// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.89 on Wed Dec 21 12:57:03 2022
//
//
// Buffer Definitions:
//
// cbuffer cb13
// {
//
//   float4 cb13[35];                   // Index:    0-34             Components:   140
//
// }
//
// cbuffer cb12
// {
//
//   float4 cb12[225];                  // Index:    0-224            Components:   900
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[37];                    // Index:    0-36             Components:   148
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[12];                    // Index:    0-11             Components:    48
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s4_s                              sampler      NA          NA    4        1
// t0                                texture  float4          2d    0        1
// t4                                texture  float4     2darray    4        1
// t6                                texture  float4          2d    6        1
// t15                               texture  float4          2d   15        1
// t24                               texture  float4          2d   24        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb3                               cbuffer      NA          NA    3        1
// cb12                              cbuffer      NA          NA   12        1
// cb13                              cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB13[35], immediateIndexed
dcl_constantbuffer CB12[221], immediateIndexed
dcl_constantbuffer CB3[3], immediateIndexed
dcl_constantbuffer CB1[37], immediateIndexed
dcl_constantbuffer CB0[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t24
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 10
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
ftou r1.xyz, v0.xyyx
utof r1.xyz, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v1.xyxx, t0.xyzw, s0
ftoi r3.xy, r1.xzxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.z, r3.xyzw, t15.yzxw
mad r0.w, -r0.x, cb12[220].x, v0.x
mul r3.xyzw, v0.yyyy, cb12[212].xyzw
mad r4.xyzw, cb12[211].xyzw, r0.wwww, r3.xyzw
mad r4.xyzw, cb12[213].xyzw, r0.zzzz, r4.xyzw
add r4.xyzw, r4.xyzw, cb12[214].xyzw
mul r0.x, r0.y, r0.x
mul r0.x, r4.w, r0.x
mad r0.x, r0.x, cb12[220].x, r0.w
mad r3.xyzw, cb12[211].xyzw, r0.xxxx, r3.xyzw
mad r3.xyzw, cb12[213].xyzw, r0.zzzz, r3.xyzw
add r3.xyzw, r3.xyzw, cb12[214].xyzw
div r3.xyz, r3.zxyz, r3.wwww
add r0.xyw, r3.yzyx, -cb1[36].xyxz
dp3 r0.x, r0.xywx, r0.xywx
sqrt r0.x, r0.x
lt r0.x, l(40.000000), r0.x
if_nz r0.x
  mov o0.xyz, r2.xyzx
  mov o0.w, l(1.000000)
  ret
endif
