// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.89 on Wed Dec 21 12:57:03 2022
//
//
// Buffer Definitions:
//
// cbuffer cb12
// {
//
//   float4 cb12[272];                  // Index:    0-271            Components:  1088
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[10];                    // Index:    0-9              Components:    40
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0;                        // Index:    0.xyzw           Components:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb3                               cbuffer      NA          NA    3        1
// cb12                              cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB12[272], immediateIndexed
dcl_constantbuffer CB3[10], immediateIndexed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 8
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
div r0.yz, v0.xxyx, cb3[9].xxyx
mad r1.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r1.yz, |r1.xxyx|
div r0.w, cb3[9].x, cb3[9].y
mul r1.x, r0.w, r1.y
add r1.xy, r1.xzxx, -cb3[2].xyxx
mul_sat r1.xy, r1.xyxx, l(0.555555582, 0.555555582, 0.000000, 0.000000)
log r1.xy, r1.xyxx
mul r1.xy, r1.xyxx, l(2.500000, 2.500000, 0.000000, 0.000000)
exp r1.xy, r1.xyxx
dp2 r0.w, r1.xyxx, r1.xyxx
sqrt r0.w, r0.w
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
mov_sat r1.x, cb3[6].x
add_sat r1.yz, -r0.yyzy, l(0.000000, 0.030000, 0.030000, 0.000000)
add r1.y, r1.z, r1.y
add_sat r0.yz, r0.yyzy, l(0.000000, -0.970000, -0.970000, 0.000000)
add r0.y, r0.y, r1.y
add r0.y, r0.z, r0.y
mul r0.y, r0.y, l(20.000000)
add r0.z, v0.x, v0.x
mad r2.x, -r0.x, cb12[220].x, r0.z
mul r2.y, v0.y, l(2.000000)
div r0.xz, r2.xxyx, cb3[9].xxyx
add r0.xz, r0.xxzx, l(-1.000000, 0.000000, -1.000000, 0.000000)
dp2 r1.y, r0.xzxx, r0.xzxx
mul r0.xz, r0.xxzx, r1.yyyy
mul r1.y, r1.x, l(0.100000)
mul r0.xz, r0.xxzx, r1.yyyy
max r0.xz, r0.xxzx, l(-0.400000, 0.000000, -0.400000, 0.000000)
min r0.xyz, r0.xyzx, l(0.400000, 1.000000, 0.400000, 0.000000)
mul r0.xz, r0.xxzx, cb3[1].xxxx
mul r1.yz, r0.xxzx, cb3[9].zzwz
mad r1.yz, v0.xxyx, cb3[8].zzwz, -r1.yyzy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.yzyy, t0.xyzw, s0
mul r3.xy, r1.yzyy, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.y, r3.xyxx, t2.yxzw, s2
mad r3.zw, r1.yyyz, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.zwzz, t2.yzwx, s2
mul r1.w, r1.w, l(0.125000)
mul r2.w, cb0[0].x, l(0.100000)
add r3.x, -r0.y, l(1.000000)
mul r3.xy, r3.xyxx, l(0.030000, 0.125000, 0.000000, 0.000000)
mov r4.xyz, l(0,0,0,0)
mov r5.x, r3.y
mov r5.y, r1.w
mov r0.y, l(0)
loop
  ftoi r3.z, r0.y
  ige r3.w, r3.z, l(8)
  if_nz r3.w
    break
  endif
  mad r3.w, r0.y, l(0.785375), -r2.w
  sincos r6.x, r7.x, r3.w
  mov r7.y, r6.x
  mul r5.zw, r3.xxxx, r7.xxxy
  mad r6.xy, r5.zwzz, l(0.125000, 0.125000, 0.000000, 0.000000), r1.yzyy
  mul r6.zw, r6.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
  sample_indexable(texture2d)(float,float,float,float) r3.w, r6.zwzz, t2.yzwx, s2
  mad r5.x, r3.w, l(0.125000), r5.x
  mad r6.xy, r6.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.000000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t2.yzwx, s2
  mad r5.y, r3.w, l(0.125000), r5.y
  mad r5.zw, r5.zzzw, r0.xxxz, r1.yyyz
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.zwzz, t0.xyzw, s0
  mad r4.xyz, r6.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000), r4.xyzx
  iadd r3.z, r3.z, l(1)
  itof r0.y, r3.z
endloop
div r0.xy, cb12[270].xyxx, cb12[73].xyxx
mad r0.xy, r0.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000), r1.yzyy
mul r0.xy, r0.xyxx, cb12[271].xxxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t3.xyzw, s0
mad_sat r0.xy, r0.xyxx, l(-0.800000, -0.750000, 0.000000, 0.000000), r5.xyxx
dp3 r0.z, r4.xyzx, l(0.300000, 0.300000, 0.300000, 0.000000)
add r1.yzw, -r0.zzzz, r4.xxyz
mad r1.yzw, r0.wwww, r1.yyzw, r0.zzzz
mad r1.yzw, r1.yyzw, l(0.000000, 0.600000, 0.600000, 0.600000), -r2.xxyz
mad r1.xyz, r1.xxxx, r1.yzwy, r2.xyzx
mul r0.yzw, r0.yyyy, cb3[4].xxyz
mul r2.xyz, r0.xxxx, cb3[5].xyzx
mad r0.xyz, r0.yzwy, l(1.200000, 1.200000, 1.200000, 0.000000), r2.xyzx
mov_sat r2.xyz, r0.xyzx
dp3_sat r0.x, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r0.yzw, -r1.xxyz, r2.xxyz
mad o0.xyz, r0.xxxx, r0.yzwy, r1.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 91 instruction slots used
