// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Sat Oct 28 11:05:09 2023
//
//
// Buffer Definitions:
//
// cbuffer cb12
// {
//
//   float4 cb12[272];                  // Index:    0-271            Components:  1088
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[40];                    // Index:    0-39             Components:   160
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// StereoParams                      texture  float4          2d  125        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb12                              cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// COLOR                    0   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xy
// TEXCOORD                 2   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 1   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xy          2     NONE   float   xy
// SV_Position              0   xyzw        3      POS   float   xyzw
// P                        0   x           4  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB12[272], immediateIndexed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_constantbuffer CB1[40], immediateIndexed
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyz
dcl_input v2.xy
dcl_input v3.xy
dcl_input v4.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output_siv o3.xyzw, position
dcl_temps 8
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r7.z
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
mov r1.xyz, v0.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb2[0].xyzw
dp4 r2.y, r1.xyzw, cb2[1].xyzw
dp4 r2.z, r1.xyzw, cb2[2].xyzw
dp2 r0.z, v2.yxyy, v3.xyxx
mul r0.w, v2.y, v3.y
mad r0.w, v3.x, v2.x, -r0.w
mad r1.xyz, cb1[37].xyzx, r0.zzzz, r2.xyzx
mad r1.xyz, cb1[39].xyzx, r0.wwww, r1.xyzx
mov r1.w, l(1.000000)
dp4 r0.z, r1.xyzw, cb1[0].xyzw
dp4 r5.y, r1.xyzw, cb1[1].xyzw
dp4 r5.z, r1.xyzw, cb1[2].xyzw
dp4 r0.w, r1.xyzw, cb1[3].xyzw
ne r1.w, r0.w, l(1.000000)
add r0.y, -r0.y, r0.w
mad r0.y, -r0.x, r0.y, r0.z
mad r0.x, r0.x, r0.w, r0.y
movc r5.x, r1.w, r0.x, r0.z
add r0.xyz, r1.xyzx, -cb12[0].xyzx
dp3 r1.x, r0.xyzx, r0.xyzx
sqrt r1.x, r1.x
div r0.xyz, r0.xyzx, r1.xxxx
add r1.x, r1.x, -cb12[22].z
max r1.x, r1.x, l(0.000000)
min r1.x, r1.x, cb12[42].z
dp3 r0.x, cb12[38].xyzx, r0.xyzx
lt r0.y, l(0.000000), r0.x
ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb12[271].z
mul r1.z, |r0.x|, |r0.x|
mad_sat r1.w, r1.x, l(0.002000), l(-0.300000)
movc r1.y, r1.y, l(1.000000), r1.w
mul r1.y, r1.y, r1.z
movc r2.xyz, r0.yyyy, cb12[39].xyzx, cb12[41].xyzx
add r2.xyz, r2.xyzx, -cb12[40].xyzx
mad r2.xyz, r1.yyyy, r2.xyzx, cb12[40].xyzx
movc r3.xyz, r0.yyyy, cb12[45].xyzx, cb12[47].xyzx
add r3.xyz, r3.xyzx, -cb12[46].xyzx
mad o0.xyz, r1.yyyy, r3.xyzx, cb12[46].xyzx
ge r0.y, r1.x, cb12[48].y
if_nz r0.y
  mad r0.y, r0.z, cb12[22].z, cb12[0].z
  mul r0.z, r0.z, r1.x
  mul r0.z, r0.z, l(0.062500)