div r0.xyw, r4.xyxz, r4.wwww
ftoi r4.xy, r1.xzxx
xor r4.zw, r4.xxxy, l(0, 0, 2, 2)
ftoi r5.xy, -r1.xzxx
imax r4.xy, r4.xyxx, r5.xyxx
itof r4.xy, r4.xyxx
ftou r4.xy, r4.xyxx
ushr r4.xy, r4.xyxx, l(1, 1, 0, 0)
utof r4.xy, r4.xyxx
ftoi r5.xy, r4.xyxx
itof r5.xy, -r5.xyxx
and r4.zw, r4.zzzw, l(0, 0, 0x80000000, 0x80000000)
itof r4.zw, r4.zzzw
ne r4.zw, l(0.000000, 0.000000, 0.000000, 0.000000), r4.zzzw
movc r4.xy, r4.zwzz, r5.xyxx, r4.xyxx
ftoi r4.xy, r4.xyxx
mov r4.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyzw, t24.xyzw
add r0.xyw, r0.xyxw, -cb12[0].xyxz
dp3 r1.w, r0.xywx, r0.xywx
sqrt r1.w, r1.w
mov r5.x, cb12[1].z
mov r5.y, cb12[2].z
mov r5.z, cb12[3].z
dp3 r0.x, r5.xyzx, r0.xywx
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), cb12[21].y
mul r0.y, r1.w, r0.y
div r0.x, r0.y, r0.x
add r0.x, r1.w, -r0.x
mul_sat r0.x, r0.x, cb13[33].w
mul r0.x, r0.x, cb13[33].z
max r0.x, r0.x, l(0.001000)
div r0.y, r1.w, cb13[34].z
lt r0.w, r4.x, r4.y
if_nz r0.w
  lt r0.w, r0.y, r4.x
  lt r1.w, r4.y, r0.y
  mad r2.w, cb13[34].z, r4.x, -cb13[34].x
  mad_sat r2.w, -r2.w, cb13[34].y, l(1.000000)
  add r4.z, -r4.x, r0.y
  mul r4.z, r4.z, cb13[34].z
  div_sat r4.z, r4.z, r0.x
  mul r5.y, r2.w, r4.z
  or r0.w, r0.w, r1.w
  itof r0.w, r0.w
  ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), r0.w
  mov r5.x, l(1.000000)
  movc r4.zw, r0.wwww, l(0,0,0,1.000000), r5.xxxy
else
  lt r0.w, r4.y, r4.x
  lt r1.w, r0.y, r4.y
  lt r2.w, r4.x, r0.y
  mad r4.x, cb13[34].z, r4.x, -cb13[34].x
  mad_sat r5.y, -r4.x, cb13[34].y, l(1.000000)
  add r0.y, -r4.y, r0.y
  mul r0.y, r0.y, cb13[34].z
  div_sat r0.x, r0.y, r0.x
  add r5.w, -r0.x, l(1.000000)
  mov r5.xz, l(1.000000,0,1.000000,0)
  movc r0.xy, r2.wwww, r5.xyxx, r5.zwzz
  movc r0.xy, r1.wwww, l(1.000000,1.000000,0,0), r0.xyxx
  movc r4.zw, r0.wwww, r0.xxxy, l(0,0,0,1.000000)
endif
mad r4.x, -r4.w, r4.z, l(1.000000)
lt r0.x, r4.x, l(0.010000)
if_nz r0.x
  mov o0.xyz, r2.xyzx
  mov o0.w, l(1.000000)
  ret
endif
mov_sat r0.x, cb3[2].x
sample_l_indexable(texture2d)(float,float,float,float) r0.y, v1.xyxx, t6.yxzw, s0, l(0.000000)
add r0.y, -r0.y, l(1.000000)
mul r0.x, r0.x, r0.y
lt r0.y, r0.x, l(0.010000)
if_nz r0.y
  mov o0.xyz, r2.xyzx
  mov o0.w, l(1.000000)
  ret
endif
add r5.xyz, r1.xzxx, l(-4.500000, 0.000000, 4.500000, 0.000000)
ftou r6.xyz, r5.xyzx
utof r6.xyz, r6.xyzx
ftoi r7.xy, r6.zyzz
mov r7.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.y, r7.xyzw, t15.yxzw
mul r7.xyzw, r5.yyyy, cb12[212].xyzw
mad r8.xyzw, cb12[211].xyzw, r5.zzzz, r7.xyzw
mad r8.xyzw, cb12[213].xyzw, r0.yyyy, r8.xyzw
add r8.xyzw, r8.xyzw, cb12[214].xyzw
