// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.89 on Wed Dec 21 12:57:03 2022
//
//
// Buffer Definitions:
//
// cbuffer cb5
// {
//
//   float4 cb5[16];                    // Index:    0-15             Components:    64
//
// }
//
// cbuffer cb12
// {
//
//   float4 cb12[225];                  // Index:    0-224            Components:   900
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[2];                     // Index:    0 1              Components:     8
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[37];                    // Index:    0-36             Components:   148
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[10];                    // Index:    0-9              Components:    40
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s4_s                              sampler      NA          NA    4        1
// s15_s                             sampler      NA          NA   15        1
// t0                                texture  float4          2d    0        1
// t4                                texture  float4     2darray    4        1
// t15                               texture  float4          2d   15        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb3                               cbuffer      NA          NA    3        1
// cb5                               cbuffer      NA          NA    5        1
// cb12                              cbuffer      NA          NA   12        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB5[16], dynamicIndexed
dcl_constantbuffer CB12[221], immediateIndexed
dcl_constantbuffer CB3[2], immediateIndexed
dcl_constantbuffer CB1[37], immediateIndexed
dcl_constantbuffer CB0[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s4, mode_default
dcl_sampler s15, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 9
mul r0.xyz, v0.xyyx, cb0[1].zwwz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.xzxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.w, r0.xzxx, t15.yzwx, s15
mad r1.w, r0.w, cb12[22].x, cb12[22].y
ge r1.w, r1.w, l(1.000000)
if_nz r1.w
  mov o0.xyz, r1.xyzx
  mov o0.w, l(1.000000)
  ret
endif
ld_indexable(buffer)(float,float,float,float) r2.xy, l(0, 0, 0, 0), t125.xyzw
mul r1.w, v0.y, cb12[212].w
mad r1.w, cb12[211].w, v0.x, r1.w
mad r1.w, cb12[213].w, r0.w, r1.w
add r1.w, r1.w, cb12[214].w
mad r1.w, r2.y, r1.w, l(-1.000000)
mul r1.w, r1.w, r2.x
mad r1.w, r1.w, cb12[220].x, v0.x
mul r3.xyzw, v0.yyyy, cb12[212].xyzw
mad r3.xyzw, cb12[211].xyzw, r1.wwww, r3.xyzw
mad r3.xyzw, cb12[213].xyzw, r0.wwww, r3.xyzw
add r3.xyzw, r3.xyzw, cb12[214].xyzw
div r3.xyzw, r3.xyyz, r3.wwww
add r4.xyz, -r3.xzwx, cb1[36].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
sqrt r0.w, r0.w
lt r0.w, l(35.000000), r0.w
if_nz r0.w
  mov o0.xyz, r1.xyzx
  mov o0.w, l(1.000000)
  ret
endif
mov r4.z, l(0)
mov r2.zw, l(0,0,0,0)
mov r0.w, l(0)
loop
  ge r1.w, r0.w, cb3[1].x
  if_nz r1.w
    break
  endif
  ftou r1.w, r0.w
  mul r5.xy, l(1000.000000, 0.001000, 0.000000, 0.000000), cb5[r1.w + 0].wwww