  mul r1.y, r1.x, cb12[43].x
  mul r1.y, r1.y, l(0.062500)
  add r0.x, r0.x, cb12[42].x
  add r1.z, cb12[42].x, l(1.000000)
  div_sat r0.x, r0.x, r1.z
  add r1.z, -cb12[43].z, cb12[43].y
  mad r0.x, r0.x, r1.z, cb12[43].z
  add r0.y, r0.y, cb12[42].y
  mul r1.z, r0.x, r0.y
  mul r0.z, r0.x, r0.z
  mad r3.xyzw, r0.zzzz, l(16.000000, 15.000000, 14.000000, 13.000000), r1.zzzz
  max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r3.xyzw, r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  div_sat r3.xyzw, r1.yyyy, r3.xyzw
  add r3.xyzw, -r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mul r1.w, r3.y, r3.x
  mul r1.w, r3.z, r1.w
  mul r1.w, r3.w, r1.w
  mad r3.xyzw, r0.zzzz, l(12.000000, 11.000000, 10.000000, 9.000000), r1.zzzz
  max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r3.xyzw, r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  div_sat r3.xyzw, r1.yyyy, r3.xyzw
  add r3.xyzw, -r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mul r1.w, r1.w, r3.x
  mul r1.w, r3.y, r1.w
  mul r1.w, r3.z, r1.w
  mul r1.w, r3.w, r1.w
  mad r3.xyzw, r0.zzzz, l(8.000000, 7.000000, 6.000000, 5.000000), r1.zzzz
  max r3.xyzw, r3.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r3.xyzw, r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  div_sat r3.xyzw, r1.yyyy, r3.xyzw
  add r3.xyzw, -r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mul r1.w, r1.w, r3.x
  mul r1.w, r3.y, r1.w
  mul r1.w, r3.z, r1.w
  mul r1.w, r3.w, r1.w
  mad r3.xy, r0.zzzz, l(4.000000, 3.000000, 0.000000, 0.000000), r1.zzzz
  max r3.xy, r3.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r3.xy, r3.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
  div_sat r3.xy, r1.yyyy, r3.xyxx
  add r3.xy, -r3.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
  mul r1.w, r1.w, r3.x
  mul r1.w, r3.y, r1.w
  mad r1.z, r0.z, l(2.000000), r1.z
  max r1.z, r1.z, l(0.000000)
  add r1.z, r1.z, l(1.000000)
  div_sat r1.z, r1.y, r1.z
  add r1.z, -r1.z, l(1.000000)
  mul r1.z, r1.z, r1.w
  mad r0.x, r0.y, r0.x, r0.z
  max r0.x, r0.x, l(0.000000)
  add r0.x, r0.x, l(1.000000)
  div_sat r0.x, r1.y, r0.x
  add r0.x, -r0.x, l(1.000000)
  mad r0.x, -r1.z, r0.x, l(1.000000)
  add r0.y, r1.x, -cb12[48].y
  mul_sat r0.y, r0.y, cb12[48].z
else
  mov r0.xy, l(1.000000,0,0,0)
endif
log r0.x, r0.x
mul r0.z, r0.x, cb12[42].w
exp r0.z, r0.z
mul r0.z, r0.z, r0.y
mul r0.x, r0.x, cb12[48].x
exp r0.x, r0.x
mul o0.w, r0.x, r0.y
mad_sat r0.xy, r0.zzzz, cb12[190].xzxx, cb12[190].ywyy
add r1.xyz, -r2.xyzx, cb12[189].xyzx
mad r1.xyz, r0.xxxx, r1.xyzx, r2.xyzx
add r0.x, cb12[189].w, l(-1.000000)
mad r0.x, r0.y, r0.x, l(1.000000)
mul_sat r1.w, r0.x, r0.z
lt r0.x, l(0.000000), cb12[193].x
mad_sat r3.xy, r0.zzzz, cb12[192].xzxx, cb12[192].ywyy
add r4.xyz, -r2.xyzx, cb12[191].xyzx
mad r2.xyz, r3.xxxx, r4.xyzx, r2.xyzx
add r0.y, cb12[191].w, l(-1.000000)
mad r0.y, r3.y, r0.y, l(1.000000)