div r5.yzw, r8.yyzx, r8.wwww
ftoi r6.xy, r6.xyxx
mov r6.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.y, r6.xyzw, t15.yxzw
mad r6.xyzw, cb12[211].xyzw, r5.xxxx, r7.xyzw
mad r6.xyzw, cb12[213].xyzw, r0.yyyy, r6.xyzw
add r6.xyzw, r6.xyzw, cb12[214].xyzw
div r6.xyz, r6.yzxy, r6.wwww
add r1.xyz, r1.xyzx, l(0.000000, -4.500000, 4.500000, 0.000000)
ftou r7.xyz, r1.xyzx
utof r7.xyz, r7.xyzx
ftoi r8.xy, r7.xzxx
mov r8.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.y, r8.xyzw, t15.yxzw
mul r8.xyzw, r1.xxxx, cb12[211].xyzw
mad r9.xyzw, cb12[212].xyzw, r1.zzzz, r8.xyzw
mad r9.xyzw, cb12[213].xyzw, r0.yyyy, r9.xyzw
add r9.xyzw, r9.xyzw, cb12[214].xyzw
div r1.xzw, r9.zzxy, r9.wwww
ftoi r7.xy, r7.xyxx
mov r7.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r0.y, r7.xyzw, t15.yxzw
mad r7.xyzw, cb12[212].xyzw, r1.yyyy, r8.xyzw
mad r7.xyzw, cb12[213].xyzw, r0.yyyy, r7.xyzw
add r7.xyzw, r7.xyzw, cb12[214].xyzw
div r7.xyz, r7.zxyz, r7.wwww
add r5.xyz, r5.yzwy, -r6.xyzx
add r1.xyz, -r1.xzwx, r7.xyzx
mul r6.xyz, r1.zxyz, r5.yzxy
mad r1.xyz, r5.xyzx, r1.xyzx, -r6.xyzx
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r1.xyzx
lt r0.yw, l(0.000000, 0.700000, 0.000000, -0.600000), r1.zzzz
mul r1.zw, |r1.xxxy|, l(0.000000, 0.000000, 5.000000, 5.000000)
round_z r1.zw, r1.zzzw
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000)
rsq r1.zw, r1.zzzw
div r1.zw, l(1.000000, 1.000000, 1.000000, 1.000000), r1.zzzw
mul r1.z, r3.z, r1.z
mul r1.x, r1.y, r1.x
lt r1.x, l(0.000000), r1.x
movc r1.x, r1.x, -r1.z, r1.z
mad r4.y, r1.w, r3.y, r1.x
mov r4.z, r3.x
and r1.xyz, r0.wwww, r4.xyzx
mov r3.x, r4.x
mov r3.w, l(0)
mov r1.w, l(1.000000)
movc r1.xyzw, r0.yyyy, r3.xyzw, r1.xyzw
add r3.xw, r1.yyyz, r1.yyyz
mov r4.xz, l(0,0,0,0)
mov r4.y, cb0[0].x
mad r3.xw, l(1.200000, 0.000000, 0.000000, 0.078000), r4.xxxy, r3.xxxw
and r0.y, r0.y, l(0x3f800000)
add r5.xy, r3.yzyy, r3.yzyy
mov r5.z, l(1.000000)
sample_indexable(texture2darray)(float,float,float,float) r5.xyzw, r5.xyzx, t4.xyzw, s4
mul r6.xyzw, r3.xxww, l(0.100000, 0.050000, 0.050000, 0.020000)
mad r6.xyzw, cb0[0].xxxx, l(0.00324999983, 0.0129999993, 0.032500, 0.0519999973), r6.xwyz
mov r7.xy, r6.zwzz
mov r7.z, l(0)
sample_indexable(texture2darray)(float,float,float,float) r0.w, r7.xyzx, t4.xywz, s4
mov r6.z, l(0)
sample_indexable(texture2darray)(float,float,float,float) r2.w, r6.xyzx, t4.xywz, s4
mul r1.yz, r1.yyzy, l(0.000000, 0.020000, 0.020000, 0.000000)
ge r3.yz, r1.yyzy, -r1.yyzy
frc r1.yz, |r1.yyzy|
movc r1.yz, r3.yyzy, r1.yyzy, -r1.yyzy
mul r1.yz, r1.yyzy, l(0.000000, 100.000000, 100.000000, 0.000000)
