb0[r1.z + 0].xyzw
add r3.x, -r4.y, r2.w
mul r3.y, r4.x, r4.w
mad r3.x, r3.x, r3.y, r2.x
ne r3.y, l(1.000000), r2.w
movc r2.x, r3.y, r3.x, r2.x
mov o4.xyzw, r2.xyzw
ret
// Approximately 22 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.152 on Sun Apr  2 22:09:42 2023
//
// cbuffer Constants : register(b0)
// {
//   float4 vfuniforms[144] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : COLOR0,
//   float4 v1 : COLOR1,
//   float4 v2 : SV_Position0,
//   out float4 o0 : COLOR0,
//   out float4 o1 : COLOR1,
//   out float4 o2 : TEXCOORD0,
//   out float4 o3 : TEXCOORD1,
//   out float4 o4 : SV_Position0,
//   out uint o5 : P0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r4.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o5.x = r4.z;
//   o0.xyzw = v0.xyzw;
//   o1.xyzw = v1.xyzw;
//   r0.xy = v1.zz * float2(1530.05994,1530.05994) + float2(0.100000001,1.10000002);
//   r0.xy = (uint2)r0.xy;
//   o2.xyzw = vfuniforms[r0.x].xyzw;
//   o3.xyzw = vfuniforms[r0.y].xyzw;
//   r0.x = IniParams.Load(float4(10,0,0,0)).x;
//   r0.yz = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.x = r0.y * r0.x;
//   r1.xyzw = v1.zzzz * float4(1530.05994,1530.05994,1530.05994,1530.05994) + float4(2.0999999,3.0999999,4.0999999,5.0999999);
//   r1.xyzw = (uint4)r1.xyzw;
//   r0.w = dot(v2.xyzw, vfuniforms[r1.w].xyzw);
//   r0.z = r0.w + -r0.z;
//   r1.x = dot(v2.xyzw, vfuniforms[r1.x].xyzw);
//   r0.y = -r0.y * r0.z + r1.x;
//   r0.x = r0.x * r0.w + r0.y;
//   r0.y = cmp(r0.w != 1.000000);
//   r2.w = r0.w;
//   r2.x = r0.y ? r0.x : r1.x;
//   r2.y = dot(v2.xyzw, vfuniforms[r1.y].xyzw);
//   r2.z = dot(v2.xyzw, vfuniforms[r1.z].xyzw);
//   r3.x = r2.w + -r4.y;
//   r3.y = r4.w * r4.x;
//   r3.x = r3.x * r3.y + r2.x;
//   r3.y = cmp(1.000000 != r2.w);
//   r2.x = r3.y ? r3.x : r2.x;
//   o4.xyzw = r2.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