mul_sat r2.w, r0.y, r0.z
add r2.xyzw, -r1.xyzw, r2.xyzw
mad r2.xyzw, cb12[193].xxxx, r2.xyzw, r1.xyzw
movc o1.xyzw, r0.xxxx, r2.xyzw, r1.xyzw
mov r5.w, r0.w
mov o2.xy, v4.xyxx
add r6.x, -r7.y, r5.w
mul r6.y, r7.x, r7.w
mad r6.x, r6.x, r6.y, r5.x
ne r6.y, l(1.000000), r5.w
movc r5.x, r6.y, r6.x, r5.x
mov o3.xyzw, r5.xyzw
ret
// Approximately 132 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Sat Oct 28 11:05:09 2023
//
// cbuffer cb12 : register(b12)
// {
//   float4 cb12[272] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[3] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[40] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float3 v0 : POSITION0,
//   float4 v1 : COLOR0,
//   float4 v2 : TEXCOORD0,
//   float4 v3 : TEXCOORD1,
//   float2 v4 : TEXCOORD2,
//   out float4 o0 : TEXCOORD0,
//   out float4 o1 : TEXCOORD1,
//   out float2 o2 : TEXCOORD2,
//   out float4 o3 : SV_Position0,
//   out uint o4 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r7.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o4.x = r7.z;
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r1.xyz = v0.xyz;
//   r1.w = 1;
//   r2.x = dot(r1.xyzw, cb2[0].xyzw);
//   r2.y = dot(r1.xyzw, cb2[1].xyzw);
//   r2.z = dot(r1.xyzw, cb2[2].xyzw);
//   r0.z = dot(v2.yx, v3.xy);
//   r0.w = v3.y * v2.y;
//   r0.w = v3.x * v2.x + -r0.w;
//   r1.xyz = cb1[37].xyz * r0.zzz + r2.xyz;
//   r1.xyz = cb1[39].xyz * r0.www + r1.xyz;
//   r1.w = 1;
//   r0.z = dot(r1.xyzw, cb1[0].xyzw);
//   r5.y = dot(r1.xyzw, cb1[1].xyzw);
//   r5.z = dot(r1.xyzw, cb1[2].xyzw);
//   r0.w = dot(r1.xyzw, cb1[3].xyzw);
//   r1.w = cmp(r0.w != 1.000000);
//   r0.y = r0.w + -r0.y;
//   r0.y = -r0.x * r0.y + r0.z;
//   r0.x = r0.x * r0.w + r0.y;
//   r5.x = r1.w ? r0.x : r0.z;
//   r0.xyz = -cb12[0].xyz + r1.xyz;
//   r1.x = dot(r0.xyz, r0.xyz);
//   r1.x = sqrt(r1.x);
//   r0.xyz = r0.xyz / r1.xxx;
//   r1.x = -cb12[22].z + r1.x;
//   r1.x = max(0, r1.x);
//   r1.x = min(cb12[42].z, r1.x);
//   r0.x = dot(cb12[38].xyz, r0.xyz);
//   r0.y = cmp(0 < r0.x);
//   r1.y = cmp(0 != cb12[271].z);
//   r1.z = abs(r0.x) * abs(r0.x);
//   r1.w = saturate(r1.x * 0.00200000009 + -0.300000012);
//   r1.y = r1.y ? 1 : r1.w;
//   r1.y = r1.z * r1.y;
//   r2.xyz = r0.yyy ? cb12[39].xyz : cb12[41].xyz;
//   r2.xyz = -cb12[40].xyz + r2.xyz;
//   r2.xyz = r1.yyy * r2.xyz + cb12[40].xyz;
//   r3.xyz = r0.yyy ? cb12[45].xyz : cb12[47].xyz;
//   r3.xyz = -cb12[46].xyz + r3.xyz;
//   o0.xyz = r1.yyy * r3.xyz + cb12[46].xyz;
//   r0.y = cmp(r1.x >= cb12[48].y);
//   if (r0.y != 0) {
//     r0.y = r0.z * cb12[22].z + cb12[0].z;
//     r0.z = r1.x * r0.z;
//     r0.z = 0.0625 * r0.z;
//     r1.y = cb12[43].x * r1.x;
//     r1.y = 0.0625 * r1.y;
//     r0.x = cb12[42].x + r0.x;
//     r1.z = 1 + cb12[42].x;
//     r0.x = saturate(r0.x / r1.z);
//     r1.z = cb12[43].y + -cb12[43].z;
//     r0.x = r0.x * r1.z + cb12[43].z;