  ge r5.x, r5.x, -r5.x
  movc r5.xz, r5.xxxx, l(1000.000000,0,0.001000,0), l(-1000.000000,0,-0.001000,0)
  mul r5.z, r5.z, cb5[r1.w + 0].w
  frc r5.z, r5.z
  mul r5.x, r5.z, r5.x
  frc r5.z, cb5[r1.w + 0].w
  mul r5.x, r5.x, r5.z
  max r5.x, r5.x, l(0.000100)
  min r5.x, r5.x, l(100.000000)
  round_ni r5.y, r5.y
  ftoi r5.y, r5.y
  iadd r5.y, r5.y, l(-1)
  itof r5.y, r5.y
  eq r5.yz, r5.yyyy, l(0.000000, 1.000000, 0.000000, 0.000000)
  and r4.xyw, r5.zzzz, l(0x3fcccccd, 0x40666666, 0, 0x3f800000)
  movc r6.xyzw, r5.yyyy, l(1.000000,0.500000,1.000000,0), r4.xyzw
  add r4.xyw, r3.xyxw, -cb5[r1.w + 0].xyxz
  dp3 r1.w, r4.xywx, r4.xywx
  sqrt r1.w, r1.w
  div r1.w, r1.w, r5.x
  min r1.w, r1.w, l(1.000000)
  add r1.w, -r1.w, l(1.000000)
  log r1.w, r1.w
  mul r1.w, r1.w, r6.y
  exp r1.w, r1.w
  mul r1.w, r1.w, r6.x
  min r1.w, r1.w, l(1.000000)
  mul r4.xy, r6.zwzz, r1.wwww
  max r2.zw, r2.zzzw, r4.xxxy
  ftoi r1.w, r0.w
  iadd r1.w, r1.w, l(1)
  itof r0.w, r1.w
endloop
min r2.zw, r2.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
add r0.w, r2.z, r2.w
lt r0.w, r0.w, l(0.010000)
if_nz r0.w
  mov o0.xyz, r1.xyzx
  mov o0.w, l(1.000000)
  ret
endif
lt r0.w, r2.w, r2.z
add r4.xy, -r2.wzww, r2.zwzz
movc r1.w, r0.w, r4.x, r4.y
mad r4.xyz, cb0[1].zwzz, l(1.000000, 0.000000, -1.000000, 0.000000), r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r2.z, r4.xyxx, t15.yzxw, s15
add r5.xyz, v0.xyxx, l(1.000000, 0.000000, -1.000000, 0.000000)
mul r4.x, r5.y, cb12[212].w
mad r4.xw, cb12[211].wwww, r5.xxxz, r4.xxxx
mad r4.x, cb12[213].w, r2.z, r4.x
add r4.x, r4.x, cb12[214].w
mad r4.x, r2.y, r4.x, l(-1.000000)
mul r4.x, r2.x, r4.x
mad r4.x, r4.x, cb12[220].x, r5.x
mul r6.xyzw, r5.yyyy, cb12[212].xyzw
mad r7.xyzw, cb12[211].xyzw, r4.xxxx, r6.xyzw
mad r7.xyzw, cb12[213].xyzw, r2.zzzz, r7.xyzw
add r7.xyzw, r7.xyzw, cb12[214].xyzw
div r5.xyw, r7.yxyz, r7.wwww
sample_indexable(texture2d)(float,float,float,float) r2.z, r4.zyzz, t15.yzxw, s15
mad r4.x, cb12[213].w, r2.z, r4.w
add r4.x, r4.x, cb12[214].w
mad r4.x, r2.y, r4.x, l(-1.000000)
mul r4.x, r2.x, r4.x
mad r4.x, r4.x, cb12[220].x, r5.z
mad r4.xyzw, cb12[211].xyzw, r4.xxxx, r6.xyzw
mad r4.xyzw, cb12[213].xyzw, r2.zzzz, r4.xyzw
add r4.xyzw, r4.xyzw, cb12[214].xyzw
div r4.xyz, r4.yxzy, r4.wwww
mad r0.xyz, cb0[1].zwwz, l(0.000000, 1.000000, -1.000000, 0.000000), r0.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.xyxx, t15.yxzw, s15
add r6.xyz, v0.xyyx, l(0.000000, 1.000000, -1.000000, 0.000000)
mul r7.xy, r6.yzyy, cb12[212].wwww
mad r7.xy, cb12[211].wwww, r6.xxxx, r7.xyxx
mad r2.z, cb12[213].w, r0.y, r7.x
add r2.z, r2.z, cb12[214].w
mad r2.z, r2.y, r2.z, l(-1.000000)
mul r2.z, r2.z, r2.x
mad r2.z, r2.z, cb12[220].x, r6.x
mul r8.xyzw, r6.yyyy, cb12[212].xyzw
mad r8.xyzw, cb12[211].xyzw, r2.zzzz, r8.xyzw
mad r8.xyzw, cb12[213].xyzw, r0.yyyy, r8.xyzw
add r8.xyzw, r8.xyzw, cb12[214].xyzw
div r7.xzw, r8.zzyx, r8.wwww
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t15.xyzw, s15
mad r0.y, cb12[213].w, r0.x, r7.y
add r0.y, r0.y, cb12[214].w