round_ni r1.yz, r1.yyzy
mul r1.yz, r1.yyzy, l(0.000000, 0.010000, 0.010000, 0.000000)
dp2 r1.y, r1.yzyy, l(12.989800, 78.233002, 0.000000, 0.000000)
sincos r1.y, null, r1.y
mul r1.y, r1.y, l(43758.546875)
frc r1.y, r1.y
mad r1.y, cb0[0].x, l(0.500000), r1.y
frc r1.y, r1.y
add r1.y, -r1.y, r5.w
mul r1.z, r1.y, r1.y
mad r4.y, r1.z, l(-400.000000), l(1.000000)
add r1.y, r1.y, l(0.990000)
mul r1.y, r1.y, r1.y
mad r4.x, r1.y, l(-400.000000), l(1.000000)
max r1.yz, r4.xxyx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.y, r1.y, r1.z
mul r1.y, r5.z, r1.y
mul r4.x, r0.z, r1.y
add r1.y, r0.w, l(0.520000)
mul r1.y, r1.y, l(3.000000)
round_ni r4.y, r1.y
mul_sat r1.yz, r4.xxyx, l(0.000000, 30.000000, 0.333333343, 0.000000)
mul r1.y, r1.z, r1.y
add r3.yz, r5.xxyx, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r3.yz, r1.yyyy, r3.yyzy
add r5.xy, r3.yzyy, r3.yzyy
mad r1.z, r2.w, l(0.0950000286), l(0.985000)
mul r4.w, cb0[0].x, l(0.065000)
mad r3.xy, r3.xwxx, r1.zzzz, r4.zwzz
mov r3.z, l(0)
sample_indexable(texture2darray)(float,float,float,float) r3.xyz, r3.xyzx, t4.xywz, s4
mov r5.z, l(1.000000)
dp3 r1.z, r5.xyzx, r5.xyzx
rsq r1.z, r1.z
mul r4.xy, r1.zzzz, r5.xyxx
add r5.xyz, r3.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
add r5.xyw, r5.xyxz, r5.xyxz
mov r5.z, l(-1.000000)
dp4 r1.z, r5.xyzw, r5.xyzw
rsq r1.z, r1.z
mul r4.zw, r1.zzzz, r5.xxxy
mad r0.z, r0.z, cb12[22].x, cb12[22].y
add r0.z, -r0.z, l(1.000000)
mul r4.xy, r0.zzzz, r4.xyxx
mul r3.xyz, r0.wwww, r3.xyzx
mul r3.xy, r3.xyxx, r4.zwzz
mul r0.zw, r0.zzzz, r3.xxxy
mad r3.xy, r4.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000), v1.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyw, r3.xyxx, t0.xywz, s0
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.380000, 0.380000), v1.xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.zwzz, t0.xyzw, s0
mad r5.xyz, r3.xywx, l(1.600000, 1.600000, 1.600000, 0.000000), l(0.020000, 0.020000, 0.020000, 0.000000)
add r5.xyz, -r3.xywx, r5.xyzx
mad r3.xyw, r1.yyyy, r5.xyxz, r3.xyxw
mad r5.xyz, r4.xyzx, l(6.200000, 6.200000, 6.200000, 0.000000), l(0.020000, 0.020000, 0.020000, 0.000000)
add r5.xyz, -r4.xyzx, r5.xyzx
mad r4.xyz, r3.zzzz, r5.xyzx, r4.xyzx
mul r0.z, r0.x, r1.w
add r1.yzw, -r2.xxyz, r4.xxyz
mad r1.yzw, r0.zzzz, r1.yyzw, r2.xxyz
mul r0.x, r0.y, r0.x
add r0.yzw, r3.xxyw, -r1.yyzw
mad r0.xyz, r0.xxxx, r0.yzwy, r1.yzwy
add_sat r0.w, cb0[11].w, l(1.000000)
mul r0.w, r0.w, r1.x
add r0.xyz, -r2.xyzx, r0.xyzx
mad o0.xyz, r0.wwww, r0.xyzx, r2.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 257 instruction slots used