//     r0.y = cb12[42].y + r0.y;
//     r1.z = r0.y * r0.x;
//     r0.z = r0.z * r0.x;
//     r3.xyzw = r0.zzzz * float4(16,15,14,13) + r1.zzzz;
//     r3.xyzw = max(float4(0,0,0,0), r3.xyzw);
//     r3.xyzw = float4(1,1,1,1) + r3.xyzw;
//     r3.xyzw = saturate(r1.yyyy / r3.xyzw);
//     r3.xyzw = float4(1,1,1,1) + -r3.xyzw;
//     r1.w = r3.x * r3.y;
//     r1.w = r1.w * r3.z;
//     r1.w = r1.w * r3.w;
//     r3.xyzw = r0.zzzz * float4(12,11,10,9) + r1.zzzz;
//     r3.xyzw = max(float4(0,0,0,0), r3.xyzw);
//     r3.xyzw = float4(1,1,1,1) + r3.xyzw;
//     r3.xyzw = saturate(r1.yyyy / r3.xyzw);
//     r3.xyzw = float4(1,1,1,1) + -r3.xyzw;
//     r1.w = r3.x * r1.w;
//     r1.w = r1.w * r3.y;
//     r1.w = r1.w * r3.z;
//     r1.w = r1.w * r3.w;
//     r3.xyzw = r0.zzzz * float4(8,7,6,5) + r1.zzzz;
//     r3.xyzw = max(float4(0,0,0,0), r3.xyzw);
//     r3.xyzw = float4(1,1,1,1) + r3.xyzw;
//     r3.xyzw = saturate(r1.yyyy / r3.xyzw);
//     r3.xyzw = float4(1,1,1,1) + -r3.xyzw;
//     r1.w = r3.x * r1.w;
//     r1.w = r1.w * r3.y;
//     r1.w = r1.w * r3.z;
//     r1.w = r1.w * r3.w;
//     r3.xy = r0.zz * float2(4,3) + r1.zz;
//     r3.xy = max(float2(0,0), r3.xy);
//     r3.xy = float2(1,1) + r3.xy;
//     r3.xy = saturate(r1.yy / r3.xy);
//     r3.xy = float2(1,1) + -r3.xy;
//     r1.w = r3.x * r1.w;
//     r1.w = r1.w * r3.y;
//     r1.z = r0.z * 2 + r1.z;
//     r1.z = max(0, r1.z);
//     r1.z = 1 + r1.z;
//     r1.z = saturate(r1.y / r1.z);
//     r1.z = 1 + -r1.z;
//     r1.z = r1.w * r1.z;
//     r0.x = r0.y * r0.x + r0.z;
//     r0.x = max(0, r0.x);
//     r0.x = 1 + r0.x;
//     r0.x = saturate(r1.y / r0.x);
//     r0.x = 1 + -r0.x;
//     r0.x = -r1.z * r0.x + 1;
//     r0.y = -cb12[48].y + r1.x;
//     r0.y = saturate(cb12[48].z * r0.y);
//   } else {
//     r0.xy = float2(1,0);
//   }
//   r0.x = log2(r0.x);
//   r0.z = cb12[42].w * r0.x;
//   r0.z = exp2(r0.z);
//   r0.z = r0.y * r0.z;
//   r0.x = cb12[48].x * r0.x;
//   r0.x = exp2(r0.x);
//   o0.w = r0.y * r0.x;
//   r0.xy = saturate(r0.zz * cb12[190].xz + cb12[190].yw);
//   r1.xyz = cb12[189].xyz + -r2.xyz;
//   r1.xyz = r0.xxx * r1.xyz + r2.xyz;
//   r0.x = -1 + cb12[189].w;
//   r0.x = r0.y * r0.x + 1;
//   r1.w = saturate(r0.z * r0.x);
//   r0.x = cmp(0 < cb12[193].x);
//   r3.xy = saturate(r0.zz * cb12[192].xz + cb12[192].yw);
//   r4.xyz = cb12[191].xyz + -r2.xyz;
//   r2.xyz = r3.xxx * r4.xyz + r2.xyz;
//   r0.y = -1 + cb12[191].w;
//   r0.y = r3.y * r0.y + 1;
//   r2.w = saturate(r0.z * r0.y);
//   r2.xyzw = r2.xyzw + -r1.xyzw;
//   r2.xyzw = cb12[193].xxxx * r2.xyzw + r1.xyzw;
//   o1.xyzw = r0.xxxx ? r2.xyzw : r1.xyzw;
//   r5.w = r0.w;
//   o2.xy = v4.xy;
//   r6.x = r5.w + -r7.y;
//   r6.y = r7.w * r7.x;
//   r6.x = r6.x * r6.y + r5.x;
//   r6.y = cmp(1.000000 != r5.w);
//   r5.x = r6.y ? r6.x : r5.x;
//   o3.xyzw = r5.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