mad r0.y, r2.y, r0.y, l(-1.000000)
mul r0.y, r0.y, r2.x
mad r0.y, r0.y, cb12[220].x, r6.x
mul r6.xyzw, r6.zzzz, cb12[212].xyzw
mad r6.xyzw, cb12[211].xyzw, r0.yyyy, r6.xyzw
mad r6.xyzw, cb12[213].xyzw, r0.xxxx, r6.xyzw
add r6.xyzw, r6.xyzw, cb12[214].xyzw
div r0.xyz, r6.zyxz, r6.wwww
add r2.xyz, -r4.xyzx, r5.xywx
add r0.xyz, -r7.xzwx, r0.xyzx
mul r4.xyz, r0.yzxy, r2.zxyz
mad r0.xyz, r2.xyzx, r0.xyzx, -r4.xyzx
dp3 r2.x, r0.xyzx, r0.xyzx
rsq r2.x, r2.x
mul r4.xyz, r0.xyzx, r2.xxxx
mul r5.xyzw, r3.xyzw, l(0.300000, 0.300000, 0.500000, 0.500000)
lt r2.yz, l(0.000000, 0.707000, 0.800000, 0.000000), |r4.yyxy|
frc r5.xyzw, r5.xyzw
mul r3.xy, r3.xwxx, l(0.500000, 0.500000, 0.000000, 0.000000)
frc r3.xy, r3.xyxx
movc r3.xy, r2.zzzz, r5.zwzz, r3.xyxx
movc r3.xy, r2.yyyy, r5.xyxx, r3.xyxx
movc r3.z, r0.w, l(3.000000), l(2.000000)
sample_indexable(texture2darray)(float,float,float,float) r3.xyzw, r3.xyzx, t4.xyzw, s4
if_z r0.w
  add r5.xyz, r3.xyxx, l(-0.500000, -0.500000, -0.500000, 0.000000)
  lt r0.w, l(0.500000), |r4.y|
  mul r5.xyz, r5.xyzx, l(4.000000, 4.000000, 4.000000, 0.000000)
  lt r2.y, l(0.000000), r4.y
  lt r2.z, r4.y, l(0.000000)
  and r2.y, r2.y, l(1)
  iadd r2.y, r2.z, r2.y
  itof r2.y, r2.y
  mul r6.xy, r2.yyyy, r5.zyzz
  lt r2.y, |r4.z|, |r4.x|
  mad r5.xyz, r0.xyzx, r2.xxxx, r5.xyzx
  mov r5.w, l(0.300000)
  movc r0.xyz, r2.yyyy, r5.xwyx, r5.wzyw
  mov r6.z, r4.y
  movc r0.xyz, r0.wwww, r6.xyzx, r0.xyzx
  dp3 r0.w, r0.xyzx, r0.xyzx
  rsq r0.w, r0.w
  mul r0.xyz, r0.wwww, r0.xyzx
  mul r0.w, cb12[184].y, cb12[184].y
  mul r0.w, r0.w, r0.w
  max r0.w, r0.w, l(0.100000)
  min r0.w, r0.w, l(1.000000)
  mov_sat r2.x, cb0[9].w
  mad r2.x, r2.x, l(0.600000), l(0.400000)
  mul r0.w, r0.w, r2.x
  lt r2.x, l(0.000000), cb0[9].z
  lt r2.y, cb0[9].z, l(0.000000)
  and r2.x, r2.x, l(1)
  iadd r2.x, r2.y, r2.x
  itof r2.x, r2.x
  max r2.y, |cb0[9].z|, l(0.150000)
  min r2.y, r2.y, l(0.400000)
  mul r2.z, r2.x, r2.y
  mov r2.xy, cb0[9].xyxx
  dp3 r3.x, r2.xyzx, r2.xyzx
  rsq r3.x, r3.x
  mul r2.xyz, r2.xyzx, r3.xxxx
  dp3_sat r0.x, r2.xyzx, r0.xyzx
  mul r0.y, r0.x, r0.x
  mul r0.x, r0.y, r0.x
  mad r0.x, r0.x, l(4.600000), l(0.400000)
  mul r0.x, r0.w, r0.x
  mul r0.x, r0.x, l(3.000000)
  add r0.y, r2.w, l(-0.150000)
  max r0.y, r0.y, l(0.000000)
  mul r0.y, r0.y, r0.y
  mul r0.y, r0.y, r0.y
  mad r0.yzw, r0.yyyy, l(0.000000, 2.660000, 2.690000, 2.850000), l(0.000000, 0.010000, 0.010000, 0.150000)
  mul r0.xyz, r0.yzwy, r0.xxxx
  mul r0.xy, r3.zzzz, r0.xyxx
  add r0.w, -r3.w, l(1.000000)
  mad r0.w, r0.w, r0.w, r1.w
  add_sat r0.w, r0.w, l(-1.000000)
  add r0.xyz, -r1.xyzx, r0.xyzx
  mad o0.xyz, r0.wwww, r0.xyzx, r1.xyzx
  mov o0.w, l(0)
  ret
else
  add r0.x, -r3.w, l(1.000000)
  mul r0.x, r0.x, r0.x
  mul r0.x, r0.x, r0.x
  mad r0.x, r0.x, r0.x, r1.w
  add_sat r0.x, r0.x, l(-1.000000)
  add r0.yzw, -r1.xxyz, l(0.000000, 100.000000, 10.300000, 0.300000)
  mad o0.xyz, r0.xxxx, r0.yzwy, r1.xyzx
  mov o0.w, l(0)
  ret
endif
ret
// Approximately 223 instruction slots used
